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New Just Capture the Flag [REAPi]


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yRestrict
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Join Date: Apr 2019
Old 01-18-2020 , 12:25   New Just Capture the Flag [REAPi]
Reply With Quote #1

note: I know that i'm asking too much, but i love that plugins i want that some better it
remembering that this plugin is not my

I use the Just Capture the Flag (CTF) plugin v1.32c (26 Jun 2012) from our dear Hunter-Digital

but this plugin is 2012 and a lot has been changed in Counter Strike 1.6 from there to here

I was on GITHUB I ended up finding a version that *Just Capture the Flag*
much lighter even a little better compared to the original, but this plugin contains several bugs
unfortunately I don't have the capacity to change things

so basically i wanted to ask someone to do a little fusion of the two plugins i will leave what has been changed here for you to take a look at and i will say bugs i found

jCTF by Digi (aka Hunter-Digital)
This mode was created by Digi (aka Hunter-Digital) but a long time ago I stopped giving updates so I bothered to make some improvements in my opinion.



jCTF by Digi (aka Hunter-Digital)

This mode was created by Digi (aka Hunter-Digital) but a long time ago I stopped giving updates so I bothered to make some improvements in my opinion.
  • Current version: 1.32o
  • Previous Version: 1.32c

Requirements

ReHLDS
ReGameDLL
Reapi
AmxModX 1.8.3 tested by me in version 1.9


What did i do to him?
  • I removed the custom buy (including the purchase of C4 and items with adrenaline).
  • The adrenaline system will remove it to do it separately from the mod however the natives will remain the same.
  • Model of the flag in motion (I did not do it .. the custom model is public).
  • Add it so that the flag can be released from the Z, X or C keys.
  • I made a remake of the system of respawn and protection of spawn (the seconds were not bugged when reviving / protection).
  • The spawn of weapons I exchanged for random weapons.
  • Due to the use of reapi, 2 libraries (Hamsandwich and Fun) will no longer be used.
  • I replaced some functions such as: click url previously used ham_killed hamsandwich.
  • Customize the huds and also when it comes out it does so through a channel that is available to 'try' to avoid the disappearance of the huds or a flood of channels.
  • Change the glow when you receive protection in the spawn by reviving for a transparent rendering of ReGameDLL's protection style.
  • I removed Orpheu because ReGameDLL will be used (Orpheu only worked to hookear the round).
  • The light styles that were created when taking the enemy flag removed them because it caused low SPF with low-end PCs.
  • I removed the drop of items at random when a player dies (I will soon add this function .. unintentionally take it out).
  • I removed the adrenaline hud. Now this is shown through the store. say / adrenaline
  • I removed the hooksay in case they want to implement an admin-chat-color or some plugin that hookee the say.

Mode cvars

ctf_flagheal(Default 1) - Heal the player if he is close to his flag:
ctf_flagreturn(Default 200) - Time in seconds that the flag will last on the ground after being released.
ctf_respawntime(Default 6) - Time in seconds to revive after having died.
ctf_protection (Default 5) - Time in seconds of protection after reviving. If you shoot an enemy it will be removed
ctf_sound_taken (Default 1) - Sound that is emitted when capturing the flag:
ctf_sound_dropped (Default 1) - Sound emitted when the flag is released:
ctf_sound_returned (Default 1) - Sound that is emitted when the flag is returned:
ctf_sound_score (Default 1) - Sound that is emitted when adding score after capturing the flag:


Adrenaline shop

Use the Sugisaki natives store plugin click url In his post he explains how it works except that in the native the player's equipment should not be specified:
Code:
native shop_add_item (const name [], cost, const function [])
the parameter
Code:
name
will be the keyword with which it is identified in the
Code:
jctf.txt
file, in the cost parameter the
Code:
cost
of the item will go and should not be greater than 100 adrenaline and finally the
Code:
function
parameter. In addition to how I said before you must add the translations to the
Code:
jctf.txt
file of the items.

Notes
  • You must install the mode with the resources that I provided in the repository (models, sounds and sprites).
  • I am constantly updating the plugins so be aware of the commits. Maybe you have solved a bug that is left loose.

Now my opinion about plugin
I found this plugin incredible it is very light and in general and perfect
but unfortunately the guy removed a lot that was good in the original I wanted a merger of the two plugins Iíll list what I wanted

First of all it's about menu buying
and items with adrenaline
he put a random weapon system, but it is not possible to buy a weapon so it was bad like that
if someone could put a weapon purchase system again and items with adrenaline would be perfect

According to the adrenaline system
he removed that menu and put another one
but I tell you that another menu was much better

in relation to the habitations they were all improved so whoever moves I could leave it thank you

BUG

testing new plugin I found a bug
when there are 2 more players on the server
respawn does not work so the players can only respawn restarting the server if someone could solve this problem

LINK to GITHUB new plugin: here
Attached Files
File Type: zip jctf_resources.zip (293.9 KB, 364 views)
File Type: zip addons.zip (17.3 KB, 388 views)
File Type: sma Get Plugin or Get Source (jctf_base.sma - 628 views - 32.9 KB)

Last edited by yRestrict; 01-18-2020 at 12:31.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 01-18-2020 , 16:19   Re: New Just Capture the Flag [REAPi]
Reply With Quote #2

The original plugin works flawlessly. Not sure what issues you have with it. Plus the only thing that would be required to move it to ReHLDS would be just the Orphau hooks.
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yRestrict
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Join Date: Apr 2019
Old 01-18-2020 , 16:49   Re: New Just Capture the Flag [REAPi]
Reply With Quote #3

Quote:
Originally Posted by Spirit_12 View Post
The original plugin works flawlessly. Not sure what issues you have with it. Plus the only thing that would be required to move it to ReHLDS would be just the Orphau hooks.
we know it works perfectly but let me tell you something about flag capture
unfortunately there is a bug
with hud
this hud captures the original flag, I donít know how to explain it, but sometimes when thereís something else in the HUD she starts the bug among other things

something also doesnít work properly and glow
This glow it is very bad because low cost computer suffer with lag unfortunately

as I said this new plugin things have been improved
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 01-18-2020 , 18:57   Re: New Just Capture the Flag [REAPi]
Reply With Quote #4

In 2020 we still get lag from glowing entities on an engine built 20 years ago? I never noticed any hud movement when I ran this plugin. Not sure what that is all about.
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AnyaBun
Junior Member
Join Date: Sep 2021
Old 10-20-2021 , 17:10   Re: New Just Capture the Flag [REAPi]
Reply With Quote #5

any way to fix the ctf_moveflag command?
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kurtbass
Junior Member
Join Date: Nov 2023
Old 11-15-2023 , 17:25   Re: New Just Capture the Flag [REAPi]
Reply With Quote #6

I've downloaded the plugin, but no cs_ map prefix load for me, only de_, fy_ and other prefixes, do someone know how to solve?

edit: the author was banned lol, this means = no support? :/

Last edited by kurtbass; 11-15-2023 at 17:27.
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