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Base Builder Zombie Mod v6.5 [01/15/2011]


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adiif1
Member
Join Date: Apr 2013
Old 04-29-2013 , 12:19   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1021

delete plx

Last edited by adiif1; 04-29-2013 at 17:55.
adiif1 is offline
KinderBueno
Junior Member
Join Date: Sep 2011
Old 08-22-2013 , 14:45   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1022

Hello Allied Modders, i need help with a script ... I get always this error after 250 seconds of game.

Code:
L 08/08/2013 - 13:41:07: Start of error session.
L 08/08/2013 - 13:41:07: Info (map "bb_dust2") (file "addons/amxmodx/logs/error_20130808.log")
L 08/08/2013 - 13:41:07: Invalid cellvector handle provided (8:0:0)
L 08/08/2013 - 13:41:07: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:07: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 08/08/2013 - 13:41:07: [AMXX]    [0] basebuilder65.sma::ham_PlayerSpawn_Post (line 1114)
L 08/08/2013 - 13:41:07: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:41:07: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:07: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:41:07: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:41:08: Invalid cellvector handle provided (1:0:0)
L 08/08/2013 - 13:41:08: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:08: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:41:08: [AMXX]    [0] basebuilder65.sma::ev_Health (line 783)
L 08/08/2013 - 13:41:08: Invalid cellvector handle provided (1:0:0)
L 08/08/2013 - 13:41:08: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:08: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:41:08: [AMXX]    [0] basebuilder65.sma::ev_Health (line 783)
L 08/08/2013 - 13:41:08: Invalid cellvector handle provided (1:0:0)
L 08/08/2013 - 13:41:08: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:08: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:41:08: [AMXX]    [0] basebuilder65.sma::ev_Health (line 783)
L 08/08/2013 - 13:41:12: Invalid cellvector handle provided (1:0:0)
L 08/08/2013 - 13:41:12: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:12: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:41:12: [AMXX]    [0] basebuilder65.sma::ev_Health (line 783)
L 08/08/2013 - 13:41:26: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:41:26: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:26: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:41:26: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:43:11: Start of error session.
L 08/08/2013 - 13:43:11: Info (map "bb_dust2") (file "addons/amxmodx/logs/error_20130808.log")
L 08/08/2013 - 13:43:11: Invalid cellvector handle provided (8:0:0)
L 08/08/2013 - 13:43:11: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:43:11: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 08/08/2013 - 13:43:11: [AMXX]    [0] basebuilder65.sma::ham_PlayerSpawn_Post (line 1114)
L 08/08/2013 - 13:46:12: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:46:12: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:46:12: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:46:12: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:46:12: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:46:12: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:46:12: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:46:12: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:46:12: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:46:12: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:46:12: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:46:12: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:46:12: Invalid cellvector handle provided (8:0:0)
L 08/08/2013 - 13:46:12: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:46:12: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 08/08/2013 - 13:46:12: [AMXX]    [0] basebuilder65.sma::ham_PlayerSpawn_Post (line 1114)
L 08/08/2013 - 13:46:12: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:46:12: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:46:12: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:46:12: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:47:35: Invalid cellvector handle provided (8:0:0)
L 08/08/2013 - 13:47:35: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:47:35: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 08/08/2013 - 13:47:35: [AMXX]    [0] basebuilder65.sma::ham_PlayerSpawn_Post (line 1114)
L 08/08/2013 - 13:47:47: Invalid cellvector handle provided (1:0:0)
L 08/08/2013 - 13:47:47: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:47:47: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:47:47: [AMXX]    [0] basebuilder65.sma::ev_Health (line 783)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (8:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_PlayerSpawn_Post (line 1114)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (8:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_PlayerSpawn_Post (line 1114)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
The plugin is: basebuilder65.amxx by Tirant

Code:
/*
Base Builder Zombie Mod
Tirant

Version 6.5 Pub
*/

#include <amxmodx>
#include <amxmisc>
#include <credits>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
#include <csx>

//Enable this only if you have bought the credits plugin
//#define BB_CREDITS

#define FLAGS_BUILD 	ADMIN_KICK
#define FLAGS_LOCK 	ADMIN_LEVEL_A
#define FLAGS_BUILDBAN 	ADMIN_KICK
#define FLAGS_SWAP 	ADMIN_KICK
#define FLAGS_REVIVE 	ADMIN_KICK
#define FLAGS_GUNS 	ADMIN_LEVEL_A
#define FLAGS_RELEASE 	ADMIN_BAN
#define FLAGS_OVERRIDE 	ADMIN_BAN

#define VERSION "6.5"
#define MODNAME "^x01 [^x04 Base Builder^x01 ]"

#define LockBlock(%1,%2)  	( entity_set_int( %1, EV_INT_iuser1,     %2 ) )
#define UnlockBlock(%1)   	( entity_set_int( %1, EV_INT_iuser1,     0  ) )
#define BlockLocker(%1)   	( entity_get_int( %1, EV_INT_iuser1         ) )

#define MovingEnt(%1)     	( entity_set_int( %1, EV_INT_iuser2,     1 ) )
#define UnmovingEnt(%1)   	( entity_set_int( %1, EV_INT_iuser2,     0 ) )
#define IsMovingEnt(%1)   	( entity_get_int( %1, EV_INT_iuser2 ) == 1 )

#define SetEntMover(%1,%2)  	( entity_set_int( %1, EV_INT_iuser3, %2 ) )
#define UnsetEntMover(%1)   	( entity_set_int( %1, EV_INT_iuser3, 0  ) )
#define GetEntMover(%1)   	( entity_get_int( %1, EV_INT_iuser3     ) )

#define SetLastMover(%1,%2)  	( entity_set_int( %1, EV_INT_iuser4, %2 ) )
#define UnsetLastMover(%1)   	( entity_set_int( %1, EV_INT_iuser4, 0  ) )
#define GetLastMover(%1)  	( entity_get_int( %1, EV_INT_iuser4     ) )

#define MAXPLAYERS 32
#define MAXENTS 1024
#define AMMO_SLOT 376
#define MODELCHANGE_DELAY 0.5
#define AUTO_TEAM_JOIN_DELAY 0.1
#define TEAM_SELECT_VGUI_MENU_ID 2
#define OBJECT_PUSHPULLRATE 4.0
#define HUD_FRIEND_HEIGHT 0.30

#define BARRIER_COLOR 0.0, 0.0, 0.0
#define BARRIER_RENDERAMT 150.0

#define BLOCK_RENDERAMT 150.0

#define LOCKED_COLOR 125.0, 0.0, 0.0
#define LOCKED_RENDERAMT 225.0

const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE)
#define OFFSET_WPN_WIN 	  41
#define OFFSET_WPN_LINUX  4

#define OFFSET_ACTIVE_ITEM 373
#define OFFSET_LINUX 5

#if cellbits == 32
	#define OFFSET_BUYZONE 235
#else
	#define OFFSET_BUYZONE 268
#endif

new g_iMaxPlayers
new g_msgSayText, g_msgStatusText
new g_HudSync

new g_isConnected[MAXPLAYERS+1]
new g_isAlive[MAXPLAYERS+1]
new g_isZombie[MAXPLAYERS+1]
new g_isBuildBan[MAXPLAYERS+1]
new g_isCustomModel[MAXPLAYERS+1]

enum (+= 5000)
{
	TASK_BUILD = 10000,
	TASK_PREPTIME,
	TASK_MODELSET,
	TASK_RESPAWN,
	TASK_HEALTH,
	TASK_IDLESOUND
}

//Custom Sounds
new g_szRoundStart[][] = 
{
	"basebuilder/round_start.wav",
	"basebuilder/round_start2.wav"
}

#define WIN_ZOMBIES 	"basebuilder/win_zombies2.wav"
#define WIN_BUILDERS 	"basebuilder/win_builders2.wav"

#define PHASE_PREP 	"basebuilder/phase_prep3.wav"
#define PHASE_BUILD 	"basebuilder/phase_build3.wav"

#define LOCK_OBJECT 	"buttons/lightswitch2.wav"
#define LOCK_FAIL	"buttons/button10.wav"

#define GRAB_START	"basebuilder/block_grab.wav"
#define GRAB_STOP	"basebuilder/block_drop.wav"

#define INFECTION	"basebuilder/zombie_kill1.wav"

new const g_szZombiePain[][] =
{
	"basebuilder/zombie/pain/pain1.wav",
	"basebuilder/zombie/pain/pain2.wav",
	"basebuilder/zombie/pain/pain3.wav"
}

new const g_szZombieDie[][] =
{
	"basebuilder/zombie/death/death1.wav",
	"basebuilder/zombie/death/death2.wav",
	"basebuilder/zombie/death/death3.wav"
}

new const g_szZombieIdle[][] =
{
	"basebuilder/zombie/idle/idle1.wav",
	"basebuilder/zombie/idle/idle2.wav",
	"basebuilder/zombie/idle/idle3.wav"
}

new const g_szZombieHit[][] =
{
	"basebuilder/zombie/hit/hit1.wav",
	"basebuilder/zombie/hit/hit1.wav",
	"basebuilder/zombie/hit/hit1.wav"
}

new const g_szZombieMiss[][] =
{
	"basebuilder/zombie/miss/miss1.wav",
	"basebuilder/zombie/miss/miss2.wav",
	"basebuilder/zombie/miss/miss3.wav"
}

//Custom Player Models
new Float:g_fModelsTargetTime, Float:g_fRoundStartTime
new g_szPlayerModel[MAXPLAYERS+1][32]

//Game Name
new g_szModName[32]

new g_iCountDown, g_iEntBarrier
new bool:g_boolCanBuild, bool:g_boolPrepTime, bool:g_boolRoundEnded
new g_iFriend[MAXPLAYERS+1]
new CsTeams:g_iTeam[MAXPLAYERS+1], CsTeams:g_iCurTeam[MAXPLAYERS+1]
new bool:g_boolFirstTeam[MAXPLAYERS+1]

//Building Stores
new Float:g_fOffset1[MAXPLAYERS+1], Float:g_fOffset2[MAXPLAYERS+1], Float:g_fOffset3[MAXPLAYERS+1]
new g_iOwnedEnt[MAXPLAYERS+1], g_iOwnedEntities[MAXPLAYERS+1]
new Float:g_fEntDist[MAXPLAYERS+1]

static const g_szWpnEntNames[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
			"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
			"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
			"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
			"weapon_ak47", "weapon_knife", "weapon_p90" }
			
//Weapon Names (For Guns Menu)
static const szWeaponNames[24][23] = { "Schmidt Scout", "XM1014 M4", "Ingram MAC-10", "Steyr AUG A1", "UMP 45", "SG-550 Auto-Sniper",
			"IMI Galil", "Famas", "AWP Magnum Sniper", "MP5 Navy", "M249 Para Machinegun", "M3 Super 90", "M4A1 Carbine",
			"Schmidt TMP", "G3SG1 Auto-Sniper", "SG-552 Commando", "AK-47 Kalashnikov", "ES P90", "P228 Compact",
			"Dual Elite Berettas", "Fiveseven", "USP .45 ACP Tactical", "Glock 18C", "Desert Eagle .50 AE" }
			
#define MAX_COLORS 24
new const Float:g_fColor[MAX_COLORS][3] = 
{
	{200.0, 000.0, 000.0},
	{255.0, 083.0, 073.0},
	{255.0, 117.0, 056.0},
	{255.0, 174.0, 066.0},
	{255.0, 207.0, 171.0},
	{252.0, 232.0, 131.0},
	{254.0, 254.0, 034.0},
	{059.0, 176.0, 143.0},
	{197.0, 227.0, 132.0},
	{000.0, 150.0, 000.0},
	{120.0, 219.0, 226.0},
	{135.0, 206.0, 235.0},
	{128.0, 218.0, 235.0},
	{000.0, 000.0, 255.0},
	{146.0, 110.0, 174.0},
	{255.0, 105.0, 180.0},
	{246.0, 100.0, 175.0},
	{205.0, 074.0, 076.0},
	{250.0, 167.0, 108.0},
	{234.0, 126.0, 093.0},
	{180.0, 103.0, 077.0},
	{149.0, 145.0, 140.0},
	{000.0, 000.0, 000.0},
	{255.0, 255.0, 255.0}
}

new const Float:g_fRenderAmt[MAX_COLORS] = 
{
	100.0, //Red
	135.0, //Red Orange
	140.0, //Orange
	120.0, //Yellow Orange
	140.0, //Peach
	125.0, //Yellow
	100.0, //Lemon Yellow
	125.0, //Jungle Green
	135.0, //Yellow Green
	100.0, //Green
	125.0, //Aquamarine
	150.0, //Baby Blue
	090.0, //Sky Blue
	075.0, //Blue
	175.0, //Violet
	150.0, //Hot Pink
	175.0, //Magenta
	140.0, //Mahogany
	140.0, //Tan
	140.0, //Light Brown
	165.0, //Brown
	175.0, //Gray
	125.0, //Black
	125.0   //White
}

new const g_szColorName[MAX_COLORS][] = 
{
	"Red",
	"Red Orange",
	"Orange",
	"Yellow Orange",
	"Peach",
	"Yellow",
	"Lemon Yellow",
	"Jungle Green",
	"Yellow Green",
	"Green",
	"Aquamarine",
	"Baby Blue",
	"Sky Blue",
	"Blue",
	"Violet",
	"Hot Pink",
	"Magenta",
	"Mahogany",
	"Tan",
	"Light Brown",
	"Brown",
	"Gray",
	"Black",
	"White"
}

enum
{
	COLOR_RED = 0, 		//200, 000, 000
	COLOR_REDORANGE, 	//255, 083, 073
	COLOR_ORANGE, 		//255, 117, 056
	COLOR_YELLOWORANGE, 	//255, 174, 066
	COLOR_PEACH, 		//255, 207, 171
	COLOR_YELLOW, 		//252, 232, 131
	COLOR_LEMONYELLOW, 	//254, 254, 034
	COLOR_JUNGLEGREEN, 	//059, 176, 143
	COLOR_YELLOWGREEN, 	//197, 227, 132
	COLOR_GREEN, 		//000, 200, 000
	COLOR_AQUAMARINE, 	//120, 219, 226
	COLOR_BABYBLUE, 		//135, 206, 235
	COLOR_SKYBLUE, 		//128, 218, 235
	COLOR_BLUE, 		//000, 000, 200
	COLOR_VIOLET, 		//146, 110, 174
	COLOR_PINK, 		//255, 105, 180
	COLOR_MAGENTA, 		//246, 100, 175
	COLOR_MAHOGANY,		//205, 074, 076
	COLOR_TAN, 		//250, 167, 108
	COLOR_LIGHTBROWN, 	//234, 126, 093
	COLOR_BROWN, 		//180, 103, 077
	COLOR_GRAY, 		//149, 145, 140
	COLOR_BLACK, 		//000, 000, 000
	COLOR_WHITE 		//255, 255, 255
}

new g_iColor[MAXPLAYERS+1]
new g_iColorOwner[MAX_COLORS]

//Color Menu
new g_iMenuOffset[MAXPLAYERS+1], g_iMenuOptions[MAXPLAYERS+1][8], g_iWeaponPicked[2][MAXPLAYERS+1],
	g_iPrimaryWeapon[MAXPLAYERS+1]
	
new bool:g_boolFirstTime[MAXPLAYERS+1], bool:g_boolRepick[MAXPLAYERS+1]

new Float:g_fBuildDelay[MAXPLAYERS+1]
#define BUILD_DELAY 0.75

#define KEYS_GENERIC (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)

enum
{
	ATT_HEALTH = 0,
	ATT_SPEED,
	ATT_GRAVITY
}

//Zombie Classes
new g_iZClasses
new g_iZombieClass[MAXPLAYERS+1]
new bool:g_boolFirstSpawn[MAXPLAYERS+1]
new g_szPlayerClass[MAXPLAYERS+1][32]
new g_iNextClass[MAXPLAYERS+1]
new Float:g_fPlayerSpeed[MAXPLAYERS+1]
new bool:g_boolArraysCreated
new Array:g_zclass_name
new Array:g_zclass_info
new Array:g_zclass_modelsstart // start position in models array
new Array:g_zclass_modelsend // end position in models array
new Array:g_zclass_playermodel // player models array
new Array:g_zclass_modelindex // model indices array
new Array:g_zclass_clawmodel
new Array:g_zclass_hp
new Array:g_zclass_spd
new Array:g_zclass_grav
new Array:g_zclass_admin
new Array:g_zclass_credits
//new Float:g_fClassMultiplier[MAXPLAYERS+1][3]

new Array:g_zclass2_realname, Array:g_zclass2_name, Array:g_zclass2_info,
Array:g_zclass2_modelsstart, Array:g_zclass2_modelsend, Array:g_zclass2_playermodel,
Array:g_zclass2_clawmodel, Array:g_zclass2_hp, Array:g_zclass2_spd,
Array:g_zclass2_grav, Array:g_zclass2_admin, Array:g_zclass2_credits, Array:g_zclass_new

//Forwards
new g_fwRoundStart, g_fwPrepStarted, g_fwBuildStarted, g_fwClassPicked, g_fwClassSet,
g_fwPushPull, g_fwGrabEnt_Pre, g_fwGrabEnt_Post, g_fwDropEnt_Pre,
 g_fwDropEnt_Post, g_fwNewColor, g_fwLockEnt_Pre, g_fwLockEnt_Post, g_fwDummyResult

 //Cvars
new g_pcvar_buildtime, g_iBuildTime,
	g_pcvar_preptime, g_iPrepTime,
	g_pcvar_givenades, g_iGrenadeHE, g_iGrenadeFLASH, g_iGrenadeSMOKE,
	g_pcvar_entmindist, Float: g_fEntMinDist,
	g_pcvar_entsetdist, Float: g_fEntSetDist,
	g_pcvar_entmaxdist, Float: g_fEntMaxDist,
	g_pcvar_resetent, g_iResetEnt,
	g_pcvar_showmovers, g_iShowMovers,
	g_pcvar_lockblocks, g_iLockBlocks,
	g_pcvar_lockmax, g_iLockMax,
	g_pcvar_colormode, g_iColorMode,
	g_pcvar_zombietime, g_iZombieTime,
	g_pcvar_infecttime, g_iInfectTime,
	g_pcvar_supercut, g_iSupercut,
	g_pcvar_gunsmenu, g_iGunsMenu,
	g_pcvar_enabled,
	g_pcvar_allowedweps
 
public plugin_precache()
{
	server_cmd("bb_credits_active 0")
	
	register_plugin("Base Builder", VERSION, "Tirant")
	register_cvar("base_builder", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
	set_cvar_string("base_builder", VERSION)
	
	g_pcvar_enabled = register_cvar("bb_enabled", "1")
	
	if (!get_pcvar_num(g_pcvar_enabled))
		return;

	new szCache[64], i;
		
	g_pcvar_buildtime = register_cvar("bb_buildtime", "150") //Build Time
	g_iBuildTime = clamp(get_pcvar_num(g_pcvar_buildtime), 30, 300)
	g_pcvar_preptime = register_cvar("bb_preptime", "30") //Prep Time
	g_iPrepTime = clamp(get_pcvar_num(g_pcvar_preptime), 0, 60)
	g_pcvar_zombietime = register_cvar("bb_zombie_respawn_delay", "3") //Zombie Respawn Delay
	g_iZombieTime = clamp(get_pcvar_num(g_pcvar_zombietime), 1, 30)
	g_pcvar_infecttime = register_cvar("bb_infection_respawn", "5") //Survivor Respawn Infection Delay
	g_iInfectTime = clamp(get_pcvar_num(g_pcvar_infecttime), 0, 30)
	g_pcvar_showmovers = register_cvar("bb_showmovers", "1") //Show Movers
	g_iShowMovers = clamp(get_pcvar_num(g_pcvar_showmovers), 0, 1)
	g_pcvar_lockblocks = register_cvar("bb_lockblocks", "1") //Lock blocks
	g_iLockBlocks = clamp(get_pcvar_num(g_pcvar_lockblocks), 0, 1)
	g_pcvar_lockmax = register_cvar("bb_lockmax", "10") //Lock max
	g_iLockMax = clamp(get_pcvar_num(g_pcvar_lockmax), 0, 50)
	g_pcvar_colormode = register_cvar("bb_colormode", "1") //Color mode <0/1/2> Menu, one color per player, random
	g_iColorMode = clamp(get_pcvar_num(g_pcvar_colormode), 0, 2)
	g_pcvar_entmaxdist = register_cvar("bb_max_move_dist", "768") //Push ceiling
	g_fEntMaxDist = get_pcvar_float(g_pcvar_entmaxdist)
	g_pcvar_entmindist = register_cvar("bb_min_move_dist", "32") //Pull floor
	g_fEntMinDist = get_pcvar_float(g_pcvar_entmindist)
	g_pcvar_entsetdist = register_cvar("bb_min_dist_set", "64") //Grab set
	g_fEntSetDist = get_pcvar_float(g_pcvar_entsetdist)
	g_pcvar_resetent = register_cvar("bb_resetblocks", "1") //Reset blocks on new round
	g_iResetEnt = clamp(get_pcvar_num(g_pcvar_resetent), 0, 1)
	g_pcvar_supercut = register_cvar("bb_zombie_supercut", "0") //One hit kill for zombies
	g_iSupercut = clamp(get_pcvar_num(g_pcvar_supercut), 0, 1)
	g_pcvar_gunsmenu = register_cvar("bb_gunsmenu", "1") //Use the internal guns menu
	g_iGunsMenu = clamp(get_pcvar_num(g_pcvar_gunsmenu), 0, 1)
	
	g_pcvar_givenades = register_cvar("bb_roundnades","h") //Grenades
	g_pcvar_allowedweps = register_cvar("bb_weapons","abcdeghijlmnqrstuvwx")
	
	get_pcvar_string(g_pcvar_givenades, szCache, sizeof szCache - 1)
	for (i=0; i<strlen(szCache);i++)
	{
		switch(szCache[i])
		{
			case 'h': g_iGrenadeHE++
			case 'f': g_iGrenadeFLASH++
			case 's': g_iGrenadeSMOKE++
		}
	}
	
	for (i=0; i<sizeof g_szRoundStart; i++) 	precache_sound(g_szRoundStart[i])
	for (i=0; i<sizeof g_szZombiePain;i++) 	precache_sound(g_szZombiePain[i])
	for (i=0; i<sizeof g_szZombieDie;i++) 	precache_sound(g_szZombieDie[i])
	for (i=0; i<sizeof g_szZombieIdle;i++) 	precache_sound(g_szZombieIdle[i])
	for (i=0; i<sizeof g_szZombieHit;i++) 	precache_sound(g_szZombieHit[i])
	for (i=0; i<sizeof g_szZombieMiss;i++) 	precache_sound(g_szZombieMiss[i])
	
	precache_sound(WIN_ZOMBIES)
	precache_sound(WIN_BUILDERS)
	precache_sound(PHASE_BUILD)
	precache_sound(PHASE_PREP)
	precache_sound(LOCK_OBJECT)
	precache_sound(LOCK_FAIL)
	precache_sound(GRAB_START)
	precache_sound(GRAB_STOP)
	if (g_iInfectTime)
		precache_sound(INFECTION)
	
	i = create_entity("info_bomb_target");
	entity_set_origin(i, Float:{8192.0,8192.0,8192.0})
	
	i = create_entity("info_map_parameters");
	DispatchKeyValue(i, "buying", "3");
	DispatchKeyValue(i, "bombradius", "1");
	DispatchSpawn(i);
	
	g_zclass_name = ArrayCreate(32, 1)
	g_zclass_info = ArrayCreate(32, 1)
	g_zclass_modelsstart = ArrayCreate(1, 1)
	g_zclass_modelsend = ArrayCreate(1, 1)
	g_zclass_playermodel = ArrayCreate(32, 1)
	g_zclass_modelindex = ArrayCreate(1, 1)
	g_zclass_clawmodel = ArrayCreate(32, 1)
	g_zclass_hp = ArrayCreate(1, 1)
	g_zclass_spd = ArrayCreate(1, 1)
	g_zclass_grav = ArrayCreate(1, 1)
	g_zclass_admin = ArrayCreate(1, 1)
	g_zclass_credits = ArrayCreate(1, 1)
	
	g_zclass2_realname = ArrayCreate(32, 1)
	g_zclass2_name = ArrayCreate(32, 1)
	g_zclass2_info = ArrayCreate(32, 1)
	g_zclass2_modelsstart = ArrayCreate(1, 1)
	g_zclass2_modelsend = ArrayCreate(1, 1)
	g_zclass2_playermodel = ArrayCreate(32, 1)
	g_zclass2_clawmodel = ArrayCreate(32, 1)
	g_zclass2_hp = ArrayCreate(1, 1)
	g_zclass2_spd = ArrayCreate(1, 1)
	g_zclass2_grav = ArrayCreate(1, 1)
	g_zclass2_admin = ArrayCreate(1, 1)
	g_zclass2_credits = ArrayCreate(1, 1)
	g_zclass_new = ArrayCreate(1, 1)
	
	g_boolArraysCreated = true
	
	return;
}

public plugin_cfg()
{
	g_boolArraysCreated = false
}

public plugin_init()
{
	if (!get_pcvar_num(g_pcvar_enabled))
		return;
		
	formatex(g_szModName, charsmax(g_szModName), "Base Builder %s", VERSION)
	
	register_clcmd("say", 	   	"cmdSay");
	register_clcmd("say_team",	"cmdSay");
	
	//Added for old users
	register_clcmd("+grab",		"cmdGrabEnt");
	register_clcmd("-grab",		"cmdStopEnt");
	
	register_clcmd("bb_lock",	"cmdLockBlock",0, " - Aim at a block to lock it");
	register_clcmd("bb_claim",	"cmdLockBlock",0, " - Aim at a block to lock it");
	
	register_clcmd("bb_buildban",	"cmdBuildBan",0, " <player>");
	register_clcmd("bb_unbuildban",	"cmdBuildBan",0, " <player>");
	register_clcmd("bb_bban",	"cmdBuildBan",0, " <player>");
	
	register_clcmd("bb_swap",	"cmdSwap",0, " <player>");
	register_clcmd("bb_revive",	"cmdRevive",0, " <player>");
	if (g_iGunsMenu) register_clcmd("bb_guns",	"cmdGuns",0, " <player>");
	register_clcmd("bb_startround",	"cmdStartRound",0, " - Starts the round");
	
	register_logevent("logevent_round_start",2, 	"1=Round_Start")
	register_logevent("logevent_round_end", 2, 	"1=Round_End")
	
	register_message(get_user_msgid("TextMsg"), 	"msgRoundEnd")
	register_message(get_user_msgid("TextMsg"),	"msgSendAudio")
	register_message(get_user_msgid("StatusIcon"), 	"msgStatusIcon");
	register_message(get_user_msgid("Health"), 	"msgHealth");
	register_message(get_user_msgid("StatusValue"), 	"msgStatusValue")
	register_message(get_user_msgid("TeamInfo"), 	"msgTeamInfo");
	
	register_menucmd(register_menuid("ColorsSelect"),KEYS_GENERIC,"colors_pushed")
	register_menucmd(register_menuid("ZClassSelect"),KEYS_GENERIC,"zclass_pushed")
	if (g_iGunsMenu)
	{
		register_menucmd(register_menuid("WeaponMethodMenu"),(1<<0)|(1<<1)|(1<<2),"weapon_method_pushed")
		register_menucmd(register_menuid("PrimaryWeaponSelect"),KEYS_GENERIC,"prim_weapons_pushed")
		register_menucmd(register_menuid("SecWeaponSelect"),KEYS_GENERIC,"sec_weapons_pushed")
	}
	
	register_event("HLTV", 		"ev_RoundStart", "a", "1=0", "2=0")
	register_event("AmmoX", 		"ev_AmmoX", 	 "be", "1=1", "1=2", "1=3", "1=4", "1=5", "1=6", "1=7", "1=8", "1=9", "1=10")
	register_event("Health",   	"ev_Health", 	 "be", "1>0");
	register_event("StatusValue", 	"ev_SetTeam", 	 "be", "1=1");
	register_event("StatusValue", 	"ev_ShowStatus", "be", "1=2", "2!0");
	register_event("StatusValue", 	"ev_HideStatus", "be", "1=1", "2=0");

	RegisterHam(Ham_Touch, 		"weapon_shield","ham_WeaponCleaner_Post", 1)
	RegisterHam(Ham_Touch, 		"weaponbox",  	"ham_WeaponCleaner_Post", 1)
	RegisterHam(Ham_Spawn, 		"player", 	"ham_PlayerSpawn_Post", 1)
	RegisterHam(Ham_TakeDamage, 	"player", 	"ham_TakeDamage")
	for (new i = 1; i < sizeof g_szWpnEntNames; i++)
		if (g_szWpnEntNames[i][0]) RegisterHam(Ham_Item_Deploy, g_szWpnEntNames[i], "ham_ItemDeploy_Post", 1)
	
	register_forward(FM_GetGameDescription, 		"fw_GetGameDescription")
	register_forward(FM_SetClientKeyValue, 		"fw_SetClientKeyValue")
	register_forward(FM_ClientUserInfoChanged, 	"fw_ClientUserInfoChanged")
	register_forward(FM_CmdStart, 			"fw_CmdStart");
	register_forward(FM_PlayerPreThink, 		"fw_PlayerPreThink")
	register_forward(FM_EmitSound,			"fw_EmitSound")
	register_forward(FM_ClientKill,			"fw_Suicide")
	if (g_iShowMovers)
		register_forward(FM_TraceLine, 		"fw_Traceline")
	
	register_clcmd("drop", "clcmd_drop")
	register_clcmd("buy", "clcmd_buy")
	
	//Team Handlers
	register_clcmd("chooseteam",	"clcmd_changeteam")
	register_clcmd("jointeam", 	"clcmd_changeteam")
	register_message(get_user_msgid("ShowMenu"), "message_show_menu")
	register_message(get_user_msgid("VGUIMenu"), "message_vgui_menu")
	
	set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET)
	
	g_iMaxPlayers = get_maxplayers()
	g_HudSync = CreateHudSyncObj();
	g_msgSayText = get_user_msgid("SayText")
	g_msgStatusText = get_user_msgid("StatusText");
	
	g_iEntBarrier = find_ent_by_tname( -1, "barrier" );
	
	//Custom Forwards
	g_fwRoundStart = CreateMultiForward("bb_round_started", ET_IGNORE)
	g_fwPrepStarted = CreateMultiForward("bb_prepphase_started", ET_IGNORE)
	g_fwBuildStarted = CreateMultiForward("bb_buildphase_started", ET_IGNORE)
	g_fwClassPicked = CreateMultiForward("bb_zombie_class_picked", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwClassSet = CreateMultiForward("bb_zombie_class_set", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwPushPull = CreateMultiForward("bb_block_pushpull", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL)
	g_fwGrabEnt_Pre = CreateMultiForward("bb_grab_pre", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwGrabEnt_Post = CreateMultiForward("bb_grab_post", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwDropEnt_Pre = CreateMultiForward("bb_drop_pre", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwDropEnt_Post = CreateMultiForward("bb_drop_post", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwNewColor = CreateMultiForward("bb_new_color", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwLockEnt_Pre = CreateMultiForward("bb_lock_pre", ET_IGNORE, FP_CELL, FP_CELL)
	g_fwLockEnt_Post = CreateMultiForward("bb_lock_post", ET_IGNORE, FP_CELL, FP_CELL)
	
	register_dictionary("basebuilder.txt");
}

public plugin_natives()
{
	register_native("bb_register_zombie_class","native_register_zombie_class", 1)
	
	register_native("bb_get_class_cost","native_get_class_cost", 1)
	register_native("bb_get_user_zombie_class","native_get_user_zombie_class", 1)
	register_native("bb_get_user_next_class","native_get_user_next_class", 1)
	register_native("bb_set_user_zombie_class","native_set_user_zombie_class", 1)
	
	
	register_native("bb_is_user_zombie","native_is_user_zombie", 1)
	register_native("bb_is_user_banned","native_is_user_banned", 1)
	
	register_native("bb_is_build_phase","native_bool_buildphase", 1)
	register_native("bb_is_prep_phase","native_bool_prepphase", 1)
	
	register_native("bb_get_build_time","native_get_build_time", 1)
	register_native("bb_set_build_time","native_set_build_time", 1)
	
	register_native("bb_get_user_color","native_get_user_color", 1)
	register_native("bb_set_user_color","native_set_user_color", 1)
	
	register_native("bb_drop_user_block","native_drop_user_block", 1)
	register_native("bb_get_user_block","native_get_user_block", 1)
	register_native("bb_set_user_block","native_set_user_block", 1)
	
	register_native("bb_is_locked_block","native_is_locked_block", 1)
	register_native("bb_lock_block","native_lock_block", 1)
	register_native("bb_unlock_block","native_unlock_block", 1)
	
	register_native("bb_release_zombies","native_release_zombies", 1)
	
	register_native("bb_set_user_primary","native_set_user_primary", 1)
	register_native("bb_get_user_primary","native_get_user_primary", 1)
	
	register_native("bb_get_flags_build","native_get_flags_build", 1)
	register_native("bb_get_flags_lock","native_get_flags_lock", 1)
	register_native("bb_get_flags_buildban","native_get_flags_buildban", 1)
	register_native("bb_get_flags_swap","native_get_flags_swap", 1)
	register_native("bb_get_flags_revive","native_get_flags_revive", 1)
	register_native("bb_get_flags_guns","native_get_flags_guns", 1)
	register_native("bb_get_flags_release","native_get_flags_release", 1)
	register_native("bb_get_flags_override","native_get_flags_override", 1)
	
	//register_native("bb_set_user_mult","native_set_user_mult", 1)
	
	//ZP Natives Converted
	register_native("zp_register_zombie_class","native_register_zombie_class", 1)
	register_native("zp_get_user_zombie_class","native_get_user_zombie_class", 1)
	register_native("zp_get_user_next_class","native_get_user_next_class", 1)
	register_native("zp_set_user_zombie_class","native_set_user_zombie_class", 1)
	register_native("zp_get_user_zombie","native_is_user_zombie", 1)
}

public fw_GetGameDescription()
{
	forward_return(FMV_STRING, g_szModName)
	return FMRES_SUPERCEDE;
}

public client_putinserver(id)
{
	if (!is_user_connected(id))
		return PLUGIN_HANDLED;
		
	g_isConnected[id] = true
	g_isAlive[id] = false
	g_isZombie[id] = false
	g_isBuildBan[id] = false
	g_isCustomModel[id] = false
	g_boolFirstSpawn[id] = true
	g_boolFirstTeam[id] = false
	g_boolFirstTime[id] = true
	g_boolRepick[id] = true
	
	g_iZombieClass[id] = 0
	g_iNextClass[id] = g_iZombieClass[id]
	//for (new i = 0; i < 3; i++) g_fClassMultiplier[id][i] = 1.0
	
	set_task(7.0,"Respawn_Player",id+TASK_RESPAWN);
	
	return PLUGIN_CONTINUE;
}

public client_disconnect(id)
{
	if (g_iOwnedEnt[id])
		cmdStopEnt(id)

	g_isConnected[id] = false
	g_isAlive[id] = false
	g_isZombie[id] = false
	g_isBuildBan[id] = false
	g_isCustomModel[id] = false
	g_boolFirstSpawn[id] = false
	g_boolFirstTeam[id] = false
	g_boolFirstTime[id] = false
	g_boolRepick[id] = false
	
	g_iZombieClass[id] = 0
	g_iNextClass[id] = 0
	//for (new i = 0; i < 3; i++) g_fClassMultiplier[id][i] = 1.0
	
	g_iOwnedEntities[id] = 0
	
	remove_task(id+TASK_RESPAWN)
	remove_task(id+TASK_HEALTH)
	remove_task(id+TASK_IDLESOUND)
	
	for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)
	{
		if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id)
		{
			UnlockBlock(iEnt)
			set_pev(iEnt,pev_rendermode,kRenderNormal)
				
			UnsetLastMover(iEnt);
			UnsetEntMover(iEnt);
		}
	}
}  

public ev_RoundStart()
{
	remove_task(TASK_BUILD)
	remove_task(TASK_PREPTIME)
	
	arrayset(g_iOwnedEntities, 0, MAXPLAYERS+1)
	arrayset(g_iColor, 0, MAXPLAYERS+1)
	arrayset(g_iColorOwner, 0, MAX_COLORS)
	arrayset(g_boolRepick, true, MAXPLAYERS+1)
	
	g_boolRoundEnded = false
	g_boolCanBuild = true
	g_fRoundStartTime = get_gametime()
	
	if (g_iResetEnt)
	{
		new szClass[10], szTarget[7];
		for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)
		{
			if (is_valid_ent(iEnt))
			{
				entity_get_string(iEnt, EV_SZ_classname, szClass, 9);
				entity_get_string(iEnt, EV_SZ_targetname, szTarget, 6);
				if (!BlockLocker(iEnt) && iEnt != g_iEntBarrier && equal(szClass, "func_wall") && !equal(szTarget, "ignore"))
				{
					set_pev(iEnt,pev_rendermode,kRenderNormal)
					engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );
					
					UnsetLastMover(iEnt);
					UnsetEntMover(iEnt);
				}
				else if (g_iLockBlocks && BlockLocker(iEnt))
				{
					UnlockBlock(iEnt)
					set_pev(iEnt,pev_rendermode,kRenderNormal)
					engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );
					
					UnsetLastMover(iEnt);
					UnsetEntMover(iEnt);
				}
			}
		}
	}
}

public ev_AmmoX(id)
	set_pdata_int(id, AMMO_SLOT + read_data(1), 200, 5)

public ev_Health(taskid)
{
	if (taskid>g_iMaxPlayers)
		taskid-=TASK_HEALTH
		
	if (is_user_alive(taskid))
	{
		new szGoal[32]
		//if (is_credits_active())
		#if defined BB_CREDITS
			format(szGoal, 31, "^n%L: %d", LANG_SERVER, "HUD_GOAL", credits_get_user_goal(taskid))
		#endif
		
		set_hudmessage(255, 255, 255, -1.0, 0.9, 0, 12.0, 12.0, 0.1, 0.2, 4);
		if (g_isZombie[taskid])
		{
			static szCache1[32]
			ArrayGetString(g_zclass_name, g_iZombieClass[taskid], szCache1, charsmax(szCache1))
		
			show_hudmessage(taskid, "%L: %d^n%L: %s%s", LANG_SERVER, "HUD_HEALTH", pev(taskid, pev_health), LANG_SERVER, "HUD_CLASS", szCache1, szGoal);
		}
		else
		{
			show_hudmessage(taskid, "%L: %d%s", LANG_SERVER, "HUD_HEALTH", pev(taskid, pev_health), szGoal);
		}
		
		set_task(11.9, "ev_Health", taskid+TASK_HEALTH);
	}
}

public msgStatusIcon(const iMsgId, const iMsgDest, const iPlayer)
{
	if(g_isAlive[iPlayer] && g_isConnected[iPlayer]) 
	{
		static szMsg[8]
		get_msg_arg_string(2, szMsg, 7)
    
		if(equal(szMsg, "buyzone"))
		{
			set_pdata_int(iPlayer, OFFSET_BUYZONE, get_pdata_int(iPlayer, OFFSET_BUYZONE) & ~(1<<0))
			return PLUGIN_HANDLED
		}
	}
	return PLUGIN_CONTINUE
} 

public msgHealth(msgid, dest, id)
{
	if(!g_isAlive[id])
		return PLUGIN_CONTINUE;
	
	static hp;
	hp = get_msg_arg_int(1);
	
	if(hp > 255 && (hp % 256) == 0)
		set_msg_arg_int(1, ARG_BYTE, ++hp);
	
	return PLUGIN_CONTINUE;
}

public msgRoundEnd(const MsgId, const MsgDest, const MsgEntity)
{
	static Message[192]
	get_msg_arg_string(2, Message, 191)
	
	if (equal(Message, "#Terrorists_Win"))
	{
		g_boolRoundEnded = true
		set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
		show_hudmessage(0, "%L", LANG_SERVER, "WIN_ZOMBIE")
		set_msg_arg_string(2, "")
		client_cmd(0, "spk %s", WIN_ZOMBIES)
		
		return PLUGIN_HANDLED
	}
	else if (equal(Message, "#Target_Saved") || equal(Message, "#CTs_Win"))
	{
		g_boolRoundEnded = true
		set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
		show_hudmessage(0, "%L", LANG_SERVER, "WIN_BUILDER")
		set_msg_arg_string(2, "")
		client_cmd(0, "spk %s", WIN_BUILDERS)
		
		return PLUGIN_HANDLED
	}
	return PLUGIN_HANDLED
}

public msgSendAudio(const MsgId, const MsgDest, const MsgEntity)
{
	static szSound[17]
	get_msg_arg_string(2,szSound,16)
	if(equal(szSound[7], "terwin") || equal(szSound[7], "ctwin") || equal(szSound[7], "rounddraw")) return PLUGIN_HANDLED
	return PLUGIN_CONTINUE
}

public ham_WeaponCleaner_Post(iEnt)
{
	call_think(iEnt)
}

public ham_TakeDamage(victim, inflictor, attacker, Float:damage, damagebits)
{
	if (!is_valid_ent(victim) || !g_isAlive[victim] || !is_user_connected(attacker))
		return HAM_IGNORED
		
	if(g_boolCanBuild || g_boolRoundEnded || g_boolPrepTime)
		return HAM_SUPERCEDE;
		
	if (victim == attacker)
		return HAM_SUPERCEDE;
		
	if (g_iSupercut)
	{
		damage*=99.0
	}
		
	SetHamParamFloat(4, damage)
	return HAM_HANDLED
}

public ham_ItemDeploy_Post(weapon_ent)
{
	static owner
	owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX);

	static weaponid
	weaponid = cs_get_weapon_id(weapon_ent)
	
	if (g_isZombie[owner] && weaponid == CSW_KNIFE)
	{
		static szClawModel[100]
		ArrayGetString(g_zclass_clawmodel, g_iZombieClass[owner], szClawModel, charsmax(szClawModel))
		format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel)
		entity_set_string( owner , EV_SZ_viewmodel , szClawModel )  
		entity_set_string( owner , EV_SZ_weaponmodel , "" ) 
	}
	
	if (g_isZombie[owner] && !((1<<weaponid) & ZOMBIE_ALLOWED_WEAPONS_BITSUM))
	{
		engclient_cmd(owner, "weapon_knife")
	}
	else if (g_boolCanBuild)
	{
		engclient_cmd(owner, "weapon_knife")
		client_print(owner, print_center, "%L", LANG_SERVER, "FAIL_KNIFE");
	}
}

public logevent_round_start()
{
	set_pev(g_iEntBarrier,pev_solid,SOLID_BSP)
	set_pev(g_iEntBarrier,pev_rendermode,kRenderTransColor)
	set_pev(g_iEntBarrier,pev_rendercolor, Float:{ BARRIER_COLOR })
	set_pev(g_iEntBarrier,pev_renderamt, Float:{ BARRIER_RENDERAMT })
	
	print_color(0, "^x04 ---[ Base Builder %s ]---", VERSION);
	print_color(0, "^x03 %L", LANG_SERVER, "ROUND_MESSAGE");

	client_cmd(0, "spk %s", PHASE_BUILD)
	
	remove_task(TASK_BUILD)
	set_task(1.0, "task_CountDown", TASK_BUILD,_, _, "a", g_iBuildTime);
	g_iCountDown = (g_iBuildTime-1);
	
	ExecuteForward(g_fwBuildStarted, g_fwDummyResult);
}

public task_CountDown()
{
	g_iCountDown--
	new mins = g_iCountDown/60, secs = g_iCountDown%60
	if (g_iCountDown>=0)
		client_print(0, print_center, "%L - %d:%s%d", LANG_SERVER, "BUILD_TIMER", mins, (secs < 10 ? "0" : ""), secs)
	else
	{
		if (g_iPrepTime)
		{
			g_boolCanBuild = false
			g_boolPrepTime = true
			g_iCountDown = g_iPrepTime+1
			set_task(1.0, "task_PrepTime", TASK_PREPTIME,_, _, "a", g_iCountDown);
			
			set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
			show_hudmessage(0, "%L", LANG_SERVER, "PREP_ANNOUNCE");
			
			new players[32], num
			get_players(players, num)
			for (new i = 0; i < num; i++)
			{
				if (g_isAlive[players[i]] && !g_isZombie[players[i]])
				{
					ExecuteHamB(Ham_CS_RoundRespawn, players[i])
					
					if (g_iOwnedEnt[players[i]])
						cmdStopEnt(players[i])
				}
			}
			print_color(0, "%s^x04 %L", MODNAME, LANG_SERVER, "PREP_ANNOUNCE")
			
			client_cmd(0, "spk %s", PHASE_PREP)
			
			ExecuteForward(g_fwPrepStarted, g_fwDummyResult);
		}
		else
			Release_Zombies()

		remove_task(TASK_BUILD);
		return PLUGIN_HANDLED;
	}
	
	new szTimer[32]
	if (g_iCountDown>10)
	{
		if (mins && !secs) num_to_word(mins, szTimer, 31)
		else if (!mins && secs == 30) num_to_word(secs, szTimer, 31)
		else return PLUGIN_HANDLED;
		
		client_cmd(0, "spk ^"fvox/%s %s remaining^"", szTimer, (mins ? "minutes" : "seconds"))
	}
	else
	{
		num_to_word(g_iCountDown, szTimer, 31)
		client_cmd(0, "spk ^"fvox/%s^"", szTimer)
	}
	return PLUGIN_CONTINUE;
}

public task_PrepTime()
{
	g_iCountDown--
	
	if (g_iCountDown>=0)
		client_print(0, print_center, "%L - 0:%s%d", LANG_SERVER, "PREP_TIMER", (g_iCountDown < 10 ? "0" : ""), g_iCountDown)
	
	if (0<g_iCountDown<11)
	{
		new szTimer[32]
		num_to_word(g_iCountDown, szTimer, 31)
		client_cmd(0, "spk ^"fvox/%s^"", szTimer)
	}
	else if (g_iCountDown == 0)
	{
		Release_Zombies()
		remove_task(TASK_PREPTIME);
		return PLUGIN_HANDLED
	}
	
	return PLUGIN_CONTINUE;
}

public logevent_round_end()
{
	if (g_boolRoundEnded)
	{
		new players[32], num, player
		get_players(players, num)
		for (new i = 0; i < num; i++)
		{
			player = players[i]
			
			if (g_iCurTeam[player] == g_iTeam[player] )
				cs_set_user_team(player, (g_iTeam[player] = (g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T)))
			else
				g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T
		}
		print_color(0, "%s^x04 %L", MODNAME, LANG_SERVER, "SWAP_ANNOUNCE")
	}
	remove_task(TASK_BUILD)	
	return PLUGIN_HANDLED
}

public client_death(g_attacker, g_victim, wpnindex, hitplace, TK)
{
	if (is_user_alive(g_victim))
		return PLUGIN_HANDLED;
	
	remove_task(g_victim+TASK_IDLESOUND)
	
	g_isAlive[g_victim] = false;
	
	if (TK == 0 && g_attacker != g_victim && g_isZombie[g_attacker])
	{
		client_cmd(0, "spk %s", INFECTION)
		new szPlayerName[32]
		get_user_name(g_victim, szPlayerName, 31)
		set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 5.0, 0.1, 0.2, 1)
		show_hudmessage(0, "%L", LANG_SERVER, "INFECT_ANNOUNCE", szPlayerName);
	}
	
	set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
	if (g_isZombie[g_victim])
	{
		show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_ZOMBIE", g_iZombieTime);
		set_task(float(g_iZombieTime), "Respawn_Player", g_victim+TASK_RESPAWN)
	}
	else if (g_iInfectTime)
	{
		show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_HUMAN", g_iInfectTime);
		cs_set_user_team(g_victim, CS_TEAM_T)
		g_isZombie[g_victim] = true
		set_task(float(g_iInfectTime), "Respawn_Player", g_victim+TASK_RESPAWN)
	}
	
	return PLUGIN_CONTINUE;
}

public Respawn_Player(id)
{
	id-=TASK_RESPAWN
	
	if (!is_user_connected(id))
		return PLUGIN_HANDLED
	
	if (((g_boolCanBuild || g_boolPrepTime) && cs_get_user_team(id) == CS_TEAM_CT) || cs_get_user_team(id) == CS_TEAM_T)
	{
		ExecuteHamB(Ham_CS_RoundRespawn, id)
		
		//Loop the task until they have successfully spawned
		if (!g_isAlive[id])
			set_task(3.0,"Respawn_Human",id+TASK_RESPAWN)
	}
	return PLUGIN_HANDLED
}

public ham_PlayerSpawn_Post(id)
{
	if (is_user_alive(id))
	{
		g_isAlive[id] = true;
		
		g_isZombie[id] = (cs_get_user_team(id) == CS_TEAM_T ? true : false)
		
		remove_task(id + TASK_RESPAWN)
		remove_task(id + TASK_MODELSET)
		remove_task(id + TASK_IDLESOUND)
		if (g_isZombie[id])
		{
			if (g_boolFirstSpawn[id])
			{
				print_color(id, "This server is running Base Builder v%s by Tirant", VERSION);
				show_zclass_menu(id, 0)
				g_boolFirstSpawn[id] = false
			}
			
			if (g_iNextClass[id] != g_iZombieClass[id])
				g_iZombieClass[id] = g_iNextClass[id]

			set_pev(id, pev_health, float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_HEALTH]*/)
			set_pev(id, pev_gravity, Float:ArrayGetCell(g_zclass_grav, g_iZombieClass[id])/**g_fClassMultiplier[id][ATT_GRAVITY]*/)
			g_fPlayerSpeed[id] = float(ArrayGetCell(g_zclass_spd, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_SPEED]*/
				
			//Handles the knife and claw model
			strip_user_weapons(id)
			give_item(id, "weapon_knife")
							
			static szClawModel[100]
			ArrayGetString(g_zclass_clawmodel, g_iZombieClass[id], szClawModel, charsmax(szClawModel))
			format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel)
			entity_set_string( id , EV_SZ_viewmodel , szClawModel )  
			entity_set_string( id , EV_SZ_weaponmodel , "" ) 
						
			ArrayGetString(g_zclass_name, g_iZombieClass[id], g_szPlayerClass[id], charsmax(g_szPlayerClass[]))
			
			set_task(random_float(60.0, 360.0), "task_ZombieIdle", id+TASK_IDLESOUND, _, _, "b")

			ArrayGetString(g_zclass_playermodel, g_iZombieClass[id], g_szPlayerModel[id], charsmax(g_szPlayerModel[]))
			new szCurrentModel[32]
			fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel))
			if (!equal(szCurrentModel, g_szPlayerModel[id]))
			{
				if (get_gametime() - g_fRoundStartTime < 5.0)
					set_task(5.0 * MODELCHANGE_DELAY, "fm_user_model_update", id + TASK_MODELSET)
				else
					fm_user_model_update(id + TASK_MODELSET)
			}
			
			ExecuteForward(g_fwClassSet, g_fwDummyResult, id, g_iZombieClass[id]);
		}
		else if (g_isCustomModel[id])
		{
			fm_reset_user_model(id)
		}
		
		if (!g_isZombie[id])
		{
			entity_set_string( id , EV_SZ_viewmodel , "models/v_knife.mdl" )  
			
			if (((/*g_boolPrepTime && */g_iPrepTime && !g_boolCanBuild) || (g_boolCanBuild && !g_iPrepTime)) && g_iGunsMenu)
			{
				//if (is_credits_active())
				#if defined BB_CREDITS
					credits_show_gunsmenu(id)
				#else
					show_method_menu(id)
				#endif
			}
				
			if (!g_iColor[id])
			{
				new i = random(MAX_COLORS)
				if (g_iColorMode)
				{
					while (g_iColorOwner[i])
					{
						i = random(MAX_COLORS)
					}
				}
				print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_PICKED", g_szColorName[i]);
				g_iColor[id] = i
				g_iColorOwner[i] = id

				if (g_iOwnedEnt[id])
				{
					set_pev(g_iOwnedEnt[id],pev_rendercolor, g_fColor[g_iColor[id]] )
					set_pev(g_iOwnedEnt[id],pev_renderamt, g_fRenderAmt[g_iColor[id]] )
				}
			}
		}
		
		ev_Health(id)
	}
}

public task_ZombieIdle(taskid)
{
	taskid-=TASK_IDLESOUND
	if (g_isAlive[taskid] && g_isConnected[taskid] && !g_isZombie[taskid])
		emit_sound(taskid, CHAN_VOICE, g_szZombieIdle[random(sizeof g_szZombieIdle - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public fw_SetClientKeyValue(id, const infobuffer[], const key[])
{   
	if (g_isCustomModel[id] && equal(key, "model"))
		return FMRES_SUPERCEDE
	return FMRES_IGNORED
}

public fw_ClientUserInfoChanged(id)
{
	if (!g_isCustomModel[id])
		return FMRES_IGNORED
	static szCurrentModel[32]
	fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel))
	if (!equal(szCurrentModel, g_szPlayerModel[id]) && !task_exists(id + TASK_MODELSET))
		fm_set_user_model(id + TASK_MODELSET)
	return FMRES_IGNORED
}

public fm_user_model_update(taskid)
{
	static Float:fCurTime
	fCurTime = get_gametime()
	
	if (fCurTime - g_fModelsTargetTime >= MODELCHANGE_DELAY)
	{
		fm_set_user_model(taskid)
		g_fModelsTargetTime = fCurTime
	}
	else
	{
		set_task((g_fModelsTargetTime + MODELCHANGE_DELAY) - fCurTime, "fm_set_user_model", taskid)
		g_fModelsTargetTime += MODELCHANGE_DELAY
	}
}

public fm_set_user_model(player)
{
	player -= TASK_MODELSET
	engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", g_szPlayerModel[player])
	g_isCustomModel[player] = true
}

stock fm_get_user_model(player, model[], len)
{
	engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
}

stock fm_reset_user_model(player)
{
	g_isCustomModel[player] = false
	dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
}

public message_show_menu(msgid, dest, id) 
{
	if (!(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY)))
		return PLUGIN_CONTINUE

	static team_select[] = "#Team_Select"
	static menu_text_code[sizeof team_select]
	get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
	if (!equal(menu_text_code, team_select))
		return PLUGIN_CONTINUE

	static param_menu_msgid[2]
	param_menu_msgid[0] = msgid
	set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)

	return PLUGIN_HANDLED
}

public message_vgui_menu(msgid, dest, id) 
{
	if (get_msg_arg_int(1) != TEAM_SELECT_VGUI_MENU_ID || !(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY)))// 
		return PLUGIN_CONTINUE
		
	static param_menu_msgid[2]
	param_menu_msgid[0] = msgid
	set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)

	return PLUGIN_HANDLED
}

public task_force_team_join(menu_msgid[], id) 
{
	if (get_user_team(id))
		return

	static msg_block
	msg_block = get_msg_block(menu_msgid[0])
	set_msg_block(menu_msgid[0], BLOCK_SET)
	engclient_cmd(id, "jointeam", "5")
	engclient_cmd(id, "joinclass", "5")
	set_msg_block(menu_msgid[0], msg_block)
}

public msgTeamInfo(msgid, dest)
{
	if (dest != MSG_ALL && dest != MSG_BROADCAST)
		return;
	
	static id, team[2]
	id = get_msg_arg_int(1)

	get_msg_arg_string(2, team, charsmax(team))
	switch (team[0])
	{
		case 'T' : // TERRORIST
		{
			g_iCurTeam[id] = CS_TEAM_T;
		}
		case 'C' : // CT
		{
			g_iCurTeam[id] = CS_TEAM_CT;
		}
		case 'S' : // SPECTATOR
		{
			g_iCurTeam[id] = CS_TEAM_SPECTATOR;
		}
		default : g_iCurTeam[id] = CS_TEAM_UNASSIGNED;
	}
	if (!g_boolFirstTeam[id])
	{
		g_boolFirstTeam[id] = true
		g_iTeam[id] = g_iCurTeam[id]
	}
}

public clcmd_changeteam(id)
{
	static CsTeams:team
	team = cs_get_user_team(id)
	
	if (team == CS_TEAM_SPECTATOR || team == CS_TEAM_UNASSIGNED)
		return PLUGIN_CONTINUE;

	show_zclass_menu(id, 0)
	return PLUGIN_HANDLED;
}

public clcmd_drop(id)
{
	client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DROP")
	return PLUGIN_HANDLED
}

public clcmd_buy(id)
{
	client_print (id, print_center, "%L", LANG_SERVER, "FAIL_BUY")
	return PLUGIN_HANDLED
}

public msgStatusValue()
	set_msg_block(g_msgStatusText, BLOCK_SET);

public ev_SetTeam(id)
	g_iFriend[id] = read_data(2)

public ev_ShowStatus(id) //called when id looks at someone
{
	new szName[32], pid = read_data(2);
	get_user_name(pid, szName, 31);

	if (g_iFriend[id] == 1)	// friend
	{
		new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo), szWpnName[32];

		if (wpnid)
			xmod_get_wpnname(wpnid, szWpnName, 31);

		set_hudmessage(0, 225, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01);
		new nLen, szStatus[512]
		if (!g_isZombie[pid])
			nLen += format( szStatus[nLen], 511-nLen, "%s^nHealth: %d | Weapon: %s^nColor: %s", szName, pev(pid, pev_health), szWpnName, g_szColorName[g_iColor[pid]]);
		else
		{
			nLen += format( szStatus[nLen], 511-nLen, "%s^nClass: %s^nHealth: %d", szName, g_szPlayerClass[pid], pev(pid, pev_health));
			
			/*if (is_credits_active())
			{
				nLen += format( szStatus[nLen], 511-nLen, "^n^nClass Multipliers:", szName, g_szPlayerClass[pid], pev(pid, pev_health));
				nLen += format( szStatus[nLen], 511-nLen, "^nHealth: %f", g_fClassMultiplier[pid][ATT_HEALTH]);
				nLen += format( szStatus[nLen], 511-nLen, "^nSpeed: %f", g_fClassMultiplier[pid][ATT_SPEED]);
				nLen += format( szStatus[nLen], 511-nLen, "^nGravity: %f", g_fClassMultiplier[pid][ATT_GRAVITY]);
			}*/
		}
		ShowSyncHudMsg(id, g_HudSync, szStatus);
	} 
	if (g_iFriend[id] != 1) //enemy
	{
		set_hudmessage(225, 0, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01);
		if (g_isZombie[pid])
			ShowSyncHudMsg(id, g_HudSync, "%s", szName);
		else
			ShowSyncHudMsg(id, g_HudSync, "%s^nColor: %s", szName, g_szColorName[g_iColor[pid]]);
	}
}

public ev_HideStatus(id)
	ClearSyncHud(id, g_HudSync);

public cmdSay(id)
{
	if (!g_isConnected[id])
		return PLUGIN_HANDLED;

	new szMessage[32]
	read_args(szMessage, charsmax(szMessage));
	remove_quotes(szMessage);
		
	if(szMessage[0] == '/')
	{
		if (equali(szMessage, "/commands") == 1 || equali(szMessage, "/cmd")  == 1 )
		{
			print_color(id, "%s /class, /respawn, /random, /mycolor, /guns%s%s%s", MODNAME, (g_iColorMode ? ", /whois <color>": ""), (g_iColorMode != 2 ? ", /colors":""), (access(id, FLAGS_LOCK) ? ", /lock":"")  );
		}
		else if (equali(szMessage, "/class") == 1)
		{
			show_zclass_menu(id, 0)
		}
		else if (equali(szMessage, "/respawn") == 1 || equali(szMessage, "/revive")  == 1 || equali(szMessage, "/fixspawn")  == 1)
		{
			if (g_boolCanBuild && !g_isZombie[id])
				ExecuteHamB(Ham_CS_RoundRespawn, id)
			else if (g_isZombie[id])
			{
				if (pev(id, pev_health) == float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id])) || !is_user_alive(id))
					ExecuteHamB(Ham_CS_RoundRespawn, id)
				else
					client_print(id, print_center, "%L", LANG_SERVER, "FAIL_SPAWN");
			}
		}
		else if (equali(szMessage, "/lock") == 1 || equali(szMessage, "/claim") == 1 && g_isAlive[id])
		{
			if (access(id, FLAGS_LOCK))
				cmdLockBlock(id)
			else
				client_print(id, print_center, "%L", LANG_SERVER, "FAIL_ACCESS");
			return PLUGIN_HANDLED;
		}
		else if (equal(szMessage, "/whois",6) && g_iColorMode)
		{
			for ( new i=0; i<MAX_COLORS; i++)
			{
				if (equali(szMessage[7], g_szColorName[i]) == 1)
				{
					if (g_iColorOwner[i])
					{
						new szPlayerName[32]
						get_user_name(g_iColorOwner[i], szPlayerName, 31)
						print_color(id, "%s^x04 %s^x01's color is^x04 %s", MODNAME, szPlayerName, g_szColorName[i]);
					}
					else
						print_color(id, "%s %L^x04 %s", MODNAME, LANG_SERVER, "COLOR_NONE", g_szColorName[i]);
						
					break;
				}
			}
		}
		else if (equali(szMessage, "/colors") == 1 && !g_isZombie[id] && g_boolCanBuild && g_iColorMode != 2)
		{
			show_colors_menu(id, 0)
		}
		else if (equali(szMessage, "/mycolor") == 1 && !g_isZombie[id])
		{
			print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_YOURS", g_szColorName[g_iColor[id]]);
			return PLUGIN_HANDLED
		}
		else if (equali(szMessage, "/random") == 1 && !g_isZombie[id] && g_boolCanBuild)
		{
			new i = random(MAX_COLORS)
			if (g_iColorMode)
			{
				while (g_iColorOwner[i])
				{
					i = random(MAX_COLORS)
				}
			}
			print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_RANDOM", g_szColorName[i]);
			g_iColorOwner[g_iColor[id]] = 0
			g_iColor[id] = i
			g_iColorOwner[i] = id
			
			for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)
			{
				if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id)
					set_pev(iEnt,pev_rendercolor,g_fColor[g_iColor[id]])
			}
			
			ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]);
		}
		else if (equali(szMessage, "/guns", 5) && g_iGunsMenu)
		{
			if(!g_isAlive[id] || g_isZombie[id])
				return PLUGIN_HANDLED
				
			if (access(id, FLAGS_GUNS))
			{
				new player = cmd_target(id, szMessage[6], 0)
			
				if (!player)
				{
					//if (is_credits_active())
					#if defined BB_CREDITS
						credits_show_gunsmenu(id)
					#else
						show_method_menu(id)
					#endif
					return PLUGIN_CONTINUE
				}
				
				cmdGuns(id, player)
				return PLUGIN_HANDLED;
			}
			else
			{
				if(!g_boolCanBuild || !g_boolRepick[id])
					return PLUGIN_HANDLED	
		
				//if (is_credits_active())
				#if defined BB_CREDITS
					credits_show_gunsmenu(id)
				#else
					show_method_menu(id)
				#endif
				return PLUGIN_HANDLED
			}
		}
		else if (equal(szMessage, "/swap",5) && access(id, FLAGS_SWAP))
		{
			new player = cmd_target(id, szMessage[6], 0)
		
			if (!player)
			{
				print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6])
				return PLUGIN_CONTINUE
			}
			
			cmdSwap(id, player)
		}
		else if (equal(szMessage, "/revive",7) && access(id, FLAGS_REVIVE))
		{
			new player = cmd_target(id, szMessage[8], 0)
		
			if (!player)
			{
				print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6])
				return PLUGIN_CONTINUE
			}
			
			cmdRevive(id, player)
		}
		else if (equal(szMessage, "/ban",4) && access(id, FLAGS_BUILDBAN))
		{
			new player = cmd_target(id, szMessage[5], 0)
		
			if (!player)
			{
				print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6])
				return PLUGIN_CONTINUE
			}
			
			cmdBuildBan(id, player)
		}
		else if (equal(szMessage, "/releasezombies",5) && access(id, FLAGS_RELEASE))
		{
			cmdStartRound(id)
		}
	}
	return PLUGIN_CONTINUE
}

public cmdSwap(id, target)
{
	if (access(id, FLAGS_SWAP))
	{
		new player
		
		if (target) player = target
		else
		{
			new arg[32]
			read_argv(1, arg, 31)
			player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
		}

		if (!player || !is_user_connected(player))
			return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
			
		cs_set_user_team(player,( g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T))
			
		if (is_user_alive(player))
			ExecuteHamB(Ham_CS_RoundRespawn, player)
		
		new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
		get_user_name(id,szAdminName,31)
		get_user_authid (id,szAdminAuthid,31)
		get_user_name(player, szPlayerName, 31)
		get_user_authid (player,szPlayerID,31)
		
		client_print(id, print_console, "[Base Builder] Player %s was swapped from the %s team to the %s team", szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "zombie":"builder", g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie")
		Log("[SWAP] Admin: %s || SteamID: %s swapped Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)
		
		set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
		show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_SWAP");
		
		print_color(0, "%s Player^x04 %s^x01 has been^x04 swapped^x01 to the^x04 %s^x01 team", MODNAME, szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie")
	}
	return PLUGIN_HANDLED	
}

public cmdRevive(id, target)
{
	if (access(id, FLAGS_REVIVE))
	{
		new player
		if (target) player = target
		else
		{
			new arg[32]
			read_argv(1, arg, 31)
			player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
		}

		if (!player || !is_user_connected(player))
			return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
			
		ExecuteHamB(Ham_CS_RoundRespawn, player)
		
		new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
		get_user_name(id,szAdminName,31)
		get_user_authid (id,szAdminAuthid,31)
		get_user_name(player, szPlayerName, 31)
		get_user_authid (player,szPlayerID,31)
		
		client_print(id, print_console, "[Base Builder] Player %s has been^x04 revived", szPlayerName)
		Log("[REVIVE] Admin: %s || SteamID: %s revived Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)
		
		set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
		show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_REVIVE");
		
		print_color(0, "%s Player^x04 %s^x01 has been^x04 revived^x01 by an admin", MODNAME, szPlayerName)
	}
	return PLUGIN_HANDLED	
}

public cmdGuns(id, target)
{
	if (access(id, FLAGS_GUNS))
	{
		new player
		if (target) player = target
		else
		{
			new arg[32]
			read_argv(1, arg, 31)
			player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
		}
		
		if (!player || !is_user_connected(player))
		{
			client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
			return PLUGIN_HANDLED;
		}
		
		if (g_isZombie[player])
		{
			return PLUGIN_HANDLED;
		}
		
		if (!g_isAlive[player])
		{
			client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_DEAD");
			return PLUGIN_HANDLED;
		}

		//if (is_credits_active())
		#if defined BB_CREDITS
			credits_show_gunsmenu(player)
		#else
			show_method_menu(player)
		#endif
		
		new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
		get_user_name(id,szAdminName,31)
		get_user_authid (id,szAdminAuthid,31)
		get_user_name(player, szPlayerName, 31)
		get_user_authid (player,szPlayerID,31)
		
		client_print(id, print_console, "[Base Builder] Player %s has had his weapons menu re-opened", szPlayerName);
		Log("[GUNS] Admin: %s || SteamID: %s opened the guns menu for Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID);
		
		set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
		show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_GUNS");
		
		print_color(0, "%s Player^x04 %s^x01 has had their^x04 guns^x01 menu^x04 re-opened", MODNAME, szPlayerName)
	}
	return PLUGIN_HANDLED	
}

public cmdStartRound(id)
{
	if (access(id, FLAGS_RELEASE))
	{
		native_release_zombies()
	}
}

public Release_Zombies()
{
	g_boolCanBuild = false
	remove_task(TASK_BUILD);
	
	g_boolPrepTime = false
	remove_task(TASK_PREPTIME);
	
	new players[32], num, player, szWeapon[32]
	get_players(players, num, "a")
	for(new i = 0; i < num; i++)
	{
		player = players[i]

		if (!g_isZombie[player])
		{
			if (g_iOwnedEnt[player])
				cmdStopEnt(player)

			if(g_iGrenadeHE		) give_item(player,"weapon_hegrenade"	), cs_set_user_bpammo(player,CSW_HEGRENADE,	g_iGrenadeHE)
			if(g_iGrenadeFLASH	) give_item(player,"weapon_flashbang"	), cs_set_user_bpammo(player,CSW_FLASHBANG,	g_iGrenadeFLASH)
			if(g_iGrenadeSMOKE	) give_item(player,"weapon_smokegrenade"	), cs_set_user_bpammo(player,CSW_SMOKEGRENADE,	g_iGrenadeSMOKE)

			if (g_iPrimaryWeapon[player])
			{
				get_weaponname(g_iPrimaryWeapon[player],szWeapon,sizeof szWeapon - 1)
				engclient_cmd(player, szWeapon);
			}
		}
	}
			
	set_pev(g_iEntBarrier,pev_solid,SOLID_NOT)
	set_pev(g_iEntBarrier,pev_renderamt,Float:{ 0.0 })
	
	set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
	show_hudmessage(0, "%L", LANG_SERVER, "RELEASE_ANNOUNCE");
	client_cmd(0, "spk %s", g_szRoundStart[ random( sizeof g_szRoundStart ) ] )
	
	ExecuteForward(g_fwRoundStart, g_fwDummyResult);
}

public fw_CmdStart( id, uc_handle, randseed )
{
	if (!g_isConnected[id] || !g_isAlive[id])
		return FMRES_IGNORED

	//new button = pev(id, pev_button)
	new button = get_uc( uc_handle , UC_Buttons );
	new oldbutton = pev(id, pev_oldbuttons)

	if( button & IN_USE && !(oldbutton & IN_USE) && !g_iOwnedEnt[id])
		cmdGrabEnt(id)
	else if( oldbutton & IN_USE && !(button & IN_USE) && g_iOwnedEnt[id])
		cmdStopEnt(id)

	return FMRES_IGNORED;
}

public cmdGrabEnt(id)
{
	if (g_fBuildDelay[id] + BUILD_DELAY > get_gametime())
	{
		g_fBuildDelay[id] = get_gametime()
		client_print (id, print_center, "%L", LANG_SERVER, "BUILD_SPAM")
		return PLUGIN_HANDLED
	}
	else
		g_fBuildDelay[id] = get_gametime()

	if (g_isBuildBan[id])
	{
		client_print (id, print_center, "%L", LANG_SERVER, "BUILD_BANNED")
		client_cmd(id, "spk %s", LOCK_FAIL);
		return PLUGIN_HANDLED;
	}
	
	if (g_isZombie[id] && !access(id, FLAGS_OVERRIDE))
		return PLUGIN_HANDLED
		
	if (!g_boolCanBuild && !access(id, FLAGS_BUILD) && !access(id, FLAGS_OVERRIDE))
	{
		client_print (id, print_center, "%L", LANG_SERVER, "BUILD_NOTIME")
		return PLUGIN_HANDLED
	}
	
	if (g_iOwnedEnt[id] && is_valid_ent(g_iOwnedEnt[id])) 
		cmdStopEnt(id)
	
	new ent, bodypart
	get_user_aiming (id,ent,bodypart)
	
	if (!is_valid_ent(ent) || ent == g_iEntBarrier || is_user_alive(ent) || IsMovingEnt(ent))
		return PLUGIN_HANDLED;
	
	if ((BlockLocker(ent) && BlockLocker(ent) != id) || (BlockLocker(ent) && !access(id, FLAGS_OVERRIDE)))
		return PLUGIN_HANDLED;
	
	new szClass[10], szTarget[7];
	entity_get_string(ent, EV_SZ_classname, szClass, 9);
	entity_get_string(ent, EV_SZ_targetname, szTarget, 6);
	if (!equal(szClass, "func_wall") || equal(szTarget, "ignore"))
		return PLUGIN_HANDLED;
		
	ExecuteForward(g_fwGrabEnt_Pre, g_fwDummyResult, id, ent);

	new Float:fOrigin[3], iAiming[3], Float:fAiming[3]
	
	get_user_origin(id, iAiming, 3);
	IVecFVec(iAiming, fAiming);
	entity_get_vector(ent, EV_VEC_origin, fOrigin);

	g_fOffset1[id] = fOrigin[0] - fAiming[0];
	g_fOffset2[id] = fOrigin[1] - fAiming[1];
	g_fOffset3[id] = fOrigin[2] - fAiming[2];
	
	g_fEntDist[id] = get_user_aiming(id, ent, bodypart);
		
	if (g_fEntMinDist)
	{
		if (g_fEntDist[id] < g_fEntMinDist)
			g_fEntDist[id] = g_fEntSetDist;
	}
	else if (g_fEntMaxDist)
	{
		if (g_fEntDist[id] > g_fEntMaxDist)
			return PLUGIN_HANDLED
	}

	set_pev(ent,pev_rendermode,kRenderTransColor)
	set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]] )
	set_pev(ent,pev_renderamt, g_fRenderAmt[g_iColor[id]] )
		
	MovingEnt(ent);
	SetEntMover(ent, id);
	g_iOwnedEnt[id] = ent

	//Checked after object is successfully grabbed
	if (!g_boolCanBuild && (access(id, FLAGS_BUILD) || access(id, FLAGS_OVERRIDE)))
	{
		new adminauthid[32],adminname[32]
		get_user_authid (id,adminauthid,31)
		get_user_name(id,adminname,31)
		Log("[MOVE] Admin: %s || SteamID: %s moved an entity", adminname, adminauthid)
	}
	
	client_cmd(id, "spk %s", GRAB_START);
	
	ExecuteForward(g_fwGrabEnt_Post, g_fwDummyResult, id, ent);
	
	return PLUGIN_HANDLED
}

public cmdStopEnt(id)
{
	if (!g_iOwnedEnt[id])
		return PLUGIN_HANDLED;
		
	new ent = g_iOwnedEnt[id]
	
	ExecuteForward(g_fwDropEnt_Pre, g_fwDummyResult, id, ent);
	
	if (BlockLocker(ent))
	{
		switch(g_iLockBlocks)
		{
			case 0:
			{
				set_pev(ent,pev_rendermode,kRenderTransColor)
				set_pev(ent,pev_rendercolor, Float:{ LOCKED_COLOR })
				set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT })
			}
			case 1:
			{
				set_pev(ent,pev_rendermode,kRenderTransColor)
				set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]])
				set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT })
			}
		}
	}
	else
		set_pev(ent,pev_rendermode,kRenderNormal)	
	
	UnsetEntMover(ent);
	SetLastMover(ent,id);
	g_iOwnedEnt[id] = 0;
	UnmovingEnt(ent);
	
	client_cmd(id, "spk %s", GRAB_STOP);
	
	ExecuteForward(g_fwDropEnt_Post, g_fwDummyResult, id, ent);
	
	return PLUGIN_HANDLED;
}

public cmdLockBlock(id)
{
	if (!g_boolCanBuild && g_iLockBlocks)
	{
		client_print(id, print_center, "%L", LANG_SERVER, "FAIL_LOCK");
		return PLUGIN_HANDLED;
	}
	
	if (!access(id, FLAGS_LOCK) || (g_isZombie[id] && !access(id, FLAGS_OVERRIDE)))
		return PLUGIN_HANDLED;
		
	new ent, bodypart
	get_user_aiming (id,ent,bodypart)
	
	new szTarget[7], szClass[10];
	entity_get_string(ent, EV_SZ_targetname, szTarget, 6);
	entity_get_string(ent, EV_SZ_classname, szClass, 9);
	if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(szClass, "func_wall") || equal(szTarget, "ignore"))
		return PLUGIN_HANDLED;
	
	ExecuteForward(g_fwLockEnt_Pre, g_fwDummyResult, id, ent);
	
	switch (g_iLockBlocks)
	{
		case 0:
		{
			if (!BlockLocker(ent) && !IsMovingEnt(ent))
			{
				LockBlock(ent, id);
				set_pev(ent,pev_rendermode,kRenderTransColor)
				set_pev(ent,pev_rendercolor,Float:{LOCKED_COLOR})
				set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT})
				client_cmd(id, "spk %s", LOCK_OBJECT);
			}
			else if (BlockLocker(ent))
			{
				UnlockBlock(ent)
				set_pev(ent,pev_rendermode,kRenderNormal)
				client_cmd(id, "spk %s", LOCK_OBJECT);
			}
		}
		case 1:
		{
			if (!BlockLocker(ent) && !IsMovingEnt(ent))
			{
				if (g_iOwnedEntities[id]<g_iLockMax || !g_iLockMax)
				{
					LockBlock(ent, id)
					g_iOwnedEntities[id]++
					set_pev(ent,pev_rendermode,kRenderTransColor)
					set_pev(ent,pev_rendercolor,g_fColor[g_iColor[id]])
					set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT})
					
					client_print(id, print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_NEW", g_iOwnedEntities[id], g_iLockMax)
					client_cmd(id, "spk %s", LOCK_OBJECT);
				}
				else if (g_iOwnedEntities[id]>=g_iLockMax)
				{
					client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_MAX", g_iLockMax)
					client_cmd(id, "spk %s", LOCK_FAIL);
				}
			}
			else if (BlockLocker(ent))
			{
				if (BlockLocker(ent) == id || access(id, FLAGS_OVERRIDE))
				{
					g_iOwnedEntities[BlockLocker(ent)]--
					set_pev(ent,pev_rendermode,kRenderNormal)
					
					client_print(BlockLocker(ent), print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_LOST", g_iOwnedEntities[BlockLocker(ent)], g_iLockMax)
					
					UnlockBlock(ent)
					client_cmd(id, "spk %s", LOCK_OBJECT);
				}
				else
				{
					client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_FAIL")
					client_cmd(id, "spk %s", LOCK_FAIL);
				}
			}	
		}
	}
	
	ExecuteForward(g_fwLockEnt_Post, g_fwDummyResult, id, ent);
	
	return PLUGIN_HANDLED
}

public cmdBuildBan(id, target)
{
	if (access(id, FLAGS_BUILDBAN))
	{
		new player
		if (target) player = target
		else
		{
			new arg[32]
			read_argv(1, arg, 31)
			player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY)
		}
		
		if (!player)
			return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
		
		new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
		get_user_name(id,szAdminName,31)
		get_user_authid (id,szAdminAuthid,31)
		get_user_name(player, szPlayerName, 31)
		get_user_authid (player,szPlayerID,31)
		
		g_isBuildBan[player] = g_isBuildBan[player] ? false : true
		
		if (g_isBuildBan[player] && g_iOwnedEnt[player])
			cmdStopEnt(player)
		
		client_print(id, print_console, "[Base Builder] Player %s was %s from building", szPlayerName, g_isBuildBan[player] ? "banned":"unbanned")
		Log("[MOVE] Admin: %s || SteamID: %s banned Player: %s || SteamID: %s from building", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)
		
		set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
		show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_BUILDBAN", g_isBuildBan[player] ? "disabled":"re-enabled");
		
		print_color(0, "%s Player^x04 %s^x01 has been^x04 %s^x01 from building", MODNAME, szPlayerName, g_isBuildBan[player] ? "banned":"unbanned")
	}
	
	return PLUGIN_HANDLED;
}

public fw_PlayerPreThink(id)
{
	if (!is_user_connected(id))
	{
		cmdStopEnt(id)
		return PLUGIN_HANDLED
	}
	
	if (g_isZombie[id])
		set_pev(id, pev_maxspeed, g_fPlayerSpeed[id])
	
	if (!g_iOwnedEnt[id] || !is_valid_ent(g_iOwnedEnt[id]))
		return FMRES_HANDLED
		
	new buttons = pev(id, pev_button)
	if (buttons & IN_ATTACK)
	{
		g_fEntDist[id] += OBJECT_PUSHPULLRATE;
		
		if (g_fEntDist[id] > g_fEntMaxDist)
		{
			g_fEntDist[id] = g_fEntMaxDist
			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MAX")
		}
		else
			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PUSH")
			
		ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 1);
	}
	else if (buttons & IN_ATTACK2)
	{
		g_fEntDist[id] -= OBJECT_PUSHPULLRATE;
			
		if (g_fEntDist[id] < g_fEntSetDist)
		{
			g_fEntDist[id] = g_fEntSetDist
			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MIN")
		}
		else
			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PULL")
			
		ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 2);
	}
	
	new iOrigin[3], iLook[3], Float:fOrigin[3], Float:fLook[3], Float:vMoveTo[3], Float:fLength
	    
	get_user_origin(id, iOrigin, 1);
	IVecFVec(iOrigin, fOrigin);
	get_user_origin(id, iLook, 3);
	IVecFVec(iLook, fLook);
	    
	fLength = get_distance_f(fLook, fOrigin);
	if (fLength == 0.0) fLength = 1.0;

	vMoveTo[0] = (fOrigin[0] + (fLook[0] - fOrigin[0]) * g_fEntDist[id] / fLength) + g_fOffset1[id];
	vMoveTo[1] = (fOrigin[1] + (fLook[1] - fOrigin[1]) * g_fEntDist[id] / fLength) + g_fOffset2[id];
	vMoveTo[2] = (fOrigin[2] + (fLook[2] - fOrigin[2]) * g_fEntDist[id] / fLength) + g_fOffset3[id];
	vMoveTo[2] = float(floatround(vMoveTo[2], floatround_floor));

	entity_set_origin(g_iOwnedEnt[id], vMoveTo);
	
	return FMRES_HANDLED
}

public fw_Traceline(Float:start[3], Float:end[3], conditions, id, trace)
{
	if (!is_user_alive(id))
		return PLUGIN_HANDLED
	
	new ent = get_tr2(trace, TR_pHit)
	
	if (is_valid_ent(ent))
	{
		new ent,body
		get_user_aiming(id,ent,body)
		
		new szClass[10], szTarget[7];
		entity_get_string(ent, EV_SZ_classname, szClass, 9);
		entity_get_string(ent, EV_SZ_targetname, szTarget, 6);
		if (equal(szClass, "func_wall") && !equal(szTarget, "ignore") && ent != g_iEntBarrier && g_iShowMovers == 1)
		{
			if (g_boolCanBuild || access(id, ADMIN_SLAY))
			{
				set_hudmessage(0, 50, 255, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01);
				if (!BlockLocker(ent))
				{
					new szCurMover[32], szLastMover[32]
					if (GetEntMover(ent))
					{
						get_user_name(GetEntMover(ent),szCurMover,31)
						if (!GetLastMover(ent))
							ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s^nLast Mover: NONE", szCurMover);
					}
					if (GetLastMover(ent))
					{
						get_user_name(GetLastMover(ent),szLastMover,31)
						if (!GetEntMover(ent))
							ShowSyncHudMsg(id, g_HudSync, "Current Mover: NONE^nLast Mover: %s", szLastMover);
					}
					if (GetEntMover(ent) && GetLastMover(ent))
						ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s^nLast Mover: %s", szCurMover, szLastMover);
					else if (!GetEntMover(ent) && !GetLastMover(ent))
						ShowSyncHudMsg(id, g_HudSync, "This object hasn't been moved");
				}
				else
				{
					new szEntOwner[32]
					get_user_name(BlockLocker(ent),szEntOwner,31)
					ShowSyncHudMsg(id, g_HudSync, "Claimed by: %s", szEntOwner);
				}
			}
		}
	}
	else ClearSyncHud(id, g_HudSync);
	
	return PLUGIN_HANDLED
}

public fw_EmitSound(id,channel,const sample[],Float:volume,Float:attn,flags,pitch)
{
	if (!is_user_connected(id) || !g_isZombie[id] || g_boolCanBuild || g_boolPrepTime || g_boolRoundEnded)
		return FMRES_IGNORED;
		
	if(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3))
	{
		emit_sound(id,channel,g_szZombieDie[random(sizeof g_szZombieDie - 1)],volume,attn,flags,pitch)
		return FMRES_SUPERCEDE
	}
	
	if(equal(sample[7], "bhit", 4))
	{
		emit_sound(id,channel,g_szZombiePain[random(sizeof g_szZombiePain - 1)],volume,attn,flags,pitch)
		return FMRES_SUPERCEDE
	}
	
	// Zombie attacks with knife
	if (equal(sample[8], "kni", 3))
	{
		if (equal(sample[14], "sla", 3)) // slash
		{
			emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch)
			return FMRES_SUPERCEDE;
		}
		if (equal(sample[14], "hit", 3)) // hit
		{
			if (sample[17] == 'w') // wall
			{
				emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch)
				return FMRES_SUPERCEDE;
			}
			else
			{
				emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch)
				return FMRES_SUPERCEDE;
			}
		}
		if (equal(sample[14], "sta", 3)) // stab
		{
			emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch)
			return FMRES_SUPERCEDE;
		}
	}
	
	return FMRES_IGNORED
}

public fw_Suicide(id) return FMRES_SUPERCEDE

public show_colors_menu(id,offset)
{
	if(offset<0) offset = 0

	new keys, curnum, menu[2048]
	for(new i=offset;i<MAX_COLORS;i++)
	{
		if (g_iColorMode == 0 || (g_iColorMode == 1 && !g_iColorOwner[i]))
		{
			g_iMenuOptions[id][curnum] = i
			keys += (1<<curnum)
	
			curnum++
			format(menu,2047,"%s^n%d. %s", menu, curnum, g_szColorName[i])
	
			if(curnum==8)
				break;
		}
	}

	format(menu,2047,"\ySelect Your Color:^nCurrent: \r%s\w^n^n%s^n", g_szColorName[g_iColor[id]], menu)
	if(curnum==8 && offset<12)
	{
		keys += (1<<8)
		format(menu,2047,"%s^n9. Next",menu)
	}
	if(offset)
	{
		keys += (1<<9)
		format(menu,2047,"%s^n0. Back",menu)
	}

	show_menu(id,keys,menu,-1,"ColorsSelect")
}

public colors_pushed(id,key)
{
	if(key<8)
	{
		g_iColorOwner[g_iMenuOptions[id][key]] = id
		g_iColorOwner[g_iColor[id]] = 0
		g_iColor[id] = g_iMenuOptions[id][key]
		print_color(id, "%s You have picked^x04 %s^x01 as your color", MODNAME, g_szColorName[g_iColor[id]])
		g_iMenuOffset[id] = 0
		
		ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]);
	}
	else
	{
		if(key==8)
			g_iMenuOffset[id] += 8
		if(key==9)
			g_iMenuOffset[id] -= 8
		show_colors_menu(id,g_iMenuOffset[id])
	}

	return ;
}

public show_zclass_menu(id,offset)
{
	if(offset<0) offset = 0

	new keys, curnum, menu[512], szCache1[32], szCache2[32], iCache3
	for(new i=offset;i<g_iZClasses;i++)
	{
		ArrayGetString(g_zclass_name, i, szCache1, charsmax(szCache1))
		ArrayGetString(g_zclass_info, i, szCache2, charsmax(szCache2))
		iCache3 = ArrayGetCell(g_zclass_admin, i)
		
		// Add to menu
		if (i == g_iZombieClass[id])
			format(menu,511,"%s^n\d%d. %s %s \r%s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "(Admin Only)")
		else
			format(menu,511,"%s^n\w%d. %s \y%s \r%s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "(Admin Only)")
		
		g_iMenuOptions[id][curnum] = i
		keys += (1<<curnum)
	
		curnum++
		
		if(curnum==8)
			break;
	}

	format(menu,511,"\ySelect Your Class:^n\w%s^n", menu)
	if(curnum==8 && offset<12)
	{
		keys += (1<<8)
		format(menu,511,"%s^n\w9. Next",menu)
	}
	if(offset)
	{
		keys += (1<<9)
		format(menu,511,"%s^n\w0. Back",menu)
	}

	show_menu(id,keys,menu,-1,"ZClassSelect")
}

public zclass_pushed(id,key)
{
	if(key<8)
	{
		if (g_iMenuOptions[id][key] == g_iZombieClass[id])
		{
			client_cmd(id, "spk %s", LOCK_FAIL);
			
			print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_CURRENT")
			show_zclass_menu(id,g_iMenuOffset[id])
			return ;
		}
		
		new iCache3 = ArrayGetCell(g_zclass_admin, g_iMenuOptions[id][key])
		
		if ((iCache3 != ADMIN_ALL || !iCache3) && !access(id, iCache3))
		{
			print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_NO_ACCESS")
			show_zclass_menu(id,g_iMenuOffset[id])
			return ;
		}
		
		g_iNextClass[id] = g_iMenuOptions[id][key]
	
		new szCache1[32]
		ArrayGetString(g_zclass_name, g_iMenuOptions[id][key], szCache1, charsmax(szCache1))
		
		if (!g_isZombie[id] || (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime)))
			print_color(id, "%s You have selected^x04 %s^x01 as your next class", MODNAME, szCache1)
		if (!g_isAlive[id])
			print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_RESPAWN")
		g_iMenuOffset[id] = 0
		
		if (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime))
			ExecuteHamB(Ham_CS_RoundRespawn, id)
			
		ExecuteForward(g_fwClassPicked, g_fwDummyResult, id, g_iZombieClass[id]);
	}
	else
	{
		if(key==8)
			g_iMenuOffset[id] += 8
		if(key==9)
			g_iMenuOffset[id] -= 8
		show_zclass_menu(id,g_iMenuOffset[id])
	}

	return ;
}

/*------------------------------------------------------------------------------------------------*/
public show_method_menu(id)
{
	if(g_boolFirstTime[id])
	{
		g_boolFirstTime[id] = false
		show_primary_menu(id,0)
	}
	else
	{
		g_iMenuOffset[id] = 0
		show_menu(id,(1<<0)|(1<<1),"\yChoose Your Weapon^n^n\y1. \wNew Guns^n\y2. \wLast Guns",-1,"WeaponMethodMenu")
	}
}

public weapon_method_pushed(id,key)
{
	switch(key)
	{
		case 0: show_primary_menu(id,0)
		case 1: give_weapons(id)
	}
	return ;
}

public show_primary_menu(id,offset)
{
	if(offset<0) offset = 0

	new cvar_value[32]
	get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
	new flags = read_flags(cvar_value)

	new keys, curnum, menu[2048]
	for(new i=offset;i<19;i++)
	{
		if(flags & power(2,i))
		{
			g_iMenuOptions[id][curnum] = i
			keys += (1<<curnum)
	
			curnum++
			format(menu,2047,"%s^n%d. %s",menu,curnum,szWeaponNames[i])
	
			if(curnum==8)
				break;
		}
	}

	format(menu,2047,"\yPrimary Weapon:\w^n%s^n",menu)
	if(curnum==8 && offset<12)
	{
		keys += (1<<8)
		format(menu,2047,"%s^n9. Next",menu)
	}
	if(offset)
	{
		keys += (1<<9)
		format(menu,2047,"%s^n0. Back",menu)
	}

	show_menu(id,keys,menu,-1,"PrimaryWeaponSelect")
}

public prim_weapons_pushed(id,key)
{
	if(key<8)
	{
		g_iWeaponPicked[0][id] = g_iMenuOptions[id][key]
		g_iMenuOffset[id] = 0
		show_secondary_menu(id,0)
	}
	else
	{
		if(key==8)
			g_iMenuOffset[id] += 8
		if(key==9)
			g_iMenuOffset[id] -= 8
		show_primary_menu(id,g_iMenuOffset[id])
	}
	return ;
}

public show_secondary_menu(id,offset)
{
	if(offset<0) offset = 0

	new cvar_value[32]
	get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
	new flags = read_flags(cvar_value)

	new keys, curnum, menu[2048]
	for(new i=18;i<24;i++)
	{
		if(flags & power(2,i))
		{
			g_iMenuOptions[id][curnum] = i
			keys += (1<<curnum)
	
			curnum++
			format(menu,2047,"%s^n%d. %s",menu,curnum,szWeaponNames[i])
		}
	}

	format(menu,2047,"\ySecondary Weapon:\w^n%s",menu)

	show_menu(id,keys,menu,-1,"SecWeaponSelect")
}

public sec_weapons_pushed(id,key)
{
	if(key<8)
	{
		g_iWeaponPicked[1][id] = g_iMenuOptions[id][key]
	}
	give_weapons(id)
	return ;
}

public give_weapons(id)
{
	strip_user_weapons(id)
	give_item(id,"weapon_knife")
   
	new szWeapon[32], csw
	csw = csw_contant(g_iWeaponPicked[0][id])
	get_weaponname(csw,szWeapon,31)
	give_item(id,szWeapon)
	cs_set_user_bpammo(id,csw,999)
	g_iPrimaryWeapon[id] = csw

	csw = csw_contant(g_iWeaponPicked[1][id])
	get_weaponname(csw,szWeapon,31)
	give_item(id,szWeapon)
	cs_set_user_bpammo(id,csw,999)
	
	g_boolRepick[id] = false
}

stock csw_contant(weapon)
{
	new num = 29
	switch(weapon)
	{
		case 0: num = 3
		case 1: num = 5
		case 2: num = 7
		case 3: num = 8
		case 4: num = 12
		case 5: num = 13
		case 6: num = 14
		case 7: num = 15
		case 8: num = 18
		case 9: num = 19
		case 10: num = 20
		case 11: num = 21
		case 12: num = 22
		case 13: num = 23
		case 14: num = 24
		case 15: num = 27
		case 16: num = 28
		case 17: num = 30
		case 18: num = 1
		case 19: num = 10
		case 20: num = 11
		case 21: num = 16
		case 22: num = 17
		case 23: num = 26
		case 24:
		{
			new s_weapon[32]
		
			get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
		   
			new flags = read_flags(s_weapon)
			do
			{
				num = random_num(0,18)
				if(!(num & flags))
				{
					num = -1
				}
			}
			while(num==-1)
			num = csw_contant(num)
		}
		case 25:
		{
			new s_weapon[32]

			get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
		
			new flags = read_flags(s_weapon)
			do
			{
				num = random_num(18,23)
				if(!(num & flags))
				{
					num = -1
				}
			}
			while(num==-1)
			num = csw_contant(num)
		}
	}
	return num;
}
/*------------------------------------------------------------------------------------------------*/

Log(const message_fmt[], any:...)
{
	static message[256];
	vformat(message, sizeof(message) - 1, message_fmt, 2);
	
	static filename[96];
	static dir[64];
	if( !dir[0] )
	{
		get_basedir(dir, sizeof(dir) - 1);
		add(dir, sizeof(dir) - 1, "/logs");
	}
	
	format_time(filename, sizeof(filename) - 1, "%m-%d-%Y");
	format(filename, sizeof(filename) - 1, "%s/BaseBuilder_%s.log", dir, filename);
	
	log_to_file(filename, "%s", message);
}

print_color(target, const message[], any:...)
{
	static buffer[512], i, argscount
	argscount = numargs()
	
	// Send to everyone
	if (!target)
	{
		static player
		for (player = 1; player <= g_iMaxPlayers; player++)
		{
			// Not connected
			if (!g_isConnected[player])
				continue;
			
			// Remember changed arguments
			static changed[5], changedcount // [5] = max LANG_PLAYER occurencies
			changedcount = 0
			
			// Replace LANG_PLAYER with player id
			for (i = 2; i < argscount; i++)
			{
				if (getarg(i) == LANG_PLAYER)
				{
					setarg(i, 0, player)
					changed[changedcount] = i
					changedcount++
				}
			}
			
			// Format message for player
			vformat(buffer, charsmax(buffer), message, 3)
			
			// Send it
			message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
			write_byte(player)
			write_string(buffer)
			message_end()
			
			// Replace back player id's with LANG_PLAYER
			for (i = 0; i < changedcount; i++)
				setarg(changed[i], 0, LANG_PLAYER)
		}
	}
	// Send to specific target
	else
	{
		// Format message for player
		vformat(buffer, charsmax(buffer), message, 3)
		
		// Send it
		message_begin(MSG_ONE, g_msgSayText, _, target)
		write_byte(target)
		write_string(buffer)
		message_end()
	}
}

stock fm_cs_get_current_weapon_ent(id)
	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);

public native_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback, adminflags, credits)
{
	if (!g_boolArraysCreated)
		return 0;
		
	// Strings passed byref
	param_convert(1)
	param_convert(2)
	param_convert(3)
	param_convert(4)
	
	// Add the class
	ArrayPushString(g_zclass_name, name)
	ArrayPushString(g_zclass_info, info)
	
	ArrayPushCell(g_zclass_modelsstart, ArraySize(g_zclass_playermodel))
	ArrayPushString(g_zclass_playermodel, model)
	ArrayPushCell(g_zclass_modelsend, ArraySize(g_zclass_playermodel))
	ArrayPushCell(g_zclass_modelindex, -1)
	
	ArrayPushString(g_zclass_clawmodel, clawmodel)
	ArrayPushCell(g_zclass_hp, hp)
	ArrayPushCell(g_zclass_spd, speed)
	ArrayPushCell(g_zclass_grav, gravity)
	ArrayPushCell(g_zclass_admin, adminflags)
	ArrayPushCell(g_zclass_credits, credits)
	
	// Set temporary new class flag
	ArrayPushCell(g_zclass_new, 1)
	
	// Override zombie classes data with our customizations
	new i, k, buffer[32], Float:buffer2, nummodels_custom, nummodels_default, prec_mdl[100], size = ArraySize(g_zclass2_realname)
	for (i = 0; i < size; i++)
	{
		ArrayGetString(g_zclass2_realname, i, buffer, charsmax(buffer))
		
		// Check if this is the intended class to override
		if (!equal(name, buffer))
			continue;
		
		// Remove new class flag
		ArraySetCell(g_zclass_new, g_iZClasses, 0)
		
		// Replace caption
		ArrayGetString(g_zclass2_name, i, buffer, charsmax(buffer))
		ArraySetString(g_zclass_name, g_iZClasses, buffer)
		
		// Replace info
		ArrayGetString(g_zclass2_info, i, buffer, charsmax(buffer))
		ArraySetString(g_zclass_info, g_iZClasses, buffer)
		
		nummodels_custom = ArrayGetCell(g_zclass2_modelsend, i) - ArrayGetCell(g_zclass2_modelsstart, i)
		nummodels_default = ArrayGetCell(g_zclass_modelsend, g_iZClasses) - ArrayGetCell(g_zclass_modelsstart, g_iZClasses)
			
		// Replace each player model and model index
		for (k = 0; k < min(nummodels_custom, nummodels_default); k++)
		{
			ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer))
			ArraySetString(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k, buffer)
				
			// Precache player model and replace its modelindex with the real one
			formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer)
			ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k, engfunc(EngFunc_PrecacheModel, prec_mdl))
		}
			
		// We have more custom models than what we can accommodate,
		// Let's make some space...
		if (nummodels_custom > nummodels_default)
		{
			for (k = nummodels_default; k < nummodels_custom; k++)
			{
				ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer))
				ArrayInsertStringAfter(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k - 1, buffer)
				
				// Precache player model and retrieve its modelindex
				formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer)
				ArrayInsertCellAfter(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k - 1, engfunc(EngFunc_PrecacheModel, prec_mdl))
			}
				
			// Fix models end index for this class
			ArraySetCell(g_zclass_modelsend, g_iZClasses, ArrayGetCell(g_zclass_modelsend, g_iZClasses) + (nummodels_custom - nummodels_default))
		}
		
		// Replace clawmodel
		ArrayGetString(g_zclass2_clawmodel, i, buffer, charsmax(buffer))
		ArraySetString(g_zclass_clawmodel, g_iZClasses, buffer)
		
		// Precache clawmodel
		formatex(prec_mdl, charsmax(prec_mdl), "models/%s.mdl", buffer)
		engfunc(EngFunc_PrecacheModel, prec_mdl)
		
		// Replace health
		buffer[0] = ArrayGetCell(g_zclass2_hp, i)
		ArraySetCell(g_zclass_hp, g_iZClasses, buffer[0])
		
		// Replace speed
		buffer[0] = ArrayGetCell(g_zclass2_spd, i)
		ArraySetCell(g_zclass_spd, g_iZClasses, buffer[0])
		
		// Replace gravity
		buffer2 = Float:ArrayGetCell(g_zclass2_grav, i)
		ArraySetCell(g_zclass_grav, g_iZClasses, buffer2)
		
		// Replace admin flags
		buffer2 = ArrayGetCell(g_zclass2_admin, i)
		ArraySetCell(g_zclass_admin, g_iZClasses, buffer2)
	
		// Replace credits
		buffer2 = ArrayGetCell(g_zclass2_credits, i)
		ArraySetCell(g_zclass_credits, g_iZClasses, buffer2)
	}
	
	// If class was not overriden with customization data
	if (ArrayGetCell(g_zclass_new, g_iZClasses))
	{
		// Precache default class model and replace modelindex with the real one
		formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", model, model)
		ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses), engfunc(EngFunc_PrecacheModel, prec_mdl))
		
		// Precache default clawmodel
		formatex(prec_mdl, charsmax(prec_mdl), "models/%s.mdl", clawmodel)
		engfunc(EngFunc_PrecacheModel, prec_mdl)
	}

	g_iZClasses++
	
	return g_iZClasses-1
}

public native_get_class_cost(classid)
{
	if (classid < 0 || classid >= g_iZClasses)
		return -1;
	
	return ArrayGetCell(g_zclass_credits, classid)
}

public native_get_user_zombie_class(id) return g_iZombieClass[id];
public native_get_user_next_class(id) return g_iNextClass[id];
public native_set_user_zombie_class(id, classid)
{
	if (classid < 0 || classid >= g_iZClasses)
		return 0;
	
	g_iNextClass[id] = classid
	return 1;
}

public native_is_user_zombie(id) return g_isZombie[id]
public native_is_user_banned(id) return g_isBuildBan[id]

public native_bool_buildphase() return g_boolCanBuild
public native_bool_prepphase() return g_boolPrepTime

public native_get_build_time()
{
	if (g_boolCanBuild)
		return g_iCountDown
		
	return 0;
}

public native_set_build_time(time)
{
	if (g_boolCanBuild)
	{
		g_iCountDown = time
		return 1
	}
		
	return 0;
}

public native_get_user_color(id) return g_iColor[id]
public native_set_user_color(id, color)
{
	g_iColor[id] = color
}

public native_drop_user_block(id)
{
	cmdStopEnt(id)
}
public native_get_user_block(id)
{
	if (g_iOwnedEnt[id])
		return g_iOwnedEnt[id]
		
	return 0;
}
public native_set_user_block(id, entity)
{
	if (is_valid_ent(entity) && !is_user_alive(entity) && !MovingEnt(entity))
		g_iOwnedEnt[id] = entity
}

public native_is_locked_block(entity)
{
	if (is_valid_ent(entity) && !is_user_alive(entity))
		return BlockLocker(entity) ? true : false
		
	return -1;
}
public native_lock_block(entity)
{
	if (is_valid_ent(entity) && !is_user_alive(entity) && !BlockLocker(entity))
	{
		LockBlock(entity, 33);
		set_pev(entity,pev_rendermode,kRenderTransColor)
		set_pev(entity,pev_rendercolor,Float:{LOCKED_COLOR})
		set_pev(entity,pev_renderamt,Float:{LOCKED_RENDERAMT})
	}
}
public native_unlock_block(entity)
{
	if (is_valid_ent(entity) && !is_user_alive(entity) && BlockLocker(entity))
	{
		UnlockBlock(entity)
		set_pev(entity,pev_rendermode,kRenderNormal)
	}
}

public native_release_zombies()
{
	if (g_boolCanBuild || g_boolPrepTime)
	{
		Release_Zombies()
		return 1;
	}
	return 0;
}

public native_set_user_primary(id, csw_primary)
{
	if (CSW_P228<=csw_primary<=CSW_P90)
	{
		g_iPrimaryWeapon[id] = csw_primary
		return g_iPrimaryWeapon[id];
	}
		
	return -1;
}

public native_get_user_primary(id) return g_iPrimaryWeapon[id]

public native_get_flags_build() 		return FLAGS_BUILD
public native_get_flags_lock() 		return FLAGS_LOCK
public native_get_flags_buildban() 	return FLAGS_BUILDBAN
public native_get_flags_swap() 		return FLAGS_SWAP
public native_get_flags_revive() 	return FLAGS_REVIVE
public native_get_flags_guns() 		return FLAGS_GUNS
public native_get_flags_release() 	return FLAGS_RELEASE
public native_get_flags_override() 	return FLAGS_OVERRIDE

/*public native_set_user_mult(id, attribute, Float: amount)
{
	if (attribute < ATT_HEALTH || attribute > ATT_GRAVITY)
		return 0;
		
	if (amount < 1.0)
		amount = 1.0
		
	g_fClassMultiplier[id][attribute] = amount
	
	return 1;
}*/
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Location: City of the Dead
Old 09-01-2013 , 18:40   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1023

Quote:
Originally Posted by KinderBueno View Post
Hello Allied Modders, i need help with a script ... I get always this error after 250 seconds of game.

Code:
L 08/08/2013 - 13:41:07: Start of error session.
L 08/08/2013 - 13:41:07: Info (map "bb_dust2") (file "addons/amxmodx/logs/error_20130808.log")
L 08/08/2013 - 13:41:07: Invalid cellvector handle provided (8:0:0)
L 08/08/2013 - 13:41:07: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:07: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 08/08/2013 - 13:41:07: [AMXX]    [0] basebuilder65.sma::ham_PlayerSpawn_Post (line 1114)
L 08/08/2013 - 13:41:07: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:41:07: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:07: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:41:07: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:41:08: Invalid cellvector handle provided (1:0:0)
L 08/08/2013 - 13:41:08: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:08: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:41:08: [AMXX]    [0] basebuilder65.sma::ev_Health (line 783)
L 08/08/2013 - 13:41:08: Invalid cellvector handle provided (1:0:0)
L 08/08/2013 - 13:41:08: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:08: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:41:08: [AMXX]    [0] basebuilder65.sma::ev_Health (line 783)
L 08/08/2013 - 13:41:08: Invalid cellvector handle provided (1:0:0)
L 08/08/2013 - 13:41:08: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:08: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:41:08: [AMXX]    [0] basebuilder65.sma::ev_Health (line 783)
L 08/08/2013 - 13:41:12: Invalid cellvector handle provided (1:0:0)
L 08/08/2013 - 13:41:12: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:12: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:41:12: [AMXX]    [0] basebuilder65.sma::ev_Health (line 783)
L 08/08/2013 - 13:41:26: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:41:26: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:41:26: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:41:26: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:43:11: Start of error session.
L 08/08/2013 - 13:43:11: Info (map "bb_dust2") (file "addons/amxmodx/logs/error_20130808.log")
L 08/08/2013 - 13:43:11: Invalid cellvector handle provided (8:0:0)
L 08/08/2013 - 13:43:11: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:43:11: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 08/08/2013 - 13:43:11: [AMXX]    [0] basebuilder65.sma::ham_PlayerSpawn_Post (line 1114)
L 08/08/2013 - 13:46:12: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:46:12: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:46:12: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:46:12: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:46:12: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:46:12: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:46:12: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:46:12: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:46:12: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:46:12: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:46:12: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:46:12: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:46:12: Invalid cellvector handle provided (8:0:0)
L 08/08/2013 - 13:46:12: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:46:12: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 08/08/2013 - 13:46:12: [AMXX]    [0] basebuilder65.sma::ham_PlayerSpawn_Post (line 1114)
L 08/08/2013 - 13:46:12: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:46:12: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:46:12: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:46:12: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:47:35: Invalid cellvector handle provided (8:0:0)
L 08/08/2013 - 13:47:35: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:47:35: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 08/08/2013 - 13:47:35: [AMXX]    [0] basebuilder65.sma::ham_PlayerSpawn_Post (line 1114)
L 08/08/2013 - 13:47:47: Invalid cellvector handle provided (1:0:0)
L 08/08/2013 - 13:47:47: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:47:47: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:47:47: [AMXX]    [0] basebuilder65.sma::ev_Health (line 783)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (8:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_PlayerSpawn_Post (line 1114)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (8:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_PlayerSpawn_Post (line 1114)
L 08/08/2013 - 13:48:24: Invalid cellvector handle provided (7:0:0)
L 08/08/2013 - 13:48:24: [AMXX] Displaying debug trace (plugin "basebuilder65.amxx")
L 08/08/2013 - 13:48:24: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 08/08/2013 - 13:48:24: [AMXX]    [0] basebuilder65.sma::ham_ItemDeploy_Post (line 898)
The plugin is: basebuilder65.amxx by Tirant

Code:
/*
Base Builder Zombie Mod
Tirant

Version 6.5 Pub
*/

#include <amxmodx>
#include <amxmisc>
#include <credits>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
#include <csx>

//Enable this only if you have bought the credits plugin
//#define BB_CREDITS

#define FLAGS_BUILD     ADMIN_KICK
#define FLAGS_LOCK     ADMIN_LEVEL_A
#define FLAGS_BUILDBAN     ADMIN_KICK
#define FLAGS_SWAP     ADMIN_KICK
#define FLAGS_REVIVE     ADMIN_KICK
#define FLAGS_GUNS     ADMIN_LEVEL_A
#define FLAGS_RELEASE     ADMIN_BAN
#define FLAGS_OVERRIDE     ADMIN_BAN

#define VERSION "6.5"
#define MODNAME "^x01 [^x04 Base Builder^x01 ]"

#define LockBlock(%1,%2)      ( entity_set_int( %1, EV_INT_iuser1,     %2 ) )
#define UnlockBlock(%1)       ( entity_set_int( %1, EV_INT_iuser1,     0  ) )
#define BlockLocker(%1)       ( entity_get_int( %1, EV_INT_iuser1         ) )

#define MovingEnt(%1)         ( entity_set_int( %1, EV_INT_iuser2,     1 ) )
#define UnmovingEnt(%1)       ( entity_set_int( %1, EV_INT_iuser2,     0 ) )
#define IsMovingEnt(%1)       ( entity_get_int( %1, EV_INT_iuser2 ) == 1 )

#define SetEntMover(%1,%2)      ( entity_set_int( %1, EV_INT_iuser3, %2 ) )
#define UnsetEntMover(%1)       ( entity_set_int( %1, EV_INT_iuser3, 0  ) )
#define GetEntMover(%1)       ( entity_get_int( %1, EV_INT_iuser3     ) )

#define SetLastMover(%1,%2)      ( entity_set_int( %1, EV_INT_iuser4, %2 ) )
#define UnsetLastMover(%1)       ( entity_set_int( %1, EV_INT_iuser4, 0  ) )
#define GetLastMover(%1)      ( entity_get_int( %1, EV_INT_iuser4     ) )

#define MAXPLAYERS 32
#define MAXENTS 1024
#define AMMO_SLOT 376
#define MODELCHANGE_DELAY 0.5
#define AUTO_TEAM_JOIN_DELAY 0.1
#define TEAM_SELECT_VGUI_MENU_ID 2
#define OBJECT_PUSHPULLRATE 4.0
#define HUD_FRIEND_HEIGHT 0.30

#define BARRIER_COLOR 0.0, 0.0, 0.0
#define BARRIER_RENDERAMT 150.0

#define BLOCK_RENDERAMT 150.0

#define LOCKED_COLOR 125.0, 0.0, 0.0
#define LOCKED_RENDERAMT 225.0

const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE)
#define OFFSET_WPN_WIN       41
#define OFFSET_WPN_LINUX  4

#define OFFSET_ACTIVE_ITEM 373
#define OFFSET_LINUX 5

#if cellbits == 32
    #define OFFSET_BUYZONE 235
#else
    #define OFFSET_BUYZONE 268
#endif

new g_iMaxPlayers
new g_msgSayText, g_msgStatusText
new g_HudSync

new g_isConnected[MAXPLAYERS+1]
new g_isAlive[MAXPLAYERS+1]
new g_isZombie[MAXPLAYERS+1]
new g_isBuildBan[MAXPLAYERS+1]
new g_isCustomModel[MAXPLAYERS+1]

enum (+= 5000)
{
    TASK_BUILD = 10000,
    TASK_PREPTIME,
    TASK_MODELSET,
    TASK_RESPAWN,
    TASK_HEALTH,
    TASK_IDLESOUND
}

//Custom Sounds
new g_szRoundStart[][] = 
{
    "basebuilder/round_start.wav",
    "basebuilder/round_start2.wav"
}

#define WIN_ZOMBIES     "basebuilder/win_zombies2.wav"
#define WIN_BUILDERS     "basebuilder/win_builders2.wav"

#define PHASE_PREP     "basebuilder/phase_prep3.wav"
#define PHASE_BUILD     "basebuilder/phase_build3.wav"

#define LOCK_OBJECT     "buttons/lightswitch2.wav"
#define LOCK_FAIL    "buttons/button10.wav"

#define GRAB_START    "basebuilder/block_grab.wav"
#define GRAB_STOP    "basebuilder/block_drop.wav"

#define INFECTION    "basebuilder/zombie_kill1.wav"

new const g_szZombiePain[][] =
{
    "basebuilder/zombie/pain/pain1.wav",
    "basebuilder/zombie/pain/pain2.wav",
    "basebuilder/zombie/pain/pain3.wav"
}

new const g_szZombieDie[][] =
{
    "basebuilder/zombie/death/death1.wav",
    "basebuilder/zombie/death/death2.wav",
    "basebuilder/zombie/death/death3.wav"
}

new const g_szZombieIdle[][] =
{
    "basebuilder/zombie/idle/idle1.wav",
    "basebuilder/zombie/idle/idle2.wav",
    "basebuilder/zombie/idle/idle3.wav"
}

new const g_szZombieHit[][] =
{
    "basebuilder/zombie/hit/hit1.wav",
    "basebuilder/zombie/hit/hit1.wav",
    "basebuilder/zombie/hit/hit1.wav"
}

new const g_szZombieMiss[][] =
{
    "basebuilder/zombie/miss/miss1.wav",
    "basebuilder/zombie/miss/miss2.wav",
    "basebuilder/zombie/miss/miss3.wav"
}

//Custom Player Models
new Float:g_fModelsTargetTime, Float:g_fRoundStartTime
new g_szPlayerModel[MAXPLAYERS+1][32]

//Game Name
new g_szModName[32]

new g_iCountDown, g_iEntBarrier
new bool:g_boolCanBuild, bool:g_boolPrepTime, bool:g_boolRoundEnded
new g_iFriend[MAXPLAYERS+1]
new CsTeams:g_iTeam[MAXPLAYERS+1], CsTeams:g_iCurTeam[MAXPLAYERS+1]
new bool:g_boolFirstTeam[MAXPLAYERS+1]

//Building Stores
new Float:g_fOffset1[MAXPLAYERS+1], Float:g_fOffset2[MAXPLAYERS+1], Float:g_fOffset3[MAXPLAYERS+1]
new g_iOwnedEnt[MAXPLAYERS+1], g_iOwnedEntities[MAXPLAYERS+1]
new Float:g_fEntDist[MAXPLAYERS+1]

static const g_szWpnEntNames[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",
            "weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",
            "weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",
            "weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",
            "weapon_ak47", "weapon_knife", "weapon_p90" }
            
//Weapon Names (For Guns Menu)
static const szWeaponNames[24][23] = { "Schmidt Scout", "XM1014 M4", "Ingram MAC-10", "Steyr AUG A1", "UMP 45", "SG-550 Auto-Sniper",
            "IMI Galil", "Famas", "AWP Magnum Sniper", "MP5 Navy", "M249 Para Machinegun", "M3 Super 90", "M4A1 Carbine",
            "Schmidt TMP", "G3SG1 Auto-Sniper", "SG-552 Commando", "AK-47 Kalashnikov", "ES P90", "P228 Compact",
            "Dual Elite Berettas", "Fiveseven", "USP .45 ACP Tactical", "Glock 18C", "Desert Eagle .50 AE" }
            
#define MAX_COLORS 24
new const Float:g_fColor[MAX_COLORS][3] = 
{
    {200.0, 000.0, 000.0},
    {255.0, 083.0, 073.0},
    {255.0, 117.0, 056.0},
    {255.0, 174.0, 066.0},
    {255.0, 207.0, 171.0},
    {252.0, 232.0, 131.0},
    {254.0, 254.0, 034.0},
    {059.0, 176.0, 143.0},
    {197.0, 227.0, 132.0},
    {000.0, 150.0, 000.0},
    {120.0, 219.0, 226.0},
    {135.0, 206.0, 235.0},
    {128.0, 218.0, 235.0},
    {000.0, 000.0, 255.0},
    {146.0, 110.0, 174.0},
    {255.0, 105.0, 180.0},
    {246.0, 100.0, 175.0},
    {205.0, 074.0, 076.0},
    {250.0, 167.0, 108.0},
    {234.0, 126.0, 093.0},
    {180.0, 103.0, 077.0},
    {149.0, 145.0, 140.0},
    {000.0, 000.0, 000.0},
    {255.0, 255.0, 255.0}
}

new const Float:g_fRenderAmt[MAX_COLORS] = 
{
    100.0, //Red
    135.0, //Red Orange
    140.0, //Orange
    120.0, //Yellow Orange
    140.0, //Peach
    125.0, //Yellow
    100.0, //Lemon Yellow
    125.0, //Jungle Green
    135.0, //Yellow Green
    100.0, //Green
    125.0, //Aquamarine
    150.0, //Baby Blue
    090.0, //Sky Blue
    075.0, //Blue
    175.0, //Violet
    150.0, //Hot Pink
    175.0, //Magenta
    140.0, //Mahogany
    140.0, //Tan
    140.0, //Light Brown
    165.0, //Brown
    175.0, //Gray
    125.0, //Black
    125.0   //White
}

new const g_szColorName[MAX_COLORS][] = 
{
    "Red",
    "Red Orange",
    "Orange",
    "Yellow Orange",
    "Peach",
    "Yellow",
    "Lemon Yellow",
    "Jungle Green",
    "Yellow Green",
    "Green",
    "Aquamarine",
    "Baby Blue",
    "Sky Blue",
    "Blue",
    "Violet",
    "Hot Pink",
    "Magenta",
    "Mahogany",
    "Tan",
    "Light Brown",
    "Brown",
    "Gray",
    "Black",
    "White"
}

enum
{
    COLOR_RED = 0,         //200, 000, 000
    COLOR_REDORANGE,     //255, 083, 073
    COLOR_ORANGE,         //255, 117, 056
    COLOR_YELLOWORANGE,     //255, 174, 066
    COLOR_PEACH,         //255, 207, 171
    COLOR_YELLOW,         //252, 232, 131
    COLOR_LEMONYELLOW,     //254, 254, 034
    COLOR_JUNGLEGREEN,     //059, 176, 143
    COLOR_YELLOWGREEN,     //197, 227, 132
    COLOR_GREEN,         //000, 200, 000
    COLOR_AQUAMARINE,     //120, 219, 226
    COLOR_BABYBLUE,         //135, 206, 235
    COLOR_SKYBLUE,         //128, 218, 235
    COLOR_BLUE,         //000, 000, 200
    COLOR_VIOLET,         //146, 110, 174
    COLOR_PINK,         //255, 105, 180
    COLOR_MAGENTA,         //246, 100, 175
    COLOR_MAHOGANY,        //205, 074, 076
    COLOR_TAN,         //250, 167, 108
    COLOR_LIGHTBROWN,     //234, 126, 093
    COLOR_BROWN,         //180, 103, 077
    COLOR_GRAY,         //149, 145, 140
    COLOR_BLACK,         //000, 000, 000
    COLOR_WHITE         //255, 255, 255
}

new g_iColor[MAXPLAYERS+1]
new g_iColorOwner[MAX_COLORS]

//Color Menu
new g_iMenuOffset[MAXPLAYERS+1], g_iMenuOptions[MAXPLAYERS+1][8], g_iWeaponPicked[2][MAXPLAYERS+1],
    g_iPrimaryWeapon[MAXPLAYERS+1]
    
new bool:g_boolFirstTime[MAXPLAYERS+1], bool:g_boolRepick[MAXPLAYERS+1]

new Float:g_fBuildDelay[MAXPLAYERS+1]
#define BUILD_DELAY 0.75

#define KEYS_GENERIC (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)

enum
{
    ATT_HEALTH = 0,
    ATT_SPEED,
    ATT_GRAVITY
}

//Zombie Classes
new g_iZClasses
new g_iZombieClass[MAXPLAYERS+1]
new bool:g_boolFirstSpawn[MAXPLAYERS+1]
new g_szPlayerClass[MAXPLAYERS+1][32]
new g_iNextClass[MAXPLAYERS+1]
new Float:g_fPlayerSpeed[MAXPLAYERS+1]
new bool:g_boolArraysCreated
new Array:g_zclass_name
new Array:g_zclass_info
new Array:g_zclass_modelsstart // start position in models array
new Array:g_zclass_modelsend // end position in models array
new Array:g_zclass_playermodel // player models array
new Array:g_zclass_modelindex // model indices array
new Array:g_zclass_clawmodel
new Array:g_zclass_hp
new Array:g_zclass_spd
new Array:g_zclass_grav
new Array:g_zclass_admin
new Array:g_zclass_credits
//new Float:g_fClassMultiplier[MAXPLAYERS+1][3]

new Array:g_zclass2_realname, Array:g_zclass2_name, Array:g_zclass2_info,
Array:g_zclass2_modelsstart, Array:g_zclass2_modelsend, Array:g_zclass2_playermodel,
Array:g_zclass2_clawmodel, Array:g_zclass2_hp, Array:g_zclass2_spd,
Array:g_zclass2_grav, Array:g_zclass2_admin, Array:g_zclass2_credits, Array:g_zclass_new

//Forwards
new g_fwRoundStart, g_fwPrepStarted, g_fwBuildStarted, g_fwClassPicked, g_fwClassSet,
g_fwPushPull, g_fwGrabEnt_Pre, g_fwGrabEnt_Post, g_fwDropEnt_Pre,
 g_fwDropEnt_Post, g_fwNewColor, g_fwLockEnt_Pre, g_fwLockEnt_Post, g_fwDummyResult

 //Cvars
new g_pcvar_buildtime, g_iBuildTime,
    g_pcvar_preptime, g_iPrepTime,
    g_pcvar_givenades, g_iGrenadeHE, g_iGrenadeFLASH, g_iGrenadeSMOKE,
    g_pcvar_entmindist, Float: g_fEntMinDist,
    g_pcvar_entsetdist, Float: g_fEntSetDist,
    g_pcvar_entmaxdist, Float: g_fEntMaxDist,
    g_pcvar_resetent, g_iResetEnt,
    g_pcvar_showmovers, g_iShowMovers,
    g_pcvar_lockblocks, g_iLockBlocks,
    g_pcvar_lockmax, g_iLockMax,
    g_pcvar_colormode, g_iColorMode,
    g_pcvar_zombietime, g_iZombieTime,
    g_pcvar_infecttime, g_iInfectTime,
    g_pcvar_supercut, g_iSupercut,
    g_pcvar_gunsmenu, g_iGunsMenu,
    g_pcvar_enabled,
    g_pcvar_allowedweps
 
public plugin_precache()
{
    server_cmd("bb_credits_active 0")
    
    register_plugin("Base Builder", VERSION, "Tirant")
    register_cvar("base_builder", VERSION, FCVAR_SPONLY|FCVAR_SERVER)
    set_cvar_string("base_builder", VERSION)
    
    g_pcvar_enabled = register_cvar("bb_enabled", "1")
    
    if (!get_pcvar_num(g_pcvar_enabled))
        return;

    new szCache[64], i;
        
    g_pcvar_buildtime = register_cvar("bb_buildtime", "150") //Build Time
    g_iBuildTime = clamp(get_pcvar_num(g_pcvar_buildtime), 30, 300)
    g_pcvar_preptime = register_cvar("bb_preptime", "30") //Prep Time
    g_iPrepTime = clamp(get_pcvar_num(g_pcvar_preptime), 0, 60)
    g_pcvar_zombietime = register_cvar("bb_zombie_respawn_delay", "3") //Zombie Respawn Delay
    g_iZombieTime = clamp(get_pcvar_num(g_pcvar_zombietime), 1, 30)
    g_pcvar_infecttime = register_cvar("bb_infection_respawn", "5") //Survivor Respawn Infection Delay
    g_iInfectTime = clamp(get_pcvar_num(g_pcvar_infecttime), 0, 30)
    g_pcvar_showmovers = register_cvar("bb_showmovers", "1") //Show Movers
    g_iShowMovers = clamp(get_pcvar_num(g_pcvar_showmovers), 0, 1)
    g_pcvar_lockblocks = register_cvar("bb_lockblocks", "1") //Lock blocks
    g_iLockBlocks = clamp(get_pcvar_num(g_pcvar_lockblocks), 0, 1)
    g_pcvar_lockmax = register_cvar("bb_lockmax", "10") //Lock max
    g_iLockMax = clamp(get_pcvar_num(g_pcvar_lockmax), 0, 50)
    g_pcvar_colormode = register_cvar("bb_colormode", "1") //Color mode <0/1/2> Menu, one color per player, random
    g_iColorMode = clamp(get_pcvar_num(g_pcvar_colormode), 0, 2)
    g_pcvar_entmaxdist = register_cvar("bb_max_move_dist", "768") //Push ceiling
    g_fEntMaxDist = get_pcvar_float(g_pcvar_entmaxdist)
    g_pcvar_entmindist = register_cvar("bb_min_move_dist", "32") //Pull floor
    g_fEntMinDist = get_pcvar_float(g_pcvar_entmindist)
    g_pcvar_entsetdist = register_cvar("bb_min_dist_set", "64") //Grab set
    g_fEntSetDist = get_pcvar_float(g_pcvar_entsetdist)
    g_pcvar_resetent = register_cvar("bb_resetblocks", "1") //Reset blocks on new round
    g_iResetEnt = clamp(get_pcvar_num(g_pcvar_resetent), 0, 1)
    g_pcvar_supercut = register_cvar("bb_zombie_supercut", "0") //One hit kill for zombies
    g_iSupercut = clamp(get_pcvar_num(g_pcvar_supercut), 0, 1)
    g_pcvar_gunsmenu = register_cvar("bb_gunsmenu", "1") //Use the internal guns menu
    g_iGunsMenu = clamp(get_pcvar_num(g_pcvar_gunsmenu), 0, 1)
    
    g_pcvar_givenades = register_cvar("bb_roundnades","h") //Grenades
    g_pcvar_allowedweps = register_cvar("bb_weapons","abcdeghijlmnqrstuvwx")
    
    get_pcvar_string(g_pcvar_givenades, szCache, sizeof szCache - 1)
    for (i=0; i<strlen(szCache);i++)
    {
        switch(szCache[i])
        {
            case 'h': g_iGrenadeHE++
            case 'f': g_iGrenadeFLASH++
            case 's': g_iGrenadeSMOKE++
        }
    }
    
    for (i=0; i<sizeof g_szRoundStart; i++)     precache_sound(g_szRoundStart[i])
    for (i=0; i<sizeof g_szZombiePain;i++)     precache_sound(g_szZombiePain[i])
    for (i=0; i<sizeof g_szZombieDie;i++)     precache_sound(g_szZombieDie[i])
    for (i=0; i<sizeof g_szZombieIdle;i++)     precache_sound(g_szZombieIdle[i])
    for (i=0; i<sizeof g_szZombieHit;i++)     precache_sound(g_szZombieHit[i])
    for (i=0; i<sizeof g_szZombieMiss;i++)     precache_sound(g_szZombieMiss[i])
    
    precache_sound(WIN_ZOMBIES)
    precache_sound(WIN_BUILDERS)
    precache_sound(PHASE_BUILD)
    precache_sound(PHASE_PREP)
    precache_sound(LOCK_OBJECT)
    precache_sound(LOCK_FAIL)
    precache_sound(GRAB_START)
    precache_sound(GRAB_STOP)
    if (g_iInfectTime)
        precache_sound(INFECTION)
    
    i = create_entity("info_bomb_target");
    entity_set_origin(i, Float:{8192.0,8192.0,8192.0})
    
    i = create_entity("info_map_parameters");
    DispatchKeyValue(i, "buying", "3");
    DispatchKeyValue(i, "bombradius", "1");
    DispatchSpawn(i);
    
    g_zclass_name = ArrayCreate(32, 1)
    g_zclass_info = ArrayCreate(32, 1)
    g_zclass_modelsstart = ArrayCreate(1, 1)
    g_zclass_modelsend = ArrayCreate(1, 1)
    g_zclass_playermodel = ArrayCreate(32, 1)
    g_zclass_modelindex = ArrayCreate(1, 1)
    g_zclass_clawmodel = ArrayCreate(32, 1)
    g_zclass_hp = ArrayCreate(1, 1)
    g_zclass_spd = ArrayCreate(1, 1)
    g_zclass_grav = ArrayCreate(1, 1)
    g_zclass_admin = ArrayCreate(1, 1)
    g_zclass_credits = ArrayCreate(1, 1)
    
    g_zclass2_realname = ArrayCreate(32, 1)
    g_zclass2_name = ArrayCreate(32, 1)
    g_zclass2_info = ArrayCreate(32, 1)
    g_zclass2_modelsstart = ArrayCreate(1, 1)
    g_zclass2_modelsend = ArrayCreate(1, 1)
    g_zclass2_playermodel = ArrayCreate(32, 1)
    g_zclass2_clawmodel = ArrayCreate(32, 1)
    g_zclass2_hp = ArrayCreate(1, 1)
    g_zclass2_spd = ArrayCreate(1, 1)
    g_zclass2_grav = ArrayCreate(1, 1)
    g_zclass2_admin = ArrayCreate(1, 1)
    g_zclass2_credits = ArrayCreate(1, 1)
    g_zclass_new = ArrayCreate(1, 1)
    
    g_boolArraysCreated = true
    
    return;
}

public plugin_cfg()
{
    g_boolArraysCreated = false
}

public plugin_init()
{
    if (!get_pcvar_num(g_pcvar_enabled))
        return;
        
    formatex(g_szModName, charsmax(g_szModName), "Base Builder %s", VERSION)
    
    register_clcmd("say",            "cmdSay");
    register_clcmd("say_team",    "cmdSay");
    
    //Added for old users
    register_clcmd("+grab",        "cmdGrabEnt");
    register_clcmd("-grab",        "cmdStopEnt");
    
    register_clcmd("bb_lock",    "cmdLockBlock",0, " - Aim at a block to lock it");
    register_clcmd("bb_claim",    "cmdLockBlock",0, " - Aim at a block to lock it");
    
    register_clcmd("bb_buildban",    "cmdBuildBan",0, " <player>");
    register_clcmd("bb_unbuildban",    "cmdBuildBan",0, " <player>");
    register_clcmd("bb_bban",    "cmdBuildBan",0, " <player>");
    
    register_clcmd("bb_swap",    "cmdSwap",0, " <player>");
    register_clcmd("bb_revive",    "cmdRevive",0, " <player>");
    if (g_iGunsMenu) register_clcmd("bb_guns",    "cmdGuns",0, " <player>");
    register_clcmd("bb_startround",    "cmdStartRound",0, " - Starts the round");
    
    register_logevent("logevent_round_start",2,     "1=Round_Start")
    register_logevent("logevent_round_end", 2,     "1=Round_End")
    
    register_message(get_user_msgid("TextMsg"),     "msgRoundEnd")
    register_message(get_user_msgid("TextMsg"),    "msgSendAudio")
    register_message(get_user_msgid("StatusIcon"),     "msgStatusIcon");
    register_message(get_user_msgid("Health"),     "msgHealth");
    register_message(get_user_msgid("StatusValue"),     "msgStatusValue")
    register_message(get_user_msgid("TeamInfo"),     "msgTeamInfo");
    
    register_menucmd(register_menuid("ColorsSelect"),KEYS_GENERIC,"colors_pushed")
    register_menucmd(register_menuid("ZClassSelect"),KEYS_GENERIC,"zclass_pushed")
    if (g_iGunsMenu)
    {
        register_menucmd(register_menuid("WeaponMethodMenu"),(1<<0)|(1<<1)|(1<<2),"weapon_method_pushed")
        register_menucmd(register_menuid("PrimaryWeaponSelect"),KEYS_GENERIC,"prim_weapons_pushed")
        register_menucmd(register_menuid("SecWeaponSelect"),KEYS_GENERIC,"sec_weapons_pushed")
    }
    
    register_event("HLTV",         "ev_RoundStart", "a", "1=0", "2=0")
    register_event("AmmoX",         "ev_AmmoX",      "be", "1=1", "1=2", "1=3", "1=4", "1=5", "1=6", "1=7", "1=8", "1=9", "1=10")
    register_event("Health",       "ev_Health",      "be", "1>0");
    register_event("StatusValue",     "ev_SetTeam",      "be", "1=1");
    register_event("StatusValue",     "ev_ShowStatus", "be", "1=2", "2!0");
    register_event("StatusValue",     "ev_HideStatus", "be", "1=1", "2=0");

    RegisterHam(Ham_Touch,         "weapon_shield","ham_WeaponCleaner_Post", 1)
    RegisterHam(Ham_Touch,         "weaponbox",      "ham_WeaponCleaner_Post", 1)
    RegisterHam(Ham_Spawn,         "player",     "ham_PlayerSpawn_Post", 1)
    RegisterHam(Ham_TakeDamage,     "player",     "ham_TakeDamage")
    for (new i = 1; i < sizeof g_szWpnEntNames; i++)
        if (g_szWpnEntNames[i][0]) RegisterHam(Ham_Item_Deploy, g_szWpnEntNames[i], "ham_ItemDeploy_Post", 1)
    
    register_forward(FM_GetGameDescription,         "fw_GetGameDescription")
    register_forward(FM_SetClientKeyValue,         "fw_SetClientKeyValue")
    register_forward(FM_ClientUserInfoChanged,     "fw_ClientUserInfoChanged")
    register_forward(FM_CmdStart,             "fw_CmdStart");
    register_forward(FM_PlayerPreThink,         "fw_PlayerPreThink")
    register_forward(FM_EmitSound,            "fw_EmitSound")
    register_forward(FM_ClientKill,            "fw_Suicide")
    if (g_iShowMovers)
        register_forward(FM_TraceLine,         "fw_Traceline")
    
    register_clcmd("drop", "clcmd_drop")
    register_clcmd("buy", "clcmd_buy")
    
    //Team Handlers
    register_clcmd("chooseteam",    "clcmd_changeteam")
    register_clcmd("jointeam",     "clcmd_changeteam")
    register_message(get_user_msgid("ShowMenu"), "message_show_menu")
    register_message(get_user_msgid("VGUIMenu"), "message_vgui_menu")
    
    set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET)
    
    g_iMaxPlayers = get_maxplayers()
    g_HudSync = CreateHudSyncObj();
    g_msgSayText = get_user_msgid("SayText")
    g_msgStatusText = get_user_msgid("StatusText");
    
    g_iEntBarrier = find_ent_by_tname( -1, "barrier" );
    
    //Custom Forwards
    g_fwRoundStart = CreateMultiForward("bb_round_started", ET_IGNORE)
    g_fwPrepStarted = CreateMultiForward("bb_prepphase_started", ET_IGNORE)
    g_fwBuildStarted = CreateMultiForward("bb_buildphase_started", ET_IGNORE)
    g_fwClassPicked = CreateMultiForward("bb_zombie_class_picked", ET_IGNORE, FP_CELL, FP_CELL)
    g_fwClassSet = CreateMultiForward("bb_zombie_class_set", ET_IGNORE, FP_CELL, FP_CELL)
    g_fwPushPull = CreateMultiForward("bb_block_pushpull", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL)
    g_fwGrabEnt_Pre = CreateMultiForward("bb_grab_pre", ET_IGNORE, FP_CELL, FP_CELL)
    g_fwGrabEnt_Post = CreateMultiForward("bb_grab_post", ET_IGNORE, FP_CELL, FP_CELL)
    g_fwDropEnt_Pre = CreateMultiForward("bb_drop_pre", ET_IGNORE, FP_CELL, FP_CELL)
    g_fwDropEnt_Post = CreateMultiForward("bb_drop_post", ET_IGNORE, FP_CELL, FP_CELL)
    g_fwNewColor = CreateMultiForward("bb_new_color", ET_IGNORE, FP_CELL, FP_CELL)
    g_fwLockEnt_Pre = CreateMultiForward("bb_lock_pre", ET_IGNORE, FP_CELL, FP_CELL)
    g_fwLockEnt_Post = CreateMultiForward("bb_lock_post", ET_IGNORE, FP_CELL, FP_CELL)
    
    register_dictionary("basebuilder.txt");
}

public plugin_natives()
{
    register_native("bb_register_zombie_class","native_register_zombie_class", 1)
    
    register_native("bb_get_class_cost","native_get_class_cost", 1)
    register_native("bb_get_user_zombie_class","native_get_user_zombie_class", 1)
    register_native("bb_get_user_next_class","native_get_user_next_class", 1)
    register_native("bb_set_user_zombie_class","native_set_user_zombie_class", 1)
    
    
    register_native("bb_is_user_zombie","native_is_user_zombie", 1)
    register_native("bb_is_user_banned","native_is_user_banned", 1)
    
    register_native("bb_is_build_phase","native_bool_buildphase", 1)
    register_native("bb_is_prep_phase","native_bool_prepphase", 1)
    
    register_native("bb_get_build_time","native_get_build_time", 1)
    register_native("bb_set_build_time","native_set_build_time", 1)
    
    register_native("bb_get_user_color","native_get_user_color", 1)
    register_native("bb_set_user_color","native_set_user_color", 1)
    
    register_native("bb_drop_user_block","native_drop_user_block", 1)
    register_native("bb_get_user_block","native_get_user_block", 1)
    register_native("bb_set_user_block","native_set_user_block", 1)
    
    register_native("bb_is_locked_block","native_is_locked_block", 1)
    register_native("bb_lock_block","native_lock_block", 1)
    register_native("bb_unlock_block","native_unlock_block", 1)
    
    register_native("bb_release_zombies","native_release_zombies", 1)
    
    register_native("bb_set_user_primary","native_set_user_primary", 1)
    register_native("bb_get_user_primary","native_get_user_primary", 1)
    
    register_native("bb_get_flags_build","native_get_flags_build", 1)
    register_native("bb_get_flags_lock","native_get_flags_lock", 1)
    register_native("bb_get_flags_buildban","native_get_flags_buildban", 1)
    register_native("bb_get_flags_swap","native_get_flags_swap", 1)
    register_native("bb_get_flags_revive","native_get_flags_revive", 1)
    register_native("bb_get_flags_guns","native_get_flags_guns", 1)
    register_native("bb_get_flags_release","native_get_flags_release", 1)
    register_native("bb_get_flags_override","native_get_flags_override", 1)
    
    //register_native("bb_set_user_mult","native_set_user_mult", 1)
    
    //ZP Natives Converted
    register_native("zp_register_zombie_class","native_register_zombie_class", 1)
    register_native("zp_get_user_zombie_class","native_get_user_zombie_class", 1)
    register_native("zp_get_user_next_class","native_get_user_next_class", 1)
    register_native("zp_set_user_zombie_class","native_set_user_zombie_class", 1)
    register_native("zp_get_user_zombie","native_is_user_zombie", 1)
}

public fw_GetGameDescription()
{
    forward_return(FMV_STRING, g_szModName)
    return FMRES_SUPERCEDE;
}

public client_putinserver(id)
{
    if (!is_user_connected(id))
        return PLUGIN_HANDLED;
        
    g_isConnected[id] = true
    g_isAlive[id] = false
    g_isZombie[id] = false
    g_isBuildBan[id] = false
    g_isCustomModel[id] = false
    g_boolFirstSpawn[id] = true
    g_boolFirstTeam[id] = false
    g_boolFirstTime[id] = true
    g_boolRepick[id] = true
    
    g_iZombieClass[id] = 0
    g_iNextClass[id] = g_iZombieClass[id]
    //for (new i = 0; i < 3; i++) g_fClassMultiplier[id][i] = 1.0
    
    set_task(7.0,"Respawn_Player",id+TASK_RESPAWN);
    
    return PLUGIN_CONTINUE;
}

public client_disconnect(id)
{
    if (g_iOwnedEnt[id])
        cmdStopEnt(id)

    g_isConnected[id] = false
    g_isAlive[id] = false
    g_isZombie[id] = false
    g_isBuildBan[id] = false
    g_isCustomModel[id] = false
    g_boolFirstSpawn[id] = false
    g_boolFirstTeam[id] = false
    g_boolFirstTime[id] = false
    g_boolRepick[id] = false
    
    g_iZombieClass[id] = 0
    g_iNextClass[id] = 0
    //for (new i = 0; i < 3; i++) g_fClassMultiplier[id][i] = 1.0
    
    g_iOwnedEntities[id] = 0
    
    remove_task(id+TASK_RESPAWN)
    remove_task(id+TASK_HEALTH)
    remove_task(id+TASK_IDLESOUND)
    
    for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)
    {
        if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id)
        {
            UnlockBlock(iEnt)
            set_pev(iEnt,pev_rendermode,kRenderNormal)
                
            UnsetLastMover(iEnt);
            UnsetEntMover(iEnt);
        }
    }
}  

public ev_RoundStart()
{
    remove_task(TASK_BUILD)
    remove_task(TASK_PREPTIME)
    
    arrayset(g_iOwnedEntities, 0, MAXPLAYERS+1)
    arrayset(g_iColor, 0, MAXPLAYERS+1)
    arrayset(g_iColorOwner, 0, MAX_COLORS)
    arrayset(g_boolRepick, true, MAXPLAYERS+1)
    
    g_boolRoundEnded = false
    g_boolCanBuild = true
    g_fRoundStartTime = get_gametime()
    
    if (g_iResetEnt)
    {
        new szClass[10], szTarget[7];
        for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)
        {
            if (is_valid_ent(iEnt))
            {
                entity_get_string(iEnt, EV_SZ_classname, szClass, 9);
                entity_get_string(iEnt, EV_SZ_targetname, szTarget, 6);
                if (!BlockLocker(iEnt) && iEnt != g_iEntBarrier && equal(szClass, "func_wall") && !equal(szTarget, "ignore"))
                {
                    set_pev(iEnt,pev_rendermode,kRenderNormal)
                    engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );
                    
                    UnsetLastMover(iEnt);
                    UnsetEntMover(iEnt);
                }
                else if (g_iLockBlocks && BlockLocker(iEnt))
                {
                    UnlockBlock(iEnt)
                    set_pev(iEnt,pev_rendermode,kRenderNormal)
                    engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );
                    
                    UnsetLastMover(iEnt);
                    UnsetEntMover(iEnt);
                }
            }
        }
    }
}

public ev_AmmoX(id)
    set_pdata_int(id, AMMO_SLOT + read_data(1), 200, 5)

public ev_Health(taskid)
{
    if (taskid>g_iMaxPlayers)
        taskid-=TASK_HEALTH
        
    if (is_user_alive(taskid))
    {
        new szGoal[32]
        //if (is_credits_active())
        #if defined BB_CREDITS
            format(szGoal, 31, "^n%L: %d", LANG_SERVER, "HUD_GOAL", credits_get_user_goal(taskid))
        #endif
        
        set_hudmessage(255, 255, 255, -1.0, 0.9, 0, 12.0, 12.0, 0.1, 0.2, 4);
        if (g_isZombie[taskid])
        {
            static szCache1[32]
            ArrayGetString(g_zclass_name, g_iZombieClass[taskid], szCache1, charsmax(szCache1))
        
            show_hudmessage(taskid, "%L: %d^n%L: %s%s", LANG_SERVER, "HUD_HEALTH", pev(taskid, pev_health), LANG_SERVER, "HUD_CLASS", szCache1, szGoal);
        }
        else
        {
            show_hudmessage(taskid, "%L: %d%s", LANG_SERVER, "HUD_HEALTH", pev(taskid, pev_health), szGoal);
        }
        
        set_task(11.9, "ev_Health", taskid+TASK_HEALTH);
    }
}

public msgStatusIcon(const iMsgId, const iMsgDest, const iPlayer)
{
    if(g_isAlive[iPlayer] && g_isConnected[iPlayer]) 
    {
        static szMsg[8]
        get_msg_arg_string(2, szMsg, 7)
    
        if(equal(szMsg, "buyzone"))
        {
            set_pdata_int(iPlayer, OFFSET_BUYZONE, get_pdata_int(iPlayer, OFFSET_BUYZONE) & ~(1<<0))
            return PLUGIN_HANDLED
        }
    }
    return PLUGIN_CONTINUE
} 

public msgHealth(msgid, dest, id)
{
    if(!g_isAlive[id])
        return PLUGIN_CONTINUE;
    
    static hp;
    hp = get_msg_arg_int(1);
    
    if(hp > 255 && (hp % 256) == 0)
        set_msg_arg_int(1, ARG_BYTE, ++hp);
    
    return PLUGIN_CONTINUE;
}

public msgRoundEnd(const MsgId, const MsgDest, const MsgEntity)
{
    static Message[192]
    get_msg_arg_string(2, Message, 191)
    
    if (equal(Message, "#Terrorists_Win"))
    {
        g_boolRoundEnded = true
        set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
        show_hudmessage(0, "%L", LANG_SERVER, "WIN_ZOMBIE")
        set_msg_arg_string(2, "")
        client_cmd(0, "spk %s", WIN_ZOMBIES)
        
        return PLUGIN_HANDLED
    }
    else if (equal(Message, "#Target_Saved") || equal(Message, "#CTs_Win"))
    {
        g_boolRoundEnded = true
        set_hudmessage(255, 255, 255, -1.0, 0.40, 0, 6.0, 6.0, 0.1, 0.2, 1)
        show_hudmessage(0, "%L", LANG_SERVER, "WIN_BUILDER")
        set_msg_arg_string(2, "")
        client_cmd(0, "spk %s", WIN_BUILDERS)
        
        return PLUGIN_HANDLED
    }
    return PLUGIN_HANDLED
}

public msgSendAudio(const MsgId, const MsgDest, const MsgEntity)
{
    static szSound[17]
    get_msg_arg_string(2,szSound,16)
    if(equal(szSound[7], "terwin") || equal(szSound[7], "ctwin") || equal(szSound[7], "rounddraw")) return PLUGIN_HANDLED
    return PLUGIN_CONTINUE
}

public ham_WeaponCleaner_Post(iEnt)
{
    call_think(iEnt)
}

public ham_TakeDamage(victim, inflictor, attacker, Float:damage, damagebits)
{
    if (!is_valid_ent(victim) || !g_isAlive[victim] || !is_user_connected(attacker))
        return HAM_IGNORED
        
    if(g_boolCanBuild || g_boolRoundEnded || g_boolPrepTime)
        return HAM_SUPERCEDE;
        
    if (victim == attacker)
        return HAM_SUPERCEDE;
        
    if (g_iSupercut)
    {
        damage*=99.0
    }
        
    SetHamParamFloat(4, damage)
    return HAM_HANDLED
}

public ham_ItemDeploy_Post(weapon_ent)
{
    static owner
    owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX);

    static weaponid
    weaponid = cs_get_weapon_id(weapon_ent)
    
    if (g_isZombie[owner] && weaponid == CSW_KNIFE)
    {
        static szClawModel[100]
        ArrayGetString(g_zclass_clawmodel, g_iZombieClass[owner], szClawModel, charsmax(szClawModel))
        format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel)
        entity_set_string( owner , EV_SZ_viewmodel , szClawModel )  
        entity_set_string( owner , EV_SZ_weaponmodel , "" ) 
    }
    
    if (g_isZombie[owner] && !((1<<weaponid) & ZOMBIE_ALLOWED_WEAPONS_BITSUM))
    {
        engclient_cmd(owner, "weapon_knife")
    }
    else if (g_boolCanBuild)
    {
        engclient_cmd(owner, "weapon_knife")
        client_print(owner, print_center, "%L", LANG_SERVER, "FAIL_KNIFE");
    }
}

public logevent_round_start()
{
    set_pev(g_iEntBarrier,pev_solid,SOLID_BSP)
    set_pev(g_iEntBarrier,pev_rendermode,kRenderTransColor)
    set_pev(g_iEntBarrier,pev_rendercolor, Float:{ BARRIER_COLOR })
    set_pev(g_iEntBarrier,pev_renderamt, Float:{ BARRIER_RENDERAMT })
    
    print_color(0, "^x04 ---[ Base Builder %s ]---", VERSION);
    print_color(0, "^x03 %L", LANG_SERVER, "ROUND_MESSAGE");

    client_cmd(0, "spk %s", PHASE_BUILD)
    
    remove_task(TASK_BUILD)
    set_task(1.0, "task_CountDown", TASK_BUILD,_, _, "a", g_iBuildTime);
    g_iCountDown = (g_iBuildTime-1);
    
    ExecuteForward(g_fwBuildStarted, g_fwDummyResult);
}

public task_CountDown()
{
    g_iCountDown--
    new mins = g_iCountDown/60, secs = g_iCountDown%60
    if (g_iCountDown>=0)
        client_print(0, print_center, "%L - %d:%s%d", LANG_SERVER, "BUILD_TIMER", mins, (secs < 10 ? "0" : ""), secs)
    else
    {
        if (g_iPrepTime)
        {
            g_boolCanBuild = false
            g_boolPrepTime = true
            g_iCountDown = g_iPrepTime+1
            set_task(1.0, "task_PrepTime", TASK_PREPTIME,_, _, "a", g_iCountDown);
            
            set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
            show_hudmessage(0, "%L", LANG_SERVER, "PREP_ANNOUNCE");
            
            new players[32], num
            get_players(players, num)
            for (new i = 0; i < num; i++)
            {
                if (g_isAlive[players[i]] && !g_isZombie[players[i]])
                {
                    ExecuteHamB(Ham_CS_RoundRespawn, players[i])
                    
                    if (g_iOwnedEnt[players[i]])
                        cmdStopEnt(players[i])
                }
            }
            print_color(0, "%s^x04 %L", MODNAME, LANG_SERVER, "PREP_ANNOUNCE")
            
            client_cmd(0, "spk %s", PHASE_PREP)
            
            ExecuteForward(g_fwPrepStarted, g_fwDummyResult);
        }
        else
            Release_Zombies()

        remove_task(TASK_BUILD);
        return PLUGIN_HANDLED;
    }
    
    new szTimer[32]
    if (g_iCountDown>10)
    {
        if (mins && !secs) num_to_word(mins, szTimer, 31)
        else if (!mins && secs == 30) num_to_word(secs, szTimer, 31)
        else return PLUGIN_HANDLED;
        
        client_cmd(0, "spk ^"fvox/%s %s remaining^"", szTimer, (mins ? "minutes" : "seconds"))
    }
    else
    {
        num_to_word(g_iCountDown, szTimer, 31)
        client_cmd(0, "spk ^"fvox/%s^"", szTimer)
    }
    return PLUGIN_CONTINUE;
}

public task_PrepTime()
{
    g_iCountDown--
    
    if (g_iCountDown>=0)
        client_print(0, print_center, "%L - 0:%s%d", LANG_SERVER, "PREP_TIMER", (g_iCountDown < 10 ? "0" : ""), g_iCountDown)
    
    if (0<g_iCountDown<11)
    {
        new szTimer[32]
        num_to_word(g_iCountDown, szTimer, 31)
        client_cmd(0, "spk ^"fvox/%s^"", szTimer)
    }
    else if (g_iCountDown == 0)
    {
        Release_Zombies()
        remove_task(TASK_PREPTIME);
        return PLUGIN_HANDLED
    }
    
    return PLUGIN_CONTINUE;
}

public logevent_round_end()
{
    if (g_boolRoundEnded)
    {
        new players[32], num, player
        get_players(players, num)
        for (new i = 0; i < num; i++)
        {
            player = players[i]
            
            if (g_iCurTeam[player] == g_iTeam[player] )
                cs_set_user_team(player, (g_iTeam[player] = (g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T)))
            else
                g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T
        }
        print_color(0, "%s^x04 %L", MODNAME, LANG_SERVER, "SWAP_ANNOUNCE")
    }
    remove_task(TASK_BUILD)    
    return PLUGIN_HANDLED
}

public client_death(g_attacker, g_victim, wpnindex, hitplace, TK)
{
    if (is_user_alive(g_victim))
        return PLUGIN_HANDLED;
    
    remove_task(g_victim+TASK_IDLESOUND)
    
    g_isAlive[g_victim] = false;
    
    if (TK == 0 && g_attacker != g_victim && g_isZombie[g_attacker])
    {
        client_cmd(0, "spk %s", INFECTION)
        new szPlayerName[32]
        get_user_name(g_victim, szPlayerName, 31)
        set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 5.0, 0.1, 0.2, 1)
        show_hudmessage(0, "%L", LANG_SERVER, "INFECT_ANNOUNCE", szPlayerName);
    }
    
    set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
    if (g_isZombie[g_victim])
    {
        show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_ZOMBIE", g_iZombieTime);
        set_task(float(g_iZombieTime), "Respawn_Player", g_victim+TASK_RESPAWN)
    }
    else if (g_iInfectTime)
    {
        show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_HUMAN", g_iInfectTime);
        cs_set_user_team(g_victim, CS_TEAM_T)
        g_isZombie[g_victim] = true
        set_task(float(g_iInfectTime), "Respawn_Player", g_victim+TASK_RESPAWN)
    }
    
    return PLUGIN_CONTINUE;
}

public Respawn_Player(id)
{
    id-=TASK_RESPAWN
    
    if (!is_user_connected(id))
        return PLUGIN_HANDLED
    
    if (((g_boolCanBuild || g_boolPrepTime) && cs_get_user_team(id) == CS_TEAM_CT) || cs_get_user_team(id) == CS_TEAM_T)
    {
        ExecuteHamB(Ham_CS_RoundRespawn, id)
        
        //Loop the task until they have successfully spawned
        if (!g_isAlive[id])
            set_task(3.0,"Respawn_Human",id+TASK_RESPAWN)
    }
    return PLUGIN_HANDLED
}

public ham_PlayerSpawn_Post(id)
{
    if (is_user_alive(id))
    {
        g_isAlive[id] = true;
        
        g_isZombie[id] = (cs_get_user_team(id) == CS_TEAM_T ? true : false)
        
        remove_task(id + TASK_RESPAWN)
        remove_task(id + TASK_MODELSET)
        remove_task(id + TASK_IDLESOUND)
        if (g_isZombie[id])
        {
            if (g_boolFirstSpawn[id])
            {
                print_color(id, "This server is running Base Builder v%s by Tirant", VERSION);
                show_zclass_menu(id, 0)
                g_boolFirstSpawn[id] = false
            }
            
            if (g_iNextClass[id] != g_iZombieClass[id])
                g_iZombieClass[id] = g_iNextClass[id]

            set_pev(id, pev_health, float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_HEALTH]*/)
            set_pev(id, pev_gravity, Float:ArrayGetCell(g_zclass_grav, g_iZombieClass[id])/**g_fClassMultiplier[id][ATT_GRAVITY]*/)
            g_fPlayerSpeed[id] = float(ArrayGetCell(g_zclass_spd, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_SPEED]*/
                
            //Handles the knife and claw model
            strip_user_weapons(id)
            give_item(id, "weapon_knife")
                            
            static szClawModel[100]
            ArrayGetString(g_zclass_clawmodel, g_iZombieClass[id], szClawModel, charsmax(szClawModel))
            format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel)
            entity_set_string( id , EV_SZ_viewmodel , szClawModel )  
            entity_set_string( id , EV_SZ_weaponmodel , "" ) 
                        
            ArrayGetString(g_zclass_name, g_iZombieClass[id], g_szPlayerClass[id], charsmax(g_szPlayerClass[]))
            
            set_task(random_float(60.0, 360.0), "task_ZombieIdle", id+TASK_IDLESOUND, _, _, "b")

            ArrayGetString(g_zclass_playermodel, g_iZombieClass[id], g_szPlayerModel[id], charsmax(g_szPlayerModel[]))
            new szCurrentModel[32]
            fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel))
            if (!equal(szCurrentModel, g_szPlayerModel[id]))
            {
                if (get_gametime() - g_fRoundStartTime < 5.0)
                    set_task(5.0 * MODELCHANGE_DELAY, "fm_user_model_update", id + TASK_MODELSET)
                else
                    fm_user_model_update(id + TASK_MODELSET)
            }
            
            ExecuteForward(g_fwClassSet, g_fwDummyResult, id, g_iZombieClass[id]);
        }
        else if (g_isCustomModel[id])
        {
            fm_reset_user_model(id)
        }
        
        if (!g_isZombie[id])
        {
            entity_set_string( id , EV_SZ_viewmodel , "models/v_knife.mdl" )  
            
            if (((/*g_boolPrepTime && */g_iPrepTime && !g_boolCanBuild) || (g_boolCanBuild && !g_iPrepTime)) && g_iGunsMenu)
            {
                //if (is_credits_active())
                #if defined BB_CREDITS
                    credits_show_gunsmenu(id)
                #else
                    show_method_menu(id)
                #endif
            }
                
            if (!g_iColor[id])
            {
                new i = random(MAX_COLORS)
                if (g_iColorMode)
                {
                    while (g_iColorOwner[i])
                    {
                        i = random(MAX_COLORS)
                    }
                }
                print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_PICKED", g_szColorName[i]);
                g_iColor[id] = i
                g_iColorOwner[i] = id

                if (g_iOwnedEnt[id])
                {
                    set_pev(g_iOwnedEnt[id],pev_rendercolor, g_fColor[g_iColor[id]] )
                    set_pev(g_iOwnedEnt[id],pev_renderamt, g_fRenderAmt[g_iColor[id]] )
                }
            }
        }
        
        ev_Health(id)
    }
}

public task_ZombieIdle(taskid)
{
    taskid-=TASK_IDLESOUND
    if (g_isAlive[taskid] && g_isConnected[taskid] && !g_isZombie[taskid])
        emit_sound(taskid, CHAN_VOICE, g_szZombieIdle[random(sizeof g_szZombieIdle - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)
}

public fw_SetClientKeyValue(id, const infobuffer[], const key[])
{   
    if (g_isCustomModel[id] && equal(key, "model"))
        return FMRES_SUPERCEDE
    return FMRES_IGNORED
}

public fw_ClientUserInfoChanged(id)
{
    if (!g_isCustomModel[id])
        return FMRES_IGNORED
    static szCurrentModel[32]
    fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel))
    if (!equal(szCurrentModel, g_szPlayerModel[id]) && !task_exists(id + TASK_MODELSET))
        fm_set_user_model(id + TASK_MODELSET)
    return FMRES_IGNORED
}

public fm_user_model_update(taskid)
{
    static Float:fCurTime
    fCurTime = get_gametime()
    
    if (fCurTime - g_fModelsTargetTime >= MODELCHANGE_DELAY)
    {
        fm_set_user_model(taskid)
        g_fModelsTargetTime = fCurTime
    }
    else
    {
        set_task((g_fModelsTargetTime + MODELCHANGE_DELAY) - fCurTime, "fm_set_user_model", taskid)
        g_fModelsTargetTime += MODELCHANGE_DELAY
    }
}

public fm_set_user_model(player)
{
    player -= TASK_MODELSET
    engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", g_szPlayerModel[player])
    g_isCustomModel[player] = true
}

stock fm_get_user_model(player, model[], len)
{
    engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)
}

stock fm_reset_user_model(player)
{
    g_isCustomModel[player] = false
    dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))
}

public message_show_menu(msgid, dest, id) 
{
    if (!(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY)))
        return PLUGIN_CONTINUE

    static team_select[] = "#Team_Select"
    static menu_text_code[sizeof team_select]
    get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)
    if (!equal(menu_text_code, team_select))
        return PLUGIN_CONTINUE

    static param_menu_msgid[2]
    param_menu_msgid[0] = msgid
    set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)

    return PLUGIN_HANDLED
}

public message_vgui_menu(msgid, dest, id) 
{
    if (get_msg_arg_int(1) != TEAM_SELECT_VGUI_MENU_ID || !(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY)))// 
        return PLUGIN_CONTINUE
        
    static param_menu_msgid[2]
    param_menu_msgid[0] = msgid
    set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)

    return PLUGIN_HANDLED
}

public task_force_team_join(menu_msgid[], id) 
{
    if (get_user_team(id))
        return

    static msg_block
    msg_block = get_msg_block(menu_msgid[0])
    set_msg_block(menu_msgid[0], BLOCK_SET)
    engclient_cmd(id, "jointeam", "5")
    engclient_cmd(id, "joinclass", "5")
    set_msg_block(menu_msgid[0], msg_block)
}

public msgTeamInfo(msgid, dest)
{
    if (dest != MSG_ALL && dest != MSG_BROADCAST)
        return;
    
    static id, team[2]
    id = get_msg_arg_int(1)

    get_msg_arg_string(2, team, charsmax(team))
    switch (team[0])
    {
        case 'T' : // TERRORIST
        {
            g_iCurTeam[id] = CS_TEAM_T;
        }
        case 'C' : // CT
        {
            g_iCurTeam[id] = CS_TEAM_CT;
        }
        case 'S' : // SPECTATOR
        {
            g_iCurTeam[id] = CS_TEAM_SPECTATOR;
        }
        default : g_iCurTeam[id] = CS_TEAM_UNASSIGNED;
    }
    if (!g_boolFirstTeam[id])
    {
        g_boolFirstTeam[id] = true
        g_iTeam[id] = g_iCurTeam[id]
    }
}

public clcmd_changeteam(id)
{
    static CsTeams:team
    team = cs_get_user_team(id)
    
    if (team == CS_TEAM_SPECTATOR || team == CS_TEAM_UNASSIGNED)
        return PLUGIN_CONTINUE;

    show_zclass_menu(id, 0)
    return PLUGIN_HANDLED;
}

public clcmd_drop(id)
{
    client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DROP")
    return PLUGIN_HANDLED
}

public clcmd_buy(id)
{
    client_print (id, print_center, "%L", LANG_SERVER, "FAIL_BUY")
    return PLUGIN_HANDLED
}

public msgStatusValue()
    set_msg_block(g_msgStatusText, BLOCK_SET);

public ev_SetTeam(id)
    g_iFriend[id] = read_data(2)

public ev_ShowStatus(id) //called when id looks at someone
{
    new szName[32], pid = read_data(2);
    get_user_name(pid, szName, 31);

    if (g_iFriend[id] == 1)    // friend
    {
        new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo), szWpnName[32];

        if (wpnid)
            xmod_get_wpnname(wpnid, szWpnName, 31);

        set_hudmessage(0, 225, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01);
        new nLen, szStatus[512]
        if (!g_isZombie[pid])
            nLen += format( szStatus[nLen], 511-nLen, "%s^nHealth: %d | Weapon: %s^nColor: %s", szName, pev(pid, pev_health), szWpnName, g_szColorName[g_iColor[pid]]);
        else
        {
            nLen += format( szStatus[nLen], 511-nLen, "%s^nClass: %s^nHealth: %d", szName, g_szPlayerClass[pid], pev(pid, pev_health));
            
            /*if (is_credits_active())
            {
                nLen += format( szStatus[nLen], 511-nLen, "^n^nClass Multipliers:", szName, g_szPlayerClass[pid], pev(pid, pev_health));
                nLen += format( szStatus[nLen], 511-nLen, "^nHealth: %f", g_fClassMultiplier[pid][ATT_HEALTH]);
                nLen += format( szStatus[nLen], 511-nLen, "^nSpeed: %f", g_fClassMultiplier[pid][ATT_SPEED]);
                nLen += format( szStatus[nLen], 511-nLen, "^nGravity: %f", g_fClassMultiplier[pid][ATT_GRAVITY]);
            }*/
        }
        ShowSyncHudMsg(id, g_HudSync, szStatus);
    } 
    if (g_iFriend[id] != 1) //enemy
    {
        set_hudmessage(225, 0, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 3.0, 0.01, 0.01);
        if (g_isZombie[pid])
            ShowSyncHudMsg(id, g_HudSync, "%s", szName);
        else
            ShowSyncHudMsg(id, g_HudSync, "%s^nColor: %s", szName, g_szColorName[g_iColor[pid]]);
    }
}

public ev_HideStatus(id)
    ClearSyncHud(id, g_HudSync);

public cmdSay(id)
{
    if (!g_isConnected[id])
        return PLUGIN_HANDLED;

    new szMessage[32]
    read_args(szMessage, charsmax(szMessage));
    remove_quotes(szMessage);
        
    if(szMessage[0] == '/')
    {
        if (equali(szMessage, "/commands") == 1 || equali(szMessage, "/cmd")  == 1 )
        {
            print_color(id, "%s /class, /respawn, /random, /mycolor, /guns%s%s%s", MODNAME, (g_iColorMode ? ", /whois <color>": ""), (g_iColorMode != 2 ? ", /colors":""), (access(id, FLAGS_LOCK) ? ", /lock":"")  );
        }
        else if (equali(szMessage, "/class") == 1)
        {
            show_zclass_menu(id, 0)
        }
        else if (equali(szMessage, "/respawn") == 1 || equali(szMessage, "/revive")  == 1 || equali(szMessage, "/fixspawn")  == 1)
        {
            if (g_boolCanBuild && !g_isZombie[id])
                ExecuteHamB(Ham_CS_RoundRespawn, id)
            else if (g_isZombie[id])
            {
                if (pev(id, pev_health) == float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id])) || !is_user_alive(id))
                    ExecuteHamB(Ham_CS_RoundRespawn, id)
                else
                    client_print(id, print_center, "%L", LANG_SERVER, "FAIL_SPAWN");
            }
        }
        else if (equali(szMessage, "/lock") == 1 || equali(szMessage, "/claim") == 1 && g_isAlive[id])
        {
            if (access(id, FLAGS_LOCK))
                cmdLockBlock(id)
            else
                client_print(id, print_center, "%L", LANG_SERVER, "FAIL_ACCESS");
            return PLUGIN_HANDLED;
        }
        else if (equal(szMessage, "/whois",6) && g_iColorMode)
        {
            for ( new i=0; i<MAX_COLORS; i++)
            {
                if (equali(szMessage[7], g_szColorName[i]) == 1)
                {
                    if (g_iColorOwner[i])
                    {
                        new szPlayerName[32]
                        get_user_name(g_iColorOwner[i], szPlayerName, 31)
                        print_color(id, "%s^x04 %s^x01's color is^x04 %s", MODNAME, szPlayerName, g_szColorName[i]);
                    }
                    else
                        print_color(id, "%s %L^x04 %s", MODNAME, LANG_SERVER, "COLOR_NONE", g_szColorName[i]);
                        
                    break;
                }
            }
        }
        else if (equali(szMessage, "/colors") == 1 && !g_isZombie[id] && g_boolCanBuild && g_iColorMode != 2)
        {
            show_colors_menu(id, 0)
        }
        else if (equali(szMessage, "/mycolor") == 1 && !g_isZombie[id])
        {
            print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_YOURS", g_szColorName[g_iColor[id]]);
            return PLUGIN_HANDLED
        }
        else if (equali(szMessage, "/random") == 1 && !g_isZombie[id] && g_boolCanBuild)
        {
            new i = random(MAX_COLORS)
            if (g_iColorMode)
            {
                while (g_iColorOwner[i])
                {
                    i = random(MAX_COLORS)
                }
            }
            print_color(id, "%s^x04 %L:^x01 %s", MODNAME, LANG_SERVER, "COLOR_RANDOM", g_szColorName[i]);
            g_iColorOwner[g_iColor[id]] = 0
            g_iColor[id] = i
            g_iColorOwner[i] = id
            
            for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)
            {
                if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id)
                    set_pev(iEnt,pev_rendercolor,g_fColor[g_iColor[id]])
            }
            
            ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]);
        }
        else if (equali(szMessage, "/guns", 5) && g_iGunsMenu)
        {
            if(!g_isAlive[id] || g_isZombie[id])
                return PLUGIN_HANDLED
                
            if (access(id, FLAGS_GUNS))
            {
                new player = cmd_target(id, szMessage[6], 0)
            
                if (!player)
                {
                    //if (is_credits_active())
                    #if defined BB_CREDITS
                        credits_show_gunsmenu(id)
                    #else
                        show_method_menu(id)
                    #endif
                    return PLUGIN_CONTINUE
                }
                
                cmdGuns(id, player)
                return PLUGIN_HANDLED;
            }
            else
            {
                if(!g_boolCanBuild || !g_boolRepick[id])
                    return PLUGIN_HANDLED    
        
                //if (is_credits_active())
                #if defined BB_CREDITS
                    credits_show_gunsmenu(id)
                #else
                    show_method_menu(id)
                #endif
                return PLUGIN_HANDLED
            }
        }
        else if (equal(szMessage, "/swap",5) && access(id, FLAGS_SWAP))
        {
            new player = cmd_target(id, szMessage[6], 0)
        
            if (!player)
            {
                print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6])
                return PLUGIN_CONTINUE
            }
            
            cmdSwap(id, player)
        }
        else if (equal(szMessage, "/revive",7) && access(id, FLAGS_REVIVE))
        {
            new player = cmd_target(id, szMessage[8], 0)
        
            if (!player)
            {
                print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6])
                return PLUGIN_CONTINUE
            }
            
            cmdRevive(id, player)
        }
        else if (equal(szMessage, "/ban",4) && access(id, FLAGS_BUILDBAN))
        {
            new player = cmd_target(id, szMessage[5], 0)
        
            if (!player)
            {
                print_color(id, "%s Player^x04 %s^x01 could not be found or targetted", MODNAME, szMessage[6])
                return PLUGIN_CONTINUE
            }
            
            cmdBuildBan(id, player)
        }
        else if (equal(szMessage, "/releasezombies",5) && access(id, FLAGS_RELEASE))
        {
            cmdStartRound(id)
        }
    }
    return PLUGIN_CONTINUE
}

public cmdSwap(id, target)
{
    if (access(id, FLAGS_SWAP))
    {
        new player
        
        if (target) player = target
        else
        {
            new arg[32]
            read_argv(1, arg, 31)
            player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
        }

        if (!player || !is_user_connected(player))
            return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
            
        cs_set_user_team(player,( g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T))
            
        if (is_user_alive(player))
            ExecuteHamB(Ham_CS_RoundRespawn, player)
        
        new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
        get_user_name(id,szAdminName,31)
        get_user_authid (id,szAdminAuthid,31)
        get_user_name(player, szPlayerName, 31)
        get_user_authid (player,szPlayerID,31)
        
        client_print(id, print_console, "[Base Builder] Player %s was swapped from the %s team to the %s team", szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "zombie":"builder", g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie")
        Log("[SWAP] Admin: %s || SteamID: %s swapped Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)
        
        set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
        show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_SWAP");
        
        print_color(0, "%s Player^x04 %s^x01 has been^x04 swapped^x01 to the^x04 %s^x01 team", MODNAME, szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie")
    }
    return PLUGIN_HANDLED    
}

public cmdRevive(id, target)
{
    if (access(id, FLAGS_REVIVE))
    {
        new player
        if (target) player = target
        else
        {
            new arg[32]
            read_argv(1, arg, 31)
            player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
        }

        if (!player || !is_user_connected(player))
            return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
            
        ExecuteHamB(Ham_CS_RoundRespawn, player)
        
        new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
        get_user_name(id,szAdminName,31)
        get_user_authid (id,szAdminAuthid,31)
        get_user_name(player, szPlayerName, 31)
        get_user_authid (player,szPlayerID,31)
        
        client_print(id, print_console, "[Base Builder] Player %s has been^x04 revived", szPlayerName)
        Log("[REVIVE] Admin: %s || SteamID: %s revived Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)
        
        set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
        show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_REVIVE");
        
        print_color(0, "%s Player^x04 %s^x01 has been^x04 revived^x01 by an admin", MODNAME, szPlayerName)
    }
    return PLUGIN_HANDLED    
}

public cmdGuns(id, target)
{
    if (access(id, FLAGS_GUNS))
    {
        new player
        if (target) player = target
        else
        {
            new arg[32]
            read_argv(1, arg, 31)
            player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)
        }
        
        if (!player || !is_user_connected(player))
        {
            client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
            return PLUGIN_HANDLED;
        }
        
        if (g_isZombie[player])
        {
            return PLUGIN_HANDLED;
        }
        
        if (!g_isAlive[player])
        {
            client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_DEAD");
            return PLUGIN_HANDLED;
        }

        //if (is_credits_active())
        #if defined BB_CREDITS
            credits_show_gunsmenu(player)
        #else
            show_method_menu(player)
        #endif
        
        new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
        get_user_name(id,szAdminName,31)
        get_user_authid (id,szAdminAuthid,31)
        get_user_name(player, szPlayerName, 31)
        get_user_authid (player,szPlayerID,31)
        
        client_print(id, print_console, "[Base Builder] Player %s has had his weapons menu re-opened", szPlayerName);
        Log("[GUNS] Admin: %s || SteamID: %s opened the guns menu for Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID);
        
        set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
        show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_GUNS");
        
        print_color(0, "%s Player^x04 %s^x01 has had their^x04 guns^x01 menu^x04 re-opened", MODNAME, szPlayerName)
    }
    return PLUGIN_HANDLED    
}

public cmdStartRound(id)
{
    if (access(id, FLAGS_RELEASE))
    {
        native_release_zombies()
    }
}

public Release_Zombies()
{
    g_boolCanBuild = false
    remove_task(TASK_BUILD);
    
    g_boolPrepTime = false
    remove_task(TASK_PREPTIME);
    
    new players[32], num, player, szWeapon[32]
    get_players(players, num, "a")
    for(new i = 0; i < num; i++)
    {
        player = players[i]

        if (!g_isZombie[player])
        {
            if (g_iOwnedEnt[player])
                cmdStopEnt(player)

            if(g_iGrenadeHE        ) give_item(player,"weapon_hegrenade"    ), cs_set_user_bpammo(player,CSW_HEGRENADE,    g_iGrenadeHE)
            if(g_iGrenadeFLASH    ) give_item(player,"weapon_flashbang"    ), cs_set_user_bpammo(player,CSW_FLASHBANG,    g_iGrenadeFLASH)
            if(g_iGrenadeSMOKE    ) give_item(player,"weapon_smokegrenade"    ), cs_set_user_bpammo(player,CSW_SMOKEGRENADE,    g_iGrenadeSMOKE)

            if (g_iPrimaryWeapon[player])
            {
                get_weaponname(g_iPrimaryWeapon[player],szWeapon,sizeof szWeapon - 1)
                engclient_cmd(player, szWeapon);
            }
        }
    }
            
    set_pev(g_iEntBarrier,pev_solid,SOLID_NOT)
    set_pev(g_iEntBarrier,pev_renderamt,Float:{ 0.0 })
    
    set_hudmessage(255, 255, 255, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
    show_hudmessage(0, "%L", LANG_SERVER, "RELEASE_ANNOUNCE");
    client_cmd(0, "spk %s", g_szRoundStart[ random( sizeof g_szRoundStart ) ] )
    
    ExecuteForward(g_fwRoundStart, g_fwDummyResult);
}

public fw_CmdStart( id, uc_handle, randseed )
{
    if (!g_isConnected[id] || !g_isAlive[id])
        return FMRES_IGNORED

    //new button = pev(id, pev_button)
    new button = get_uc( uc_handle , UC_Buttons );
    new oldbutton = pev(id, pev_oldbuttons)

    if( button & IN_USE && !(oldbutton & IN_USE) && !g_iOwnedEnt[id])
        cmdGrabEnt(id)
    else if( oldbutton & IN_USE && !(button & IN_USE) && g_iOwnedEnt[id])
        cmdStopEnt(id)

    return FMRES_IGNORED;
}

public cmdGrabEnt(id)
{
    if (g_fBuildDelay[id] + BUILD_DELAY > get_gametime())
    {
        g_fBuildDelay[id] = get_gametime()
        client_print (id, print_center, "%L", LANG_SERVER, "BUILD_SPAM")
        return PLUGIN_HANDLED
    }
    else
        g_fBuildDelay[id] = get_gametime()

    if (g_isBuildBan[id])
    {
        client_print (id, print_center, "%L", LANG_SERVER, "BUILD_BANNED")
        client_cmd(id, "spk %s", LOCK_FAIL);
        return PLUGIN_HANDLED;
    }
    
    if (g_isZombie[id] && !access(id, FLAGS_OVERRIDE))
        return PLUGIN_HANDLED
        
    if (!g_boolCanBuild && !access(id, FLAGS_BUILD) && !access(id, FLAGS_OVERRIDE))
    {
        client_print (id, print_center, "%L", LANG_SERVER, "BUILD_NOTIME")
        return PLUGIN_HANDLED
    }
    
    if (g_iOwnedEnt[id] && is_valid_ent(g_iOwnedEnt[id])) 
        cmdStopEnt(id)
    
    new ent, bodypart
    get_user_aiming (id,ent,bodypart)
    
    if (!is_valid_ent(ent) || ent == g_iEntBarrier || is_user_alive(ent) || IsMovingEnt(ent))
        return PLUGIN_HANDLED;
    
    if ((BlockLocker(ent) && BlockLocker(ent) != id) || (BlockLocker(ent) && !access(id, FLAGS_OVERRIDE)))
        return PLUGIN_HANDLED;
    
    new szClass[10], szTarget[7];
    entity_get_string(ent, EV_SZ_classname, szClass, 9);
    entity_get_string(ent, EV_SZ_targetname, szTarget, 6);
    if (!equal(szClass, "func_wall") || equal(szTarget, "ignore"))
        return PLUGIN_HANDLED;
        
    ExecuteForward(g_fwGrabEnt_Pre, g_fwDummyResult, id, ent);

    new Float:fOrigin[3], iAiming[3], Float:fAiming[3]
    
    get_user_origin(id, iAiming, 3);
    IVecFVec(iAiming, fAiming);
    entity_get_vector(ent, EV_VEC_origin, fOrigin);

    g_fOffset1[id] = fOrigin[0] - fAiming[0];
    g_fOffset2[id] = fOrigin[1] - fAiming[1];
    g_fOffset3[id] = fOrigin[2] - fAiming[2];
    
    g_fEntDist[id] = get_user_aiming(id, ent, bodypart);
        
    if (g_fEntMinDist)
    {
        if (g_fEntDist[id] < g_fEntMinDist)
            g_fEntDist[id] = g_fEntSetDist;
    }
    else if (g_fEntMaxDist)
    {
        if (g_fEntDist[id] > g_fEntMaxDist)
            return PLUGIN_HANDLED
    }

    set_pev(ent,pev_rendermode,kRenderTransColor)
    set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]] )
    set_pev(ent,pev_renderamt, g_fRenderAmt[g_iColor[id]] )
        
    MovingEnt(ent);
    SetEntMover(ent, id);
    g_iOwnedEnt[id] = ent

    //Checked after object is successfully grabbed
    if (!g_boolCanBuild && (access(id, FLAGS_BUILD) || access(id, FLAGS_OVERRIDE)))
    {
        new adminauthid[32],adminname[32]
        get_user_authid (id,adminauthid,31)
        get_user_name(id,adminname,31)
        Log("[MOVE] Admin: %s || SteamID: %s moved an entity", adminname, adminauthid)
    }
    
    client_cmd(id, "spk %s", GRAB_START);
    
    ExecuteForward(g_fwGrabEnt_Post, g_fwDummyResult, id, ent);
    
    return PLUGIN_HANDLED
}

public cmdStopEnt(id)
{
    if (!g_iOwnedEnt[id])
        return PLUGIN_HANDLED;
        
    new ent = g_iOwnedEnt[id]
    
    ExecuteForward(g_fwDropEnt_Pre, g_fwDummyResult, id, ent);
    
    if (BlockLocker(ent))
    {
        switch(g_iLockBlocks)
        {
            case 0:
            {
                set_pev(ent,pev_rendermode,kRenderTransColor)
                set_pev(ent,pev_rendercolor, Float:{ LOCKED_COLOR })
                set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT })
            }
            case 1:
            {
                set_pev(ent,pev_rendermode,kRenderTransColor)
                set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]])
                set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT })
            }
        }
    }
    else
        set_pev(ent,pev_rendermode,kRenderNormal)    
    
    UnsetEntMover(ent);
    SetLastMover(ent,id);
    g_iOwnedEnt[id] = 0;
    UnmovingEnt(ent);
    
    client_cmd(id, "spk %s", GRAB_STOP);
    
    ExecuteForward(g_fwDropEnt_Post, g_fwDummyResult, id, ent);
    
    return PLUGIN_HANDLED;
}

public cmdLockBlock(id)
{
    if (!g_boolCanBuild && g_iLockBlocks)
    {
        client_print(id, print_center, "%L", LANG_SERVER, "FAIL_LOCK");
        return PLUGIN_HANDLED;
    }
    
    if (!access(id, FLAGS_LOCK) || (g_isZombie[id] && !access(id, FLAGS_OVERRIDE)))
        return PLUGIN_HANDLED;
        
    new ent, bodypart
    get_user_aiming (id,ent,bodypart)
    
    new szTarget[7], szClass[10];
    entity_get_string(ent, EV_SZ_targetname, szTarget, 6);
    entity_get_string(ent, EV_SZ_classname, szClass, 9);
    if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(szClass, "func_wall") || equal(szTarget, "ignore"))
        return PLUGIN_HANDLED;
    
    ExecuteForward(g_fwLockEnt_Pre, g_fwDummyResult, id, ent);
    
    switch (g_iLockBlocks)
    {
        case 0:
        {
            if (!BlockLocker(ent) && !IsMovingEnt(ent))
            {
                LockBlock(ent, id);
                set_pev(ent,pev_rendermode,kRenderTransColor)
                set_pev(ent,pev_rendercolor,Float:{LOCKED_COLOR})
                set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT})
                client_cmd(id, "spk %s", LOCK_OBJECT);
            }
            else if (BlockLocker(ent))
            {
                UnlockBlock(ent)
                set_pev(ent,pev_rendermode,kRenderNormal)
                client_cmd(id, "spk %s", LOCK_OBJECT);
            }
        }
        case 1:
        {
            if (!BlockLocker(ent) && !IsMovingEnt(ent))
            {
                if (g_iOwnedEntities[id]<g_iLockMax || !g_iLockMax)
                {
                    LockBlock(ent, id)
                    g_iOwnedEntities[id]++
                    set_pev(ent,pev_rendermode,kRenderTransColor)
                    set_pev(ent,pev_rendercolor,g_fColor[g_iColor[id]])
                    set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT})
                    
                    client_print(id, print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_NEW", g_iOwnedEntities[id], g_iLockMax)
                    client_cmd(id, "spk %s", LOCK_OBJECT);
                }
                else if (g_iOwnedEntities[id]>=g_iLockMax)
                {
                    client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_MAX", g_iLockMax)
                    client_cmd(id, "spk %s", LOCK_FAIL);
                }
            }
            else if (BlockLocker(ent))
            {
                if (BlockLocker(ent) == id || access(id, FLAGS_OVERRIDE))
                {
                    g_iOwnedEntities[BlockLocker(ent)]--
                    set_pev(ent,pev_rendermode,kRenderNormal)
                    
                    client_print(BlockLocker(ent), print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_LOST", g_iOwnedEntities[BlockLocker(ent)], g_iLockMax)
                    
                    UnlockBlock(ent)
                    client_cmd(id, "spk %s", LOCK_OBJECT);
                }
                else
                {
                    client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_FAIL")
                    client_cmd(id, "spk %s", LOCK_FAIL);
                }
            }    
        }
    }
    
    ExecuteForward(g_fwLockEnt_Post, g_fwDummyResult, id, ent);
    
    return PLUGIN_HANDLED
}

public cmdBuildBan(id, target)
{
    if (access(id, FLAGS_BUILDBAN))
    {
        new player
        if (target) player = target
        else
        {
            new arg[32]
            read_argv(1, arg, 31)
            player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY)
        }
        
        if (!player)
            return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");
        
        new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]
        get_user_name(id,szAdminName,31)
        get_user_authid (id,szAdminAuthid,31)
        get_user_name(player, szPlayerName, 31)
        get_user_authid (player,szPlayerID,31)
        
        g_isBuildBan[player] = g_isBuildBan[player] ? false : true
        
        if (g_isBuildBan[player] && g_iOwnedEnt[player])
            cmdStopEnt(player)
        
        client_print(id, print_console, "[Base Builder] Player %s was %s from building", szPlayerName, g_isBuildBan[player] ? "banned":"unbanned")
        Log("[MOVE] Admin: %s || SteamID: %s banned Player: %s || SteamID: %s from building", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)
        
        set_hudmessage(255,0, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)
        show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_BUILDBAN", g_isBuildBan[player] ? "disabled":"re-enabled");
        
        print_color(0, "%s Player^x04 %s^x01 has been^x04 %s^x01 from building", MODNAME, szPlayerName, g_isBuildBan[player] ? "banned":"unbanned")
    }
    
    return PLUGIN_HANDLED;
}

public fw_PlayerPreThink(id)
{
    if (!is_user_connected(id))
    {
        cmdStopEnt(id)
        return PLUGIN_HANDLED
    }
    
    if (g_isZombie[id])
        set_pev(id, pev_maxspeed, g_fPlayerSpeed[id])
    
    if (!g_iOwnedEnt[id] || !is_valid_ent(g_iOwnedEnt[id]))
        return FMRES_HANDLED
        
    new buttons = pev(id, pev_button)
    if (buttons & IN_ATTACK)
    {
        g_fEntDist[id] += OBJECT_PUSHPULLRATE;
        
        if (g_fEntDist[id] > g_fEntMaxDist)
        {
            g_fEntDist[id] = g_fEntMaxDist
            client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MAX")
        }
        else
            client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PUSH")
            
        ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 1);
    }
    else if (buttons & IN_ATTACK2)
    {
        g_fEntDist[id] -= OBJECT_PUSHPULLRATE;
            
        if (g_fEntDist[id] < g_fEntSetDist)
        {
            g_fEntDist[id] = g_fEntSetDist
            client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MIN")
        }
        else
            client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PULL")
            
        ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 2);
    }
    
    new iOrigin[3], iLook[3], Float:fOrigin[3], Float:fLook[3], Float:vMoveTo[3], Float:fLength
        
    get_user_origin(id, iOrigin, 1);
    IVecFVec(iOrigin, fOrigin);
    get_user_origin(id, iLook, 3);
    IVecFVec(iLook, fLook);
        
    fLength = get_distance_f(fLook, fOrigin);
    if (fLength == 0.0) fLength = 1.0;

    vMoveTo[0] = (fOrigin[0] + (fLook[0] - fOrigin[0]) * g_fEntDist[id] / fLength) + g_fOffset1[id];
    vMoveTo[1] = (fOrigin[1] + (fLook[1] - fOrigin[1]) * g_fEntDist[id] / fLength) + g_fOffset2[id];
    vMoveTo[2] = (fOrigin[2] + (fLook[2] - fOrigin[2]) * g_fEntDist[id] / fLength) + g_fOffset3[id];
    vMoveTo[2] = float(floatround(vMoveTo[2], floatround_floor));

    entity_set_origin(g_iOwnedEnt[id], vMoveTo);
    
    return FMRES_HANDLED
}

public fw_Traceline(Float:start[3], Float:end[3], conditions, id, trace)
{
    if (!is_user_alive(id))
        return PLUGIN_HANDLED
    
    new ent = get_tr2(trace, TR_pHit)
    
    if (is_valid_ent(ent))
    {
        new ent,body
        get_user_aiming(id,ent,body)
        
        new szClass[10], szTarget[7];
        entity_get_string(ent, EV_SZ_classname, szClass, 9);
        entity_get_string(ent, EV_SZ_targetname, szTarget, 6);
        if (equal(szClass, "func_wall") && !equal(szTarget, "ignore") && ent != g_iEntBarrier && g_iShowMovers == 1)
        {
            if (g_boolCanBuild || access(id, ADMIN_SLAY))
            {
                set_hudmessage(0, 50, 255, -1.0, 0.55, 1, 0.01, 3.0, 0.01, 0.01);
                if (!BlockLocker(ent))
                {
                    new szCurMover[32], szLastMover[32]
                    if (GetEntMover(ent))
                    {
                        get_user_name(GetEntMover(ent),szCurMover,31)
                        if (!GetLastMover(ent))
                            ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s^nLast Mover: NONE", szCurMover);
                    }
                    if (GetLastMover(ent))
                    {
                        get_user_name(GetLastMover(ent),szLastMover,31)
                        if (!GetEntMover(ent))
                            ShowSyncHudMsg(id, g_HudSync, "Current Mover: NONE^nLast Mover: %s", szLastMover);
                    }
                    if (GetEntMover(ent) && GetLastMover(ent))
                        ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s^nLast Mover: %s", szCurMover, szLastMover);
                    else if (!GetEntMover(ent) && !GetLastMover(ent))
                        ShowSyncHudMsg(id, g_HudSync, "This object hasn't been moved");
                }
                else
                {
                    new szEntOwner[32]
                    get_user_name(BlockLocker(ent),szEntOwner,31)
                    ShowSyncHudMsg(id, g_HudSync, "Claimed by: %s", szEntOwner);
                }
            }
        }
    }
    else ClearSyncHud(id, g_HudSync);
    
    return PLUGIN_HANDLED
}

public fw_EmitSound(id,channel,const sample[],Float:volume,Float:attn,flags,pitch)
{
    if (!is_user_connected(id) || !g_isZombie[id] || g_boolCanBuild || g_boolPrepTime || g_boolRoundEnded)
        return FMRES_IGNORED;
        
    if(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3))
    {
        emit_sound(id,channel,g_szZombieDie[random(sizeof g_szZombieDie - 1)],volume,attn,flags,pitch)
        return FMRES_SUPERCEDE
    }
    
    if(equal(sample[7], "bhit", 4))
    {
        emit_sound(id,channel,g_szZombiePain[random(sizeof g_szZombiePain - 1)],volume,attn,flags,pitch)
        return FMRES_SUPERCEDE
    }
    
    // Zombie attacks with knife
    if (equal(sample[8], "kni", 3))
    {
        if (equal(sample[14], "sla", 3)) // slash
        {
            emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch)
            return FMRES_SUPERCEDE;
        }
        if (equal(sample[14], "hit", 3)) // hit
        {
            if (sample[17] == 'w') // wall
            {
                emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch)
                return FMRES_SUPERCEDE;
            }
            else
            {
                emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch)
                return FMRES_SUPERCEDE;
            }
        }
        if (equal(sample[14], "sta", 3)) // stab
        {
            emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch)
            return FMRES_SUPERCEDE;
        }
    }
    
    return FMRES_IGNORED
}

public fw_Suicide(id) return FMRES_SUPERCEDE

public show_colors_menu(id,offset)
{
    if(offset<0) offset = 0

    new keys, curnum, menu[2048]
    for(new i=offset;i<MAX_COLORS;i++)
    {
        if (g_iColorMode == 0 || (g_iColorMode == 1 && !g_iColorOwner[i]))
        {
            g_iMenuOptions[id][curnum] = i
            keys += (1<<curnum)
    
            curnum++
            format(menu,2047,"%s^n%d. %s", menu, curnum, g_szColorName[i])
    
            if(curnum==8)
                break;
        }
    }

    format(menu,2047,"\ySelect Your Color:^nCurrent: \r%s\w^n^n%s^n", g_szColorName[g_iColor[id]], menu)
    if(curnum==8 && offset<12)
    {
        keys += (1<<8)
        format(menu,2047,"%s^n9. Next",menu)
    }
    if(offset)
    {
        keys += (1<<9)
        format(menu,2047,"%s^n0. Back",menu)
    }

    show_menu(id,keys,menu,-1,"ColorsSelect")
}

public colors_pushed(id,key)
{
    if(key<8)
    {
        g_iColorOwner[g_iMenuOptions[id][key]] = id
        g_iColorOwner[g_iColor[id]] = 0
        g_iColor[id] = g_iMenuOptions[id][key]
        print_color(id, "%s You have picked^x04 %s^x01 as your color", MODNAME, g_szColorName[g_iColor[id]])
        g_iMenuOffset[id] = 0
        
        ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]);
    }
    else
    {
        if(key==8)
            g_iMenuOffset[id] += 8
        if(key==9)
            g_iMenuOffset[id] -= 8
        show_colors_menu(id,g_iMenuOffset[id])
    }

    return ;
}

public show_zclass_menu(id,offset)
{
    if(offset<0) offset = 0

    new keys, curnum, menu[512], szCache1[32], szCache2[32], iCache3
    for(new i=offset;i<g_iZClasses;i++)
    {
        ArrayGetString(g_zclass_name, i, szCache1, charsmax(szCache1))
        ArrayGetString(g_zclass_info, i, szCache2, charsmax(szCache2))
        iCache3 = ArrayGetCell(g_zclass_admin, i)
        
        // Add to menu
        if (i == g_iZombieClass[id])
            format(menu,511,"%s^n\d%d. %s %s \r%s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "(Admin Only)")
        else
            format(menu,511,"%s^n\w%d. %s \y%s \r%s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "(Admin Only)")
        
        g_iMenuOptions[id][curnum] = i
        keys += (1<<curnum)
    
        curnum++
        
        if(curnum==8)
            break;
    }

    format(menu,511,"\ySelect Your Class:^n\w%s^n", menu)
    if(curnum==8 && offset<12)
    {
        keys += (1<<8)
        format(menu,511,"%s^n\w9. Next",menu)
    }
    if(offset)
    {
        keys += (1<<9)
        format(menu,511,"%s^n\w0. Back",menu)
    }

    show_menu(id,keys,menu,-1,"ZClassSelect")
}

public zclass_pushed(id,key)
{
    if(key<8)
    {
        if (g_iMenuOptions[id][key] == g_iZombieClass[id])
        {
            client_cmd(id, "spk %s", LOCK_FAIL);
            
            print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_CURRENT")
            show_zclass_menu(id,g_iMenuOffset[id])
            return ;
        }
        
        new iCache3 = ArrayGetCell(g_zclass_admin, g_iMenuOptions[id][key])
        
        if ((iCache3 != ADMIN_ALL || !iCache3) && !access(id, iCache3))
        {
            print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_NO_ACCESS")
            show_zclass_menu(id,g_iMenuOffset[id])
            return ;
        }
        
        g_iNextClass[id] = g_iMenuOptions[id][key]
    
        new szCache1[32]
        ArrayGetString(g_zclass_name, g_iMenuOptions[id][key], szCache1, charsmax(szCache1))
        
        if (!g_isZombie[id] || (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime)))
            print_color(id, "%s You have selected^x04 %s^x01 as your next class", MODNAME, szCache1)
        if (!g_isAlive[id])
            print_color(id, "%s %L", MODNAME, LANG_SERVER, "CLASS_RESPAWN")
        g_iMenuOffset[id] = 0
        
        if (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime))
            ExecuteHamB(Ham_CS_RoundRespawn, id)
            
        ExecuteForward(g_fwClassPicked, g_fwDummyResult, id, g_iZombieClass[id]);
    }
    else
    {
        if(key==8)
            g_iMenuOffset[id] += 8
        if(key==9)
            g_iMenuOffset[id] -= 8
        show_zclass_menu(id,g_iMenuOffset[id])
    }

    return ;
}

/*------------------------------------------------------------------------------------------------*/
public show_method_menu(id)
{
    if(g_boolFirstTime[id])
    {
        g_boolFirstTime[id] = false
        show_primary_menu(id,0)
    }
    else
    {
        g_iMenuOffset[id] = 0
        show_menu(id,(1<<0)|(1<<1),"\yChoose Your Weapon^n^n\y1. \wNew Guns^n\y2. \wLast Guns",-1,"WeaponMethodMenu")
    }
}

public weapon_method_pushed(id,key)
{
    switch(key)
    {
        case 0: show_primary_menu(id,0)
        case 1: give_weapons(id)
    }
    return ;
}

public show_primary_menu(id,offset)
{
    if(offset<0) offset = 0

    new cvar_value[32]
    get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
    new flags = read_flags(cvar_value)

    new keys, curnum, menu[2048]
    for(new i=offset;i<19;i++)
    {
        if(flags & power(2,i))
        {
            g_iMenuOptions[id][curnum] = i
            keys += (1<<curnum)
    
            curnum++
            format(menu,2047,"%s^n%d. %s",menu,curnum,szWeaponNames[i])
    
            if(curnum==8)
                break;
        }
    }

    format(menu,2047,"\yPrimary Weapon:\w^n%s^n",menu)
    if(curnum==8 && offset<12)
    {
        keys += (1<<8)
        format(menu,2047,"%s^n9. Next",menu)
    }
    if(offset)
    {
        keys += (1<<9)
        format(menu,2047,"%s^n0. Back",menu)
    }

    show_menu(id,keys,menu,-1,"PrimaryWeaponSelect")
}

public prim_weapons_pushed(id,key)
{
    if(key<8)
    {
        g_iWeaponPicked[0][id] = g_iMenuOptions[id][key]
        g_iMenuOffset[id] = 0
        show_secondary_menu(id,0)
    }
    else
    {
        if(key==8)
            g_iMenuOffset[id] += 8
        if(key==9)
            g_iMenuOffset[id] -= 8
        show_primary_menu(id,g_iMenuOffset[id])
    }
    return ;
}

public show_secondary_menu(id,offset)
{
    if(offset<0) offset = 0

    new cvar_value[32]
    get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)
    new flags = read_flags(cvar_value)

    new keys, curnum, menu[2048]
    for(new i=18;i<24;i++)
    {
        if(flags & power(2,i))
        {
            g_iMenuOptions[id][curnum] = i
            keys += (1<<curnum)
    
            curnum++
            format(menu,2047,"%s^n%d. %s",menu,curnum,szWeaponNames[i])
        }
    }

    format(menu,2047,"\ySecondary Weapon:\w^n%s",menu)

    show_menu(id,keys,menu,-1,"SecWeaponSelect")
}

public sec_weapons_pushed(id,key)
{
    if(key<8)
    {
        g_iWeaponPicked[1][id] = g_iMenuOptions[id][key]
    }
    give_weapons(id)
    return ;
}

public give_weapons(id)
{
    strip_user_weapons(id)
    give_item(id,"weapon_knife")
   
    new szWeapon[32], csw
    csw = csw_contant(g_iWeaponPicked[0][id])
    get_weaponname(csw,szWeapon,31)
    give_item(id,szWeapon)
    cs_set_user_bpammo(id,csw,999)
    g_iPrimaryWeapon[id] = csw

    csw = csw_contant(g_iWeaponPicked[1][id])
    get_weaponname(csw,szWeapon,31)
    give_item(id,szWeapon)
    cs_set_user_bpammo(id,csw,999)
    
    g_boolRepick[id] = false
}

stock csw_contant(weapon)
{
    new num = 29
    switch(weapon)
    {
        case 0: num = 3
        case 1: num = 5
        case 2: num = 7
        case 3: num = 8
        case 4: num = 12
        case 5: num = 13
        case 6: num = 14
        case 7: num = 15
        case 8: num = 18
        case 9: num = 19
        case 10: num = 20
        case 11: num = 21
        case 12: num = 22
        case 13: num = 23
        case 14: num = 24
        case 15: num = 27
        case 16: num = 28
        case 17: num = 30
        case 18: num = 1
        case 19: num = 10
        case 20: num = 11
        case 21: num = 16
        case 22: num = 17
        case 23: num = 26
        case 24:
        {
            new s_weapon[32]
        
            get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
           
            new flags = read_flags(s_weapon)
            do
            {
                num = random_num(0,18)
                if(!(num & flags))
                {
                    num = -1
                }
            }
            while(num==-1)
            num = csw_contant(num)
        }
        case 25:
        {
            new s_weapon[32]

            get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)
        
            new flags = read_flags(s_weapon)
            do
            {
                num = random_num(18,23)
                if(!(num & flags))
                {
                    num = -1
                }
            }
            while(num==-1)
            num = csw_contant(num)
        }
    }
    return num;
}
/*------------------------------------------------------------------------------------------------*/

Log(const message_fmt[], any:...)
{
    static message[256];
    vformat(message, sizeof(message) - 1, message_fmt, 2);
    
    static filename[96];
    static dir[64];
    if( !dir[0] )
    {
        get_basedir(dir, sizeof(dir) - 1);
        add(dir, sizeof(dir) - 1, "/logs");
    }
    
    format_time(filename, sizeof(filename) - 1, "%m-%d-%Y");
    format(filename, sizeof(filename) - 1, "%s/BaseBuilder_%s.log", dir, filename);
    
    log_to_file(filename, "%s", message);
}

print_color(target, const message[], any:...)
{
    static buffer[512], i, argscount
    argscount = numargs()
    
    // Send to everyone
    if (!target)
    {
        static player
        for (player = 1; player <= g_iMaxPlayers; player++)
        {
            // Not connected
            if (!g_isConnected[player])
                continue;
            
            // Remember changed arguments
            static changed[5], changedcount // [5] = max LANG_PLAYER occurencies
            changedcount = 0
            
            // Replace LANG_PLAYER with player id
            for (i = 2; i < argscount; i++)
            {
                if (getarg(i) == LANG_PLAYER)
                {
                    setarg(i, 0, player)
                    changed[changedcount] = i
                    changedcount++
                }
            }
            
            // Format message for player
            vformat(buffer, charsmax(buffer), message, 3)
            
            // Send it
            message_begin(MSG_ONE_UNRELIABLE, g_msgSayText, _, player)
            write_byte(player)
            write_string(buffer)
            message_end()
            
            // Replace back player id's with LANG_PLAYER
            for (i = 0; i < changedcount; i++)
                setarg(changed[i], 0, LANG_PLAYER)
        }
    }
    // Send to specific target
    else
    {
        // Format message for player
        vformat(buffer, charsmax(buffer), message, 3)
        
        // Send it
        message_begin(MSG_ONE, g_msgSayText, _, target)
        write_byte(target)
        write_string(buffer)
        message_end()
    }
}

stock fm_cs_get_current_weapon_ent(id)
    return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);

public native_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback, adminflags, credits)
{
    if (!g_boolArraysCreated)
        return 0;
        
    // Strings passed byref
    param_convert(1)
    param_convert(2)
    param_convert(3)
    param_convert(4)
    
    // Add the class
    ArrayPushString(g_zclass_name, name)
    ArrayPushString(g_zclass_info, info)
    
    ArrayPushCell(g_zclass_modelsstart, ArraySize(g_zclass_playermodel))
    ArrayPushString(g_zclass_playermodel, model)
    ArrayPushCell(g_zclass_modelsend, ArraySize(g_zclass_playermodel))
    ArrayPushCell(g_zclass_modelindex, -1)
    
    ArrayPushString(g_zclass_clawmodel, clawmodel)
    ArrayPushCell(g_zclass_hp, hp)
    ArrayPushCell(g_zclass_spd, speed)
    ArrayPushCell(g_zclass_grav, gravity)
    ArrayPushCell(g_zclass_admin, adminflags)
    ArrayPushCell(g_zclass_credits, credits)
    
    // Set temporary new class flag
    ArrayPushCell(g_zclass_new, 1)
    
    // Override zombie classes data with our customizations
    new i, k, buffer[32], Float:buffer2, nummodels_custom, nummodels_default, prec_mdl[100], size = ArraySize(g_zclass2_realname)
    for (i = 0; i < size; i++)
    {
        ArrayGetString(g_zclass2_realname, i, buffer, charsmax(buffer))
        
        // Check if this is the intended class to override
        if (!equal(name, buffer))
            continue;
        
        // Remove new class flag
        ArraySetCell(g_zclass_new, g_iZClasses, 0)
        
        // Replace caption
        ArrayGetString(g_zclass2_name, i, buffer, charsmax(buffer))
        ArraySetString(g_zclass_name, g_iZClasses, buffer)
        
        // Replace info
        ArrayGetString(g_zclass2_info, i, buffer, charsmax(buffer))
        ArraySetString(g_zclass_info, g_iZClasses, buffer)
        
        nummodels_custom = ArrayGetCell(g_zclass2_modelsend, i) - ArrayGetCell(g_zclass2_modelsstart, i)
        nummodels_default = ArrayGetCell(g_zclass_modelsend, g_iZClasses) - ArrayGetCell(g_zclass_modelsstart, g_iZClasses)
            
        // Replace each player model and model index
        for (k = 0; k < min(nummodels_custom, nummodels_default); k++)
        {
            ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer))
            ArraySetString(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k, buffer)
                
            // Precache player model and replace its modelindex with the real one
            formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer)
            ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k, engfunc(EngFunc_PrecacheModel, prec_mdl))
        }
            
        // We have more custom models than what we can accommodate,
        // Let's make some space...
        if (nummodels_custom > nummodels_default)
        {
            for (k = nummodels_default; k < nummodels_custom; k++)
            {
                ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer))
                ArrayInsertStringAfter(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k - 1, buffer)
                
                // Precache player model and retrieve its modelindex
                formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer)
                ArrayInsertCellAfter(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k - 1, engfunc(EngFunc_PrecacheModel, prec_mdl))
            }
                
            // Fix models end index for this class
            ArraySetCell(g_zclass_modelsend, g_iZClasses, ArrayGetCell(g_zclass_modelsend, g_iZClasses) + (nummodels_custom - nummodels_default))
        }
        
        // Replace clawmodel
        ArrayGetString(g_zclass2_clawmodel, i, buffer, charsmax(buffer))
        ArraySetString(g_zclass_clawmodel, g_iZClasses, buffer)
        
        // Precache clawmodel
        formatex(prec_mdl, charsmax(prec_mdl), "models/%s.mdl", buffer)
        engfunc(EngFunc_PrecacheModel, prec_mdl)
        
        // Replace health
        buffer[0] = ArrayGetCell(g_zclass2_hp, i)
        ArraySetCell(g_zclass_hp, g_iZClasses, buffer[0])
        
        // Replace speed
        buffer[0] = ArrayGetCell(g_zclass2_spd, i)
        ArraySetCell(g_zclass_spd, g_iZClasses, buffer[0])
        
        // Replace gravity
        buffer2 = Float:ArrayGetCell(g_zclass2_grav, i)
        ArraySetCell(g_zclass_grav, g_iZClasses, buffer2)
        
        // Replace admin flags
        buffer2 = ArrayGetCell(g_zclass2_admin, i)
        ArraySetCell(g_zclass_admin, g_iZClasses, buffer2)
    
        // Replace credits
        buffer2 = ArrayGetCell(g_zclass2_credits, i)
        ArraySetCell(g_zclass_credits, g_iZClasses, buffer2)
    }
    
    // If class was not overriden with customization data
    if (ArrayGetCell(g_zclass_new, g_iZClasses))
    {
        // Precache default class model and replace modelindex with the real one
        formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", model, model)
        ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses), engfunc(EngFunc_PrecacheModel, prec_mdl))
        
        // Precache default clawmodel
        formatex(prec_mdl, charsmax(prec_mdl), "models/%s.mdl", clawmodel)
        engfunc(EngFunc_PrecacheModel, prec_mdl)
    }

    g_iZClasses++
    
    return g_iZClasses-1
}

public native_get_class_cost(classid)
{
    if (classid < 0 || classid >= g_iZClasses)
        return -1;
    
    return ArrayGetCell(g_zclass_credits, classid)
}

public native_get_user_zombie_class(id) return g_iZombieClass[id];
public native_get_user_next_class(id) return g_iNextClass[id];
public native_set_user_zombie_class(id, classid)
{
    if (classid < 0 || classid >= g_iZClasses)
        return 0;
    
    g_iNextClass[id] = classid
    return 1;
}

public native_is_user_zombie(id) return g_isZombie[id]
public native_is_user_banned(id) return g_isBuildBan[id]

public native_bool_buildphase() return g_boolCanBuild
public native_bool_prepphase() return g_boolPrepTime

public native_get_build_time()
{
    if (g_boolCanBuild)
        return g_iCountDown
        
    return 0;
}

public native_set_build_time(time)
{
    if (g_boolCanBuild)
    {
        g_iCountDown = time
        return 1
    }
        
    return 0;
}

public native_get_user_color(id) return g_iColor[id]
public native_set_user_color(id, color)
{
    g_iColor[id] = color
}

public native_drop_user_block(id)
{
    cmdStopEnt(id)
}
public native_get_user_block(id)
{
    if (g_iOwnedEnt[id])
        return g_iOwnedEnt[id]
        
    return 0;
}
public native_set_user_block(id, entity)
{
    if (is_valid_ent(entity) && !is_user_alive(entity) && !MovingEnt(entity))
        g_iOwnedEnt[id] = entity
}

public native_is_locked_block(entity)
{
    if (is_valid_ent(entity) && !is_user_alive(entity))
        return BlockLocker(entity) ? true : false
        
    return -1;
}
public native_lock_block(entity)
{
    if (is_valid_ent(entity) && !is_user_alive(entity) && !BlockLocker(entity))
    {
        LockBlock(entity, 33);
        set_pev(entity,pev_rendermode,kRenderTransColor)
        set_pev(entity,pev_rendercolor,Float:{LOCKED_COLOR})
        set_pev(entity,pev_renderamt,Float:{LOCKED_RENDERAMT})
    }
}
public native_unlock_block(entity)
{
    if (is_valid_ent(entity) && !is_user_alive(entity) && BlockLocker(entity))
    {
        UnlockBlock(entity)
        set_pev(entity,pev_rendermode,kRenderNormal)
    }
}

public native_release_zombies()
{
    if (g_boolCanBuild || g_boolPrepTime)
    {
        Release_Zombies()
        return 1;
    }
    return 0;
}

public native_set_user_primary(id, csw_primary)
{
    if (CSW_P228<=csw_primary<=CSW_P90)
    {
        g_iPrimaryWeapon[id] = csw_primary
        return g_iPrimaryWeapon[id];
    }
        
    return -1;
}

public native_get_user_primary(id) return g_iPrimaryWeapon[id]

public native_get_flags_build()         return FLAGS_BUILD
public native_get_flags_lock()         return FLAGS_LOCK
public native_get_flags_buildban()     return FLAGS_BUILDBAN
public native_get_flags_swap()         return FLAGS_SWAP
public native_get_flags_revive()     return FLAGS_REVIVE
public native_get_flags_guns()         return FLAGS_GUNS
public native_get_flags_release()     return FLAGS_RELEASE
public native_get_flags_override()     return FLAGS_OVERRIDE

/*public native_set_user_mult(id, attribute, Float: amount)
{
    if (attribute < ATT_HEALTH || attribute > ATT_GRAVITY)
        return 0;
        
    if (amount < 1.0)
        amount = 1.0
        
    g_fClassMultiplier[id][attribute] = amount
    
    return 1;
}*/
what did you change?

native bugged..
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KinderBueno
Junior Member
Join Date: Sep 2011
Old 09-02-2013 , 11:40   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1024

Quote:
Originally Posted by Cheezpuff View Post
what did you change?

native bugged..

What i have to change ? What native i need ? I updated server (amxmodx) and metamod to 1.8.2

Last edited by KinderBueno; 09-02-2013 at 11:40.
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baneado
Veteran Member
Join Date: Dec 2012
Location: amxmodx-es.com
Old 09-02-2013 , 16:47   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1025

Quote:
Originally Posted by KinderBueno View Post
What i have to change ? What native i need ? I updated server (amxmodx) and metamod to 1.8.2
so, I think this plugin doesn't work for the lastest amxmodx version
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StrinG
BANNED
Join Date: Aug 2013
Old 09-02-2013 , 18:30   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1026

It works for latest version. Or you modified the plugin source or you didnt made 100% update. (you have to make update of cstrike module too)
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KinderBueno
Junior Member
Join Date: Sep 2011
Old 09-03-2013 , 07:48   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1027

Quote:
Originally Posted by StrinG View Post
It works for latest version. Or you modified the plugin source or you didnt made 100% update. (you have to make update of cstrike module too)

Dude is 100% original plugin

What natives is using this plugin ?
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StrinG
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Old 09-03-2013 , 08:17   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1028

If the plugin hadnt any changes, you have t update your server correctly because everyone (that updated correctly) can run basebuilder.
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killedxd9
New Member
Join Date: Sep 2013
Location: india
Old 09-21-2013 , 13:17   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1029

Tirant I have basebuilder extended version v1.1 but only amxx files could you modify
the zombies and give them powers...
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Joeyman
Member
Join Date: Dec 2010
Old 09-26-2013 , 20:50   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #1030

hi Collin "Tirant" Smith
im having a problem in the basebuilder code

PHP Code:
public MSG_Chance()
{
    
print_color(0"%s ^x04%L"formatmodnameLANG_SERVER"CR_CHANCE_AD"g_Chance)

it says that print_color is an Undefined Symbol

what can i do to put it work?


P.S.: Can you give me credits.txt ? i deleted acidentaly
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