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[TF2] Weapon Reverts (v1.3.2, 2023-07-22)

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Join Date: Feb 2023
Old 02-28-2023 , 20:16   Re: [TF2] Weapon Reverts (v1.3.1, 2022-12-10)
Reply With Quote #41

Thank you very much for this plugin. It's nice to be given an option to spice up the gameplay using this plugin. I got the plugin running on my server, Bullcrit TF2, and am very pleased with the results. Should anybody want to play, the server, located in US East, will have the IP

Hope to see you guys there, and thank you once again for the wonderful plugin. Your work is appreciated.
Boog is offline
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Join Date: Mar 2022
Old 03-05-2023 , 20:33   Re: [TF2] Weapon Reverts (v1.3.1, 2022-12-10)
Reply With Quote #42

Originally Posted by Damsen View Post
Didn't the Loch n' Load for Demoman only have 2 pipes instead of 3?
The Soda Popper also used to turn yellow, not purple.
No old Panic Attack?
No pre-nerf mini-guns for Heavy?
Spy used to be as fast as Engineer, Pyro, and Sniper.
The draw speed from every weapon was slower.

These are my remarks so far, as someone who played since 2011 in the Uber update. I remember these clearly.
He's not going for a total reversion of the entire game, only select items that he believes need it.
ScherzicScherzo is offline
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Join Date: Aug 2023
Old 08-25-2023 , 04:42   Inconsistencies with some reverts, and some revert requests
Reply With Quote #43

I've tested out this plugin in a listen server for a bit, and I really like it so far. It's really nice to be able to see some of these weapons back in their golden years like I remember them.

That being said though, I have noticed some inconsistencies in my testing between how the weapons actually functioned in the past vs. how the revert plugin causes them to function. I dunno if Bakugo still checks this thread or works on the plugin or not, but I guess I leave these here just in case they do.

- The Loch & Load used to only have 2 pipes instead of 3. This one's pretty infamous, I remember a lot of people being annoyed that they didn't update the weapon model to account for additional 3rd pipe. The plugin gives it the damage bonus but does not reduce the pipe count.

- The YER (Your Eternal Reward) doesn't disguise when backstabbing another player. That was the entire gimmick of the weapon, and yet it doesn't seem to work in this plugin. I've only had a chance to test this offline on bots, so maybe I'm missing something.

- The Soda Popper works just fine. There is however, a cosmetic inconsistency. It used to get the mini-crit glow on activation, like the Cleaner's Carbine. Would it be possible to bring that back instead of the weird purple glow it has now?


- Darwin's Danger Shield: I'd like to request that this be changed to how it was before Jungle Inferno. Afterburn immunity on sniper is very obnoxious to deal with, and the old version gave a lot more back-and-forth to sniper fights.

- The Panic Attack: I'd like to request that this be changed to when it still had the Beggar's Bazooka mechanics. (Before 2017 Jungle Inferno) The modern iteration of the Panic Attack is very boring, being basically a sidegrade if not straight upgrade from the stock shotgun. The old Panic Attack wasn't necessarily that good, but it was at least fun to use.

- The Diamondback: I'd like to request that this be changed before the December 2013 patch that gave it crits on backstab. I remember this change made a lot of people pretty mad, since Spy was essentially just getting crits for fulfilling his class role. I don't know if I would make use of this revert personally, but it would probably make a lot of people happy.

Last edited by Aepoh; 08-28-2023 at 13:26. Reason: Adding in another revert request
Aepoh is offline
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Join Date: Aug 2023
Old 08-27-2023 , 21:24   A way to force reverts on?
Reply With Quote #44

I know you can forcibly disable reverts through the sm_reverts__item_[weaponname] commands, but is there a way you can forcibly turn on specific reverts for all players? Like for example let's say I want to force players to use the reverted Sydney Sleeper, without allowing them the option to disable the revert.
Aepoh is offline
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Join Date: Aug 2023
Old 09-04-2023 , 19:51   Plugin no longer loads as of 9/4/23
Reply With Quote #45

Getting an error on most recent TF2 update.

[SM] Plugin reverts.smx unloaded successfully.
] sm plugins load reverts
L 09/04/2023 - 18:490: [SM] Exception reported: Failed to create sdkcall_JarExplode
L 09/04/2023 - 18:490: [SM] Blaming: reverts.smx
L 09/04/2023 - 18:490: [SM] Call stack trace:
L 09/04/2023 - 18:490: [SM] [0] SetFailState
L 09/04/2023 - 18:490: [SM] [1] Line 274, reverts.sp::OnPluginStart
[SM] Plugin reverts.smx failed to load: Error detected in plugin startup (see error logs).
Aepoh is offline
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Join Date: Nov 2022
Old 11-20-2023 , 14:34   Re: [TF2] Weapon Reverts (v1.3.2, 2023-07-22)
Reply With Quote #46

Does not work with latest tf2 update.
Swampass12 is offline

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