You can adjust it here:
cstrike/addons/sourcemod/configs/zr/playerclasses.txt
Also you can override the model with this function:
https://sm.alliedmods.net/new-api/sd...SetEntityModel
But zombie reloaded resets the model after round start event, use timer:
PHP Code:
public Action:EventPlayerSpawn(Handle:event,const String:name[],bool:dontBroadcast)
{
CreateTimer(0.1,SetModel, GetClientOfUserId(GetEventInt(event, "userid")));
return Plugin_Continue;
}
public Action:SetModel(Handle:timer, any:client)
{
if (IsClientInGame(client) && IsPlayerAlive(client) {
//set model
}
return Plugin_Continue;
}
Afak, zombie sounds are hardcoded, you can change them in the source files or with sound hooks
https://sm.alliedmods.net/new-api/sdktools_sound
zr API: addons\sourcemod\scripting\zr\api