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basebuilder Difficult


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
alei
Junior Member
Join Date: Mar 2022
Old 11-04-2023 , 07:48   basebuilder Difficult
Reply With Quote #1

basebuilder Difficulty system
Humans emerge victorious at the end of the round, and the difficulty increases.
As the difficulty increases, so does the zombie's health, gravity, and speed
On higher difficulty, zombies can also pass through teammates.
The human build time also increases with difficulty
This isn't my plugin, I just added the settings for zombie health, gravity, and speed
Bug fixes
add g_Difficulty = g_iTeamPass to public logevent_round_start()

basebuilder65 from https://forums.alliedmods.net/showthread.php?p=1198524
Attached Files
File Type: sma Get Plugin or Get Source (bb_classes65.sma - 41 views - 3.6 KB)
File Type: sma Get Plugin or Get Source (Bb_Difficult.sma - 27 views - 7.0 KB)
File Type: sma Get Plugin or Get Source (Bb_Semiclip.sma - 43 views - 3.0 KB)
File Type: inc basebuilder.inc (9.9 KB, 17 views)
File Type: inc credits.inc (1.9 KB, 23 views)
File Type: sma Get Plugin or Get Source (basebuilder65.sma - 32 views - 86.5 KB)

Last edited by alei; 11-12-2023 at 16:10.
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alei
Junior Member
Join Date: Mar 2022
Old 11-04-2023 , 07:53   Re: basebuilder Difficult
Reply With Quote #2

Maybe someone can help optimize the code.
The difficulty setting should be on a team-by-team basis, but I won't change that
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Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Location: Siiiiiiiiuu
Old 11-04-2023 , 09:17   Re: basebuilder Difficult
Reply With Quote #3

If this is not your plugin you shouldn’t release it. Specially if you can’t support and ask people to optimize.
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Ace67
Senior Member
Join Date: Sep 2020
Location: France
Old 11-04-2023 , 11:05   Re: basebuilder Difficult
Reply With Quote #4

Quote:
Originally Posted by alei View Post
basebuilder Difficulty system
Humans emerge victorious at the end of the round, and the difficulty increases.
As the difficulty increases, so does the zombie's health, gravity, and speed
On higher difficulty, zombies can also pass through teammates.
The human build time also increases with difficulty
This isn't my plugin, I just added the settings for zombie health, gravity, and speed

basebuilder65 from https://forums.alliedmods.net/showthread.php?p=1198524
Want to clarify something there is no point to release others version, there is already 5.4, 6.5. People can just edit themself what they want into the bb sma. So no point to do what you did!
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alei
Junior Member
Join Date: Mar 2022
Old 11-04-2023 , 11:45   Re: basebuilder Difficult
Reply With Quote #5

Quote:
Originally Posted by Ace67 View Post
Want to clarify something there is no point to release others version, there is already 5.4, 6.5. People can just edit themself what they want into the bb sma. So no point to do what you did!
Because the difficulty system has to add code to bb65.sma
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Ace67
Senior Member
Join Date: Sep 2020
Location: France
Old 11-04-2023 , 11:47   Re: basebuilder Difficult
Reply With Quote #6

Quote:
Originally Posted by alei View Post
Because the difficulty system has to add code to bb65.sma
If you know how to coding it's easy to add on it!
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amirwolf
Senior Member
Join Date: Feb 2019
Location: Iran
Old 11-04-2023 , 21:29   Re: basebuilder Difficult
Reply With Quote #7

I am a fan of new ideas for this mod (this mod needs improvement)
In your opinion, if we have, for example, the zombie mode of the Nemesis plugin, Survivor in this mod, what features should be added to make the game more attractive? (an exciting round)
A basic variation is required for this mod
I hope someone has an idea for it
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alei
Junior Member
Join Date: Mar 2022
Old 11-15-2023 , 06:38   Re: basebuilder Difficult
Reply With Quote #8

Quote:
Originally Posted by amirwolf View Post
I am a fan of new ideas for this mod (this mod needs improvement)
In your opinion, if we have, for example, the zombie mode of the Nemesis plugin, Survivor in this mod, what features should be added to make the game more attractive? (an exciting round)
A basic variation is required for this mod
I hope someone has an idea for it
Personally, I think this mod is a team-based game, and the original intention of the difficulty system is to reduce the number of single-player buildings.
With humanity's victory, the difficulty increases, and after opening Zombie Semiclip, humanity has to unite
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