Raised This Month: $51 Target: $400
 12% 

L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread


Post New Thread Closed Thread   
 
Thread Tools Display Modes
tRololo312312
Senior Member
Join Date: Apr 2015
Old 09-25-2020 , 17:57   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#101

BAD NEWS.

They made "cl_downloadfilter" default to "none" now. Meaning if you have any downloads on your server, you wont get any players to download them.
tRololo312312 is offline
TypicalType
Member
Join Date: Mar 2020
Location: Brazil
Old 09-25-2020 , 18:20   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#102

alright after this hotfix for some reason the listen servers decided to work now D
TypicalType is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-25-2020 , 19:26   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#103

Quote:
Originally Posted by Forgetest View Post


Haven't checked which thing in that native is broken.
And I'd like to mention that it was fine before the TLS, and would be fine now to use CTerrorPlayer::GetFlowDistance instead for this function, which is l4d2_direct's method.
Which Left4DHooks native were you using? Maybe "GetLastKnownArea" is returning wrong value sometimes which might happen. I tested all flow functions and they all work, so maybe you tested at start of map or something where value isn't accuarte?

What I do with Anti Rush plugin is:
PHP Code:
flow L4D2Direct_GetFlowDistance(client);
if( 
flow && flow != -9999.0 // Invalid flows 
__________________
Silvers is offline
Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 09-25-2020 , 20:13   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#104

Quote:
Originally Posted by Silvers View Post
Which Left4DHooks native were you using? Maybe "GetLastKnownArea" is returning wrong value sometimes which might happen. I tested all flow functions and they all work, so maybe you tested at start of map or something where value isn't accuarte?

What I do with Anti Rush plugin is:
PHP Code:
flow L4D2Direct_GetFlowDistance(client);
if( 
flow && flow != -9999.0 // Invalid flows 
Pretty sure "GetLastKnownArea" only works for survivor character 0-3.
__________________
Connect
My Plugins: KlickME
[My GitHub]

Commission me for L4D
Lux is offline
Balloons
Member
Join Date: Feb 2020
Old 09-25-2020 , 21:50   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#105

Quote:
Originally Posted by tRololo312312 View Post
BAD NEWS.

They made "cl_downloadfilter" default to "none" now. Meaning if you have any downloads on your server, you wont get any players to download them.
Now I'm gonna have to aggressively remind players on my server to set it to Allow All when they complain about certain things not showing up on their end.

Last edited by Balloons; 09-25-2020 at 21:50. Reason: fixed typos
Balloons is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-25-2020 , 22:06   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#106

Quote:
Originally Posted by Lux View Post
Pretty sure "GetLastKnownArea" only works for survivor character 0-3.
It seems to work for all.

Quote:
Originally Posted by Balloons View Post
Now I'm gonna have to aggressively remind players on my server to set it to Allow All when they complain about certain things not showing up on their end.
Has it reset the value for clients to "none" even if they had "all" before?
__________________
Silvers is offline
tRololo312312
Senior Member
Join Date: Apr 2015
Old 09-25-2020 , 22:25   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#107

Propably not, but if you delete your config.cfg then it goes to none.

JAiZ confirmed this change too.
tRololo312312 is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-25-2020 , 22:31   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#108

Quote:
Originally Posted by tRololo312312 View Post
Propably not, but if you delete your config.cfg then it goes to none.

JAiZ confirmed this change too.
Yep just managed to check mine it's still "all". Config delete would reset it, and all these free weekend/new players going to miss content, sigh.
__________________
Silvers is offline
strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 09-25-2020 , 23:38   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#109

Just realized with the new update, if we change too much Cvar's values at the same time, the listen server will be disconnected
strikeraot is offline
Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-25-2020 , 23:48   Re: L4D2 - The Last Stand Update - Issues and Bugs - Mega Thread
#110

"Disconnected: Issued too many commands to server"?
__________________
Silvers is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:10.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode