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Vash the Stampede (sharky / vittu)


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Chivas2973
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Join Date: Mar 2004
Location: Wisconsin
Old 07-22-2004 , 22:17   Vash the Stampede (sharky / vittu)
Reply With Quote #1

Vash the Stampede v1.4

Description
Revolver & Evasion - Get Vash's .45 Long Colt Revolver (DEAGLE), that does More Damage. Also, evade by removing random hitzones.



http://www.absoluteanime.com/trigun/vash.htm

shconfig.cfg CVARS
Code:
//Vash the Stampede
vash_level 4
vash_deaglemult 2.5		//Damage multiplyer for his Deagle
vash_gravity 1.0		//Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
*Alternate Model - not necessary for plugin, but if you want to use the originally used model get it here
Attached Thumbnails
Click image for larger version

Name:	sh_vash.jpg
Views:	7032
Size:	91.0 KB
ID:	9174  
Attached Files
File Type: sma Get Plugin or Get Source (sh_vash.sma - 17104 views - 7.4 KB)
File Type: zip sh_vash_required_files.zip (374.3 KB, 11171 views)
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Last edited by vittu; 10-20-2007 at 18:26.
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Dead Girls Cant Say No
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Join Date: Aug 2004
Old 08-12-2004 , 15:35  
Reply With Quote #2

This is pretty cool. How do you make heroes, and be able to download them here?
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Chivas2973
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Location: Wisconsin
Old 08-12-2004 , 15:49  
Reply With Quote #3

post this question in general but
http://forums.alliedmods.net/showthread.php?t= posting rules

look here for how to make heros
http://forums.alliedmods.net/forumdisplay.php?f=43
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imported_velcroy
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Join Date: Jan 2004
Old 10-01-2004 , 20:14  
Reply With Quote #4

i can not get this hero to work on my cz listen server. as well as alot of others. i tryed recompiling it to amxmodx .20 rc6 (which is what i use). either i did it rong or the compilor is screwed or somthin. so this is what i did. i took the sh_vash.sma and draged it on to the compile.exe and it said that it compiled it. then i went in to the compiled folder took the sh_vash.amxx and put it into my plugins folder then put the vash folder in my models folder and added the line sh_vash.amxx is my plugins.ini now is that how you do it or no. and so i creat the server and when i pick the player it freazes. it does the same thing with the hero tank and usmarine. but it doesnt with morpheus i do not UNDERSTAND!!! AHHHH!!!.

thank you
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Chivas2973
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Old 10-01-2004 , 20:29  
Reply With Quote #5

http://forums.alliedmods.net/showthread.php?t=31049

pay attention to this
Quote:
Originally Posted by jtp10181
and custom heroes that use models and entiies need ot be fixed to work on amxmodx, the find_entity function has changed and no longer returns -1 when it doesn;t find anything, it returns 0. So.... when used in a while loop chekcing for a return of -1 it will get stuck in an infinite loop and lock the server up.
Quote:
Originally Posted by jtp10181
any hero using find_entity, its an easy fix though, just find the line where its seraching in the while loop, and replace -1 with 0
you have to edit the sma ad find -1 and make it 0 then recompile it, this is part of the problem I am having with 0.20, well this part is fixed but the coding gets compiled with no errors but it has some flaws, just remember, only stock heros are fully supported
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MTS Steel DrAgoN
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Join Date: Jul 2004
Location: California
Old 10-01-2004 , 20:30  
Reply With Quote #6

(off topic)
wow velcroy change ur avatar......
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imported_velcroy
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Join Date: Jan 2004
Old 10-01-2004 , 20:33  
Reply With Quote #7

Quote:
Originally Posted by MTS Steel DrAgoN
(off topic)
wow velcroy change ur avatar......
why?
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Chivas2973
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Old 10-01-2004 , 20:33  
Reply With Quote #8

velcroy

take off that sig or they will ban you, way to big
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imported_velcroy
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Old 10-01-2004 , 20:35  
Reply With Quote #9

yeah i did, thanks though. sorry i dont understand what line am i supposed to edit?
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Chivas2973
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Old 10-01-2004 , 20:58  
Reply With Quote #10

also your avatar is too wide
Quote:
Displays a small graphic image below your details in posts. Only one image can be displayed at a time, its width can be no greater than 100 pixels, the height no greater than 100 pixels, and the file size no more than 6 KB.
yours is like 300 by 120
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