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Stripper:Source (Updated 2011-04-15)


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JeffMakesGames
Junior Member
Join Date: Aug 2020
Old 10-08-2020 , 11:57   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1741

Thanks.




Not sure if this a bug with stripper:source or an issue with the object itself from L4D2, but I can't seem to make this object appear: "models/props_junk/PlasticCrate01a.mdl"

prop_static, prop_dynamic, prop_physics, nothing.

Last edited by JeffMakesGames; 10-08-2020 at 11:58.
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SkiPlix
Member
Join Date: Dec 2016
Location: Argentina
Old 10-08-2020 , 16:25   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1742

Try:
prop_dynamic_override or just add: _override
to any other parameter, that should work.

Quote:
Originally Posted by JeffMakesGames View Post
Thanks.




Not sure if this a bug with stripper:source or an issue with the object itself from L4D2, but I can't seem to make this object appear: "models/props_junk/PlasticCrate01a.mdl"

prop_static, prop_dynamic, prop_physics, nothing.

Last edited by SkiPlix; 10-08-2020 at 16:26.
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JeffMakesGames
Junior Member
Join Date: Aug 2020
Old 10-08-2020 , 16:55   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1743

Quote:
Originally Posted by SkiPlix View Post
Try:
prop_dynamic_override or just add: _override
to any other parameter, that should work.
Awesome, that actually worked. Thank you.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 10-09-2020 , 05:14   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1744

Quote:
Originally Posted by freak.exe_uLow View Post
Mapname: surf_dust_2008 and i think i got it from the user at that time and i was on it via SDK for a long time, but i saw it later with the errors

Info: if you ask, the users want to play the 2008 version, no 2015,2016,2017 and more^^

CSS: https://gamebanana.com/maps/65510 i have compiled the map for csgo and fixed some things
Here is global_filters.cfg for CS:GO, to replace CS:S weapons or it cause crash for for clients.
Spoiler



Here is surf_dust2_2008_final.cfg
- One down site is weapon have physic model, it start push. Need to do it another way (delete and create).

Spoiler


* Maybe you don't need last config, that physics error maybe not cause any harm.

Last edited by Bacardi; 10-09-2020 at 05:16.
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freak.exe_uLow
AlliedModders Donor
Join Date: Jul 2012
Location: Germany
Old 10-09-2020 , 19:36   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1745

Quote:
Originally Posted by Bacardi View Post
Here is global_filters.cfg for CS:GO, to replace CS:S weapons or it cause crash for for clients.
Spoiler



Here is surf_dust2_2008_final.cfg
- One down site is weapon have physic model, it start push. Need to do it another way (delete and create).

Spoiler


* Maybe you don't need last config, that physics error maybe not cause any harm.
thanks for the great work, but I have already fixed all maps via SDK and replaced the old weapons with new ones, but thanks for the effort and yes, the problem is not that bad, I have now set the Cleaner Ext to not show this message in the server console

Last edited by freak.exe_uLow; 10-09-2020 at 19:37.
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rtokuda
Member
Join Date: Dec 2019
Old 10-13-2020 , 18:46   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1746

How do I put special infected in specific locations on the maps of L4D2 ?

Last edited by rtokuda; 10-13-2020 at 18:48.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 10-13-2020 , 19:19   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1747

Quote:
Originally Posted by rtokuda View Post
How do I put special infected in specific locations on the maps of L4D2 ?
You would need to create either a info_zombie_spawn entity or commentary_zombie_spawner entity.

https://developer.valvesoftware.com/...o_zombie_spawn

https://developer.valvesoftware.com/...zombie_spawner
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