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Infinite Round (v2.1.2)


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-09-2016 , 06:47   Re: Infinite Round (v2.1.2)
Reply With Quote #651

#653
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tryout101
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Join Date: Mar 2009
Old 06-14-2016 , 14:46   Re: Infinite Round (v2.1.2)
Reply With Quote #652

Hi, ArkShine

I am using the 1.8.3 version of your Infinite Round plugin, to successfully run Modern Warfare 2 Mod without errors. However I am running into this error.

[AMXX] Plugin "infinite_round.amxx" failed to load: Plugin uses an unknown function (name "bind_pcvar_num") - check your modules.ini.

Additional Info :
I compiled it locally in 1.8.3 build downloaded fresh off the amxmodx.org website.
I also enabled modules all of them.
I also checked the source code. I was thinking about commenting out that section, but I feel it will break the whole plugin.

If I use the 1.8.2 version I get these errors:

L 06/14/2016 - 13:53:10: [AMXX] Displaying debug trace (plugin "infinite_round.amxx", version "2.1.2")
L 06/14/2016 - 13:53:10: [AMXX] Run time error 10: native error (native "OrpheuGetFunctionFromObject")
L 06/14/2016 - 13:53:10: [AMXX] [0] infinite_round.sma::handleObjective (line 401)
L 06/14/2016 - 13:53:10: [AMXX] [1] infinite_round.sma::plugin_init (line 345)

Last edited by tryout101; 06-14-2016 at 14:55. Reason: Info Update
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-14-2016 , 15:07   Re: Infinite Round (v2.1.2)
Reply With Quote #653

You need a more recent version of AMXX. Update to latest build.
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tryout101
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Join Date: Mar 2009
Old 06-14-2016 , 15:21   Re: Infinite Round (v2.1.2)
Reply With Quote #654

Well Arkshine, sorry for the wait. These are the errors I am getting now.

L 06/14/2016 - 14:43:55: [ORPHEU] Invalid virtual function "CGameRules::CheckMapConditions"
L 06/14/2016 - 14:43:55: [AMXX] Displaying debug trace (plugin "infinite_round.amxx", version "2.1.3")
L 06/14/2016 - 14:43:55: [AMXX] Run time error 10: native error (native "OrpheuGetFunctionFromObject")
L 06/14/2016 - 14:43:55: [AMXX] [0] infinite_round.sma::handleObjective (line 401)
L 06/14/2016 - 14:43:55: [AMXX] [1] infinite_round.sma::plugin_init (line 345)

My Orpheu is version 2.6.3

--------------------------------------

So that error was solved by deleting orpheu config files and reuploading from 2.6.3 , but some new ones popped up.

Quote:
06/14/2016 - 15:032: [ORPHEU] Invalid memory structure "RoundTimeCheck_#1"
L 06/14/2016 - 15:032: [AMXX] Displaying debug trace (plugin "infinite_round.amxx", version "2.1.3")
L 06/14/2016 - 15:032: [AMXX] Run time error 10: native error (native "equal")
L 06/14/2016 - 15:032: [AMXX] [0] infinite_round.sma::getStartAddress (line 1043)
L 06/14/2016 - 15:032: [AMXX] [1] infinite_round.sma::prepareData (line 811)
L 06/14/2016 - 15:032: [AMXX] [2] infinite_round.sma::patchRoundTime (line 768
L 06/14/2016 - 15:032: [AMXX] [3] infinite_round.sma::handleConfig (line 435)
L 06/14/2016 - 15:032: [AMXX] [4] infinite_round.sma::plugin_init (line 348

Last edited by tryout101; 06-14-2016 at 16:52. Reason: Info
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-15-2016 , 04:10   Re: Infinite Round (v2.1.2)
Reply With Quote #655

You probably did not reupload attached files of the plugin.
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tryout101
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Join Date: Mar 2009
Old 06-15-2016 , 06:09   Re: Infinite Round (v2.1.2)
Reply With Quote #656

You are 100% right. Thank you ArkShine.

Apparently using the pre-zipped outdated files that came with modern warfare 2 mod came with errors with updated all else (amx and orpheu and etc).

I forgot the infinite round plugin comes with its own orpehu config files that must be uploaded after the orpheu directory of the module is added.

With both Orpheu mod config directories added and infinite round config directory added, there are no longer any errors.

I wish I had coding skills like you guys. I wish I could understand easy on spot. It would feel awesome. The next issue I need to somehow figure out is how to make a part in that mod work because for instance the sentry gun shoots blanks. So I'll take my issue to that mod page and see if anyone can figure it out.

Thanks once again ArkShine. I am doing this effort for others and as learning experience

Last edited by tryout101; 06-16-2016 at 06:19.
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regalstreak
New Member
Join Date: Jun 2016
Location: Mumbai, India
Old 06-29-2016 , 11:30   Re: Infinite Round (v2.1.2)
Reply With Quote #657

Hey @arkshine

I've been a fan of your work!

I wanted to know why the autovote (teamplay/regular) in gungame won't work with infinite round. Also, warmup doesn't work, but you had provided a fix for it 6 years ago which probably doesn't work for gungame 2.1.3c

Do you have any fix for making autovote (between teamplay and regular) work? I have been searching and haven't found a solution for this. If possible, could you please tell us what should I change in the gungame sma to make it work?

Thabks a lot for supporting the HL1 community still

Last edited by regalstreak; 06-29-2016 at 11:32.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 06-29-2016 , 14:21   Re: Infinite Round (v2.1.2)
Reply With Quote #658

The autovote is based on the new round, so of course, it's not going to work.
Maybe using this plugin API with the OnRoundEnd() forward in gungame plugin, you could execute event_new_round() inside and returning PLUGIN_HANDED, it should kind of fix it.

About the warmup, it should work if you are not blocking GameCommencing (ir_block_gamecommencing to 0).
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Mikeisonfire
Junior Member
Join Date: Aug 2008
Old 08-05-2016 , 02:10   Re: Infinite Round (v2.1.2)
Reply With Quote #659

Hi Ark, just wanted to send some appreciation for a great plugin (and great work on modules as well).
I think it'd be a good idea to include the ir_block_gamescoring cvar to your OP, as I was initially going to ask for some help about getting the plugin working correctly but managed to find that cvar in one of your posts here after some reading through. I was testing the plugin and I thought it wasn't working right, but that cvar is pretty important and could help some people if they knew about it first thing.
Cheers!
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ivani6651
Member
Join Date: Feb 2017
Old 03-31-2017 , 15:41   Re: Infinite Round (v2.1.2)
Reply With Quote #660

cvar_util.inc(61) : warning 201: redefinition of constant/macro (symbol "CvarBounds")
infinite_round.sma(191) : error 021: symbol already defined: "MaxClients"
infinite_round.sma(351) : error 022: must be lvalue (non-constant)


plugin crash server on rehlds

Last edited by ivani6651; 03-31-2017 at 15:45.
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