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[L4D1 & L4D2] Transparent Cars (with color)

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Join Date: Nov 2017
Location: Ukraine on fire
Plugin ID:
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Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    Plugin Description:
    Replaces some car properties
    Old 12-05-2020 , 16:25   [L4D1 & L4D2] Transparent Cars (with color)
    Reply With Quote #1

    Replace color and make transparency (all adjustable) of all cars.

    Notice: Not all car models are designed in a way allowing to change its color !!!

    I didn't test this plugin. It was a part of a large plugin for my Halloween server. Tell me if it is work.
    Plugin is published to show specific hook, asked in this topic.
    Settings (ConVars):
    see: cfg/sourcemod/l4d_transparent_cars.cfg:

    l4d_transparent_cars_enabled - def.: 1 - Enable plugin (1 - On / 0 - Off)
    l4d_transparent_cars_red - def.: 255 - Color level of RED
    l4d_transparent_cars_green - def.: 0 - Color level of GREEN
    l4d_transparent_cars_blue - def.: 0 - Color level of BLUE
    l4d_transparent_cars_alpha - def.: 75 - Level of Alpha (transparency), 0 - invisible, 255 - fully visible
    l4d_transparent_cars_random_color - def.: 0 - 0 - use color pre-defined by convars. 1 - generate random colors
    l4d_transparent_cars_random_alpha - def.: 0 - 0 - use alpha pre-defined by convar. 1 - generate random transparency
    Put smx in to addons/sourcemod/plugins
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    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_transparent_cars.sp - 418 views - 4.7 KB)
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    Last edited by Dragokas; 04-15-2021 at 09:56.
    Dragokas is offline
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    Join Date: Nov 2018
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    Old 12-06-2020 , 05:43   Re: [L4D] Transparent Cars (with color)
    Reply With Quote #2

    I thought about using props_vehicles too but there are more models than only cars. Some render ugly with colors like some trucks, so I changed it in mine to directly ask for specific cars and trucks.

    When I tried FindEntityByClassname(ent, "*")) instead of FindEntityByClassname(ent, "propy_dynamic")) etc. in my script, it didn't work anymore.

    Is the asterisk working as wildcard? It does when used like this "FindEntityByClassname(ent, "prop*"))"
    but not alone.

    I put up your script too but no car changed (but my server is very modded so don't take this as an example).

    The hook is the right approach though like I stated in the scripting forum.

    Even though it only worked on first round, I replaced player_first_spawn with player_spawn now and made a bool after use that seems to do the trick now.

    Thanks again!

    Last edited by finishlast; 12-07-2020 at 03:42.
    finishlast is offline
    Senior Member
    Join Date: Jun 2021
    Old 11-18-2023 , 15:11   Re: [L4D1 & L4D2] Transparent Cars (with color)
    Reply With Quote #3

    L 11/18/2023 - 20:10:52: [SM] Exception reported: Invalid game event handle 0 (error 4)
    L 11/18/2023 - 20:10:52: [SM] Blaming: l4d_transparent_cars.smx
    replay_84 is offline

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