Raised This Month: $51 Target: $400
 12% 

Requesting help for compilation


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Pegasus6
Member
Join Date: Nov 2018
Old 07-09-2019 , 19:03   Requesting help for compilation
Reply With Quote #1

Hello everyone, i've got these errors after trying to compile a shop plugin, can anyone help me with these errors ? I would be verry thankfull

Errors :
Code:
//// furienshop3.sma
             \furienshop3.sma(164) : warning 217: loose indentation
             \furienshop3.sma(164) : error 029: invalid expression, assumed zero
             \furienshop3.sma(164) : error 017: undefined symbol "Player_TakeDamage"
             \furienshop3.sma(164) : error 017: undefined symbol "iInflictor"
             \furienshop3.sma(164) : fatal error 107: too many error messages on one line
//
// Compilation aborted.
// 4 Errors.
// Could not locate output file compiled\furienshop3.amx (compile failed).
//
// Compilation Time: 0.28 sec
And the line with those errors (I think ) :
Code:
public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage ) {
	
	if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && HasKnife [ iAttacker ] ) {
		
		SetHamParamFloat ( 4, fDamage * 3.0 );
		return HAM_HANDLED;
		
	}
	
	if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && HasAk47[ iAttacker ] ) {
		
		SetHamParamFloat ( 4, fDamage * 2.0 );
		return HAM_HANDLED;
		
	}
	
	return HAM_IGNORED;
	
}
Pegasus6 is offline
OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 07-09-2019 , 20:21   Re: Requesting help for compilation
Reply With Quote #2

The error is not on those lines. It's somewhere before them - probably a missing bracket.
__________________
OciXCrom is offline
Send a message via Skype™ to OciXCrom
Pegasus6
Member
Join Date: Nov 2018
Old 07-09-2019 , 20:26   Re: Requesting help for compilation
Reply With Quote #3

Hmm, i think you are right, I thought that there is the problem, here is the full code if anyone can help me

Code:
#include < amxmodx >
#include < amxmisc >
#include < cstrike >
#include < colorchat >
#include < engine >
#include < fakemeta >
#include < hamsandwich >
#include < xs >
#include < fun >

#define PLUGIN "F & AF SHOP"
#define VERSION "1.0"
#define AUTHOR "HamletEagle"

#define IsPlayer(%0)    ( 1 <= %0 <= g_iMaxPlayers )

new const RADAR_SOUND[ ]		= "misc/motion.wav";
#define RADAR_DELAY	1.0
	

new money  [ 10 ]
new money1 [ 10 ]

new g_iMaxPlayers;
new g_iSprite

new g_bHasThermalGoggle
#define SetUserThermalGoggle(%1)		g_bHasThermalGoggle |= 1<<(%1&31)
#define RemoveUserThermalGoggle(%1)	g_bHasThermalGoggle &= ~(1<<(%1&31))
#define HasUserThermalGoggle(%1)		g_bHasThermalGoggle & 1<<(%1&31)

new g_bThermalGoggleActivated
#define ActiveUserThermalGoggle(%1)	g_bThermalGoggleActivated |= 1<<(%1&31)
#define DeactiveUserThermalGoggle(%1)	g_bThermalGoggleActivated &= ~(1<<(%1&31))
#define HasUserActiveThermalGoggle(%1)	g_bThermalGoggleActivated & 1<<(%1&31)

#define FREQUENCY 0.1
#define MAX_DISTANCE	1000.0

#define MAX_PLAYERS 32

new Float:g_flNextUpdate[MAX_PLAYERS+1]

#define FLASHBANG_SEARCH_RADIUS 1500.0

new g_bHasNoFlash
#define SetUserNoFlash(%1)		g_bHasNoFlash |=   1<<(%1&31)
#define RemoveUserNoFlash(%1)		g_bHasNoFlash &= ~(1<<(%1&31))
#define HasUserNoFlash(%1)		g_bHasNoFlash &    1<<(%1&31)

new bool: HasKnife [ 33 ]
new bool: HasAk47 [ 33 ]

new const Knife [ ] [ ]= {
	
	"models/hamlet_shop/v_sknife.mdl",
	"models/hamlet_shop/p_sknife.mdl"

}

new g_iCvarMinFurienSpeed;
new g_iCvarRadarRange;
new Float:g_fCurrentTime;
new Float:g_fNextRadarTime[ 33 ];
new bool:g_bUserHasRadar[ 33 ];
new bool:g_bUserHasProtection[ 33 ];
new bool:g_bDrawFurienOnRadar[ 33 ];
new g_iMsgIdHostageK;
new g_iMsgIdHostagePos;

public plugin_init() {
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_clcmd ( "say /shop", "CheckAcces" );
	
	//////////Cvarurile pentru money//////////////
	
	money [ 1 ] = register_cvar( "f_item1", "16000" )
	money [ 2 ] = register_cvar( "f_item2", "4000" )
	money [ 3 ] = register_cvar( "f_item3" ,"4000" )
	money [ 4 ] = register_cvar( "f_item4" ,"3000" )
	money [ 5 ] = register_cvar( "f_item5" ,"3000" )
	money [ 6 ] = register_cvar( "f_item6" ,"5000" )
	money [ 7 ] = register_cvar( "f_item7" ,"10000" )
	money [ 8 ] = register_cvar( "f_item8" ,"16000" )
	money [ 9 ] = register_cvar( "f_item9" ,"5000" )
	
	money1 [ 1 ] = register_cvar( "af_item1" ,"16000" )
	money1 [ 2 ] = register_cvar( "af_item2" ,"300" )
	money1 [ 3 ] = register_cvar( "af_item3" ,"4000" )
	money1 [ 4 ] = register_cvar( "af_item4" ,"4000" )
	money1 [ 5 ] = register_cvar( "af_item5" ,"3000" )
	money1 [ 6 ] = register_cvar( "af_item6" ,"5000" )
	money1 [ 7 ] = register_cvar( "af_item7" ,"10000" )
	money1 [ 8 ] = register_cvar( "af_item8" ,"16000" )
	money1 [ 9 ] = register_cvar( "af_item9" ,"5000" )
	
	/////////////////////////////////////////////////////////
	
	//////////////////////////////////////////Events///////////////////
	
	
	register_event ( "CurWeapon", "Current_Weapon", "be", "1=1" ); 
	RegisterHam ( Ham_TakeDamage, "player", "Player_TakeDamage", true );
	register_event ( "NVGToggle", "Event_NVGToggle", "be" );
	RegisterHam ( Ham_Killed, "player", "Ham_CBasePlayer_Killed_Post", true );
	register_forward(FM_FindEntityInSphere, "FindEntityInSphere")
	register_event(  "DeathMsg",  "EventDeathMsg",  "a"  );
	register_forward( FM_PlayerPreThink, "fw_PlayerPreThinkPre", false );
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1)  
	
	//////////////////////////////////////////////////////////////////////
	
	g_iMaxPlayers = get_maxplayers ( )
	
	g_iCvarMinFurienSpeed = register_cvar( "afr_minspeed", "100" );
	g_iCvarRadarRange = register_cvar( "afr_range", "850" );
	g_iMsgIdHostageK = get_user_msgid( "HostageK" );
	g_iMsgIdHostagePos = get_user_msgid( "HostagePos" );
	
	
}

public plugin_precache( ) {
	
	static i;
	for ( i = 0 ; i < sizeof ( Knife ); i++ ) 
		precache_model ( Knife [ i ] )

	g_iSprite = precache_model("sprites/poison.spr")	
	precache_sound( RADAR_SOUND );
}

public Ham_CBasePlayer_Killed_Post(id) //remove thermalgoogle
{
	RemoveUserThermalGoggle(id)
	DeactiveUserThermalGoggle(id)
}

public fwHamPlayerSpawnPost(id) {

     HasKnife [ id ] = false
     HasAk47 [ id ] = false

}

public Current_Weapon ( id ) {
	
	new weapon=get_user_weapon(id)
	
	if( weapon == CSW_KNIFE ) {
		
		if( HasKnife [ id ] == true ) {
			
			set_pev ( id, pev_viewmodel2, Knife [ 0 ] );
			set_pev ( id, pev_weaponmodel2, Knife [ 1 ] );
			
	}
		

	
}

public Player_TakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage ) {
	
	if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && HasKnife [ iAttacker ] ) {
		
		SetHamParamFloat ( 4, fDamage * 3.0 );
		return HAM_HANDLED;
		
	}
	
	if ( iInflictor == iAttacker && IsPlayer ( iAttacker ) && HasAk47[ iAttacker ] ) {
		
		SetHamParamFloat ( 4, fDamage * 2.0 );
		return HAM_HANDLED;
		
	}
	
	return HAM_IGNORED;
	
}

public Event_NVGToggle(id)
{
	if( HasUserThermalGoggle(id) )
	{
		if( read_data(1) )
		{
			ActiveUserThermalGoggle(id)
		}
		else
		{
			DeactiveUserThermalGoggle(id)
		}
	}
}

public client_PostThink(id)
{
	if( HasUserActiveThermalGoggle(id) || !is_user_alive(id) )
	{
		return
	}
	
	new Float:flTime = get_gametime()
	
	if( g_flNextUpdate[id] > flTime )
	{
		return
	}
	
	g_flNextUpdate[id] = flTime + FREQUENCY
	
	new Float:fMyOrigin[3]
	entity_get_vector(id, EV_VEC_origin, fMyOrigin)
	
	static Players[32], iNum
	get_players(Players, iNum, "ae", get_user_team(id) == 2? "TERRORIST" : "CT")
	for(new i = 0; i < iNum; ++i)
	{
		new target = Players[3]
		
		new Float:fTargetOrigin[3]
		entity_get_vector(target, EV_VEC_origin, fTargetOrigin)
		
		
		if( get_distance_f(fMyOrigin, fTargetOrigin) > MAX_DISTANCE )
		{
			continue
		}
		
		new Float:fMiddle[3], Float:fHitPoint[3]
		xs_vec_sub(fTargetOrigin, fMyOrigin, fMiddle)
		trace_line(-1, fMyOrigin, fTargetOrigin, fHitPoint)
		
		new Float:fWallOffset[3], Float:fDistanceToWall
		fDistanceToWall = vector_distance(fMyOrigin, fHitPoint) - 10.0
		xs_vec_mul_scalar(fMiddle, fDistanceToWall/vector_length(fMiddle), fWallOffset)
		
		new Float:fSpriteOffset[3]
		xs_vec_add(fWallOffset, fMyOrigin, fSpriteOffset)
		new Float:fScale, Float:fDistanceToTarget = vector_distance(fMyOrigin, fTargetOrigin)
		if(fDistanceToWall > 100.0)
			fScale = 8.0 * (fDistanceToWall / fDistanceToTarget)
		else
		fScale = 2.0
		
		message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, .player=id)
		{
			write_byte(TE_SPRITE)
			engfunc(EngFunc_WriteCoord, fSpriteOffset[0])
			engfunc(EngFunc_WriteCoord, fSpriteOffset[1])
			engfunc(EngFunc_WriteCoord, fSpriteOffset[2])
			write_short(g_iSprite)
			write_byte(floatround(fScale)) 
			write_byte(125)
		}
		message_end()
	}
}

public FindEntityInSphere(id, Float:fVecOrigin[3], Float:flRadius)
{
	if( flRadius == FLASHBANG_SEARCH_RADIUS )
	{
		while( IsPlayer( (id=engfunc(EngFunc_FindEntityInSphere, id, fVecOrigin, flRadius)) ) )
		{
			if( ~HasUserNoFlash(id) && is_user_alive(id) )
			{
				forward_return(FMV_CELL, id)
				return FMRES_SUPERCEDE
			}
		}
		forward_return(FMV_CELL, 0)
		return FMRES_SUPERCEDE
	}
	return FMRES_IGNORED
}


public CheckAcces ( id ) {
	
	if( is_user_alive ( id ) ) {
		
		if ( get_user_team ( id ) == 1 ) ShowMenu ( id )
		if ( get_user_team ( id ) == 2 ) ShowMenu1 ( id )
		
	}
	
	
}

public ShowMenu( id )
{
	new menu = menu_create( "Furien Shop", "furien_handler" );
	
	menu_additem(menu, "SuperKnife   	         \r[ \y16000$ \r]", "", 0); 
	menu_additem(menu, "AP +35       	         \r[ \y4000$ \r]", "", 0); 
	menu_additem(menu, "HP +35 		         \r[ \y4000$ \r]", "", 0); 
	menu_additem(menu, "He Grenade			 \r[ \y3000$ \r]", "", 0); 
	menu_additem(menu, "Flashbang Grenade	         \r[ \y3000$ \r]", "", 0); 
	menu_additem(menu, "Smoke Grenade		 \r[ \y5000$ \r]", "", 0); 
	menu_additem(menu, "No Flash 		         \r[ \y10000$ \r]", "", 0); 
	menu_additem(menu, "AntiFurienRadarProtection	  r[ \y16000$ \r]", "", 0);
	menu_additem(menu, "NightVisionGoggles	         \r[ \y5000$ \r]", "", 0); 
	
	menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
	menu_setprop(menu, MPROP_NOCOLORS, 1);
	menu_setprop(menu, MPROP_NUMBER_COLOR, "\y");
	
	menu_display(id, menu, 0);
	
	return PLUGIN_HANDLED;
}

public furien_handler(id, menu, item)
{
	if(item == MENU_EXIT)
	{
		menu_cancel(id);
		return PLUGIN_HANDLED;
	}
	
	new  command[6], name[64], access, callback
	new price
	price = cs_get_user_money( id )
	
	menu_item_getinfo(menu, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);
	
	switch(item)
	{
		case 0: {
			
			if(price>=get_pcvar_num(money[1])) {
				
				cs_set_user_money( id, price-get_pcvar_num(money [ 1 ] ))
				
				set_pev ( id, pev_viewmodel2, Knife [ 0 ] );
				set_pev ( id, pev_weaponmodel2, Knife [ 1 ] );
				HasKnife [ id ] = true
				
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 1: {
			
			if( price >= get_pcvar_num(money [ 2 ]) ) {
				
				cs_set_user_money( id,price- get_pcvar_num( money [ 2 ] ))
				set_user_armor ( id, get_user_armor ( id ) + 35 )
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 2: {
			
			if( price >=get_pcvar_num( money [ 3 ] )) {
				
				cs_set_user_money( id,price- get_pcvar_num(money [ 3 ])) 
				set_user_health ( id, get_user_health ( id ) + 35 )
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 3: {
			
			if( price >=get_pcvar_num( money [ 4 ] )) {
				
				cs_set_user_money( id, price-get_pcvar_num(money [ 4 ] ))
				give_item(id,"weapon_hegrenade")
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 4: {
			
			if( price >= get_pcvar_num(money [ 5 ]) ) {
				
				cs_set_user_money( id,price-get_pcvar_num( money [ 5 ] ))
				give_item(id,"weapon_flashbang")
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 5: {
			
			if( price >=get_pcvar_num( money [ 6 ]) ) {
				
				cs_set_user_money( id, price-get_pcvar_num(money [ 6 ] ))
				give_item(id,"weapon_smokegrenade")
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 6: {
			
			if( price >= get_pcvar_num(money [ 7 ]) ) {
				
				cs_set_user_money( id,price- get_pcvar_num(money [ 7 ] ))
				SetUserNoFlash( id )
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 7: {
			
			if( price >= get_pcvar_num(money [ 8 ]) ) {
				
				cs_set_user_money( id,price-get_pcvar_num( money [ 8 ] ))
				g_bUserHasProtection[ id ] = true;
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 8: {
			
			if( price >= get_pcvar_num(money [ 9 ] )) {
				
				cs_set_user_money( id,price-get_pcvar_num(money [ 9 ] ))
				cs_set_user_nvg(id, 1)
				SetUserThermalGoggle(id)
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
	}
	
	menu_destroy(menu);
	
	return PLUGIN_HANDLED;
	
}

public ShowMenu1(id)
{
	new menu2 = menu_create("Anti-Furien Menu", "af_menu");
	
	menu_additem(menu2, "Anti-Furien Weapon - AK47   \r[ \y16000$ \r]", "", 0);
	menu_additem(menu2, "DefuseKIT 			 \r[ \y300$ \r]", "", 0); 
	menu_additem(menu2, "HP +35 			 \r[ \y4000$ \r]", "", 0); 
	menu_additem(menu2, "AP +35 			 \r[ \y4000$ \r]", "", 0); 
	menu_additem(menu2, "Flashbang Grenade		 \r[ \y5000$ \r]", "", 0); 
	menu_additem(menu2, "Smoke Grenade		 \r[ \y5000$ \r]", "", 0); 
	menu_additem(menu2, "No Flash			 \r[ \y10000$ \r]", "", 0); 
	menu_additem(menu2, "AntiFurienRadar		 \r[ \y16000$ \r]", "", 0); 
	menu_additem(menu2, "NightVisionGoggles 	 \r[ \y5000$ \r]", "", 0); 
	
	menu_setprop(menu2, MPROP_EXIT, MEXIT_ALL);
	menu_setprop(menu2, MPROP_NOCOLORS, 1);
	
	menu_display(id, menu2, 0);
	
	return PLUGIN_HANDLED;
}

public af_menu(id, menu2, item)
{
	if(item == MENU_EXIT)
	{
		menu_cancel(id);
		return PLUGIN_HANDLED;
	}
	
	new command[6], name[64], access, callback,price
	price=cs_get_user_money(id)
	
	menu_item_getinfo(menu2, item, access, command, sizeof command - 1, name, sizeof name - 1, callback);
	
	switch(item)
	{
		case 0: {
			
			if( price >= get_pcvar_num(money1 [ 1 ]) ) {
				
				cs_set_user_money( id,price-get_pcvar_num(money1 [ 1 ] ))
				
				give_item(id,"weapon_ak47")
				
				cs_set_user_bpammo(id,CSW_AK47,250)
				
				HasAk47 [ id ] = true
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 1: {
			
			if( price >=get_pcvar_num( money1 [ 2 ]) ) {
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 2 ] ))
				cs_set_user_defuse(id,1)
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 2: {
			
			if( price >= get_pcvar_num(money1 [ 3 ]) ) {
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 3 ]) )
				set_user_health(id,get_user_health(id)+35)
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 3: {
			
			if( price >= get_pcvar_num(money1 [ 4 ] )) {
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 4 ] ))
				set_user_armor(id,get_user_armor(id)+35)
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 4: {
			
			if( price >= get_pcvar_num(money1 [ 5 ] ) ){
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 5 ] ))
				give_item(id,"weapon_flashbang")
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 5: {
			
			if( price >= get_pcvar_num(money1 [ 6 ] )) {
				
				cs_set_user_money( id,price-get_pcvar_num(money1 [ 6 ] ))
				give_item(id,"weapon_smokegrenade")
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 6: {
			
			if( price >= get_pcvar_num(money1 [ 7 ] )) {
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 7 ] ))
				SetUserNoFlash( id )
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 7: {
			
			if( price >= get_pcvar_num(money1 [ 8 ] ) ){
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 8 ] ))
				g_bUserHasRadar[ id ] = true;
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		case 8: {
			
			if( price >=get_pcvar_num( money1 [ 9 ] )) {
				
				cs_set_user_money( id, price-get_pcvar_num(money1 [ 9 ] ))
				cs_set_user_nvg(id, 1)
				SetUserThermalGoggle(id)
			}
			
			else ColorChat(id,GREEN,"Nu ai destui bani") 
				
			
		}
		
	}
	
	menu_destroy(menu2);
	
	return PLUGIN_HANDLED;
	
}

public client_putinserver( id )
{
	
	g_bUserHasRadar[ id ] = false;
	g_bUserHasProtection[ id ] = false;
	g_bDrawFurienOnRadar[ id ] = false;
}

public client_disconnect( id )
{
	
	g_bUserHasRadar[ id ] = false;
	g_bUserHasProtection[ id ] = false;
	g_bDrawFurienOnRadar[ id ] = false;
}

public EventDeathMsg(  )	
{
	static id;
	id = read_data( 2 );
	
	g_bUserHasRadar[ id ] = false;
	g_bUserHasProtection[ id ] = false;
	g_bDrawFurienOnRadar[ id ] = false;
}
	

public fw_PlayerPreThinkPre( id )
{
	if( !is_user_alive( id ) )
		return FMRES_IGNORED;
	
	g_fCurrentTime = get_gametime( );
	
	if( get_user_team( id ) == 2 && g_bUserHasRadar[ id ] )
	{
		
		if( g_fNextRadarTime[ id ] <= g_fCurrentTime )
		{
			
			g_fNextRadarTime[ id ] = g_fCurrentTime + RADAR_DELAY;
			static bool:bBeep;
			bBeep = false;
			
			for( new iFurien = 1; iFurien <= g_iMaxPlayers; iFurien++ )
			{
				
				if( g_bDrawFurienOnRadar[ iFurien ] )
				{
					if( !g_bUserHasProtection[ iFurien ] )
					{
						static Float:fOrigin[ 3 ];
						pev( iFurien, pev_origin, fOrigin );
						
						UTIL_ShowOnRadar( id, iFurien, fOrigin );
					}
					
					bBeep = true;
				}
			}
			
			if( bBeep )
				client_cmd( id, "spk %s", RADAR_SOUND );
			
		}
		
	}
	
	else if( get_user_team( id ) == 1 )
	{
		
		
		static Float:fFurienOrigin[ 3 ];
		pev( id, pev_origin, fFurienOrigin );
		
		static Float:fVelocity[ 3 ];
		pev( id, pev_velocity, fVelocity );
		
		static Float:fCurSpeed;
		fCurSpeed = vector_length( fVelocity );
		
		if( fCurSpeed > float( get_pcvar_num( g_iCvarMinFurienSpeed ) ) )
		{	
	
			static iAnti;
			for( iAnti = 1; iAnti <= g_iMaxPlayers; iAnti++ )
			{
				if( get_user_team( iAnti ) == 2 && is_user_alive( iAnti ) )
				{
					static Float:fAntiOrigin[ 3 ];
					pev( iAnti, pev_origin, fAntiOrigin );
					
					if( get_distance_f( fFurienOrigin, fAntiOrigin ) <= float( get_pcvar_num( g_iCvarRadarRange ) ) )
					{
						g_bDrawFurienOnRadar[ id ] = true;
						
						break;
					}
				}
			}
		}
		else
		{
			g_bDrawFurienOnRadar[ id ] = false;
		}
		
	}
	
	return FMRES_IGNORED;
	
}

UTIL_ShowOnRadar( id, iTarget, Float:fOrigin[ 3 ] )
{
	
	
	//Make a dot on players radar.
	message_begin( MSG_ONE_UNRELIABLE, g_iMsgIdHostagePos, .player = id );
	write_byte( id );
	write_byte( iTarget );
	engfunc( EngFunc_WriteCoord, fOrigin[ 0 ] );
	engfunc( EngFunc_WriteCoord, fOrigin[ 1 ] );
	engfunc( EngFunc_WriteCoord, fOrigin[ 2 ] );
	message_end( );
	
	//Make the dot red.
	message_begin( MSG_ONE_UNRELIABLE, g_iMsgIdHostageK, .player = id );
	write_byte( iTarget );
	message_end( );
	
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/
Pegasus6 is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 07-09-2019 , 22:04   Re: Requesting help for compilation
Reply With Quote #4

It looks like you copy/pasted some of the code which is a frequent cause of things like this. Also, being able to keep track of braces is why I always but both the opening and closing brace on their own line so that they line up (when properly indented). Then, it's extremely easy to see where you're missing one.

In this particular code, it's immediately above the line where the compiler threw an error.

Also, if you use Notepad++, it has "matching brace highlighting" which can help finding this also.
__________________

Last edited by fysiks; 07-09-2019 at 22:05.
fysiks is offline
SomewhereLost
AlliedModders Donor
Join Date: Mar 2014
Location: Tomorrowland
Old 07-10-2019 , 11:10   Re: Requesting help for compilation
Reply With Quote #5

PHP Code:
public Current_Weapon id ) {
    
    new 
weapon=get_user_weapon(id)
    
    if( 
weapon == CSW_KNIFE ) {
        
        if( 
HasKnife id ] == true ) {
            
            
set_pev idpev_viewmodel2Knife ] );
            
set_pev idpev_weaponmodel2Knife ] );
            
    }
        

    

>>

PHP Code:
public Current_Weapon id ) {
    
    new 
weapon=get_user_weapon(id)
    
    if( 
weapon == CSW_KNIFE ) {
        
        if( 
HasKnife id ] == true ) {
            
            
set_pev idpev_viewmodel2Knife ] );
            
set_pev idpev_weaponmodel2Knife ] );
            
        }
        
    }


Compiles fine.
__________________

Last edited by SomewhereLost; 07-10-2019 at 11:11.
SomewhereLost is offline
Send a message via Skype™ to SomewhereLost
Pegasus6
Member
Join Date: Nov 2018
Old 07-10-2019 , 18:04   Re: Requesting help for compilation
Reply With Quote #6

Quote:
Originally Posted by SomewhereLost View Post
PHP Code:
public Current_Weapon id ) {
    
    new 
weapon=get_user_weapon(id)
    
    if( 
weapon == CSW_KNIFE ) {
        
        if( 
HasKnife id ] == true ) {
            
            
set_pev idpev_viewmodel2Knife ] );
            
set_pev idpev_weaponmodel2Knife ] );
            
    }
        

    

>>

PHP Code:
public Current_Weapon id ) {
    
    new 
weapon=get_user_weapon(id)
    
    if( 
weapon == CSW_KNIFE ) {
        
        if( 
HasKnife id ] == true ) {
            
            
set_pev idpev_viewmodel2Knife ] );
            
set_pev idpev_weaponmodel2Knife ] );
            
        }
        
    }


Compiles fine.
Worked ! I thank you a lot for your help, you are awsome realy, appreciate that
Pegasus6 is offline
Pegasus6
Member
Join Date: Nov 2018
Old 07-10-2019 , 18:09   Re: Requesting help for compilation
Reply With Quote #7

Quote:
Originally Posted by fysiks View Post
It looks like you copy/pasted some of the code which is a frequent cause of things like this. Also, being able to keep track of braces is why I always but both the opening and closing brace on their own line so that they line up (when properly indented). Then, it's extremely easy to see where you're missing one.

In this particular code, it's immediately above the line where the compiler threw an error.

Also, if you use Notepad++, it has "matching brace highlighting" which can help finding this also.
Sorry for x2 post

Yes, is copy/pasted and i wanted to edit some things in this code and then i wanted to compile it and boom, errors , unbeliveble, no ? XD
Also, yes, it was a bracet error.
I thoght AMXX Studio helps you more.

Thank you a lot guys for your help+helping tips

Last edited by Pegasus6; 07-10-2019 at 18:11.
Pegasus6 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:36.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode