Hey guys, I want to post an update about some upcoming changes to the plugin. I want to take a look at each individual perk and find a way to improve it/make it more interesting. This includes the best perks like Godmode or PowerPlay and the worst ones like Blind or Explode.
I've spend the last week balancing some of them but this will be an ongoing effort that I hope to start a discussion on. I have some notes on what to do with pretty much every perk, which I'm gradually formalizing in this spreadsheet: https://docs.google.com/spreadsheets...it?usp=sharing
Some perks are implemented and tested on bots, some are still to be implemented, many more perks are to be added. I welcome any comments to this spreadsheet. Like I mentioned, I want this to be a discussion
I can relate to the thrill of making choices in gaming. The Roll The Dice mod for Team Fortress 2 seems like a fantastic way to inject some unexpected fun into the game. I can imagine the excitement of not knowing what perk you'll get and how it'll affect your gameplay.
As for deciding which game to play, I often find myself torn between different options. That's when I turn to my trusty coin flip method. It adds a bit of randomness to the decision-making process and can lead to some surprising and enjoyable gaming experiences.
So, whether it's rolling the virtual dice in TF2 or flipping a coin flip to choose your gaming path, it's all about embracing unpredictability and having a great time.
Last edited by FelicityMassey; 11-13-2023 at 05:43.
Long time no see, I've spend some time reworking the plugin in a pretty major way, and I wanted to start this post with a little bit of a forenote about what this change is about...
RTD was never about balance, but it's still possible to make every perk be fun to play with and against. The update 2.4.0 is the step in this direction, and a major one at that. It includes a lot of bug fixes as well as complete perk overhauls (as well as new bugs too probably).
This spreadsheet was my guide for rebalancing perks which the community (and me) deemed most broken: [ Balance Spreadsheet ]. I encourage anyone to leave their comments there, because I don't consider it finished.
In a very brief summary, this RTD update ensures that:
there are no perks which instantly kill the player,
there are no perks which incentivize the player to killbind, because there's nothing they can do anyway,
all perks can be countered by the enemy team to an extent.
After some considerations I decided to open up a Discord server to get in touch with people who are interested to help playtest or translate the plugin. This would've been a great help with development of the 2.4.0 version and all the help will be needed for future updates.
If you don't want to join yet another Discord server I've also set up GitHub Discussions for any ideas or feedback you might have: https://github.com/Phil25/RTD/discussions, and, of course, always feel free to just post here too.