Raised This Month: $60 Target: $400
 15% 

Some pev_body information


Post New Thread Reply   
 
Thread Tools Display Modes
r0ck
Senior Member
Join Date: Jun 2011
Location: India
Old 05-16-2014 , 14:31   Re: Some pev_body information
Reply With Quote #21

yea maybe delaying would work .. thanks i will check
__________________
Preparing to release my plugins..
r0ck is offline
ConorCC
Junior Member
Join Date: Feb 2014
Old 06-13-2017 , 12:59   Re: Some pev_body information
Reply With Quote #22

Somebody breaked the 256 combinations limit. How to break it?
ConorCC is offline
[email protected]
Veteran Member
Join Date: Jan 2010
Location: Russia, Ivanovo
Old 06-13-2017 , 16:46   Re: Some pev_body information
Reply With Quote #23

Quote:
Originally Posted by ConorCC View Post
Somebody breaked the 256 combinations limit. How to break it?
delta.lst
__________________
PRoSToTeM@ is offline
Send a message via ICQ to PRoSToTeM@ Send a message via Skype™ to PRoSToTeM@
Gabe Iggy
Veteran Member
Join Date: Mar 2011
Location: Chile
Old 06-15-2017 , 14:02   Re: Some pev_body information
Reply With Quote #24

What about non-CS games and cl_himodels? Aren't submodels managed by the client?
__________________
Gabe Iggy is offline
her0p
Senior Member
Join Date: Nov 2011
Old 10-25-2017 , 18:55   Re: Some pev_body information
Reply With Quote #25

Quote:
Originally Posted by [email protected] View Post
delta.lst
good, I am trying to create submodels but I can not find the way to do it correctly, could someone teach me or tell me a manual?
her0p is offline
RaZ_HU
Senior Member
Join Date: May 2015
Location: Hungary
Old 08-10-2018 , 13:28   Re: Some pev_body information
Reply With Quote #26

I have 2 questions:
- The 255 submodel limit applies per model or overall?
- How can I "merge" models which has been split into 4-5-6 or more .smd files to keep the high poly count?


P.S.: sorry for dumping this old lady thread.

Edit:
I just realized that this (nor pev_skin) does not work for v_ models

Last edited by RaZ_HU; 08-10-2018 at 18:43.
RaZ_HU is offline
Vieni
Member
Join Date: Apr 2018
Old 04-18-2020 , 10:48   Re: Some pev_body information
Reply With Quote #27

Does anyone know that how much animations a model can have?
Vieni is offline
RaZ_HU
Senior Member
Join Date: May 2015
Location: Hungary
Old 04-29-2020 , 06:37   Re: Some pev_body information
Reply With Quote #28

Quote:
Originally Posted by Vieni View Post
Does anyone know that how much animations a model can have?
256

Based on this: http://www.the303.org/tutorials/gold_mdl.htm
RaZ_HU is offline
rtxa
Member
Join Date: Mar 2018
Location: Argentina
Old 04-30-2020 , 21:47   Re: Some pev_body information
Reply With Quote #29

Thanks for the info, a pity that Half-Life has the pev->body hardcoded in the client-side to 1

CStudioModelRenderer::StudioDrawPlayer()
PHP Code:

if (!(m_pCvarDeveloper->value == && gEngfuncs.GetMaxClients() == 1) && (m_pRenderModel == m_pCurrentEntity->model))
    
m_pCurrentEntity->curstate.body 1
__________________
rtxa is offline
.DeeD.
New Member
Join Date: May 2020
Old 05-29-2020 , 15:29   Re: Some pev_body information
Reply With Quote #30

It's there a way to add models split into parts as a submodel? Merging them into one smd doesn't work because of the amount of vertices error.
.DeeD. is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:53.


Powered by vBulletin®
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
Theme made by Freecode