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[L4D & L4D2] Mutant Tanks (v9.3, 1-1-2025)


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 12-04-2024 , 00:23   Re: [L4D & L4D2] Mutant Tanks (v9.2, 9-10-2024)
Reply With Quote #1801

Quote:
Originally Posted by xcd222 View Post
Hey Psyk0tik

I believe there seems to be a problem with the tank idle mode. Sometimes when a tank incapacitates a survivor they immediately commit suicide. This happens a lot with one hit kill tanks like the smasher tank. I pinpointed it was the idle mode indeed because when I turned Idle check to 0 or 99999, they no longer commit suicide but I can't do that because afk tanks will be afk and won't suicide if that is the case.
That will be fixed in the next update. I actually stumbled upon that issue myself awhile back. Thanks for the report!
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Vidkk
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Join Date: Dec 2024
Old 12-04-2024 , 11:18   Re: [L4D & L4D2] Mutant Tanks (v9.2, 9-10-2024)
Reply With Quote #1802

Hey, Great plugin! but I'm here with one problem. Is it possible to turn off that lightning effect (if I remember correctly there is heal sound too) after killing tank/special infected? I was trying to find option for it but I don't see any. Rewards for special are turned off.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 12-04-2024 , 13:28   Re: [L4D & L4D2] Mutant Tanks (v9.2, 9-10-2024)
Reply With Quote #1803

Quote:
Originally Posted by Vidkk View Post
Hey, Great plugin! but I'm here with one problem. Is it possible to turn off that lightning effect (if I remember correctly there is heal sound too) after killing tank/special infected? I was trying to find option for it but I don't see any. Rewards for special are turned off.
Hi, look for "Death Revert" and set it to "0" to disable that. I think that’s what you need.
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Vidkk
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Join Date: Dec 2024
Old 12-04-2024 , 14:00   Re: [L4D & L4D2] Mutant Tanks (v9.2, 9-10-2024)
Reply With Quote #1804

Quote:
Originally Posted by Psyk0tik View Post
Hi, look for "Death Revert" and set it to "0" to disable that. I think that’s what you need.
Yees! That's the one, thanks
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xcd222
Member
Join Date: Mar 2022
Old 12-09-2024 , 23:25   Re: [L4D & L4D2] Mutant Tanks (v9.2, 9-10-2024)
Reply With Quote #1805

Quote:
Originally Posted by Psyk0tik View Post
That will be fixed in the next update. I actually stumbled upon that issue myself awhile back. Thanks for the report!
Would you recommend another plugin or addon to temporarily fix this for the time being?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 12-10-2024 , 22:17   Re: [L4D & L4D2] Mutant Tanks (v9.2, 9-10-2024)
Reply With Quote #1806

Quote:
Originally Posted by xcd222 View Post
Would you recommend another plugin or addon to temporarily fix this for the time being?
There is a handful of good ones out there. I don’t use any of them myself so I can’t recommend any.
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ForTheSakura
Junior Member
Join Date: Dec 2022
Old 12-18-2024 , 13:49   Re: [L4D & L4D2] Mutant Tanks (v9.2, 9-10-2024)
Reply With Quote #1807

Getting an error with sourcemod 1.12 7172

Quote:
L 12/18/2024 - 18:40:59: SourceMod error session started
L 12/18/2024 - 18:40:59: Info (map "c14m1_junkyard") (file "d:\steam\steamapps\common\left 4 dead 2\left4dead2\addons\sourcemod\logs\errors_202 41218.log")
L 12/18/2024 - 18:40:59: [SM] Exception reported: Not enough space on the heap
L 12/18/2024 - 18:40:59: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 12/18/2024 - 18:40:59: [SM] Call stack trace:
L 12/18/2024 - 18:40:59: [SM] [1] Line 421, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\inclu de\autoexecconfig.inc::AutoExecConfig_AppendV alue
L 12/18/2024 - 18:40:59: [SM] [2] Line 259, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\inclu de\autoexecconfig.inc::AutoExecConfig_CreateC onVar
L 12/18/2024 - 18:41:00: [SM] [3] Line 5913, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\mutan t_tanks.sp::vSetupConVar
L 12/18/2024 - 18:41:00: [SM] [4] Line 5684, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\mutan t_tanks.sp::vRegisterConVars
L 12/18/2024 - 18:41:00: [SM] [5] Line 2600, D:\Steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\mutan t_tanks.sp::OnPluginStart
L 12/18/2024 - 18:41:00: [SM] Unable to load plugin "mutant_tanks\mutant_tanks.smx": Error detected in plugin startup (see error logs)
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XxDarkus101Xx
New Member
Join Date: Dec 2024
Old 12-18-2024 , 23:09   Re: [L4D & L4D2] Mutant Tanks (v9.2, 9-10-2024)
Reply With Quote #1808

Got a question, I notice that every time the tank's health increase while fighting it my game start to lag. Is there a way to disable this? They shouldn't be doing that anyway so that they won't be invulnerable
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 12-18-2024 , 23:22   Re: [L4D & L4D2] Mutant Tanks (v9.2, 9-10-2024)
Reply With Quote #1809

Quote:
Originally Posted by ForTheSakura View Post
Getting an error with sourcemod 1.12 7172
Alright I’ll look into these. They look like they are caused by the AutoExecConfig include file.

Quote:
Originally Posted by XxDarkus101Xx View Post
Got a question, I notice that every time the tank's health increase while fighting it my game start to lag. Is there a way to disable this? They shouldn't be doing that anyway so that they won't be invulnerable
You’ll have to provide more details than that. MT has so many moving parts, so you’ll have to narrow your issue down to details that I can check. Does it happen with every mutant type or just the ones with the Regen ability? When you lag, is it latency lag or frame lag? Are there any errors that pop up in your server logs while you are lagging? I haven’t had anyone else report any lag due to health regen so I don’t have any ideas on what issue you’re experiencing unless you elaborate on it.
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ForTheSakura
Junior Member
Join Date: Dec 2022
Old 12-19-2024 , 06:36   Re: [L4D & L4D2] Mutant Tanks (v9.2, 9-10-2024)
Reply With Quote #1810

Yes it works fine if I move the AutoExecConfig file before compiling the plugin and put it back after. But why is that? I thought the file was only needed for the Emotes plugin.
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