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[TF2] Cool Rocket


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FlaminSarge
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Join Date: Jul 2010
Old 08-18-2011 , 01:45   Re: [TF2] Cool Rocket
Reply With Quote #21

javalia told me to make a new thread when I finish my changes to it.
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>>NeMe$is[FR]<<
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Join Date: Aug 2008
Old 08-18-2011 , 10:38   Re: [TF2] Cool Rocket
Reply With Quote #22

put the link when you have done
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Irrelevant
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Join Date: Oct 2009
Old 09-02-2011 , 07:10   Re: [TF2] Cool Rocket
Reply With Quote #23

Quote:
Originally Posted by FlaminSarge View Post
javalia told me to make a new thread when I finish my changes to it.
What changes are you adding?

Can you add a cvar so we can change the limit of the angle at which the projectile can turn so we can have a smooth turn and a rocket doing loops around a player?
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FlaminSarge
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Join Date: Jul 2010
Old 09-02-2011 , 07:48   Re: [TF2] Cool Rocket
Reply With Quote #24

Yeah. The stuff that's in Damizean's dodgeball plugin, basically.
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FlaminSarge
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Old 09-10-2011 , 20:36   Re: [TF2] Cool Rocket
Reply With Quote #25

For anyone still interested in this, still working on it :/
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

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FunkyLoveCow
Senior Member
Join Date: May 2010
Old 09-10-2011 , 23:14   Re: [TF2] Cool Rocket
Reply With Quote #26

Quote:
Originally Posted by FlaminSarge View Post
For anyone still interested in this, still working on it :/
Good to know Sarge. I am interested.
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nemesis787
Junior Member
Join Date: Mar 2009
Old 09-14-2011 , 18:22   Re: [TF2] Cool Rocket
Reply With Quote #27

As am I!
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tintinibar
Member
Join Date: Dec 2004
Location: WI
Old 10-02-2011 , 12:53   Re: [TF2] Cool Rocket
Reply With Quote #28

I am interested as well. Any chance this will be worked on again soon?

Last edited by tintinibar; 11-12-2011 at 13:44. Reason: hoping to rekindle this
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Skyrider
AMX Mod X Beta Tester
Join Date: May 2005
Location: Netherlands
Old 12-31-2011 , 10:28   Re: [TF2] Cool Rocket
Reply With Quote #29

Bug found:

1), When sentries fires on the HHH / Mono and it homes, it targets an enemy player instead. Regardless of range.

Quote:
Quote:
Originally Posted by FlaminSarge View Post
javalia, here are the crit sentry rockets. Added new cvars, etc.
I noticed some bugs with rockets moving very slowly, hopefully that doesn't happen here. Asherkin also said that he had improved tracking code that we ought to implement.

Jars, stickies, pipe bombs, and the bison shots don't seem to track at all, either.

http://pastebin.com/tkC29Gvn

New/changed cvars:
TF2CoolRocket_InduceWeaponList
Add up the numbers of what you want (Use the numbers after the //). All is 16383, I believe.
HOME_SENTRYROCKET //1#define HOME_ROCKET (1 << 1) //2
#define HOME_PIPE (1 << 2) //4
#define HOME_STICKY (1 << 3) //8
#define HOME_SYRINGE (1 << 4) //16
#define HOME_FLARE (1 << 5) //32
#define HOME_JARATE (1 << 6) //64
#define HOME_ARROW (1 << 7) //128
#define HOME_FLAMEROCKET (1 << //256
#define HOME_MILK (1 << 9) //512
#define HOME_HEALINGBOLT (1 << 10) //1024
#define HOME_MANGLERROCKET (1 << 11) //2048
#define HOME_BISONSHOT (1 << 12) //4096
#define HOME_STUNBALL (1 << 13) //8192

TF2CoolRocket_SentryCritChance 0 to 100, the chance that a sentry will crit
TF2CoolRocket_HomeChance 0 to 100, the chance that a projectile will home in.


I removed the stocklib dependency, javalia.

Also arrows aren't homing at all, but crossbow bolts are. I think that may be a glitch with aim for head.
None of these new changes works I'm afraid. Besides the homing & crits.
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Last edited by Skyrider; 12-31-2011 at 10:30.
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FlaminSarge
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Join Date: Jul 2010
Old 12-31-2011 , 21:21   Re: [TF2] Cool Rocket
Reply With Quote #30

Still in progress, man. Will fix the HHH/Monoculus ones.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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