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Custom Start Weapons ( 24/02/2014 )


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Blizzard_87
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Join Date: Oct 2012
Old 06-08-2013 , 00:05   Re: Custom Spawn Gun
Reply With Quote #11

Quote:
Originally Posted by hornet View Post
Sounds like a good idea.

However, rather than stripping the user's weapons every time they spawn, it would be better to block giving them instead. Take a look at this post.

You could also have an option for the plugin to check the map for certain entities so it can automatically determine if the plugin should run during that map eg. awp_india.
You mean Like checking if the map gives guns like awp and on scouts map gives you scout?
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hornet
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Old 06-08-2013 , 00:22   Re: Custom Spawn Gun
Reply With Quote #12

Quote:
Originally Posted by Blizzard_87 View Post
You mean Like checking if the map gives guns like awp and on scouts map gives you scout?
Yes.
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Blizzard_87
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Old 06-08-2013 , 00:32   Re: Custom Spawn Gun
Reply With Quote #13

Quote:
Originally Posted by hornet View Post
Yes.
That's sorta why I have the black list there also. Any map in that will disable the plugin.

BUT i could look into it. Once I understand the checking entity's code.

EDIT:

Updated Version
June 12/06/2013 02:14PM
- v1.0.4 -

[ REWROTE ] Rewrote plugin.
[ CHANGED ] changed the way the config file works, its now for blocking maps that start with
different guns, like scoutzknivez or awp_india.
[ ADDED ] instead of striping weapons at start, plugin now just blocks default guns instead.
[ REQUIRED ] Cstrike Pdatas and Offsets library.
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Last edited by Blizzard_87; 06-12-2013 at 00:50.
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PoLiCe
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Join Date: Apr 2013
Location: Xen™
Old 06-13-2013 , 14:15   Re: Custom Start Guns ( Updated 12/06/2013 )
Reply With Quote #14

God Job man! this might help me a lot thx!
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Jhob94
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Join Date: Jul 2012
Location: Portugal
Old 10-13-2013 , 11:09   Re: Custom Start Guns ( Updated 12/06/2013 )
Reply With Quote #15

make it with multiple weapons support, it would be really nice
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Old 10-13-2013, 11:27
veliflst
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Blizzard_87
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Old 10-13-2013 , 15:04   Re: Custom Start Guns ( Updated 12/06/2013 )
Reply With Quote #16

Quote:
Originally Posted by JuanPabloOlivosCordova View Post
I put the name of the plugiun in plugins .ini and my server doesnt appear in my favorites anymore
did you compile plugin locally?

you need to get this library for compiling to work
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Old 10-13-2013, 18:39
veliflst
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YamiKaitou
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Old 10-13-2013 , 20:39   Re: Custom Start Guns ( Updated 12/06/2013 )
Reply With Quote #17

Quote:
Originally Posted by JuanPabloOlivosCordova View Post
were is compile.exe
It comes with AMXX
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Old 10-14-2013, 00:13
veliflst
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Old 10-14-2013 , 00:34   Re: Custom Start Guns ( Updated 12/06/2013 )
Reply With Quote #18

Quote:
Originally Posted by JuanPabloOlivosCordova View Post
wre is that? I looked for amx mod in my program files, I looked in amx mod, I didnt find compile.exe, and I looked everywere in my servers file manager area
Scripting folder
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Old 10-14-2013, 04:14
veliflst
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Blizzard_87
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Old 10-14-2013 , 04:32   Re: Custom Start Guns ( Updated 12/06/2013 )
Reply With Quote #19

The compile.exe should be placed in the scripting folder in the includes folder then compile plugin. Unless an admin could upload the compiled version that's been approved for safe download?
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Old 10-14-2013 , 05:25   Re: Custom Start Guns ( Updated 12/06/2013 )
Reply With Quote #20

Seeing as there is no link to other include files in the main post, I see no reason to upload a compiled copy. If someone does not know how to compile plugins, then they need to search and figure it out otherwise they are going to have a hard time running servers.
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