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Solved CS:GO Danger zone allowed only 10 players, why?


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Fastmancz
Senior Member
Join Date: Jul 2013
Location: Czech Republic
Old 12-25-2018 , 03:08   CS:GO Danger zone allowed only 10 players, why?
Reply With Quote #1

Hello,

I'm trying to create a server for 20 players, but only 10 players will allow played Danger Zone. Other players are in spectator and can't do anything.

I have basic config. What am I doing wrong?

Thanks for answer.

GameModes_Server.txt
PHP Code:
"freeforall"
                
{
                    
"value"                "6"
                    "nameID"            "#SFUI_GameTypeFreeForAll"
                    "gameModes"
                    
{
                        
"survival"
                        
{
                            
"value"                "0"
                            "nameID"            "#SFUI_GameModeSurvival"
                            "descID"            "#SFUI_GameModeSurvivalDesc"
                            "maxplayers"        "20"
            
                            "show_rich_presence_map_game"  "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
                            "show_rich_presence_map_watch" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"
                            "show_rich_presence_map_review" "#SFUI_Lobby_StatusRichPresenceSeparator_classic_competitive"

                            "exec"
                            
{
                                
"exec" "server.cfg" 
                            
}

                            
// Map groups for offline modes
                            
"mapgroupsSP"
                            
{
                                
"mg_dz_blacksite"                     "0"
                            
}

                            
// Map groups for online modes
                            
"mapgroupsMP"
                            
{
                                
"mg_dz_blacksite"                     "0"
                            
}
                        }
                    }
                } 
server.cfg
PHP Code:
// warmup settings
mp_warmuptime                                        130     // until all players connect
mp_warmuptime_all_players_connected                    12

bot_quota                                            0
bot_quota_mode                                        fill

cash_player_bomb_defused                            0
cash_player_bomb_planted                            0
cash_player_damage_hostage                            0
cash_player_get_killed                                0
cash_player_interact_with_hostage                    0
cash_player_killed_enemy_default                    500
cash_player_killed_enemy_factor                        0
cash_player_killed_hostage                            0
cash_player_killed_teammate                            0
cash_player_rescued_hostage                            0
cash_team_elimination_bomb_map                        0
cash_team_hostage_alive                                0
cash_team_hostage_interaction                        0
cash_team_loser_bonus                                0
cash_team_loser_bonus_consecutive_rounds            0
cash_team_planted_bomb_but_defused                    0
cash_team_rescued_hostage                            0
cash_team_terrorist_win_bomb                        0
cash_team_win_by_defusing_bomb                        0
cash_team_win_by_hostage_rescue                        0

contributionscore_assist                            0
contributionscore_bomb_defuse_minor                    0
contributionscore_bomb_defuse_major                    0
contributionscore_bomb_planted                        0
contributionscore_bomb_exploded                        0
contributionscore_cash_bundle                        1
contributionscore_crate_break                        1
contributionscore_hostage_kill                        0
contributionscore_hostage_rescue_minor                0
contributionscore_hostage_rescue_major                0
contributionscore_kill                                0
contributionscore_kill_factor                        0.25        
// Award 25% of player's contribution score as a bonus to their killer
contributionscore_objective_kill                    0
contributionscore_suicide                            0
contributionscore_team_kill                            0

ff_damage_reduction_bullets                            1
ff_damage_reduction_grenade                            1
ff_damage_reduction_grenade_self                    1
ff_damage_reduction_other                            1

mp_afterroundmoney                                    0
mp_startmoney                                        500

spec_freeze_panel_extended_time                        1
spec_freeze_time                                    2

mp_ct_default_melee                                    
""
mp_ct_default_secondary                                ""
mp_ct_default_primary                                ""
mp_ct_default_grenades                                ""
mp_t_default_melee                                    ""
mp_t_default_secondary                                ""
mp_t_default_primary                                ""
mp_t_default_grenades                                ""

ammo_item_limit_healthshot                            2
ammo_grenade_limit_total                            4
ammo_grenade_limit_default                            4
ammo_grenade_limit_flashbang                        4

healthshot_healthboost_time                            6.5
healthshot_healthboost_damage_multiplier            0.9
healthshot_healthboost_speed_multiplier                1.2

mp_only_cts_rescue_hostages                            0

mp_give_player_c4                                    0        
mp_c4timer                                            18
mp_anyone_can_pickup_c4                                1
mp_plant_c4_anywhere                                1

sv_deadtalk                                            1
sv_talk_enemy_dead                                    1

inferno_child_spawn_max_depth                        5
inferno_max_flames                                    48
inferno_max_range                                    400
molotov_throw_detonate_time                            20

mp_autokick                                            0
mp_autoteambalance                                    0
mp_buytime                                            0            
// no CS-style buymenu, use tablet
mp_death_drop_defuser                                0    
mp_death_drop_grenade                                3            
// 0=none, 1=best, 2=current or best, 3 = all
mp_death_drop_gun                                    3            // 0=none, 1=best, 2=current or best, 3 = all
mp_deathcam_skippable                                0
mp_display_kill_assists                                0
mp_drop_grenade_enable                                1
mp_drop_knife_enable                                1
mp_equipment_reset_rounds                            1
mp_force_pick_time                                    0
mp_forcecamera                                        1            
// Set to 1 for team only spectating
mp_freezetime                                        0
mp_friendlyfire                                        1
mp_limitteams                                        0            
// Everyone can be on the same 'team'; this mode implements teams itself
mp_match_can_clinch                                    0            // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_match_end_changelevel                            1            // force map to reload each round so everything gets initialized properly
mp_maxrounds                                        1
mp_molotovusedelay                                    0
mp_randomspawn                                        0
mp_randomspawn_los                                    0
mp_roundtime                                        60
mp_round_restart_delay                                13
mp_tagging_scale                                    4
mp_taser_recharge_time                                30
mp_teamcashawards                                    0
mp_teammates_are_enemies                            1
mp_timelimit                                        0
mp_weapons_allow_heavyassaultsuit                    1

sv_air_pushaway_dist                                220
sv_allow_votes                                        0        
// Voting not allowed in this mode
sv_disable_immunity_alpha                            1
sv_disable_radar                                    1
sv_env_entity_makers_enabled                        0
sv_extract_ammo_from_dropped_weapons                1
sv_falldamage_scale                                    0.65
sv_falldamage_to_below_player_ratio                    0.6
sv_falldamage_to_below_player_multiplier            1.5
sv_grassburn                                        1
sv_health_approach_enabled                            1
sv_hegrenade_damage_multiplier                        1.1
sv_hegrenade_radius_multiplier                        1.7
sv_ignoregrenaderadio                                1
sv_knife_attack_extend_from_player_aabb                10
sv_outofammo_indicator                                1
sv_show_ragdoll_playernames                            1
sv_show_team_equipment_force_on                        1        
// for squad mode
sv_teamid_overhead_maxdist_spec                        999999
sv_teamid_overhead_maxdist                            999999
sv_water_movespeed_multiplier                        0.5
sv_water_swim_mode                                    1
sv_weapon_encumbrance_scale                            0.3

spec_replay_bot                                        1
spec_replay_enable                                    2        
// force permanent delayed spectation after death to discourage ghosting
spec_replay_leadup_time                                20
tv_delay                                            20

tv_enable                                            1

sv_holiday_mode 0

host_info_show 2
host_players_show 2

tv_advertise_watchable  1 
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My plugins:
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[CS:GO] JailBreak - Be quiet, please!

Last edited by Fastmancz; 12-27-2018 at 07:31.
Fastmancz is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 12-25-2018 , 05:34   Re: CS:GO Danger zone allowed only 10 players, why?
Reply With Quote #2

*edit
Ok, can you check console output with command
status

*edit edit
If your warmup ends before player(s) enter in game, those can't join in danger zone match anymore.





If you launch csgo SRCDS with launch parameter
Code:
-maxplayers_override n // n is number of players
...maxplayers inside gamemodes.txt or gamemodes_server.txt is not dynamic anymore, it is then fixed size.

You either remove that -maxplayers_override parameter or set new fixed max players size.


*edit
here example to override valve setting with gamemodes_server.txt
Spoiler
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Last edited by Bacardi; 12-25-2018 at 05:49.
Bacardi is offline
Fastmancz
Senior Member
Join Date: Jul 2013
Location: Czech Republic
Old 12-27-2018 , 07:30   Re: CS:GO Danger zone allowed only 10 players, why?
Reply With Quote #3

Thanks Bacardi, it works!
__________________


Main owner of the CMGPORTAL.CZ.
---------------------------------------
My plugins:
[CS:GO] Panorama - Timeleft
[CS:GO] JailBreak - Be quiet, please!
Fastmancz is offline
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