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[CS:GO/CSS] Increase HUD limit for money, heath and armor


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Sappykun
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Join Date: Nov 2019
Old 10-17-2021 , 19:28   Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #21

Does this still work for CS:GO?

I've been trying to adapt gubka's code for a similar purpose in TF2 (modifying the netprop of an env_sprite entity to remove the maximum value from the scale property). https://forums.alliedmods.net/showthread.php?p=2760534
However, I'm not entirely sure what offset he's modifying in the SendTable_Init method to get the server to recognize the datatables have changed and update them accordingly.

Would anybody be able to help me out?
Attached Files
File Type: sp Get Plugin or Get Source (spritescale.sp - 66 views - 797 Bytes)
File Type: txt spritescale.txt (1.5 KB, 52 views)
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Oylsister
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Join Date: Aug 2019
Location: KhonKaen, Thailand
Old 10-26-2021 , 05:18   Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor
Reply With Quote #22

Quote:
Originally Posted by Sappykun View Post
Does this still work for CS:GO?

I've been trying to adapt gubka's code for a similar purpose in TF2 (modifying the netprop of an env_sprite entity to remove the maximum value from the scale property). https://forums.alliedmods.net/showthread.php?p=2760534
However, I'm not entirely sure what offset he's modifying in the SendTable_Init method to get the server to recognize the datatables have changed and update them accordingly.

Would anybody be able to help me out?
It's still work on CS:GO, the author updates these offset and signature for Zombie-Plague plugin which can be found here: https://github.com/qubka/Zombie-Plag...mbieplague.txt
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