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[CS:GO / ANY?] Base Plugins+ (v1.10, 8/20/2017)


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OSWO
Senior Member
Join Date: Jul 2015
Location: United Kingdom, London
Old 01-06-2018 , 07:41   Re: [CS:GO / ANY?] Base Plugins+ (v1.10, 8/20/2017)
Reply With Quote #11

Code:
public Action Listener_Global(int iClient, const char[] cCommand, int iArgc) {
	if (!IsValidClient(iClient)) return Plugin_Continue;

	if (CommandExists(cCommand)) {
		if (!CheckCommandAccess(iClient, cCommand, 0, false)) {
			CReplyToCommand(iClient, "{red}%t", "No Access");
			return Plugin_Stop;
		}
	}

	return Plugin_Continue;
}
I forgot to add the IsValidClient

I've updated the main link, and here's another mirror to it too.
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Last edited by OSWO; 01-06-2018 at 07:44.
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OSWO
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Join Date: Jul 2015
Location: United Kingdom, London
Old 01-07-2018 , 15:49   Re: [CS:GO / ANY?] Base Plugins+ (v1.10, 8/20/2017)
Reply With Quote #12

I've started to move all my projects to GitHub. All necessary links have been amended.
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Xenoadria
Member
Join Date: Oct 2016
Old 01-07-2018 , 19:36   Re: [CS:GO / ANY?] Base Plugins+ (v1.10, 8/20/2017)
Reply With Quote #13

Thank you very much. Plugin is not generating any more errors.
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 02-09-2018 , 19:12   Re: [CS:GO / ANY?] Base Plugins+ (v1.10, 8/20/2017)
Reply With Quote #14

Do i need disable default basecomms/basecommands/basechat/etc base.. plugins before install this? They do same functions?

Last edited by waylander3; 02-09-2018 at 19:12.
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OSWO
Senior Member
Join Date: Jul 2015
Location: United Kingdom, London
Old 02-25-2018 , 17:42   Re: [CS:GO / ANY?] Base Plugins+ (v1.10, 8/20/2017)
Reply With Quote #15

Quote:
Originally Posted by waylander3 View Post
Do i need disable default basecomms/basecommands/basechat/etc base.. plugins before install this? They do same functions?
If you have the base plugins running, the plugin checks and will not run my version. You need to remove the basexxx plugins for the modules to work, this is a check to prevent commands firing multiple actions from different plugins which should be standardized entirely in my opinion.
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DrKittens
Junior Member
Join Date: Jan 2015
Location: Sydney
Old 02-26-2018 , 04:19   Re: [CS:GO / ANY?] Base Plugins+ (v1.10, 8/20/2017)
Reply With Quote #16

Hi, i had a quick look through the github (< 1 minute #searchfunction), would i be correct to assume at this point in time it only replaces basevotes, funcommands, playercommands and possibly funvotes as those are the plugin names you enumerate and logically the vote plugins should just be merged...

Does this mean i can run basechat alongside this, if not could you point out where the code for sm_say is as searching for that yields no results.

Cheers.

/e: nvm, read the first post, i as just direct linked to the github and to here lmao. Have a lovely day

Last edited by DrKittens; 02-26-2018 at 05:00. Reason: Im actually retarded
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OSWO
Senior Member
Join Date: Jul 2015
Location: United Kingdom, London
Old 02-26-2018 , 06:39   Re: [CS:GO / ANY?] Base Plugins+ (v1.10, 8/20/2017)
Reply With Quote #17

Quote:
Originally Posted by DrKittens View Post
Hi, i had a quick look through the github (< 1 minute #searchfunction), would i be correct to assume at this point in time it only replaces basevotes, funcommands, playercommands and possibly funvotes as those are the plugin names you enumerate and logically the vote plugins should just be merged...

Does this mean i can run basechat alongside this, if not could you point out where the code for sm_say is as searching for that yields no results.

Cheers.

/e: nvm, read the first post, i as just direct linked to the github and to here lmao. Have a lovely day
You're able to enable / disable modules to your likings in the config too (:
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