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[CS] Halloween Mod (ReAPI Support)


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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 10-19-2018 , 04:24   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #171

Quote:
Originally Posted by LithuanianJack View Post
Can I get modules please? Can't continue using plugin without:

Hwn_Gamemode_FindEventPoint_amxx_i386.so
Hwn_Gamemode_DispatchWin
Hwn_Gamemode_FindEventPoint
Could you please provide me more information about how you install the plugin?

Quote:
Originally Posted by BiaTsaLu View Post
Is the game mode bugged? I tested it on my server and when the team score reaches 50, the server goes down
Are you using ReAPI or RoundControl version?
Make sure that you do not have both of the includes (reapi and round control) in include folder when compiling plugins.
Send me your AmxModX version.
__________________


[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.


Last edited by Hedgehog95; 10-19-2018 at 04:38.
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LithuanianJack
Senior Member
Join Date: Nov 2013
Location: Vilnius, Lithuania
Old 10-19-2018 , 04:59   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #172

Quote:
Originally Posted by Hedgehog95 View Post
Could you please provide me more information about how you install the plugin?



Are you using ReAPI or RoundControl version?
Make sure that you do not have both of the includes (reapi and round control) in include folder when compiling plugins.
Send me your AmxModX version.
I reinstalled this mod and now everything's work fine But I have one question, is this normal that after dead you lost all your points? How to save these points?

Last edited by LithuanianJack; 10-19-2018 at 04:59.
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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 10-19-2018 , 06:03   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #173

Quote:
Originally Posted by LithuanianJack View Post
I reinstalled this mod and now everything's work fine But I have one question, is this normal that after dead you lost all your points? How to save these points?
After the death you drop a big pumpkin, that contains all your points, any player can pick up it.
__________________


[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.

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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 10-28-2018 , 18:12   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #174




Happy Halloween! Mod updated to 4.0.0
  • Added Moon Jump spell
  • Added healthbar for bosses
  • Added Spooky Pumpkin NPC
  • Added smooth rotation for NPC
  • Improved NPC movement algorithm
  • Added localization for equipment menu title
  • Added localization for cosmetic menu title
  • Optimized models
  • Added hwn_gamemode_new_round_delay cvar
  • Added hwn_pumpkin_mutate_chance cvar
  • Added hwn_boss_healthbar cvar
  • Fixed interaction of some plugins
  • Fixed issue when equipped items are disabled in the cosmetic menu
  • Fixed cleaning tasks in some plugins

Update Credits:
  • Quake`R - Mod models optimization
  • Benoist - Spooky Pumpkin NPC idea
  • Maxxy - Spooky Pumpkin NPC Model
  • Chillax - Spooky Pumpkin NPC Animation

Updated version avaible in first post.

Halloween Mod Documentation:


https://github.com/Hedgefog/hallowee...pages/index.md



hwnc_blackbush_b1





__________________


[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.


Last edited by Hedgehog95; 10-28-2018 at 18:24.
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Old 10-28-2018, 20:11
grimxxl
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Old 10-28-2018, 20:32
Hedgehog95
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Old 10-28-2018, 21:02
grimxxl
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Old 10-28-2018, 21:24
Hedgehog95
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Zeky
Member
Join Date: Jul 2019
Old 08-09-2019 , 14:00   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #175

Hello,

I have problems. Im instal this plugin, start server, but i cant move...


Someone who help me??
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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 10-29-2019 , 07:30   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #176


Happy Halloween! 🎃
Don't forget to download the mod and prepare your server for the Halloween event!


Quote:
Originally Posted by Hedgehog95 View Post



Happy Halloween! Mod updated to 4.0.0
  • Added Moon Jump spell
  • Added healthbar for bosses
  • Added Spooky Pumpkin NPC
  • Added smooth rotation for NPC
  • Improved NPC movement algorithm
  • Added localization for equipment menu title
  • Added localization for cosmetic menu title
  • Optimized models
  • Added hwn_gamemode_new_round_delay cvar
  • Added hwn_pumpkin_mutate_chance cvar
  • Added hwn_boss_healthbar cvar
  • Fixed interaction of some plugins
  • Fixed issue when equipped items are disabled in the cosmetic menu
  • Fixed cleaning tasks in some plugins

Update Credits:
  • Quake`R - Mod models optimization
  • Benoist - Spooky Pumpkin NPC idea
  • Maxxy - Spooky Pumpkin NPC Model
  • Chillax - Spooky Pumpkin NPC Animation

Updated version avaible in first post.

Halloween Mod Documentation:


https://github.com/Hedgefog/hallowee...pages/index.md



hwnc_blackbush_b1





__________________


[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.

Hedgehog95 is offline
RaZ_HU
Senior Member
Join Date: May 2015
Location: Hungary
Old 10-04-2020 , 04:24   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #177

Hi!

Can I place the required entities on maps without editing them (spawn them by AMXX)?
I have some map ideas, but I have no knowledge in mapping (also I can't find source for those maps)
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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 10-07-2020 , 15:32   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #178

Quote:
Originally Posted by RaZ_HU View Post
Hi!

Can I place the required entities on maps without editing them (spawn them by AMXX)?
I have some map ideas, but I have no knowledge in mapping (also I can't find source for those maps)
You can use the Custom Entities API, which is already included in the Halloween Mod:
https://forums.alliedmods.net/showthread.php?p=2467312

List of the mod entities: https://github.com/Hedgefog/cs-hallo...ities/index.md

Example:
PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <api_custom_entities>

public plugin_init()
{
  
register_plugin("PLUGIN""VERSION""AUTHOR");
  
SpawnGhost(Float:{ 0.00.00.0});
}

public 
SpawnGhost(const Float:vOrigin[3])
{
  new 
temp true;
  new 
ent CE_Create("hwn_npc_ghost"vOrigintemp);
  
dllfunc(DLLFunc_Spawnent);

To remove entity use
PHP Code:
CE_Remove(ent
You can also use the "ce_spawn entity_name" admin console command to spawn a specific entity on the origin you are located.
__________________


[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.


Last edited by Hedgehog95; 10-07-2020 at 15:45.
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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 10-12-2020 , 11:06   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #179



Hey there!
As you can see I am no longer developing this mod, but I still check the topic and GitHub repository sometimes, but you can contribute repository and I will review your PRs. The main branch is dev now, so use this branch for your PRs.

Today I've finished with the build GitHub Workflow to automatically build and release the latest mod version from the master branch. The latest release is available on the link below:
https://github.com/Hedgefog/cs-halloween-mod/releases

I highly recommend you to download mod from the GitHub repository, so you can be sure you are using the latest version.
__________________


[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.


Last edited by Hedgehog95; 10-12-2020 at 15:55.
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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 10-15-2020 , 21:43   Re: [CS] Halloween Mod (ReAPI Support)
Reply With Quote #180

hwnc_blackbush_b1 source (rmf + wad) is now available
I recommend you to use fgd from Halloween Mod SDK



https://gamebanana.com/castaways/2271
__________________


[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.


Last edited by Hedgehog95; 10-15-2020 at 22:10.
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