Originally Posted by cigs
Some saferooms have more than 4 medkits by default. Like the one of c4m1_milltown_a. That one has 6 by default (4 on table, 2 in medical supplies box on the wall) and it actually only spawns those back from that box when you return to that saferoom in c4m3_sugarmill_b. So it is hard to enable you to decide how many there should be per saferoom.
However I could add a options, besides double, to tripple or even quadruple each medkitspawn in each saferoom.
Then you'd have 8(double), 12(tripple) or 16(quadruple) in saferooms with default 4 medkits and 12(double), 18(tripple), or 24(quadruple) in saferooms with default 6 medkits.
I'll look into the 3 medkits and 1 defibrillator option. But I'm not promising anything.
yeah u know, customize what items could spawn.
example replace medkits with other items.
that way, every time the campaign starts it could be a medkit, a defib, pills and adrenaline for example.