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[L4D2] [REQ] Anti Saferoom Camping


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clutch22
Junior Member
Join Date: Dec 2010
Old 11-04-2012 , 14:50   [L4D2] [REQ] Anti Saferoom Camping
Reply With Quote #1

The problem I'm having on my server is that at the beginning of a round, the survivors will camp the safe room for 5-10min until the other team gets tired of it and just does suicide attacks. It's really a cheap tactic and wastes everyones time.

What I'd like is a plugin that will

Wait for both teams to load
Once everyone's loaded, start a 60sec timer (non-visible)
If the survivors are still in the saferoom after 60sec, issue a warning and a 30sec timer (visible)
After the timer expires, give 1hp damage per second to anyone still in the saferoom.
Don't allow the survivors to go back into the saferoom (without incurring dmg) unless a tank spawns.
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uncode
Junior Member
Join Date: Apr 2012
Old 11-06-2012 , 17:39   Re: [L4D2] [REQ] Anti Saferoom Camping
Reply With Quote #2

interesting
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 11-06-2012 , 18:32   Re: [L4D2] [REQ] Anti Saferoom Camping
Reply With Quote #3

Brilliant idea...
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Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Old 11-08-2012 , 07:43   Re: [L4D2] [REQ] Anti Saferoom Camping
Reply With Quote #4

You should find a point entity* for check if players is within a safe room and if a player is within a certain distance, do action
I have similar plugin for DoD:S, i think its should not be hard to implement for L4D
*i think its info_survivor_position
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 11-08-2012 , 15:18   Re: [L4D2] [REQ] Anti Saferoom Camping
Reply With Quote #5

Try this... and i don't know how to check if the tank is already awake or still waiting for player to found him..

*edit
Updated..
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_safe_room_hazard.sp - 201 views - 6.2 KB)
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Last edited by GsiX; 11-08-2012 at 18:58. Reason: dammittt... forgot my cute signature
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clutch22
Junior Member
Join Date: Dec 2010
Old 11-08-2012 , 22:06   Re: [L4D2] [REQ] Anti Saferoom Camping
Reply With Quote #6

Awesome, thank you. I'll check it out tonight
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clutch22
Junior Member
Join Date: Dec 2010
Old 11-09-2012 , 01:38   Re: [L4D2] [REQ] Anti Saferoom Camping
Reply With Quote #7

Worked pretty good, very nice A few things I noticed:

There was an AFK on the other team and he (obviously) took damage once the timer ran out. Is there a way to prevent the timer from starting until all the survivors have moved/aimed atleast once?

I am not 100% but I think think the other team started to take damage when they were waiting to get 4 players. Maybe you could fix it so the timer doesn't start until (both) teams are full (in case they're waiting on the other team).
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 11-09-2012 , 03:13   Re: [L4D2] [REQ] Anti Saferoom Camping
Reply With Quote #8

That was easy just check if the bot have human in ques.. but i can't turn this knowledge to the plugin because i don't have a sever.. in other words, i can't test to see if the client still in loading status.

Someone please continue... and if you wish to continue, post it in the new plugin section.. just give me a credit..

Otherwise if no one can continue i try but you test for me... lolxxx.. this is bad.. like using you as a test experiment.
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Last edited by GsiX; 11-09-2012 at 03:16.
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clutch22
Junior Member
Join Date: Dec 2010
Old 11-10-2012 , 20:31   Re: [L4D2] [REQ] Anti Saferoom Camping
Reply With Quote #9

I don't mind if you don't

I did run into another bug. During the Dark Carnival finale, when the helicopter comes to pick you up, everyone started taking damage (1hp/sec)
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GsiX
gee, six eggs
Join Date: Aug 2012
Location: Land Below The Wind
Old 11-11-2012 , 02:06   Re: [L4D2] [REQ] Anti Saferoom Camping
Reply With Quote #10


The safe room just below they leg and the radius of effect to great... lolx...

I try dig some old plugin 1st for more info...

will post when ready..
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