I'd like to remove Rocket/Sticky self-damage in tf2, however I wish to keep the self-push force but my code removes that.
PHP Code:
public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype){
if(victim == attacker){
damage = 0.0;
return Plugin_Changed;
}
return Plugin_Continue;
}
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