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Open Source Half-Life Engine


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Solokiller
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Join Date: Sep 2015
Old 07-08-2017 , 05:19   Re: Open Source Half-Life Engine
Reply With Quote #61

We don't know, they haven't said anything about that. Given that the reason not to provide support was that it takes engineering cycles and that their repository was lost that may change now, since it's all set up now.
It didn't take long to incorporate a fix i sent them, so maybe they changed their approach.
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gabuch2
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Location: Chile
Old 07-08-2017 , 12:17   Re: Open Source Half-Life Engine
Reply With Quote #62

Wasn't this just a gamedll problem and not engine?
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Solokiller
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Join Date: Sep 2015
Old 07-08-2017 , 12:53   Re: Open Source Half-Life Engine
Reply With Quote #63

Yes, but the engine was also recompiled. The timestamp embedded at compile time for the Linux hw.so library is: 17: 35:22 Jul 5 2017

Last edited by Solokiller; 07-08-2017 at 12:55.
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gabuch2
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Old 07-09-2017 , 01:17   Re: Open Source Half-Life Engine
Reply With Quote #64

Any undocumented changes?
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Solokiller
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Join Date: Sep 2015
Old 07-09-2017 , 02:57   Re: Open Source Half-Life Engine
Reply With Quote #65

So far we only know of 2 fixes: a format string attack and a server crash exploit involving weapon dropping.
I'm guessing they're putting their development environment together and pushing out a beta so they can get it tested more easily once they put out the changelog.
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PRoSToTeM@
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Join Date: Jan 2010
Location: Russia, Ivanovo
Old 07-09-2017 , 05:47   Re: Open Source Half-Life Engine
Reply With Quote #66

Quote:
Originally Posted by Solokiller View Post
a format string attack
It was done in the previous beta 4 years ago by alfred, wasn't it?
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Solokiller
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Old 07-09-2017 , 06:12   Re: Open Source Half-Life Engine
Reply With Quote #67

Must be a different attack, unless they never merged the beta to public.
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PRoSToTeM@
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Old 07-10-2017 , 18:21   Re: Open Source Half-Life Engine
Reply With Quote #68

Nice, now chat is broken not only in beta, but in release too.
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Solokiller
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Old 07-10-2017 , 18:25   Re: Open Source Half-Life Engine
Reply With Quote #69

Give me the steps to reproduce (seriously) and i'll send it to Alfred.
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PRoSToTeM@
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Join Date: Jan 2010
Location: Russia, Ivanovo
Old 07-10-2017 , 18:49   Re: Open Source Half-Life Engine
Reply With Quote #70

Ok. This update breaks backwards compatibility with older way to fix it:
Code:
message_begin(MSG_ALL, get_user_msgid("SayText")); write_byte(0); write_string("%s"); // or %s1 write_string(message); message_end();
Now (in 7561) it prints only " s" or " s1", but in 6153 (release) it worked fully correctly and accurate.
It is used in some plugins, so now they are broken. Also some plugins using "%s1 : %s2" construction.

Ideally, chat fix should only fix the crash ("%s0" infinite loop and "#Spec_Help_Text ..." chat buffer overflow), but not break backward compatibility.

TextMsg is affected too.
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Last edited by PRoSToTeM@; 07-10-2017 at 18:54.
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