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GunGame AMXX 2.00B3 Bugs


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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 08-07-2007 , 13:02   Re: GunGame AMXX 2.00B3 Bugs
Reply With Quote #21

Caught this one some secs ago: Teamplay, no DM - after death I switched the team and kept the old weapon on roundstart. I died some secs later and got the level down sound.
Also, I got reports about strange levelups/downs in Teamplay mode. Don't know anything specific - going to watch it.
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 08-14-2007 , 00:44   Re: GunGame AMXX 2.00B3 Bugs
Reply With Quote #22

Sorry for my GunGame absence. I'd like you guys to try out this unofficial version. The mini-log is...
  • In teamplay, if you aren't the one that scores the level up kill, the level up sound should no longer get overridden by the lead sounds. Instead, they should wait until after the level up sound is done playing.
  • Players should pretty much always switch to their new gun when they change levels now.
  • Hopefully the mysterious team level changing bug has been fixed! Let me know.

Cheers!
Attached Files
File Type: zip gg_200b36.zip (257.2 KB, 177 views)
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 08-14-2007 , 02:50   Re: GunGame AMXX 2.00B3 Bugs
Reply With Quote #23

Yay! You're alive!!
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mykey
Member
Join Date: Dec 2005
Location: UK
Old 08-14-2007 , 17:20   Re: GunGame AMXX 2.00B3 Bugs
Reply With Quote #24

Quote:
Originally Posted by XxAvalanchexX View Post
Sorry for my GunGame absence. I'd like you guys to try out this unofficial version. The mini-log is...
  • In teamplay, if you aren't the one that scores the level up kill, the level up sound should no longer get overridden by the lead sounds. Instead, they should wait until after the level up sound is done playing.
  • Players should pretty much always switch to their new gun when they change levels now.
  • Hopefully the mysterious team level changing bug has been fixed! Let me know.
Cheers!
It no longer remembers if a player had a silencer on (when they are killed).

Other than that seems good!
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Last edited by mykey; 08-14-2007 at 17:57. Reason: remove erroneous info!
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Stixsmaster
Veteran Member
Join Date: May 2007
Location: I am all around you...I
Old 08-15-2007 , 02:14   Re: GunGame AMXX 2.00B3 Bugs
Reply With Quote #25

no it does remember if you had the silencer when you die...I just played it and it would remember the silencer...

---Stixsmaster
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ThunderBlizzard
Member
Join Date: Jun 2007
Old 08-15-2007 , 06:32   Re: GunGame AMXX 2.00B3 Bugs
Reply With Quote #26

i got a problem with the official beta 3 of gungame 2.0
during the warmup and regular play time it is not possible to knife each other, cause if you knife an enemy the client closes itself there is no other plugin running without the default amxx and gungame
setttings of gungame.cfg are below. hope you got an idea
Quote:
; GunGame AMXX Cstrike 2.00B2

// basic cvars
gg_enabled 1
gg_vote_setting 2
gg_vote_custom ""
gg_changelevel_custom ""
gg_map_setup "mp_timelimit 45; mp_winlimit 0; sv_alltalk 0; mp_chattime 10; mp_c4timer 25"
gg_endmap_setup ""
gg_join_msg 1
gg_colored_messages 1
gg_save_temp 300
gg_map_iterations 1
gg_ignore_bots 0
gg_block_equips 0
gg_leader_display 1
gg_leader_display_x -1.0
gg_leader_display_y 0.0

// autovote cvars
gg_autovote_rounds 0
gg_autovote_delay 6.0
gg_autovote_ratio 0.51
gg_autovote_time 10.0

// stats cvars
gg_stats_file "gungame.stats"
gg_stats_ip 0
gg_stats_prune 2592000
gg_stats_mode 1
gg_stats_winbonus 1.5

// gameplay cvars
gg_ff_auto 1
gg_weapon_order "awp,ak47,m4a1,sg552,aug,sg550,g3sg1,galil,fa mas,scout,p90,mp5navy,ump45,mac10,tmp,xm1014, m3,elite,deagle,usp,p228,fiveseven,glock18,kn ife,hegrenade"gg_max_lvl 3
gg_triple_on 0
gg_turbo 1
gg_knife_pro 1
gg_knife_elite 0
gg_suicide_penalty 1
gg_worldspawn_suicide 1
gg_pickup_others 0
gg_handicap_on 1
gg_top10_handicap 1
gg_warmup_timer_setting 30
gg_warmup_weapon "knife"
gg_warmup_multi 0
gg_extra_nades 1
gg_nade_refresh 15.0
gg_kills_per_lvl 2
gg_ammo_amount 200
gg_refill_on_kill 1
gg_tk_penalty 1
gg_teamplay 1
gg_teamplay_melee_mod 0.33
gg_teamplay_nade_mod 0.50

// cstrike cvars
gg_cs_status_display 1
gg_cs_bomb_defuse_lvl 1
gg_cs_host_touch_reward 2
gg_cs_host_rescue_reward 2
gg_cs_host_kill_reward 1
gg_cs_host_kill_penalty 1
gg_cs_block_objectives 0
gg_cs_allow_changeteam 2
gg_cs_nade_glock 1
gg_cs_nade_smoke 0
gg_cs_nade_flash 1
gg_cs_give_armor 50
gg_cs_give_helmet 1
gg_cs_awp_oneshot 1
gg_cs_dm 0
gg_cs_dm_sp_time 0.0 //RESPAWN
gg_cs_dm_sp_mode 1
gg_cs_dm_spawn_random 2
gg_cs_dm_start_random 1
gg_cs_dm_spawn_delay 3.0
gg_cs_dm_spawn_afterplant 1
gg_cs_dm_corpses 1
gg_cs_dm_countdown 2
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 08-15-2007 , 09:57   Re: GunGame AMXX 2.00B3 Bugs
Reply With Quote #27

What amxmodx version and metamod version are you running?
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ThunderBlizzard
Member
Join Date: Jun 2007
Old 08-15-2007 , 12:56   Re: GunGame AMXX 2.00B3 Bugs
Reply With Quote #28

HLDS Linux v1.1.2.5/Stdio 3651 secure
AMXX v1.76d, MM v1.19p31
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XxAvalanchexX
Veteran Member
Join Date: Oct 2004
Location: abort73.com
Old 08-15-2007 , 13:25   Re: GunGame AMXX 2.00B3 Bugs
Reply With Quote #29

Your config says that you are still using BETA 2.

Do you run non-Steam, zBot, CS 1.5, etcetera?

Does the server crash at all, or is it only the game client? Are there any error messages? Does it happen only to you or to other people as well?
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mykey
Member
Join Date: Dec 2005
Location: UK
Old 08-15-2007 , 14:14   Re: GunGame AMXX 2.00B3 Bugs
Reply With Quote #30

Quote:
Originally Posted by Stixsmaster View Post
no it does remember if you had the silencer when you die...I just played it and it would remember the silencer...

---Stixsmaster
Well I have done a complete re-install of the servers and on the m4 it does not remember the silencer.

As far as I am concerned it is a very MINOR point, I just posted to let Avalanche know as he seems to be a perfectionist!
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