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FF2 Freak Fortress 2 1.10.14 Released


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Spyper
Senior Member
Join Date: Sep 2013
Old 08-27-2014 , 13:24   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #1021

Quote:
Originally Posted by wliu View Post
quintuple post!

I've synced ff2 with *most* of the changes from vsh.
Notable things i didn't include:
-anchor
-crit jarate (wat)
-pit damage rebalancing (might be included later)
-hhh wallclimb
-health pickup (will be included later)
-l'entranger stuff with the longer cloak time and such (will take a look later)
-shield crits cvar
-dispenser cloak
-short circuit block (ff2 has a cvar for that already)
oh noooooooooooo
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Wliu
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Join Date: Apr 2013
Old 08-27-2014 , 13:48   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #1022

Quote:
Originally Posted by Spyper View Post
oh noooooooooooo
? If you mean you're disappointed that those haven't been included, I'll give you a quick rundown why ;).

-I want to get 1.10.1 out as soon as possible, since I first intended it as a bugfix update. 1.10.2 should complete the 1.49 sync.
-Anchor...I feel like this should be per-boss, maybe catered for those that don't have a superjump. I think that the bosses are pretty balanced already (we have near a 50/50 win ratio on our servers). Ditto for wallclimb.
-Crit jarate is just visual effects
-Shield crits cvar will be added later, forgot to mention that.
-I don't like the idea of entirely disabling getting cloak from dispensers while cloaked. Something similar will probably be added though. L'etranger will definitely be balanced later.

Also, I buffed the Darwin's Danger Shield to give you +50 health instead of the normal +25. Should make a lot more people chose the DDD (because who heals full-health snipers?).

Anyway, from my very quick testing, it looks like everything is working smoothly. I hope to get 1.10.1 out tomorrow if I don't procrastinate.
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Last edited by Wliu; 08-27-2014 at 14:49.
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AeroAcrobat
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Join Date: Apr 2011
Location: lives in a circus
Old 08-27-2014 , 14:05   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #1023

wow, very cool news. Keep up the good work!
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Spyper
Senior Member
Join Date: Sep 2013
Old 08-27-2014 , 15:02   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #1024

Quote:
Originally Posted by Wliu View Post
? If you mean you're disappointed that those haven't been included, I'll give you a quick rundown why ;).

-I want to get 1.10.1 out as soon as possible, since I first intended it as a bugfix update. 1.10.2 should complete the 1.49 sync.
-Anchor...I feel like this should be per-boss, maybe catered for those that don't have a superjump. I think that the bosses are pretty balanced already (we have near a 50/50 win ratio on our servers). Ditto for wallclimb.
-Crit jarate is just visual effects
-Shield crits cvar will be added later, forgot to mention that.
-I don't like the idea of entirely disabling getting cloak from dispensers while cloaked. Something similar will probably be added though. L'etranger will definitely be balanced later.

Also, I buffed the Darwin's Danger Shield to give you +50 health instead of the normal +25. Should make a lot more people chose the DDD (because who heals full-health snipers?).

Anyway, from my very quick testing, it looks like everything is working smoothly. I hope to get 1.10.1 out tomorrow if I don't procrastinate.
Okey but i think razorback (and maybe DDD) must be like demoshield.Freaks do 174-220 damage A critical hit does 585. Even 175 health is still not have chance
And Will you, move weapon balance into a config file, so we can add/change attributes to weapons easily

Last edited by Spyper; 08-27-2014 at 15:07.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 08-27-2014 , 16:17   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #1025

Quote:
Originally Posted by Spyper View Post
Okey but i think razorback (and maybe DDD) must be like demoshield.Freaks do 174-220 damage A critical hit does 585. Even 175 health is still not have chance
And Will you, move weapon balance into a config file, so we can add/change attributes to weapons easily
I might make the razorback a demoshield. That would get rid of all the Find/RemovePlayerBack stuff .

Unfortunately, I can't buff the DDD anymore because there are certain exploits (Huntsman kill taunt for example-it's super fast so you almost always succeed if you don't die after the first hit) that show up if you raise the health too high.

For a weapon config file, watch this issue for updates.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 08-27-2014 , 20:03   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #1026

i suggest you add a cvar to enable/disable vsh sync... cuz i dont think everyone wants it... either way, keep up the good work~
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Spyper
Senior Member
Join Date: Sep 2013
Old 08-28-2014 , 06:28   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #1027

Quote:
Originally Posted by Otokiru View Post
i suggest you add a cvar to enable/disable vsh sync... cuz i dont think everyone wants it... either way, keep up the good work~
Yes, this would be good
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Wliu
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Join Date: Apr 2013
Old 08-28-2014 , 07:03   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #1028

That would be highly impossible to implement though .
Would require cvar checks almost everywhere.
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Last edited by Wliu; 08-28-2014 at 07:04.
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Spyper
Senior Member
Join Date: Sep 2013
Old 08-28-2014 , 08:09   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #1029

maybe you can show which lines we must delete to this:
-health pickup (will be included later)
-dispenser cloak

wil Letranger add less cloak or more cloak
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Wliu
Veteran Member
Join Date: Apr 2013
Old 08-28-2014 , 08:24   Re: Freak Fortress 2 1.10.0 Released
Reply With Quote #1030

Quote:
Originally Posted by Spyper View Post
maybe you can show which lines we must delete to this:
-health pickup (will be included later)
-dispenser cloak

wil Letranger add less cloak or more cloak
By health pickup, I meant that bosses *won't* be able to pick up health packs.
Dispenser cloak is that thing Chdata did that disables cloaked spies from regenerating cloak while next to a dispenser (aka allowing them to cloak forever).
I'm not sure what to do with the L'etranger yet-I'll post here when I have an idea.

Demoshield crits cvar has been added. In FF2's case, it's more severe, with the default setting being no crits at all.
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