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UT Doublesteps 1.4


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twistedeuphoria
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Join Date: Jul 2004
Old 04-25-2005 , 21:09  
Reply With Quote #11

amx_pausecfg stop utdoublesteps.amxx
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PhoeniX51
Junior Member
Join Date: Mar 2005
Location: Fairfield County, CT
Old 04-25-2005 , 22:56  
Reply With Quote #12

Oh ok. I'm guessing that can work with all plugins. And to start it again... it would be unpause?
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goldfish
Junior Member
Join Date: Apr 2005
Old 04-26-2005 , 21:00  
Reply With Quote #13

a problems...

1) you can do the jump be fore the round starts and on fy map's u can just jump into the enamys spawn before the round starts.

2) you jump much 2 far cpuld you maket so you jump less than half the ammount. you dont even jump that far on ut2004? or at leas would you be abel to thel me how to set jump distence myself tnx?

gj on your other mods but this was bad evry one left my server min 5mins of putting it on
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twistedeuphoria
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Join Date: Jul 2004
Old 04-27-2005 , 01:55  
Reply With Quote #14

The main problem is the inaccuracy in the arctangent function in amxx and apparently C++. However, I will add a cvar which has some control over the distance traveled.
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goldfish
Junior Member
Join Date: Apr 2005
Old 04-27-2005 , 07:33  
Reply With Quote #15

thanx that would be great but could you do anything about the fact that you can jump forwards left or right before the round starts? that is the only other problem i found with this plugin otherwise great.
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twistedeuphoria
Veteran Member
Join Date: Jul 2004
Old 04-30-2005 , 11:47  
Reply With Quote #16

Update ~ Version 1.2:
-Fixed movement before freezetime is up.
-Added utds_baseforce cvar (default 900) to control the base force players are moved with. Not exact...play around, see what you like.
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goldfish
Junior Member
Join Date: Apr 2005
Old 05-01-2005 , 07:06  
Reply With Quote #17

im gonna test it now c what happens

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ok i'v had a look i see that you have stoped from jumping before the round starts gj but how do i chang the jump distence to my likings?
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twistedeuphoria
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Join Date: Jul 2004
Old 05-01-2005 , 23:59  
Reply With Quote #18

utds_baseforce, its a cvar.
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twistedeuphoria
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Join Date: Jul 2004
Old 07-29-2005 , 19:35  
Reply With Quote #19

Update ~ Version 1.3:
-Made force used a lot more accurate in angle and distance, making use of the plugin a lot more consistent!
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Mini_Midget
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Join Date: Jan 2006
Location: It's a mystery.
Old 05-28-2006 , 05:47  
Reply With Quote #20

i've found a bug in this, you can double jump in mid air
say i'm holding foward and i press jump and jump again,
i just jumped in mid air
people can use this bug to prevent falling damage so just before they hit the ground, they can press jump one last time and be saved
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