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de_survivor map fix


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Plugin Info:     Modification:   Counter-Strike        Category:   Technical/Development        Approver:   Emp` (115)
Hunter-Digital
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Join Date: Aug 2006
Location: In the Game [ro]
Old 05-22-2009 , 00:29   de_survivor map fix
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de_survivor fix v1.1
Author: Digi (aka Hunter-Digital)

A verry simple plugin that removes all 2D sprite snow and iritating flares from de_survivor map and adds a more realistic snowing environment. Plugin acts only on de_survivor map.

And a screenshot, before it's in left, after it's in right:

[IMG]http://img36.**************/img36/2046/desurvivor.jpg[/IMG]

But you best notice it in-game!

New version: 1.1 - using Hamsandwich and optimized!

Old version 1.0 still available and also was a little optimized but still uses only engine for backwards compatibility.
Updated engine version, some small optimization done :}
---------
Small update to both versions, removes the probability of plugin beeing active in maps starting with "de_survivor".

This plugin can be compiled via Web Compiler (aka "Get Plugin")
Attached Files
File Type: sma Get Plugin or Get Source (de_survivor_fix1.1b.sma - 2110 views - 2.0 KB)
File Type: sma Get Plugin or Get Source (de_survivor_fix1.0c.sma - 1835 views - 1.9 KB)
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Last edited by Hunter-Digital; 11-06-2009 at 05:56.
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-Acid-
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Old 05-22-2009 , 01:42   Re: de_survivor map fix
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Cool am using it! GJ
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tuty
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Join Date: Jul 2008
Location: UK
Old 05-22-2009 , 06:05   Re: de_survivor map fix
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in plugin_init you didnt get the mapname oO
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hleV
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Join Date: Mar 2007
Location: Lithuania
Old 05-22-2009 , 06:29   Re: de_survivor map fix
Reply With Quote #4

He did it in plugin_precache() which is called before plugin_init(). IMO a boolean that tells if the map is de_survivor would be better than check it with equal() in plugin_init().
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 05-22-2009 , 06:33   Re: de_survivor map fix
Reply With Quote #5

You can remove de_survivor.zip, because its standart cs map, and all got it.
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Hunter-Digital
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Old 05-22-2009 , 10:39   Re: de_survivor map fix
Reply With Quote #6

hleV, every little optimization helps, thanks

xPaw, oh... forgot xD

re-uploaded, not a new version but it has the boolean optimization :}
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Last edited by Hunter-Digital; 05-22-2009 at 10:46.
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Old 05-22-2009, 10:39
Hunter-Digital
This message has been deleted by Hunter-Digital. Reason: pff, internal server error ... posted twice xD
ingmar13
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Join Date: Jun 2008
Old 05-22-2009 , 11:08   Re: de_survivor map fix
Reply With Quote #7

don't make fun of 3D_mike!

he's our legend!

NETHERLANDS FTW
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 05-22-2009 , 11:11   Re: de_survivor map fix
Reply With Quote #8

I would even use
PHP Code:
public plugin_precache( ) {
    new 
szMap32 ];
    
get_mapnameszMap31 );
    
    if( 
equalszMap"de_survivor" ) ) {
        
create_entity"env_snow" );
        
        new 
szModel[32], ent = -1;

        while((
ent find_ent_by_class(ent"env_sprite")) != 0) {
            
entity_get_string(entEV_SZ_modelszModel31);

            if(
equal(szModel"sprites/snow.spr") || equal(szModel"sprites/flare1.spr"))
                
remove_entityent );
        }
    }

Or even filetring when env_sprite spawns :d

Quote:
Originally Posted by ingmar13 View Post
don't make fun of 3D_mike!
We already did. ;)
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Last edited by xPaw; 05-22-2009 at 11:16.
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Hunter-Digital
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Old 05-22-2009 , 19:08   Re: de_survivor map fix
Reply With Quote #9

aww C'MON it's just a simple plugin =)

oh... but wait a second, that doesn't work, deleting in precache... so leave I'll it as it is
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D-TOX
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Join Date: Mar 2008
Old 05-22-2009 , 22:14   Re: de_survivor map fix
Reply With Quote #10

Does this plugin higher the brightness/gamma option ? Looks like Its pretty bright, most CS players use "Gamasutra" and that program gives you more gamma and brighness so you can see people in dark places on some maps. Could be pretty bright for some players
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