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SRCDS L4D2 Versus bot


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geds
Member
Join Date: Apr 2012
Old 05-20-2012 , 17:09   SRCDS L4D2 Versus bot
Reply With Quote #1

Hi all,
I ask your help.

I have a server that runs in versus mode L4D2 attached the server.cfg:

Code:

//Host and RCON settings
hostname "XXXXX"
rcon_password "XXXXX"
sv_password ""
sv_rcon_banpenalty "15"
sv_rcon_maxfailures "10"
sv_rcon_minfailures "5"
sv_rcon_minfailuretime "30"

//Server Cvars
sm_cvar z_difficulty "Hard"
sv_allow_lobby_connect_only "0"
sv_steamgroup ""
sv_steamgroup_exclusive "0"
sv_search_key "XXXX"

sv_hibernate_when_empty "0"
mp_disable_autokick "0"
director_no_human_zombies "0"
mp_friendlyfire "0"
mp_footsteps "1"
mp_autokick "1"
mp_flashlight "1"
mp_forcecamera "1"
sv_alltalk "1"
sv_pausable "0"
sv_consistency "1"
sv_cheats "1"
sv_allowupload "1"
sv_allowdownload "1"
sv_maxspeed "340"
sv_voiceenable "1"
mp_timelimit "0"
mp_chattime "10"
sv_timeout "25"
sv_turbophysics "1"

//Round Cvars
sv_gametypes "versus"
mp_gamemode "versus"
mp_playerid "0"
mp_spawnprotectiontime "6"

//Bandwidth Rates
sv_minrate "7500"
sv_maxrate "25000"
decalfrequency "30"
sv_minupdaterate "100"
sv_maxupdaterate "101"
sv_downloadurl ""

//Fair rate and play settings
sv_pure_kick_clients "0"
sv_allow_wait_command "0"
sv_allow_color_correction "0"
sv_pure "1"
host_framerate "0"
sv_friction "4"
sv_gravity "800"
sv_client_min_interp_ratio "1"
sv_client_max_interp_ratio "1"
sv_client_predict "1"
sv_client_interpolate "1"
sv_client_cmdrate_difference "30"

sv_downloadurl "http://XXXXXXXXX
sv_allowdownload "1"
sv_allowupload "1"

//Server logging
log "off"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_log_onefile "0"

//Operation
sv_lan "0"
sv_region "3"
sv_contact ""

//Non selectable
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip

//////////////////////////////
//[L4D(2)] SuperVersus [1.5.4] 

sm_cvar l4d_survivor_limit 9
sm_cvar l4d_infected_limit 9
sm_cvar l4d_supertank 1
sm_cvar l4d_tank_hpmulti 0.25
sm_cvar l4d_XtraHP 1
sm_cvar l4d_tank_hpmulti 0.25
sm_cvar l4d_killreservation 1
 
////////////////////////////

sv_removehumanlimit 1
sv_unlock_sb_add 1
sm_cvar sv_force_unreserved 1
sm_cvar l4d_unreserve_full 1


sm_cvar sb_all_bot_team 0
sm_cvar sb_all_bot_game 1
sm_cvar allow_all_bot_survivor_team 1
sm_cvar sb_unstick 0
director_force_versus_start

sv_maxplayers 18
sm_cvar l4d_maxplayers 18 //ou -1
sm_cvar z_max_player_zombies 9
sm_cvar survivor_limit 9
sv_maxslots "18"
sv_maxplayers "18"
sm_cvar sv_visiblemaxplayers "18"
sv_max_team_switches 99


sv_forcepath "hard"

sm_admin_cheats_level "abcdefghijklmz"

//temps de respawn des infectés
sm_cvar z_ghost_delay_max 15 // Default 30
sm_cvar z_ghost_delay_min 20 // Default 20
sm_cvar z_fog_spawn 1

//witch Changes
sm_cvar z_stagger_immunity_time 0 //Default=0
sm_cvar z_witch_health 1500 //Default=1000
sm_cvar z_witch_damage_per_kill_hit 30 //Default=30
sm_cvar z_witch_burn_time 20 //Default=15
sm_cvar z_witch_speed 300 //Default=300
sm_cvar versus_witch_chance 1.0
sm_cvar z_witch_allow_change_victim 1
sm_cvar z_witch_damage "100"
sm_cvar z_witch_personal_space "400"
sm_cvar z_witch_threat_hostile_range "1000"
sm_cvar z_witch_threat_normal_range "800"

//smoker changes
sm_cvar tongue_health 1000 //Default=100
sm_cvar tongue_break_from_damage_amount 100 //Default=50
sm_cvar tongue_fly_speed 5000 //Default=1000
sm_cvar tongue_vertical_choke_height 20 //Default=40
sm_cvar tongue_victim_max_speed 190 //Default=175
sm_cvar tongue_victim_acceleration 40 //Default=30
sm_cvar tongue_miss_delay 3 //Default=15
sm_cvar tongue_hit_delay 5 //Default=30
sm_cvar tongue_range 2800 //750
sm_cvar z_lunge_power 600 //Default=600
sm_cvar z_hunter_health 300 //Default=250
sm_cvar hunter_pz_claw_dmg 9 //Default=6
sm_cvar z_smoker_interval "15"

//boomer changes
sm_cvar boomer_vomit_delay 0 //Default=1
sm_cvar z_exploding_health 100 //Default=50
sm_cvar z_exploding_shove_interval 7 //Default=10
sm_cvar z_exploding_shove_max 4 //Default=5
sm_cvar z_exploding_shove_min 3 //Default=4
sm_cvar z_exploding_speed 200 //Default=175
sm_cvar z_exploding_splat 100 //Default=50
sm_cvar z_exploding_splat_radius 250 //Default=200
sm_cvar z_vomit_duration 2 //Default=1
sm_cvar z_vomit_range 350 //Default=300
sm_cvar z_vomit_fade_duration 7 //Default=5
sm_cvar z_vomit_fade_start 6 //Default=5
sm_cvar z_vomit_interval 20 //Default=30
sm_cvar z_vomit_boxsize 2 //Default=1
sm_cvar z_vomit_float -130 //Default=-130
sm_cvar z_health 100 //Default=50
sm_cvar z_walk_speed 180 //Default=85
sm_cvar z_speed 400 //Default=250
sm_cvar z_hear_gunfire_range 200 //Default=200
sm_cvar z_exploding_limit 1
vs_threat_radius 200

//Spitter changes
sm_cvar z_spitter_max_wait_time 20
sm_cvar z_spit_velocity 900
sm_cvar z_spit_detonate_delay 0.1
sm_cvar z_spit_latency 0.3
sm_cvar z_spitter_speed 230
sm_cvar z_spitter_health 100
sm_cvar z_spit_interval "15"

//charger
sm_cvar z_charger_speed 210
sm_cvar z_charger_probe_attack 30 //default=24
sm_cvar z_charger_interval "15"
sm_cvar z_charge_duration 6
sm_cvar z_charger_max_speed 1500
sm_cvar z_charger_start_speed 1000

//hunter
sm_cvar sm_cvar z_pounce_crouch_delay 0

sm_cvar z_jockey_health 400                    //Default 325
sm_cvar z_jockey_leap_time 0.1                //default 1 - Time allowed between jockey bot leaps.
sm_cvar z_jockey_speed 300                //default 250
sm_cvar z_jockey_ride_damage 3                //default 3
sm_cvar z_jockey_ride_damage_interval 1    // Default 1
sm_cvar z_leap_interval 0.25                   // Default 0.5
sm_cvar z_jockey_control_max 0.99 //DEFAULT 0.8 
sm_cvar z_jockey_control_min 0.99 //DEFAULT 0.8 
sm_cvar z_jockey_control_variance 0.99 //DEFAULT 0.7


//infected limit
sm_cvar z_versus_smoker_limit 2
sm_cvar z_versus_boomer_limit 2
sm_cvar z_versus_spitter_limit 2
sm_cvar z_versus_jockey_limit 2
sm_cvar z_versus_hunter_limit 2
sm_cvar z_versus_charger_limit 2

sm_cvar z_smoker_limit 2
sm_cvar z_boomer_limit 2
sm_cvar z_spitter_limit 2
sm_cvar z_jockey_limit 2
sm_cvar z_hunter_limit 2
sm_cvar z_charger_limit 2

//populations
sm_cvar z_mob_spawn_min_size 20 //Default=10
sm_cvar z_mob_spawn_min_interval_normal 90 //Default=90
sm_cvar z_mob_spawn_max_interval_normal 180 //Default=180
sm_cvar z_mob_spawn_max_size 50 //Default=30
sm_cvar z_mega_mob_size 70 //Default=50
sm_cvar z_mega_mob_spawn_min_interval 400 //Default=420
sm_cvar z_mega_mob_spawn_max_interval 850 //Default=900
sm_cvar car_alarm_duration 25 //Default=15
sm_cvar car_alarm_distance 850 //Default=750

//humain
sm_cvar first_aid_kit_max_heal 150 // Default 100
sm_cvar first_aid_heal_percent 1 // Default 0.8 (80%)
sm_cvar first_aid_kit_use_duration 2 // Default 5 - Use time
sm_cvar pain_pills_health_value 60 // Default 50
sm_cvar defibrillator_use_duration 2 // Default 3
sm_cvar survivor_revive_health 30 //Default=30
sm_cvar survivor_limp_health 40 //Default=40
sm_cvar survivor_limp_run_speed 150 //Default=150
sm_cvar versus_shove_hunter_fov 90 //Default=90
sm_cvar survivor_incap_health 300 //Default=300
sm_cvar survivor_allow_crawling 1 //Default=0
sm_cvar survivor_ledge_grab_health 300 //Default=300
sm_cvar survivor_revive_duration 2 //Default=5
sm_cvar survivor_max_incapacitated_count 2 //Default=2
sm_cvar survivor_burn_factor_normal 0 //Default=0
sm_cvar survivor_friendly_fire_factor_normal 0 //Default=0
sm_cvar z_gun_swing_vs_amt_penalty 0 //Default=1
sm_cvar z_gun_swing_vs_cooldown 0 //Default=1
sm_cvar z_gun_swing_vs_max_penalty 6 //Default=6
sm_cvar z_gun_swing_vs_min_penalty 5 //Default=3
sm_cvar z_gun_swing_vs_restore_time 1 //Default=4
sm_cvar z_gun_vertical_punch 1 //Default=1
sm_cvar director_pistol_density 12 //Default=4

//[Adrenaline]\\
sm_cvar adrenaline_duration 10.0 //Default 15.0f
sm_cvar adrenaline_backpack_speedup 0.25 //Default 0.5
sm_cvar adrenaline_revive_speedup 0.25 //Default 0.5
sm_cvar adrenaline_run_speed 300 //Default 260

//[------Bot------]\\
sm_cvar sb_friend_immobilized_reaction_time_normal "0"       // Default 2
sm_cvar sb_friend_immobilized_reaction_time_hard "0"        // Default 1
sm_cvar sb_friend_immobilized_reaction_time_expert "0"        // Default 0.5
sm_cvar sb_friend_immobilized_reaction_time_vs "0"        // Default 0.5
sm_cvar sb_max_battlestation_range_from_human "200"        // Default 750
sm_cvar sb_battlestation_give_up_range_from_human "450"        // Default 1500
sm_cvar sb_battlestation_human_hold_time "2"             // Default 4
sm_cvar sb_close_checkpoint_door_interval "0.3"             // Default 2
sm_cvar sb_separation_danger_max_range "400"                // Default 600
sm_cvar sb_separation_danger_max_range "300"                // Default 500
sm_cvar sb_separation_range "100"                        // Default 200                    
sm_cvar sb_max_scavenge_separation "500"
sm_cvar sb_follow_stress_factor "500"                   // Default 0.5
sm_cvar sb_locomotion_wait_threshold "2"               // Default 10
sm_cvar sb_neighbor_range "225"                        // Default 300 - How close a friend needs to be to feel safe
sm_cvar sb_threat_close_range "200"                    // Default 150 - Very close range for threats
sm_cvar sb_threat_very_close_range "125"                // Default 150
sm_cvar sb_threat_medium_range "600"                    // Default 300 - Too close for comfort, even when neutral
sm_cvar sb_threat_far_range "1200"                    // Default 600 - Close enough to be a threat if near several other threats
sm_cvar sb_threat_very_far_range "2000"                    // Default 1500 - Too far to be a threat, even for boss infected
sm_cvar survivor_ff_avoidance "1"                        // Default 0 - maybe this is what keeps them from running in front of you? :P
sm_cvar survivor_ff_avoidance_pitch "20"               // Default 20
sm_cvar survivor_ff_avoidance_yaw "10"                    // Default 10
sm_cvar survivor_ff_tolerance "26"                    // Default 26
sm_cvar sb_max_team_melee_weapons "2"

// BOT/PLAYER VOCALIZATION CHANGES (to lower rate of bot yelps)
sm_cvar rescue_yell_interval "15"                        // Default 6
sm_cvar shout_going_to_die_interval "60"                // Default 20
sm_cvar z_reload_chatter_nearby_friend_range "200"        // Default 600
sm_cvar z_reload_chatter_recent_enemy "0.5"                // Default 1
sm_cvar z_reload_chatter_shotgun_ammo_threshold "0"        // Default 6
sm_cvar z_reload_chatter_shotgun_interval "10"            // Default 10

//tank
sm_cvar z_tank_health 8000
sm_cvar sm_cvar versus_tank_chance 1.0
*I can play human vs. bots do not worry, the game switched to the end.

*When I go to the team 'infected' the game starts fine, except that when all the bots 'human' are dead, the game does not switch and remains blocked.

*Versus 1 human VS 1 human no worries the party switch.

Meta list:

Code:
Listing 8 plugins:
  [01] Stripper (1.2.2) by BAILOPAN
  [02] L4DToolZ (1.0.0.10RC2 debug) by Ivailosp
  [03] SourceMod (1.5.0-dev) by AlliedModders LLC
  [04] [L4D2] 8+ Players BugFixes (1.0.0.8) by V10
  [05] Left 4 Downtown 2 Extension (0.5.3) by Igor "Downtown1" Smirnov / Andrew "XBetaAlpha" Burrows / AtomicStryker / Michael "ProdigySim" Busby
  [06] DefibFix Extension (1.0.0.7) by V10
  [07] SDK Hooks (2.1.0) by Tsunami, psychonic
  [08] SDK Tools (1.5.0-dev) by AlliedModders LLC
Plugins list:

Code:
[SM] Listing 59 plugins:
  01 "[L4D2] Explosive Cars" (1.0.4) by honorcode23
  02 "Basic Commands" (1.4.0-dev) by AlliedModders LLC
  03 "L4D2 Karma Charge" (1.0.7) by  AtomicStryker
  04 "L4D Ghost Fly" (1.1.1) by Madcap
  05 "Admin Menu" (1.4.0-dev) by AlliedModders LLC
  06 "[L4D2] Charger Steering" (1.3) by SilverShot
  07 "Fun Commands" (1.4.0-dev) by AlliedModders LLC
  08 "[L4D2] Infected Release" (1.3a) by Thraka
  09 "No Mercy Elevator Fix" (1.0) by Mr. Zero
  10 "Client Preferences" (1.4.0-dev) by AlliedModders LLC
  11 "[L4D(2)] AFK and Join Team Commands" (1.1) by MasterMe
  12 "AFK Manager" (3.4.3) by Rothgar
  13 "Round Start Bot Stop" (1.8) by EHG
  14 "L4D2 Boomer Bitch Slap" (1.0.1) by  AtomicStryker
  15 "Basic Chat" (1.4.0-dev) by AlliedModders LLC
  16 "Sound Commands" (1.4.0-dev) by AlliedModders LLC
  17 "Admin File Reader" (1.4.0-dev) by AlliedModders LLC
  18 "Admin Help" (1.4.0-dev) by AlliedModders LLC
  19 "Basic Votes" (1.4.0-dev) by AlliedModders LLC
  20 "Basic Info Triggers" (1.4.0-dev) by AlliedModders LLC
  21 "[L4D2] Campaign/Map Voter" (0.666 beta) by satannuts
  22 "Player Commands" (1.4.0-dev) by AlliedModders LLC
  23 "SuperTanks.smx"
  24 "Self Help " (1.0.1) by Pan Xiaohai
  25 "L4DSwitchPlayers" (1.4) by SkyDavid (djromero)
  26 "[L4D2] Weapon/Zombie Spawner" (1.0a) by Zuko & McFlurry
  27 "L4D SuperVersus" (1.6.0) by DDRKhat
  28 "L4D_Votekick" (1.0) by D1maxa
  29 "[L4D2] Incapped Crawling with Animation" (1.32) by SilverShot
  30 "Evil Hunter" (1.5) by Pan XiaoHai
  31 "Melee In The Saferoom" (2.0.7) by N3wton
  32 "Reserved Slots" (1.4.0-dev) by AlliedModders LLC
  33 "Player Information" (1.1) by Kyle Sanderson
  34 "Charger Power" (1.2) by DJ_WEST
  35 "L4D2 Laser Sights" (1.0.2) by AtomicStryker
  36 "Very Basic High Ping Kicker" (1.4) by msleeper
  37 "[L4D2] Custom admin commands" (1.0.9) by honorcode23
  38 "Spectator stays spectator" (1.0) by Die Teetasse
  39 "L4D2 Survivor AI Trigger Fix" (1.0.9) by  AtomicStryker
  40 "Zombie Character Select" (0.9.4) by XBetaAlpha
  41 "[L4D2] Bulldozer Certification" (1.1.1) by AtomicStryker
  42 "Basic Comm Control" (1.4.0-dev) by AlliedModders LLC
  43 "L4D2 Routing Plugin" (1.0.5) by  AtomicStryker
  44 "[L4D2] Realism Name Check" (1.0.1) by V!sual
  45 "[L4D2] Hidden Ability Hints" (1.6b) by Thraka
  46 "Smoke'n Move" (1.2) by Olj
  47 "[L4D2] Weapon Unlock" (0.8.9) by Crimson_Fox & AtomicStryker
  48 "L4D Vote Manager 2" (1.5.5) by Madcap
  49 "Anti-Flood" (1.4.0-dev) by AlliedModders LLC
  50 "Jockey jump" (1.0.3) by Die Teetasse
  51 "Fun Votes" (1.4.0-dev) by AlliedModders LLC
  52 "[L4D2] Tank health gauge" (1.2) by ztar
  53 "[L4D, L4D2] No Death Check Until Dead" (1.4.7) by chinagreenelvis
  54 "Survivor Bot Takeover" (0.8) by Mikko Andersson (muukis)
  55 "[L4D2] Upgrade Packs FIXES" (1.4) by V10
  56 "SourceBans" (1.4.9) by SourceBans Development Team
  57 "[L4D2] Model Precacher" (1.666.1) by satannuts
  58 "[L4D2] Spitter Supergirl" (1.0) by Mortiegama
  59 Disabled: "Nextmap" (1.4.0-dev) by AlliedModders LLC
Thanks for help
geds is offline
geds
Member
Join Date: Apr 2012
Old 05-21-2012 , 06:27   Re: SRCDS L4D2 Versus bot
Reply With Quote #2

Help Please
geds is offline
geds
Member
Join Date: Apr 2012
Old 05-23-2012 , 08:38   Re: SRCDS L4D2 Versus bot
Reply With Quote #3

I just reinstalled the server entirely.

And redo the server.cfg.

The worry is always there.

When I play in infected bots reach the safe room, they close the door and the game does not end.

This is an official server, so I'd like some help thank you.

------

Je viens de réinstaller le server entierement.
Et refais le server.cfg.
Le soucis est toujours là.
Lorsque je joue en infectés, les bots arrivent à la safe room, ils ferment la porte et la partie ne se termine pas.
C'est un server officiel, donc j'aimerais bien un peu d'aide merci.

----
Ich habe gerade neu installiert den Server vollständig.

Und wiederholen Sie den server.cfg.

Die Sorge ist immer da.

Als ich in infizierten Bots spielen erreichen den sicheren Raum, schließen sie die Tür und das Spiel nicht beenden.

Dies ist eine offizielle Server, also würde ich gerne etwas Hilfe danke.

-----

Acabo de volver a instalar el servidor por completo.

Y de nuevo el server.cfg.

La preocupación siempre está ahí.

Cuando juego contra los robots infectados en llegar a la caja de seguridad, se cierra la puerta y el juego no termina.

Se trata de un servidor oficial, así que me gustaría un poco de ayuda gracias.


SERVER.CFG

Quote:
hostname "xxx"
rcon_password "xxxx"
sv_password ""
sv_rcon_banpenalty "60"
sv_rcon_maxfailures "10"
sv_rcon_minfailures "5"
sv_rcon_minfailuretime "30"
//Server Cvars
z_difficulty "Hard"
sv_allow_lobby_connect_only "0"
sv_steamgroup ""
sv_steamgroup_exclusive "0"
mp_disable_autokick "0"
director_no_human_zombies "0"
mp_friendlyfire "0"
mp_footsteps "1"
mp_autokick "1"
mp_flashlight "1"
mp_forcecamera "1"
sv_alltalk "1"
sv_pausable "0"
sv_consistency "1"
sv_cheats "0"
sv_allowupload "1"
sv_allowdownload "1"
sv_maxspeed "320"
sv_voiceenable "1"
mp_timelimit "0"
mp_chattime "16"
sv_timeout "20"
sv_turbophysics "1"
sv_forcepreload "1"
sv_search_key "xxxxx"
//Round Cvars
sv_gametypes "versus"
mp_gamemode "versus"
mp_playerid "1"
mp_spawnprotectiontime "3"
//Bandwidth Rates
sv_minrate "7500"
sv_maxrate "25000"
decalfrequency "30"
sv_minupdaterate "100"
sv_maxupdaterate "101"
//Fair rate and play settings
sv_pure_kick_clients "0"
sv_allow_wait_command "0"
sv_allow_color_correction "1"
sv_pure "0"
host_framerate "0"
sv_friction "4"
sv_gravity "800"
sv_client_min_interp_ratio "1"
sv_client_max_interp_ratio "1"
sv_client_predict "1"
sv_client_interpolate "1"
sv_client_cmdrate_difference "30"
//Server logging
log "on"
sv_logbans "1"
sv_logecho "1"
sv_logfile "1"
sv_log_onefile "0"
//Operation
sv_lan "0"
sv_region "3"
sv_contact ""
//Non selectable
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip
//bebop & l4dtoolz

sv_maxplayers "18"
sm_cvar l4d_maxplayers "18"
sm_cvar l4d2_maxplayers "18"
sm_cvar survivor_limit "9"
sm_cvar l4d_survivor_limit "9"
sm_cvar z_max_player_zombies "9"
sm_cvar l4d_infected_limit "9"

sv_visiblemaxplayers "18"
sv_removehumanlimit "1"
sv_force_unreserved "1"
sm_cvar l4d_unreserve_full "1"
sv_unlockgamemode "1"
sm_cvar l4d_killreservation "1"
sm_cvar sv_hibernate_when_empty 0"

//Bots
sv_unlock_sb_add "1"
sm_cvar sb_all_bot_team "1"
sm_cvar allow_all_bot_survivor_team "1"
meta:

Quote:
] meta list
[01] L4DToolZ (1.0.0.10RC2 debug) by Ivailosp
[02] SourceMod (1.4.2) by AlliedModders LLC
[03] SDK Tools (1.4.2) by AlliedModders LLC
Plugins:

Quote:
] sm plugins list
"Fun Votes" (1.4.2) by AlliedModders LLC
"Basic Ban Commands" (1.4.2) by AlliedModders LLC
"Admin Help" (1.4.2) by AlliedModders LLC
"Basic Comm Control" (1.4.2) by AlliedModders LLC
"Anti-Flood" (1.4.2) by AlliedModders LLC
"Player Commands" (1.4.2) by AlliedModders LLC
"Reserved Slots" (1.4.2) by AlliedModders LLC
"Basic Commands" (1.4.2) by AlliedModders LLC
"Basic Chat" (1.4.2) by AlliedModders LLC
"Basic Info Triggers" (1.4.2) by AlliedModders LLC
To see more, type "sm plugins 11"
] sm plugins 11
"Fun Commands" (1.4.2) by AlliedModders LLC
"Admin File Reader" (1.4.2) by AlliedModders LLC
"Client Preferences" (1.4.2) by AlliedModders LLC
"bebop.smx" bebop.smx
"Admin Menu" (1.4.2) by AlliedModders LLC
"Basic Votes" (1.4.2) by AlliedModders LLC
"Sound Commands" (1.4.2) by AlliedModders LLC
geds is offline
geds
Member
Join Date: Apr 2012
Old 05-23-2012 , 10:50   Re: SRCDS L4D2 Versus bot
Reply With Quote #4

Solved !!!!!!!!!!!!!!!!!!!!!!
Résolu !!!!!!!!!!!!!!!!!!!!!!

It is possible to correct my problem.
It is possible to make a server versus bots, without plugins.

-----------------

Il est possible de corriger mon probleme.
Il est possible de faire un server versus bots, sans plugins.
Command line server:

start with a screen or other, put your launch options and add it if you did not --->

-port "default 27015" +ip "external ip" +exec server.cfg +map c1m1_hotel +allow_all_bot_survivor_team 1 +sv_director_allow_infected_bots 1 +sv_director_force_versus_start +mp_gamemode versus -autoupdate


Server.cfg:

Quote:
hostname "Name Server"
rcon_password "yourRCONpassword"
sv_password ""
sv_rcon_banpenalty "60"
sv_rcon_maxfailures "10"
sv_rcon_minfailures "5"
sv_rcon_minfailuretime "30"
//Server Cvars
z_difficulty "Hard"
sv_allow_lobby_connect_only "0"
sv_steamgroup ""
sv_steamgroup_exclusive "0"
mp_disable_autokick "0"
director_no_human_zombies "0"
mp_friendlyfire "0"
mp_footsteps "1"
mp_autokick "1"
mp_flashlight "1"
mp_forcecamera "1"
sv_alltalk "1"
sv_pausable "0"
sv_consistency "1"
sv_cheats "0"
sv_allowupload "1"
sv_allowdownload "1"
sv_maxspeed "320"
sv_voiceenable "1"
mp_timelimit "0"
mp_chattime "16"
sv_timeout "20"
sv_turbophysics "1"
sv_forcepreload "1"
sv_search_key "Name clan or what you want" //this will find your server
//Round Cvars
sv_gametypes "versus"
mp_gamemode "versus"
mp_playerid "1"
mp_spawnprotectiontime "3"
//Bandwidth Rates
sv_minrate "7500"
sv_maxrate "25000"
decalfrequency "30"
sv_minupdaterate "100"
sv_maxupdaterate "101"
//Fair rate and play settings
sv_pure_kick_clients "0"
sv_allow_wait_command "0"
sv_allow_color_correction "1"
sv_pure "0"
host_framerate "0"
sv_friction "4"
sv_gravity "800"
sv_client_min_interp_ratio "1"
sv_client_max_interp_ratio "1"
sv_client_predict "1"
sv_client_interpolate "1"
sv_client_cmdrate_difference "30"
//Server logging
log "on"
sv_logbans "1"
sv_logecho "1"
sv_logfile "1"
sv_log_onefile "0"
//Operation
sv_lan "0"
sv_region "3"
sv_contact ""
//Non selectable
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip

//bebop & l4dtoolz

sv_maxplayers "18"
sm_cvar l4d_maxplayers "18"
sm_cvar l4d2_maxplayers "18"
sm_cvar survivor_limit "9"
sm_cvar l4d_survivor_limit "9"
sm_cvar z_max_player_zombies "9"
sm_cvar l4d_infected_limit "9"

sv_visiblemaxplayers "18"
sv_removehumanlimit "1"
sv_force_unreserved "1"
sm_cvar l4d_unreserve_full "1"
sv_unlockgamemode "1"
sm_cvar l4d_killreservation "1"
sm_cvar sv_hibernate_when_empty 0"

//Bots
sv_unlock_sb_add "1"
sm_cvar sv_allow_all_bot_survivor_team "1"
sm_cvar sv_unstick "0"
sm_cvar sv_director_force_versus_start
sm_cvar sv_director_allow_infected_bots "1"
sm_cvar sb_all_bot_game "1"
et pour améliorer le gameplay, voici le custom.cfg a lancer avec rcon.
Mais il est encore possible de l'améliorer et ensuite d'ajouter des plugins qui rendront encore plus fun le gameplay.

Quote:
//Custom Server Settings\\
say "Loaded custom mode"
sm_cvar mp_gamemode "versus"
sm_cvar sb_all_bot_team "1"
//[Custom Versus Settings]\\
sm_cvar vs_max_team_switches "99" //default 1
sm_cvar vs_incap_bonus "20" //default 10
sm_cvar vs_survival_bonus "50" //default 25
sm_cvar vs_tank_damage "24" //default 24 - tank dmg per hit
sm_cvar z_difficulty "Easy" //Easy, Normal, Hard, Impossible
//[versus special infected limit]\\
sm_cvar z_versus_boomer_limit "2"
sm_cvar z_versus_charger_limit "2"
sm_cvar z_versus_hunter_limit "2"
sm_cvar z_versus_jockey_limit "2"
sm_cvar z_versus_smoker_limit "2"
sm_cvar z_versus_spitter_limit "1"
//[coop special infected limit]\\
sm_cvar z_boomer_limit "2"
sm_cvar z_charger_limit "2"
sm_cvar z_hunter_limit "2"
sm_cvar z_jockey_limit "2"
sm_cvar z_smoker_limit "2"
sm_cvar z_spitter_limit "2"
//[survival special infected limit]\\
sv_survival_max_boomers "2"
sv_survival_max_chargers "2"
sv_survival_max_hunters "2"
sv_survival_max_jockeys "2"
sv_survival_max_smokers "2"
sv_survival_max_specials "2"
sv_survival_max_spitters "2"
sm_cvar survivor_limit "9" //default 4 max nr of survivors
sm_cvar z_max_player_zombies "9" //default 4 max nr of player zombies
//-------------------------------------------------------------------------------------
 
//Survivor Modding\\
sm_cvar survivor_allow_crawling "1" //default 0
sm_cvar survivor_crawl_speed "65" //default 15
sm_cvar survivor_crouch_speed "75" //default 75
sm_cvar survivor_damage_speed_factor "0" //default 0
sm_cvar survivor_drag_continuous_fire "1" //default 1
sm_cvar survivor_drag_speed_multiplier "0" //default 0
sm_cvar z_survivor_respawn_health "50" //default 50
sm_cvar survivor_drag_type "3" //0: no dragging, 1: short tug, 2: continuous drag
sm_cvar survivor_friendly_fire_factor_easy "0" //default 0
sm_cvar survivor_incap_decay_rate "3" //default 3
sm_cvar survivor_incap_health "450" //default 300
sm_cvar survivor_incap_hopeless_decay_rate "12" //default 12
sm_cvar survivor_incap_tongued_decay_rate "12" //default 12
sm_cvar survivor_incapacitated_reload_multiplier "1" //default 1
sm_cvar survivor_lean "0" //default 0 - leaning?
sm_cvar survivor_ledge_grab_health "450" //default 300
sm_cvar survivor_limp_health "40" //default 40
sm_cvar survivor_limp_walk_speed "90" //default 85
sm_cvar survivor_max_incapacitated_count "2" //default 2
sm_cvar survivor_model_selection "-1" //default -1
sm_cvar survivor_respawn_with_guns "1" //default 1 .0: Just a pistol, 1: Downgrade of last primary weapon, 2: Last primary weapon.
sm_cvar survivor_revive_duration "3" //default 5
sm_cvar survivor_revive_health "30" //default 30//How much temp health you get revived with.
sm_cvar survivor_speed "210" //default 210
sm_cvar survivor_limit "9" //default 4 max nr of survivors
sm_cvar z_max_player_zombies "9" //default 4 max nr of player zombies
sm_cvar survivor_push "1" //default 0 pushing other surv
sm_cvar survivor_shove_teammates "1"
sm_cvar survivor_revive_after_drag "0" //default 0 Standing still after dragging someone will start reviving him
sm_cvar survivor_revive_continuous_fire "1" //default 1. Players need to hold +attack to revive
sm_cvar survivor_speed_boost_factor "1" //default 1
sm_cvar survivor_sprint_multiplier "1" //default 1
sm_cvar survivor_upgrade_reload_duration "0" //default 0
 
//Zombie Player Modding\\---------------------------------------------------------------------
 
//[Common]\\
sm_cvar z_background_limit "20" //default 20
sm_cvar z_common_limit "30" //default 30
sm_cvar z_health "50" //default 50 - common zombie health
sm_cvar z_infected_flashlight "1" //default 1 - allows zombies to see in the dark
sm_cvar z_speed "250" //default 250
//[smoker]\\
sm_cvar tongue_allow_voluntary_release "1" //default 0
sm_cvar tongue_break_from_damage_amount "50" //default 50
sm_cvar tongue_choke_damage_amount "10" //default 10
sm_cvar tongue_choke_damage_interval "1" //default 1
sm_cvar tongue_drag_damage_amount "3" //default 3
sm_cvar tongue_dropping_to_ground_time "2" //default 2
sm_cvar tongue_fly_speed "1000" //default 1000
sm_cvar tongue_health "150" //default 100 - tongue health
sm_cvar z_gas_health "400" //default 250 - smoker health
sm_cvar tongue_hit_delay "18" //default 20
sm_cvar tongue_miss_delay "4" //default 15
sm_cvar tongue_range "950" //default 750
sm_cvar tongue_victim_acceleration "50"
sm_cvar tongue_victim_max_speed "200"
sm_cvar tongue_los_forgiveness_time "5.0" // Default 1
 
 
//[Boomer]\\
sm_cvar z_allow_female_boomer "1" //default 1
sm_cvar z_exploding_health "500" //default 500 - boomer health
sm_cvar z_exploding_force "5000" //default 5000
sm_cvar z_exploding_splat "100" //default 50 - dmg to take when hitting ground doing splat
sm_cvar z_exploding_splat_radius "250" //default 200 - Boomers splatter radius
sm_cvar z_female_boomer_spawn_chance "50" //default 25
sm_cvar z_vomit_range "400" //default 300
sm_cvar z_vomit_maxdamagedist "400" //default 350
sm_cvar z_vomit_fade_duration "3.5" //default 5 seconds
sm_cvar z_vomit_fade_start "3.5" //default 5
sm_cvar z_vomit_boxsize "3" // Default 1
sm_cvar z_vomit_fatigue "500" // Default 3000
sm_cvar z_vomit_interval "15" // Default 30
sm_cvar z_vomit_target_dot "1"
sm_cvar z_boomer_speed "210"
 
//[Charger]\\
sm_cvar z_charger_allow_shove "0" //default 0 - allow shoving of charger
sm_cvar z_charger_health "600" //default 600
sm_cvar z_charger_max_prop_force "3000" //default 3000
sm_cvar z_charger_pound_dmg "15" //default 15
sm_cvar z_charger_probe_alone "6" //default 6
sm_cvar z_charger_probe_attack "24" //default 24
sm_cvar z_charge_max_speed "1000" //default 500
sm_cvar z_charge_start_speed "500" //default 250
//[Hunter]\\
sm_cvar z_hunter_health "250" //default 250
sm_cvar z_hunter_max_pounce_bonus_damage "24" //default 24
sm_cvar z_hunter_speed "300" //default 300
sm_cvar z_pounce_damage_interrupt "250" //Default 50
//[Jockey]\\
sm_cvar z_jockey_health "450" //default 325
sm_cvar z_jockey_leap_range "300" //default 200
sm_cvar z_jockey_leap_time "0.6" //default 1 - Time allowed between jockey bot leaps.
sm_cvar z_jockey_ride_damage "4" //default 3
sm_cvar z_jockey_speed "250" //default 250
sm_cvar z_leap_interval_post_incap "15" //Default 30
sm_cvar z_jockey_ride_damage_delay "0" //Default 1
sm_cvar z_jockey_min_ledge_distance "50" //Default 200
sm_cvar z_jockey_speed "250" //default 250
sm_cvar z_leap_force_attach_distance "80" //default 40
sm_cvar z_leap_interval "0.2" //default 0.5
sm_cvar z_leap_interval_post_incap "15" //default 30
sm_cvar z_leap_interval_post_ride "3.0" //default 6.0
sm_cvar z_leap_max_distance "400" //default 200
sm_cvar z_leap_power "800" //default 400
//[Spitter]\\
sm_cvar z_spitter_health "400" //default 100
sm_cvar z_spitter_max_wait_time "30" //default 30
sm_cvar z_spitter_range "950" //default 850
sm_cvar z_spitter_speed "210" //default 210
sm_cvar z_spit_velocity "1000" //default 900
sm_cvar z_spit_interval "15" // Default 20
//[Tank]\\
sm_cvar z_tank_health "8000" //default 4000
sm_cvar z_tank_speed_vs "210" //default 210
sm_cvar z_tank_speed "210" //default 210
sm_cvar versus_tank_chance "0.75" //default 0.75
sm_cvar versus_tank_flow_team_variation "0.5"
sm_cvar tank_stuck_time_suicide "99999999999"
sm_cvar versus_tank_chance_intro "1"
sm_cvar versus_tank_chance_finale "1"
sm_cvar versus_boss_flow_max "0.9"
sm_cvar versus_boss_flow_max_intro "0.9"
sm_cvar versus_boss_flow_min "0.3"
sm_cvar versus_boss_flow_min_intro "0.3"
sm_cvar tank_swing_interval ".75" // Default 1.5
sm_cvar tank_swing_miss_interval "0.75" // Default 1
//[Witch]\\
sm_cvar versus_witch_chance "1.0"
sm_cvar versus_witch_chance_finale "1.0"
sm_cvar versus_witch_chance_intro "1.0"
sm_cvar versus_witch_flow_team_variation "0.5"
 
 
 
 
//BOT BEHAVIORAL CHANGES (to increase bot reaction time and tighten follow distance)
sm_cvar sb_friend_immobilized_reaction_time_normal "1" // Default 2
sm_cvar sb_friend_immobilized_reaction_time_hard "0.5" // Default 1
sm_cvar sb_friend_immobilized_reaction_time_expert "0.25" // Default 0.5
sm_cvar sb_friend_immobilized_reaction_time_vs "0.25" // Default 0.5
sm_cvar sb_max_battlestation_range_from_human "375" // Default 750
sm_cvar sb_battlestation_give_up_range_from_human "750" // Default 1500
sm_cvar sb_battlestation_human_hold_time "2" // Default 4
sm_cvar sb_close_checkpoint_door_interval "0.3" // Default 2
sm_cvar sb_separation_danger_max_range "300" // Default 600
sm_cvar sb_separation_danger_max_range "250" // Default 500
sm_cvar sb_separation_range "100" // Default 200
sm_cvar sb_max_scavenge_separation "500"
sm_cvar sb_follow_stress_factor "500" // Default 0.5
sm_cvar sb_locomotion_wait_threshold "2" // Default 10
sm_cvar sb_neighbor_range "225" // Default 300 - How close a friend needs to be to feel safe
sm_cvar sb_threat_close_range "200" // Default 150 - Very close range for threats
sm_cvar sb_threat_very_close_range "125" // Default 150
sm_cvar sb_threat_medium_range "600" // Default 300 - Too close for comfort, even when neutral
sm_cvar sb_threat_far_range "1200" // Default 600 - Close enough to be a threat if near several other threats
sm_cvar sb_threat_very_far_range "2000" // Default 1500 - Too far to be a threat, even for boss infected
sm_cvar survivor_ff_avoidance "1" // Default 0 - maybe this is what keeps them from running in front of you?
sm_cvar survivor_ff_avoidance_pitch "20" // Default 20
sm_cvar survivor_ff_avoidance_yaw "10" // Default 10
sm_cvar survivor_ff_tolerance "26" // Default 26
sm_cvar sb_max_team_melee_weapons "4"
// BOT/PLAYER VOCALIZATION CHANGES (to lower rate of bot yelps)
sm_cvar rescue_yell_interval "15" // Default 6
sm_cvar shout_going_to_die_interval "60" // Default 20
sm_cvar z_reload_chatter_nearby_friend_range "200" // Default 600
sm_cvar z_reload_chatter_recent_enemy "0.5" // Default 1
sm_cvar z_reload_chatter_shotgun_ammo_threshold "0" // Default 6
sm_cvar z_reload_chatter_shotgun_interval "10" // Default 10
say "it's okay custom mode Loaded"

Last edited by geds; 05-23-2012 at 10:53. Reason: added custom.cfg
geds is offline
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