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[CSGO] Advanced Vip System (Abandoned)


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ErackZendor
Junior Member
Join Date: Dec 2019
Old 01-12-2020 , 17:54   Re: [CSGO] Advanced Vip System
Reply With Quote #31

Hey,

Unfortunately the plugin only starts the free nades,gunmenu etc. when the 4th round starts.

Heres my cvar settings:
Code:
// Vest points for the VIP player? (From 1 to 100)
// -
// Default: "100"
armor_vip "100"

// Is the VIP player supposed to have a double jump?
// -
// Default: "1"
double_jump "0"

// Is the VIP player supposed to  have a free helmet? (0/1)
// -
// Default: "1"
helm_vip "1"

// How much health should the VIP player get for the headshot?
// -
// Default: "10"
hs_hp_vip "25"

// How much health the VIP player should get for each kill?
// -
// Default: "5"
kill_hp_vip "15"

// How much money should the VIP player get for the headshot?
// -
// Default: "500"
pieniadze_hs_vip "500"

// How much money the VIP player should get for killing by the knife?
// -
// Default: "200"
pieniadze_kill_knife_vip "200"

// How much money should the VIP player get for the homicide?
// -
// Default: "200"
pieniadze_kill_vip "200"

// How much money should the VIP player get for planting the bomb?
// -
// Default: "1000"
pieniadze_podlozenie_vip "1000"

// How much money should the VIP player get for defusing the bomb?
// -
// Default: "1000"
pieniadze_rozbrojenie_vip "1000"

// How much money should the VIP player get for winning the round?
// -
// Default: "500"
pieniadze_wygranie_rundy "500"

// What kind of the tag should the VIP player have in the table
// -
// Default: "[VIP]"
sm_clantag "[VIP]"

// Should the VIP player get the decoy for the start of a round?
// -
// Default: "0"
vip_decoy "0"

// Should we disable helmet and kevlar in the first round?
// -
// Default: "0"
vip_disable_armor_and_helmet "1"

// What is the amount of additional money for the start of a round that the VIP should get?
// -
// Default: "0"
vip_dodatkowe_Pieniadze "0"

// Required flag for the Vip player (Leave empty so all the players will have VIP).
// -
// Default: "o"
vip_flag "o"

// Should the vip player get the  flashbang for the start of a round?
// -
// Default: "1"
vip_flash "1"

// From which hour should freevip start?
// -
// Default: "22"
vip_from_hr "22"

// Gravity for the VIP player (1.0- standard)
// -
// Default: "1.0"
vip_grawitacja "1.0"

// Should the VIP player get the Grenade HE for the start of a round?
// -
// Default: "1"
vip_he "1"

// Should the VIP player get the medishot for the start of a round?
// -
// Default: "0"
vip_heal "1"

// Do you allow the VIP to write in HUD?
// -
// Default: "1"
vip_hud_message "1"

// Should the VIP player get the fire grenade (CT) for the start of a round?
// -
// Default: "0"
vip_inc "1"

// Is it necessary to have a weapon menu for the VIP player?
// -
// Default: "1"
vip_menu_broni "1"

// Should the VIP player get the fire grenade (TT) for the start of a round?
// -
// Default: "0"
vip_molotov "1"

// From which round free grenades should be given?
// -
// Default: "1"
vip_nades_round "1"

// Should a FreeVIP for specific hours be enabled?
// -
// Default: "1"
vip_od_danej_godziny "0"

// Do you want to turn on the VIP FAREWELL function?
// -
// Default: "1"
vip_pozegnanie "1"

// Movement speed for the VIP player (1.0 - standard)
// -
// Default: "1.0"
vip_predkosc_ruchu "1.0"

// Do you want to turn on the VIP WELCOME function?
// -
// Default: "1"
vip_przywitanie "1"

// From which round should be shown the weapon menu for the VIP player?
// -
// Default: "3"
vip_runda_PistolMenu "2"

// Should the VIP player get the smokegrenade for the start of a round?
// -
// Default: "1"
vip_smoke "1"

// Should the VIP player get the ta-grenade for the start of a round?
// -
// Default: "0"
vip_tactic "0"

// Should the table have the tag for the VIP player?
// -
// Default: "1"
vip_tag "0"

// To which hour should be freevip assigned? (AM)
// -
// Default: "8"
vip_to_hr "8"

// Should VIP get unlimited ammo?
// -
// Default: "0"
vip_unli_ammo "0"

// Do you want to turn on the VIPS ONLINE function?
// -
// Default: "1"
vip_vipy_online "1"

// Do you want to show various messages on the chat, eg for killing?
// -
// Default: "1"
vip_wiadomosci_chat "1"

// What is the maximum amount of health that the vip player can achieve?
// -
// Default: "130"
zycie_max_vip "100"

// How much health does vip should have for the start of the round?
// -
// Default: "105"
zycie_vip "100"
ErackZendor is offline
ToNNi
Junior Member
Join Date: Jan 2017
Old 01-19-2020 , 08:07   Re: [CSGO] Advanced Vip System
Reply With Quote #32

How to disable Gun menu in VIP?
How to disable that VIP value does not go to Owner / Admin / Mods?
ToNNi is offline
S7Jinzo
Junior Member
Join Date: Dec 2019
Old 02-05-2020 , 02:51   Re: [CSGO] Advanced Vip System
Reply With Quote #33

Hi!

This VIP is great for my retake server. Great stuff.

Enjoyed how it is working with the the Batmen version of splewis allocator plugin.

(Allocator) Non-vip players = Get to choose pistol and M4 / M4A1-S to random AWP drops.

(VIP) VIP players = Can choose any weapon every round, starting by round 5.

Also, i've added 2 weapons SG and AUG and recompiled the plugin (since it's now in competitive META):

menu.AddItem("weapon_sg556", "SG556");
menu.AddItem("weapon_aug", "AUG");


You should make a dedicated version for this mod, since it seems better than 1v1 arena:

https://forums.alliedmods.net/showthread.php?t=297186

Last edited by S7Jinzo; 02-05-2020 at 03:38.
S7Jinzo is offline
Mesharsky How2Kill
AlliedModders Donor
Join Date: May 2017
Location: Poland
Old 02-06-2020 , 12:17   Re: [CSGO] Advanced Vip System
Reply With Quote #34

Thank you for all the feedback i will take a look at your errors and get back to you soon
Mesharsky How2Kill is online now
eliteroyal
AlliedModders Donor
Join Date: Dec 2016
Location: Moldova
Old 02-15-2020 , 03:54   Re: [CSGO] Advanced Vip System
Reply With Quote #35

Boss, this is a great plugin, Could you please port this to CS:Source ? thank you
__________________
PEACE FROM MOLDOVA

Last edited by eliteroyal; 02-15-2020 at 03:55.
eliteroyal is offline
blaisefps
Junior Member
Join Date: Dec 2019
Old 02-18-2020 , 20:18   Re: [CSGO] Advanced Vip System
Reply With Quote #36

How to disable the kevlar and helmet cvar? Because I dont want that in my server, and it keeps reseting the VIPs kevlar when the round restarts
blaisefps is offline
laibach
Junior Member
Join Date: Oct 2013
Location: Slovak
Old 02-22-2020 , 09:10   Re: [CSGO] Advanced Vip System
Reply With Quote #37

Good day.
You could add added 2x flash grenade.
well thank you.
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laibach is offline
1coins
New Member
Join Date: Mar 2020
Old 03-20-2020 , 09:35   Re: [CSGO] Advanced Vip System
Reply With Quote #38

Hi mate

What its good job ;) Thank you
Can i ask? If I change any cvar look like up HP 105 to 120 or change pistonmenu 3 to round 2 nothing change in the server. Thank for answer !!!

direction: csgo/addons/sourcemod/scripting/H2k_VipNormalMode.sp
1coins is offline
Mesharsky How2Kill
AlliedModders Donor
Join Date: May 2017
Location: Poland
Old 03-30-2020 , 05:57   Re: [CSGO] Advanced Vip System
Reply With Quote #39

Quote:
Originally Posted by 1coins View Post
Hi mate

What its good job ;) Thank you
Can i ask? If I change any cvar look like up HP 105 to 120 or change pistonmenu 3 to round 2 nothing change in the server. Thank for answer !!!

direction: csgo/addons/sourcemod/scripting/H2k_VipNormalMode.sp
Change the cvars generated in the csgo/cfg/sourcemod, it won't work compiling plugin again, as the server reads the cvars from the configuration file.
Mesharsky How2Kill is online now
Mesharsky How2Kill
AlliedModders Donor
Join Date: May 2017
Location: Poland
Old 03-30-2020 , 05:57   Re: [CSGO] Advanced Vip System
Reply With Quote #40

Quote:
Originally Posted by blaisefps View Post
How to disable the kevlar and helmet cvar? Because I dont want that in my server, and it keeps reseting the VIPs kevlar when the round restarts
You can disable everything via cvars.
Mesharsky How2Kill is online now
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