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[TF2] Extra Viewmodel Fixes


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Author
FlaminSarge
Veteran Member
Join Date: Jul 2010
Plugin ID:
3310
Plugin Version:
1.0
Plugin Category:
General Purpose
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Adds viewmodels for certain cosmetic items (e.g. Pipboy)
    Old 10-21-2012 , 07:10   [TF2] Extra Viewmodel Fixes
    Reply With Quote #1

    This plugin adds viewmodels for the Pip-boy, the Robro 3000, the Quadwrangler, and the Balloonicorn. For the two floaty items, it makes 'em visible to you without being in thirdperson. For the two arm-attached ones, it, of course, attaches them to your viewmodel hands (by "you" I mean to each player that has them equipped).

    Cvars:
    tf_vmfix_version
    1.0 - Version cvar, don't touch.
    tf_vmfix_enable 15 - Add up the following numbers for whichever viewmodels you want enabled: 1-Pipboy, 2-Quadwrangler, 4-Robro, 8-Balloonicorn

    Requires the gamedata file from [TF2Items] Randomizer. The file is named tf2items.randomizer.txt.

    The Pip-boy and Quadwrangler models are custom models and WILL require that you put them up on the server and the download server. The files are in the zip file, and the 'bz2' subfolder has the files bzipped for fastDL servers. If you decide not to include either one of these, it will be ignored by the plugin.
    The custom Pip-boy model is a rerigging done by Sparkwire, and the custom Quadwrangler model is a rerigging done by LilRobot. Both were asked for permission before this was posted.

    Previous plugin views - nop
    Attached Files
    File Type: sp Get Plugin or Get Source (tf_viewmodel_fixes.sp - 1830 views - 6.9 KB)
    File Type: zip tf_vm_fixes.zip (461.0 KB, 945 views)
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    Last edited by FlaminSarge; 04-15-2014 at 03:05.
    FlaminSarge is offline
    Huntereb
    >:) (:<
    Join Date: Jul 2012
    Old 10-23-2012 , 09:27   Re: [TF2] Extra Viewmodel Fixes
    Reply With Quote #2

    Interesting... Is there any way to install SourceMod locally instead of this only being on a specific server? And actually it actually work in other games...?
    Huntereb is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 10-23-2012 , 09:36   Re: [TF2] Extra Viewmodel Fixes
    Reply With Quote #3

    Quote:
    Originally Posted by Huntereb View Post
    Interesting... Is there any way to install SourceMod locally instead of this only being on a specific server? And actually it actually work in other games...?
    If you're asking if you could install it on your client so you can run plugins on your client while your on another person's server, then no.
    If your asking to install it on your client to play on a listen (lan) server, then yes.
    Mitchell is offline
    Huntereb
    >:) (:<
    Join Date: Jul 2012
    Old 10-23-2012 , 10:00   Re: [TF2] Extra Viewmodel Fixes
    Reply With Quote #4

    Well then how does HLDJ work? I thought it ran on SourceMod?

    And at the same time, that stinks...
    Huntereb is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 10-23-2012 , 10:01   Re: [TF2] Extra Viewmodel Fixes
    Reply With Quote #5

    Quote:
    Originally Posted by Huntereb View Post
    Well then how does HLDJ work? I thought it ran on SourceMod?
    ... no, who told you that?
    HLDJ isnt even related to SourceMod, all it does is mess with your configs, and puts a .wav file in your folder.
    Mitchell is offline
    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 10-23-2012 , 11:20   Re: [TF2] Extra Viewmodel Fixes
    Reply With Quote #6

    Quote:
    Originally Posted by Mitchell View Post
    ... no, who told you that?
    HLDJ isnt even related to SourceMod, all it does is mess with your configs, and puts a .wav file in your folder.
    It's also a wrapper for the command to play a sound file over the voice chat channel, whose name I can't remember.
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 10-23-2012 , 22:12   Re: [TF2] Extra Viewmodel Fixes
    Reply With Quote #7

    voice_inputfromfile coupled with voice_input.wav, but the point is that the clientside skin was made by Sparkwire and is available on FPSBanana. It's fairly easy to hex-edit the medic arms model to replace the normal medic arms.

    For anybody wondering, the enable cvar's default is 15 because I originally was going to put the Purity Fist in too, but too much clipping.
    __________________
    Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

    All plugins: Randomizer/GiveWeapon, ModelManager, etc.
    Post in plugin threads with questions.
    Steam is for playing games.
    You will be fed to javalia otherwise.
    Psyduck likes replays.

    Last edited by FlaminSarge; 10-23-2012 at 22:14.
    FlaminSarge is offline
    MasterOfTheXP
    Veteran Member
    Join Date: Aug 2011
    Location: Cloudbank
    Old 10-23-2012 , 22:24   Re: [TF2] Extra Viewmodel Fixes
    Reply With Quote #8

    1-Pipboy, 2-Quadwrangler, 3-Robro, 4-Balloonicorn = 15? Doesn't seem...right.

    Also, could one for the Something Special be added? Seems to fit perfectly on most classes (albeit sometimes hard to see or out of view)
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    bl4nk
    SourceMod Developer
    Join Date: Jul 2007
    Old 10-23-2012 , 23:19   Re: [TF2] Extra Viewmodel Fixes
    Reply With Quote #9

    Quote:
    Originally Posted by MasterOfTheXP View Post
    1-Pipboy, 2-Quadwrangler, 3-Robro, 4-Balloonicorn = 15? Doesn't seem...right.
    Quote:
    Originally Posted by FlaminSarge View Post
    For anybody wondering, the enable cvar's default is 15 because I originally was going to put the Purity Fist in too, but too much clipping.
    bl4nk is offline
    MasterOfTheXP
    Veteran Member
    Join Date: Aug 2011
    Location: Cloudbank
    Old 10-23-2012 , 23:49   Re: [TF2] Extra Viewmodel Fixes
    Reply With Quote #10

    But...bitflags. Right? Like, 4. Would that be Balloonicorn, or Pip-Boy+RoBro?
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