Description
Fire fireworks of particle in the sky when round end or when you want !
With the 2.0 version (all files change excepted the sounds) :
- It automatically find the zone to launch the fireworks in the map. For that it will generate the zone around the sky_camera.
- It is not a necessity to edit fireworks_tf_pos.cfg when you use a new map if it has a sky_camera.
- In the case that your map has no sky_camera entity, add your map in fireworks_tf_pos.cfg and edit your zone position to fire.
- In the case that there is a sky_camera but you can't see fireworks in sky, add your map in fireworks_tf_pos.cfg and edit your zone position to fire.
- You can force night skies by using cvar fw_force_night
Currently it should work on these 86 maps :
Code:
ctf_2fort
ctf_2fort_invasion
ctf_doublecross
ctf_landfall
ctf_well
cp_5gorge
cp_badlands
cp_coldfront
cp_fastlane
cp_foundry
cp_freight_final1
cp_granary
cp_gullywash_final1
cp_powerhouse
cp_process_final
cp_sunshine_event
cp_snakewater_final1
cp_standin_final
cp_vanguard
cp_well
cp_yukon_final
cp_degrootkeep
cp_dustbowl
cp_egypt_final
cp_gorge
cp_gorge_event
cp_gravelpit
cp_manor_event
cp_mountainlab
cp_snowplow
cp_steel
tc_hydro
pl_badwater
pl_barnblitz
pl_borneo
pl_frontier_final
pl_goldrush
pl_millstone_event
pl_hoodoo_final
pl_snowycoast
pl_thundermountain
pl_upward
plr_hightower_event
plr_hightower
plr_nightfall_final
plr_pipeline
arena_badlands
arena_byre
arena_granary
arena_lumberyard
arena_offblast_final
arena_ravine
arena_sawmill
arena_watchtower
arena_well
koth_badlands
koth_lakeside_event
koth_harvest_final
koth_harvest_event
koth_highpass
koth_lakeside_final
koth_moonshine_event
koth_probed
koth_sawmill
koth_suijin
koth_viaduct
sd_doomsday_event
sd_doomsday
pd_watergate
cp_cloak
mvm_bigrock
mvm_coaltown
mvm_decoy
mvm_ghost_town
mvm_mannhattan
mvm_mannworks
mvm_rottenburg
rd_asteroid
ctf_foundry
ctf_gorge
ctf_thundermountain
pass_warehouse
pass_pinewood
arena_nucleus
ctf_sawmill
koth_nucleus
How does it works ?
Admin Commands (flag generic) :
Code:
fireworks <TIME> // force to launch fireworks for X sec
fireworks start // starts fireworks
fireworks stop // stop fireworks [/LEFT]
CVAR :
Code:
fw_force_night (def:0) // 1 = Force night sky for the next maps
Zone position file: fireworks_tf_pos.cfg
Use this file to force position in map to launch fireworks.
Contain zone positions where fireworks will be launched. This zone is generally in the skybox that contain the sky_camera.
You can delete map, or add custom map.
Particle list file: fireworks_tf_list.txt
Contain particle that appear when fireworks explode.
You can delete particle, or add custom particle.
Installation
fireworks.smx in tf\addons\sourcemod\plugins
fireworks.sp in tf\addons\sourcemod\scripting
fireworks_tf_list.txt in tf\addons\sourcemod\configs
fireworks_tf_pos.cfg in tf\addons\sourcemod\configs
Decompress firework_sounds.zip , and place the folder on your server.
I'm always open for any suggestion !