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[THC RPG CS:GO] Total HardCore RPG


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Author
tumtum
Senior Member
Join Date: Aug 2012
Plugin ID:
3916
Plugin Version:
0.8.7
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Unapprover:
    Reason for Unapproving:
    No plugin attached
    Old 09-22-2013 , 10:58   [THC RPG CS:GO] Total HardCore RPG
    Reply With Quote #1

    Remove it. Not supported anymore.

    Use this one:
    https://github.com/peace-maker/smrpg

    Last edited by tumtum; 06-22-2015 at 09:41.
    tumtum is offline
    PresidentEvil
    AlliedModders Donor
    Join Date: Jun 2012
    Old 09-22-2013 , 20:52   Re: [THC RPG CS:GO] Total HardCore RPG
    Reply With Quote #2

    PHP Code:
    sm plugins load thc_rpg
    L 09
    /22/2013 17:16:35: [thc_rpg.smx] [Translations ManagerSuccessfully loaded all translation files from addons/sourcemod/translations/thc_rpg
    L 09
    /22/2013 17:16:35: [SMPlugin encountered error 25Call was aborted
    L 09
    /22/2013 17:16:35: [SMNative "SetFailState" reported: [Core] [OnMyModuleDisablePLUGIN STOPPED Reasoncore module got disabled PLUGIN STOPPED
    L 09
    /22/2013 17:16:35: [SMDisplaying call stack trace for plugin "thc_rpg.smx":
    L 09/22/2013 17:16:35: [SM] [0Line 227thc_rpg/base/logmanager.inc::LogMgr_Print()
    L 09/22/2013 17:16:35: [SM] [1Line 213thc_rpg/core.inc::Core_OnMyModuleDisable()
    L 09/22/2013 17:16:35: [SMNative "Call_StartFunction" reportedInvalid function id (0)
    L 09/22/2013 17:16:35: [SMDisplaying call stack trace for plugin "thc_rpg.smx":
    L 09/22/2013 17:16:35: [SM] [0Line 477thc_rpg/base/eventmanager.inc::EventMgr_Forward()
    L 09/22/2013 17:16:35: [SM] [1Line 231thc_rpg/base/modulemanager.inc::ModuleMgr_Disable()
    L 09/22/2013 17:16:35: [SM] [2Line 153thc_rpg/core.inc::CoreModule_ConfigCache()
    [
    SMLoaded plugin thc_rpg.smx successfully
    did i do something wrong?

    also I dont see any .sp files
    __________________

    Last edited by PresidentEvil; 09-22-2013 at 21:24.
    PresidentEvil is offline
    tumtum
    Senior Member
    Join Date: Aug 2012
    Old 09-23-2013 , 05:18   Re: [THC RPG CS:GO] Total HardCore RPG
    Reply With Quote #3

    Quote:
    Originally Posted by PresidentEvil View Post
    PHP Code:
    sm plugins load thc_rpg
    L 09
    /22/2013 17:16:35: [thc_rpg.smx] [Translations ManagerSuccessfully loaded all translation files from addons/sourcemod/translations/thc_rpg
    L 09
    /22/2013 17:16:35: [SMPlugin encountered error 25Call was aborted
    L 09
    /22/2013 17:16:35: [SMNative "SetFailState" reported: [Core] [OnMyModuleDisablePLUGIN STOPPED Reasoncore module got disabled PLUGIN STOPPED
    L 09
    /22/2013 17:16:35: [SMDisplaying call stack trace for plugin "thc_rpg.smx":
    L 09/22/2013 17:16:35: [SM] [0Line 227thc_rpg/base/logmanager.inc::LogMgr_Print()
    L 09/22/2013 17:16:35: [SM] [1Line 213thc_rpg/core.inc::Core_OnMyModuleDisable()
    L 09/22/2013 17:16:35: [SMNative "Call_StartFunction" reportedInvalid function id (0)
    L 09/22/2013 17:16:35: [SMDisplaying call stack trace for plugin "thc_rpg.smx":
    L 09/22/2013 17:16:35: [SM] [0Line 477thc_rpg/base/eventmanager.inc::EventMgr_Forward()
    L 09/22/2013 17:16:35: [SM] [1Line 231thc_rpg/base/modulemanager.inc::ModuleMgr_Disable()
    L 09/22/2013 17:16:35: [SM] [2Line 153thc_rpg/core.inc::CoreModule_ConfigCache()
    [
    SMLoaded plugin thc_rpg.smx successfully
    did i do something wrong?

    also I dont see any .sp files
    Crash not, it works well.
    I have here a new version for you test it if you want and tell me if it is ok

    My Log from 10min gaming:
    Quote:
    L 09/23/2013 - 10:06:24: SourceMod log file session started (file "L20130923.log") (Version "1.5.1")
    L 09/23/2013 - 10:06:24: -------- Mapchange to de_dust2 --------
    L 09/23/2013 - 10:06:26: [thc_rpg.smx] [Translations Manager] Successfully loaded all translation files from addons\sourcemod\translations\thc_rpg
    L 09/23/2013 - 10:07:21: -------- Mapchange to de_dust2 --------
    L 09/23/2013 - 10:11:29: [playercommands.smx] "ى .:TumTum:.<2><STEAM_1:07205345><>" slayed "Nate<3><BOT><>"
    L 09/23/2013 - 10:11:29: [playercommands.smx] "ى .:TumTum:.<2><STEAM_1:07205345><>" slayed "Orin<4><BOT><>"
    L 09/23/2013 - 10:11:29: [playercommands.smx] "ى .:TumTum:.<2><STEAM_1:07205345><>" slayed "Calvin<7><BOT><>"
    L 09/23/2013 - 10:11:29: [playercommands.smx] "ى .:TumTum:.<2><STEAM_1:07205345><>" slayed "Scott<8><BOT><>"
    L 09/23/2013 - 10:11:29: [playercommands.smx] "ى .:TumTum:.<2><STEAM_1:07205345><>" slayed "Perry<11><BOT><>"
    Download this one and try again.
    Quote:
    L 09/22/2013 - 17:165: [SM] Plugin encountered error 25: Call was aborted
    L 09/22/2013 - 17:165: [SM] Native "SetFailState" reported: [Core] [OnMyModuleDisable] PLUGIN STOPPED - Reason: core module got disabled - PLUGIN STOPPED
    This error is weird because i dont have that on my testserver (windows) and linux with SM 1.5.1

    Edit (attachment removed ^^ download v2)

    Last edited by tumtum; 09-24-2013 at 11:06.
    tumtum is offline
    PresidentEvil
    AlliedModders Donor
    Join Date: Jun 2012
    Old 09-23-2013 , 16:25   Re: [THC RPG CS:GO] Total HardCore RPG
    Reply With Quote #4

    PHP Code:
    sm_rcon sm plugins reload thc_rpg
    L 09
    /23/2013 12:24:49: [thc_rpg.smx] [Translations ManagerSuccessfully loaded all translation files from addons/sourcemod/translations/thc_rpg
    KeyValues Error
    RecursiveLoadFromBuffer:  got EOF instead of keyname in file addons/sourcemod/configs/thc_rpg/core.txt
    thc_rpg
    Core
    KeyValues ErrorRecursiveLoadFromBuffer:  got EOF instead of keyname in file addons/sourcemod/configs/thc_rpg/core.txt
    thc_rpg
    , (*Core*), 
    L 09/23/2013 12:24:49: [SMPlugin encountered error 25Call was aborted
    L 09
    /23/2013 12:24:49: [SMNative "SetFailState" reported: [Core] [OnMyModuleDisablePLUGIN STOPPED Reasoncore module got disabled PLUGIN STOPPED
    L 09
    /23/2013 12:24:49: [SMDisplaying call stack trace for plugin "thc_rpg.smx":
    L 09/23/2013 12:24:49: [SM]   [0]  Line 227thc_rpg/base/logmanager.inc::LogMgr_Print()
    L 09/23/2013 12:24:49: [SM]   [1]  Line 213thc_rpg/core.inc::Core_OnMyModuleDisable()
    L 09/23/2013 12:24:49: [SMNative "Call_StartFunction" reportedInvalid function id (0)
    L 09/23/
    nope


    heres my core.txt

    PHP Code:
    // Total HardCore RPG by ArsiRC
    // core config file
    //
    // maxlevel = (exp_max - exp_start) / exp_inc
    //
    "thc_rpg"
    {
      
    "core"
      
    {
        
    "admin_flags"      "z"          // set the admin flags that can access all admin functions
                                        // you can also use multiple flags seperated by ,
        
    "vip_flags"        ""           // set the admin flags that can access the vip menu
                                        // you can also use multiple flags seperated by ,
        
    "bot_enable"       "0"          // allows bots to earn upgrades
        
    "bot_control"      "1"          // stops bots from leveling when no humans are present
        
    "bot_maxlevel"     "499"        // maximum level of a bot until his stats are reset (0 = infinite)
        
    "exp_max"          "1000000000" // required xp stops rising when getting to this point
        
    "exp_start"        "1000"        // initial required xp
        
    "exp_inc"          "100"        // how much to increment required xp by after leveling up
        
    "exp_kill"         "60"         //30=deafult     // xp for a kill multiplied by levelratio (victim/attacker)
        
    "max_exp_kill"     "0"          // maximum xp players can get for a kill (0 = infinite)
        
    "exp_headshot"     "10"         //75   // extra xp for a headshot
        
    "exp_damage"       "0.20"       // percentage of damage done for hurting an enemy
                                        // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
        
    "exp_knifedmg"     "0.25"       // percentage of damage done for knifing an enemy (should be higher than exp_damage)
                                        // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
        
    "exp_objectives"   "1"          // set to 1 if players get xp for objectives (bombplanted, bombdefused, bombexploded, hostagerescuing)
        
    "exp_mode"         "0"          // set to 1 if players get static xp instead of percantage for teamwin and objectives
                                        // if exp_mode is 1 you can set all below "exp_" parameter to the amount of xp a player gain for achieving those
        
    "exp_teamwin"      "0.1"        // percentage of teamratio*frags or static xp given to alive players of a team for completing the objective
                                        // exp_mode = 0 ->   0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
                                        // exp_mode = 1 ->   0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
        
    "exp_bombplanted"  "0.1"        // percentage of teamratio*frags or static xp given for planting the bomb
                                        // exp_mode = 0 ->   0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
                                        // exp_mode = 1 ->   0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
        
    "exp_bombdefused"  "0.2"        // percentage of teamratio*frags or static xp given for defusing the bomb
                                        // exp_mode = 0 ->   0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
                                        // exp_mode = 1 ->   0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
        
    "exp_bombexploded" "0.2"        // percentage of teamratio*frags or static xp given to the bomb planter when it explodes
                                        // exp_mode = 0 ->   0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
                                        // exp_mode = 1 ->   0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
        
    "exp_hostage"      "0.1"        // percentage of teamratio*frags or static xp given for rescuing a hostage
                                        // exp_mode = 0 ->   0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
                                        // exp_mode = 1 ->   0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
        
    "credits_inc"      "100"         //50=default     // how many credits earned for each time a player levels up
        
    "credits_start"    "100"        // how many credits a player starts with
        
    "save_percent"     "1"          // percentage of credits a player gets for selling an item
                                        // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
        
    "advert"           "0"          // enable or disable the plugin advert
        
    "announcements"    "1"          // enable or disable plugin announcements (level up, earn xp)
        
    "freeforall"       "0"          // enable or disable "freeforall" mode
        
    "maxspawnhp"       "100"        // max spawn hp - it is the basement for further calculations of health upgrades
        // set "sound_*" to "off" to disable the playback
        
    "sound_error"      "buttons/combine_button2.wav"
        "sound_reset"      "buttons/button5.wav"
        "sound_purchase"   "weapons/physcannon/physcannon_drop.wav"
        "sound_sell"       "buttons/// Total HardCore RPG by ArsiRC
      }

    im running

    Listing 5 plugins:
    [01] SourceMod (1.6.0-dev+4126) by AlliedModders LLC
    [03] CS Tools (1.6.0-dev+4126) by AlliedModders LLC
    [04] SDK Tools (1.6.0-dev+4126) by AlliedModders LLC
    [05] SDK Hooks (1.6.0-dev+4126) by AlliedModders LLC
    [09] <ERROR>
    __________________

    Last edited by PresidentEvil; 09-23-2013 at 16:28.
    PresidentEvil is offline
    tumtum
    Senior Member
    Join Date: Aug 2012
    Old 09-23-2013 , 18:39   Re: [THC RPG CS:GO] Total HardCore RPG
    Reply With Quote #5

    Quote:
    Originally Posted by PresidentEvil View Post
    PHP Code:
    sm_rcon sm plugins reload thc_rpg
    L 09
    /23/2013 12:24:49: [thc_rpg.smx] [Translations ManagerSuccessfully loaded all translation files from addons/sourcemod/translations/thc_rpg
    KeyValues Error
    RecursiveLoadFromBuffer:  got EOF instead of keyname in file addons/sourcemod/configs/thc_rpg/core.txt
    thc_rpg
    Core
    KeyValues ErrorRecursiveLoadFromBuffer:  got EOF instead of keyname in file addons/sourcemod/configs/thc_rpg/core.txt
    thc_rpg
    , (*Core*), 
    L 09/23/2013 12:24:49: [SMPlugin encountered error 25Call was aborted
    L 09
    /23/2013 12:24:49: [SMNative "SetFailState" reported: [Core] [OnMyModuleDisablePLUGIN STOPPED Reasoncore module got disabled PLUGIN STOPPED
    L 09
    /23/2013 12:24:49: [SMDisplaying call stack trace for plugin "thc_rpg.smx":
    L 09/23/2013 12:24:49: [SM]   [0]  Line 227thc_rpg/base/logmanager.inc::LogMgr_Print()
    L 09/23/2013 12:24:49: [SM]   [1]  Line 213thc_rpg/core.inc::Core_OnMyModuleDisable()
    L 09/23/2013 12:24:49: [SMNative "Call_StartFunction" reportedInvalid function id (0)
    L 09/23/
    nope


    heres my core.txt

    PHP Code:
    // Total HardCore RPG by ArsiRC
    // core config file
    //
    // maxlevel = (exp_max - exp_start) / exp_inc
    //
    "thc_rpg"
    {
      
    "core"
      
    {
        
    "admin_flags"      "z"          // set the admin flags that can access all admin functions
                                        // you can also use multiple flags seperated by ,
        
    "vip_flags"        ""           // set the admin flags that can access the vip menu
                                        // you can also use multiple flags seperated by ,
        
    "bot_enable"       "0"          // allows bots to earn upgrades
        
    "bot_control"      "1"          // stops bots from leveling when no humans are present
        
    "bot_maxlevel"     "499"        // maximum level of a bot until his stats are reset (0 = infinite)
        
    "exp_max"          "1000000000" // required xp stops rising when getting to this point
        
    "exp_start"        "1000"        // initial required xp
        
    "exp_inc"          "100"        // how much to increment required xp by after leveling up
        
    "exp_kill"         "60"         //30=deafult     // xp for a kill multiplied by levelratio (victim/attacker)
        
    "max_exp_kill"     "0"          // maximum xp players can get for a kill (0 = infinite)
        
    "exp_headshot"     "10"         //75   // extra xp for a headshot
        
    "exp_damage"       "0.20"       // percentage of damage done for hurting an enemy
                                        // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
        
    "exp_knifedmg"     "0.25"       // percentage of damage done for knifing an enemy (should be higher than exp_damage)
                                        // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
        
    "exp_objectives"   "1"          // set to 1 if players get xp for objectives (bombplanted, bombdefused, bombexploded, hostagerescuing)
        
    "exp_mode"         "0"          // set to 1 if players get static xp instead of percantage for teamwin and objectives
                                        // if exp_mode is 1 you can set all below "exp_" parameter to the amount of xp a player gain for achieving those
        
    "exp_teamwin"      "0.1"        // percentage of teamratio*frags or static xp given to alive players of a team for completing the objective
                                        // exp_mode = 0 ->   0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
                                        // exp_mode = 1 ->   0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
        
    "exp_bombplanted"  "0.1"        // percentage of teamratio*frags or static xp given for planting the bomb
                                        // exp_mode = 0 ->   0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
                                        // exp_mode = 1 ->   0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
        
    "exp_bombdefused"  "0.2"        // percentage of teamratio*frags or static xp given for defusing the bomb
                                        // exp_mode = 0 ->   0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
                                        // exp_mode = 1 ->   0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
        
    "exp_bombexploded" "0.2"        // percentage of teamratio*frags or static xp given to the bomb planter when it explodes
                                        // exp_mode = 0 ->   0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
                                        // exp_mode = 1 ->   0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
        
    "exp_hostage"      "0.1"        // percentage of teamratio*frags or static xp given for rescuing a hostage
                                        // exp_mode = 0 ->   0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
                                        // exp_mode = 1 ->   0.0 = 0 XP; 5.0 = 5 XP; 5.5 = 5 XP; 10.0 = 10 XP
        
    "credits_inc"      "100"         //50=default     // how many credits earned for each time a player levels up
        
    "credits_start"    "100"        // how many credits a player starts with
        
    "save_percent"     "1"          // percentage of credits a player gets for selling an item
                                        // 0.0 - 1.0 = 0-100%; 0.05 = 5%; 0.5 = 50%; 0.75 = 75%
        
    "advert"           "0"          // enable or disable the plugin advert
        
    "announcements"    "1"          // enable or disable plugin announcements (level up, earn xp)
        
    "freeforall"       "0"          // enable or disable "freeforall" mode
        
    "maxspawnhp"       "100"        // max spawn hp - it is the basement for further calculations of health upgrades
        // set "sound_*" to "off" to disable the playback
        
    "sound_error"      "buttons/combine_button2.wav"
        "sound_reset"      "buttons/button5.wav"
        "sound_purchase"   "weapons/physcannon/physcannon_drop.wav"
        "sound_sell"       "buttons/// Total HardCore RPG by ArsiRC
      }

    im running

    Listing 5 plugins:
    [01] SourceMod (1.6.0-dev+4126) by AlliedModders LLC
    [03] CS Tools (1.6.0-dev+4126) by AlliedModders LLC
    [04] SDK Tools (1.6.0-dev+4126) by AlliedModders LLC
    [05] SDK Hooks (1.6.0-dev+4126) by AlliedModders LLC
    [09] <ERROR>
    You can get errors from this: Purchase sound not exist
    and this "sound_sell" "buttons/// Total HardCore RPG by ArsiRC ?
    "sound_sell" "xxx" from the zip or only "" to close it correctly.

    "sound_error" "buttons/combine_button2.wav"
    "sound_reset" "buttons/button5.wav"
    "sound_purchase" "weapons/physcannon/physcannon_drop.wav"
    "sound_sell" "buttons/// Total HardCore RPG by ArsiRC

    I didnt test it with the development branch. So only 1.5.x
    A server is running it succesful without errors.

    Recommend you to do clean install with sqlite and your sourcemod version.
    Use the files from this topic and check again.
    tumtum is offline
    Root_
    Veteran Member
    Join Date: Jan 2012
    Location: ryssland
    Old 09-24-2013 , 11:03   Re: [THC RPG CS:GO] Total HardCore RPG
    Reply With Quote #6

    Where is attachment?
    I've downloaded it earlier, and
    Quote:
    Originally Posted by PresidentEvil View Post
    also I dont see any .sp files
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    Root_ is offline
    tumtum
    Senior Member
    Join Date: Aug 2012
    Old 09-24-2013 , 11:07   Re: [THC RPG CS:GO] Total HardCore RPG
    Reply With Quote #7

    Quote:
    Originally Posted by Root_ View Post
    Where is attachment?
    I've downloaded it earlier, and
    Attachement is added i was updating it, sp later.
    tumtum is offline
    thetwistedpanda
    Good Little Panda
    Join Date: Sep 2008
    Old 09-24-2013 , 11:10   Re: [THC RPG CS:GO] Total HardCore RPG
    Reply With Quote #8

    Attachment removed - No sawce. If you have time to post the binary, you have time to include the source as well.

    Edit: Didn't realize the timestamps were so close :X.
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    Last edited by thetwistedpanda; 09-24-2013 at 11:12.
    thetwistedpanda is offline
    tumtum
    Senior Member
    Join Date: Aug 2012
    Old 09-24-2013 , 11:18   Re: [THC RPG CS:GO] Total HardCore RPG
    Reply With Quote #9

    Quote:
    Originally Posted by thetwistedpanda View Post
    Attachment removed - No sawce. If you have time to post the binary, you have time to include the source as well.

    Edit: Didn't realize the timestamps were so close :X.
    Added for you guys and mr panduh.
    tumtum is offline
    hardy4u
    Senior Member
    Join Date: Oct 2012
    Location: Sydney,Australia
    Old 09-26-2013 , 04:56   Re: [THC RPG CS:GO] Total HardCore RPG
    Reply With Quote #10

    100% Working,Great plugin man
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    Donations (CS:GO items) keeps me motivated.
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