Originally Posted by Tonton Zen
I have been reworking this plugin a lot and use it on our servers all the time.
I corrected the rejection reason as well.
I extended the plugin so that it can take into account the amount of real players connected for >4 playerslots to adapt the amount of kits on the start and saferoom.
It is not a complete rewrite, but a deep overhaul, also the syntax has been upgraded to the more recent syntax.
I am currently on sourcemod 11 and it works like a charm there, so I assume it also works fine on SM 10.
I regularly work on it at times.
Things that should work but I never tested: replacing kits by pills/defib/nothing.
I read some older comments where people complain about bots' behavior. This plugin does nothing for/with bots. Also, the option to add kits for 5+ players will only do so for real survivor players. If you want to test this standalone with 5 bots, you will not get 2 extra kits at the saferoom. You have to be real players to be taken into account.
I added extended debugging logging if you want to see in your SM log when it does what to try and understand its behaviour. I did this to troubleshoot and debug stuff myself. If you want to pick up the development of this plugin, then I recommend setting the debug level to 2 for all details.
Is it possible to replace medkit = pill and is it possible to limit it