Raised This Month: $12 Target: $400
 3% 

OL/DOD Import Maps to CS * new fm_csdod, csdod 1.53)


Post New Thread Reply   
 
Thread Tools Display Modes
Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay        Approver:   v3x (159)
commonbullet
Veteran Member
Join Date: Oct 2005
Old 06-28-2006 , 18:42   OL/DOD Import Maps to CS * new fm_csdod, csdod 1.53)
Reply With Quote #1

Do simple map conversion from specified mods to CS without the need of bsp editing.

Convert dod maps to cs - there are two plugins (only one must be installed)

1) fm_csdod

Features:
Include dod models if they are available for precache.

Requirements:
- fakemeta module.
- 1.7x or above.

2) csdod

Features:
All dod models are removed.

Requirements:
- engine module.

Convert outlaws maps to cs
csoutlaws

Requirements:
- engine module.

Plugins apply changes automatically when 'foreign' maps are detected.

All map's required resources (textures, sprites, models, sounds) should be correctly placed into cstrike folder just like any custom map installation, otherwise the server may crash while trying to load the map.

Tested in CS 1.6, AMXModX 1.71.
Attached Thumbnails
Click image for larger version

Name:	csoutlaws_bourbon.jpg
Views:	4350
Size:	65.5 KB
ID:	8963  
Attached Files
File Type: sma Get Plugin or Get Source (csdod.sma - 3037 views - 6.7 KB)
File Type: sma Get Plugin or Get Source (csoutlaws.sma - 2729 views - 3.9 KB)
File Type: sma Get Plugin or Get Source (fm_csdod.sma - 2667 views - 7.9 KB)

Last edited by commonbullet; 08-13-2006 at 00:54. Reason: new feature, bug fixes
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
k007
BANNED
Join Date: Mar 2006
Location: bacon?
Old 06-28-2006 , 19:21   Re: OL/DOD Import Maps to CS
Reply With Quote #2

so basicly i put the dod maps in my cstrike maps and spr models .... etc and it would just work?
k007 is offline
Send a message via MSN to k007
pendragon
Senior Member
Join Date: Mar 2004
Location: In a bubble
Old 06-28-2006 , 20:10   Re: OL/DOD Import Maps to CS
Reply With Quote #3

What would make this work in one direction but not others?
What I mean is what is stopping you from making it more generic in that sense and also provide CS to DoD?
__________________
pendragon is offline
Send a message via ICQ to pendragon
commonbullet
Veteran Member
Join Date: Oct 2005
Old 06-28-2006 , 21:07   Re: OL/DOD Import Maps to CS
Reply With Quote #4

Quote:
Originally Posted by pendragon
What would make this work in one direction but not others?
What I mean is what is stopping you from making it more generic in that sense and also provide CS to DoD?
I guess it can be easily done for DOD. But I don't have DOD and I don't like the idea of posting something I can't test, but I'll give a try.
For OutLaws Mod, I'm afraid it can't be done.

Quote:
Originally Posted by k007
so basicly i put the dod maps in my cstrike maps and spr models .... etc and it would just work?
That's it.
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
commonbullet
Veteran Member
Join Date: Oct 2005
Old 06-28-2006 , 22:02   Re: OL/DOD Import Maps to CS
Reply With Quote #5

With this version you should also be able to play CS maps in DOD (vice-versa). I need a volunteer to check it (DOD with CS maps), I wonder if it works and if this type of conversion is playable and worthy.
Attached Files
File Type: sma Get Plugin or Get Source (csdod.sma - 2004 views - 3.3 KB)
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
commonbullet
Veteran Member
Join Date: Oct 2005
Old 06-29-2006 , 22:57   Re: OL/DOD Import Maps to CS
Reply With Quote #6

ops,
found a bug in csoutlaws, I've just corrected and updated.
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
Mini_Midget
Veteran Member
Join Date: Jan 2006
Location: It's a mystery.
Old 06-29-2006 , 23:50   Re: OL/DOD Import Maps to CS
Reply With Quote #7

can you support ns maps
not the classic maps like ns_bast
but the small co maps like co_faceoff as these maps would be pretty good for those quick rounds and since its small, its not a fy_ map but feels like it
__________________
It's a mystery.
Mini_Midget is offline
commonbullet
Veteran Member
Join Date: Oct 2005
Old 06-30-2006 , 00:13   Re: OL/DOD Import Maps to CS
Reply With Quote #8

I've written one for NS but I can't test it because every ns map I get uses ns.wad; I can't find that texture anywhere and my connection sucks for downloading the entire mod. So it would be cool if you could send this ns.wad file to commonbullet(A)yahoo.com.

Last edited by commonbullet; 06-30-2006 at 00:16.
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 06-30-2006 , 03:04   Re: OL/DOD Import Maps to CS
Reply With Quote #9

Great Idea! Could you explain in which way the plugins alters the dod maps making this work? Iam just interested in the technically background.
Guenhwyvar is offline
commonbullet
Veteran Member
Join Date: Oct 2005
Old 06-30-2006 , 11:31   Re: OL/DOD Import Maps to CS
Reply With Quote #10

Quote:
Originally Posted by pl2003
Great Idea! Could you explain in which way the plugins alters the dod maps making this work? Iam just interested in the technically background.
Thank you.
Well, the idea is very simple in dod case. It’s basically converting “info_player_axis” and “info_player_allies” to cs spawns “info_player_deathmatch”, “info_player_start”.

The "tricky" is that you can’t simply rename entities’ classnames, and all dod specific entities are removed when a dod map is initialized in cs. So I’m using an engine forward function “pfn_keyvalue” to get entities’ key value pairs when the map is being loaded. Then it hooks origin, angles of each spawn point and dispatches specific cs spawn entities as dod ones are read.

Sorry, I’m terrible at explaining. Feel free to PM me.
commonbullet is offline
Send a message via ICQ to commonbullet Send a message via MSN to commonbullet
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:08.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode