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Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]


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AntiBots
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Old 04-25-2010 , 18:47   Re: Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]
Reply With Quote #11

The Idea that I have with this module, isn't make big files. It to create example:
I make a plugin that have many models, sound, sprites and other things. Well compress all in one file and then uncompress so make more easy de instalation.

Tomorrow I will fix some plugin that have the library that I found an my module code.

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Seta00
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Old 04-25-2010 , 19:27   Re: Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]
Reply With Quote #12

It's path traverse.

EDIT: Wow man, how did you compile that?! Can you send me your project files?

Last edited by Seta00; 04-25-2010 at 19:38.
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fysiks
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Old 04-25-2010 , 19:38   Re: Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]
Reply With Quote #13

Quote:
Originally Posted by AntiBots View Post
The Idea that I have with this module, isn't make big files. It to create example:
I make a plugin that have many models, sound, sprites and other things. Well compress all in one file and then uncompress so make more easy de instalation.
Install a plugin from a plugin? I see no logic in that.
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joropito
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Old 04-25-2010 , 20:03   Re: Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]
Reply With Quote #14

Quote:
Originally Posted by stupok View Post
@fysiks
It depends on the algorithm and how much time you want to spend compressing.

You can expect something like 2:1 or 3:1 compression.

Some links here: http://answers.google.com/answers/th...id/749492.html
And for text (log files) the ratio could be from 10:1 to 100:1
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AntiBots
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Old 04-25-2010 , 21:56   Re: Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]
Reply With Quote #15

Quote:
Originally Posted by Seta00 View Post
It's path traverse.

EDIT: Wow man, how did you compile that?! Can you send me your project files?
Yep, I will add MSVC++ project and make file for Linux.

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Drak
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Old 09-10-2010 , 01:00   Re: Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]
Reply With Quote #16

Quote:
Originally Posted by joropito View Post
But if the zip creation is not made using threads it will block other calls when using over big files.

In that case, it should be done at map load, intermission, etc.
REALLY QUICK. Is this 100% true? Or maybe I read it wrong. I thought, everything runs of like a "stack" so, when it's compressing (not in a separate thread) it would lock up everything (the game) and NOTHING will be called, until it's done. Or is that what you were saying? I kinda thought you might of meant like, it would block them (skip them).
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Old 09-10-2010 , 07:27   Re: Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]
Reply With Quote #17

Quote:
Originally Posted by Drak View Post
REALLY QUICK. Is this 100% true? Or maybe I read it wrong. I thought, everything runs of like a "stack" so, when it's compressing (not in a separate thread) it would lock up everything (the game) and NOTHING will be called, until it's done. Or is that what you were saying? I kinda thought you might of meant like, it would block them (skip them).
That's right, the whole process will be locked.
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tripc
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Old 02-09-2013 , 12:51   Re: Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]
Reply With Quote #18

sorry to bump that theard

but that no longer working?
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Kia
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Old 09-07-2013 , 05:11   Re: Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]
Reply With Quote #19

Anyone knows how to unzip something with this?
I don't understand the code, and since there is no example to unzip something I can't help myself.
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