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Newest CS:GO update crashing with SourceMod?


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hlstriker
Green Gaben
Join Date: Mar 2006
Location: OH-IO!
Old 12-24-2012 , 18:34   Newest CS:GO update crashing with SourceMod?
#1

Just wondering if anyone else is getting this error in their CS:GO servers after getting the newest server update:

Quote:
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
Disabling SourceMod seemed to fix the crash for me.
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tpunkt
Junior Member
Join Date: Mar 2012
Old 12-24-2012 , 18:39   Re: Newest CS:GO update crashing with SourceMod?
#2

confirm ... same problem here
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hlstriker
Green Gaben
Join Date: Mar 2006
Location: OH-IO!
Old 12-24-2012 , 18:40   Re: Newest CS:GO update crashing with SourceMod?
#3

I also noticed with SourceMod disabled when a player tries to connect the map seems to restart itself.
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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 12-24-2012 , 18:45   Re: Newest CS:GO update crashing with SourceMod?
#4

ya, same here... I did not notice map restarting when players join... that might be a config issue?
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Last edited by TnTSCS; 12-24-2012 at 18:45.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 12-24-2012 , 18:45   Re: Newest CS:GO update crashing with SourceMod?
#5

LD_LIBRARY_PATH=/home/bcs/csgo/csdm1/bin:/home/bcs/csgo/csdm1:/home/bcs/csgo/csdm1/bin:
#Using breakpad minidump system
Using breakpad crash handler
#
#Console initialized.
#Loading VPK file hashes for pure server operation.
#Game.dll loaded for "Counter-Strike: Global Offensive"
#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
#CGameEventManager::AddListener: event 'game_newmap' unknown.
#CGameEventManager::AddListener: event 'finale_start' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end' unknown.
#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
#GameTypes: initializing game types interface from GameModes.txt.
#GameTypes: Creating new entry for maps/de_dust2_se.kv.
#GameTypes: merging game types interface from gamemodes_server.txt.
Server is hibernating
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.dll.
Particles: Missing 'particles/maps/gg_vietnam.pcf'
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
./srcds_run: line 318: 30677 Aborted $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Tue Dec 25 009:28 CET 2012: Server restart in 10 seconds
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hlstriker
Green Gaben
Join Date: Mar 2006
Location: OH-IO!
Old 12-24-2012 , 18:47   Re: Newest CS:GO update crashing with SourceMod?
#6

I'm trying to figure out what is causing the map change issue. Two out of my four CS:GO servers seem to have this map change issue which is weird because they all run basically the same config..
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saulstari
Member
Join Date: Jan 2006
Old 12-24-2012 , 18:52   Re: Newest CS:GO update crashing with SourceMod?
#7

its crashing for me too
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psychonic

BAFFLED
Join Date: May 2008
Old 12-24-2012 , 18:57   Re: Newest CS:GO update crashing with SourceMod?
#8

Some major things in the engine changed. This will not be a quick fix.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 12-24-2012 , 18:59   Re: Newest CS:GO update crashing with SourceMod?
#9

Quote:
Originally Posted by psychonic View Post
Some major things in the engine changed. This will not be a quick fix.
Alright. Thx for looking into it so fast. I guess I can go to sleep now?

Stupid Valve updatering stuff on christmas.

Last edited by Ejziponken; 12-24-2012 at 18:59.
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ocwoody
AlliedModders Donor
Join Date: Nov 2010
Location: huh
Old 12-24-2012 , 19:22   Re: Newest CS:GO update crashing with SourceMod?
#10

Quote:
Originally Posted by psychonic View Post
Some major things in the engine changed. This will not be a quick fix.
Thanks for letting us know!
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