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Realism for Paintball Gun & Mod


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kobri
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Join Date: Oct 2005
Location: Bulgaria
Old 10-11-2008 , 12:48   Re: Realism for Paintball Gun & Mod
Reply With Quote #31

Can you make the trajectory parameters controllable via cvars ?

I think it will be cool to make a Delta Force CS mod, if you know what I mean ;)
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Last edited by kobri; 10-11-2008 at 12:54.
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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-11-2008 , 16:49   Re: Realism for Paintball Gun & Mod
Reply With Quote #32

Quote:
Originally Posted by kobri View Post
Can you make the trajectory parameters controllable via cvars ?

I think it will be cool to make a Delta Force CS mod, if you know what I mean ;)
I can make the parameters controllable. Right now, I am hardcoding the speed of every weapon, the global gravity and the global shooting dispersion, mainly because this is not finished and I am still trying a few things. I can put cvars on them when I update, stay tuned for that.

I don't know what you mean by a Delta Force mod, something unrelated to this paintball mod I guess? What would that be?

Regards,
Rul4.
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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-11-2008 , 16:57   Re: Realism for Paintball Gun & Mod
Reply With Quote #33

Quote:
Originally Posted by saar1221 View Post
can you explain me how can i turn off the mod ..
Second, can i chage map to surf_ski_2, I get these logs.
I'd be happy if you bring me an order to shut down the mod.
Thank you
Ok, i get it. The cvars available to turn everything off are:

amx_pbmod 0 (turns off the gaming rules)
amx_pbgun 0 (turns off the main guns)
amx_pbusp 0 (turns off the custom usp, I'll probably change this)
amx_pbglock 0 (turns off the custom glock, I'll probably change this)
amx_pbnade 0 (turns off the grenade, I'll probably change this)
amx_pbgun_jam 0 (turns off the weapon jamming)

I don't have the suf_ski_2 map. If you tell me where to get it I can see what happens.

Regards,
Rul4.
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mando127
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Join Date: Dec 2006
Location: virginia
Old 10-11-2008 , 18:24   Re: Realism for Paintball Gun & Mod
Reply With Quote #34

@ Rul4

I have a [REQUEST] to ask you can you add one more random gun a [shotgun] that shoots out 5 paintballs at a time ?

ps and if you need a skin i can remake one for you , i can remake the full set if need be more like tactical paintball.
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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-11-2008 , 18:49   Re: Realism for Paintball Gun & Mod
Reply With Quote #35

Quote:
Originally Posted by mando127 View Post
@ Rul4

I have a [REQUEST] to ask you can you add one more random gun a [shotgun] that shoots out 5 paintballs at a time ?

ps and if you need a skin i can remake one for you , i can remake the full set if need be more like tactical paintball.
That would be cool. My first idea for shotgun was, well, actually a shotgun. Then I found the launcher model and my imagination took control...

I can make the shotgun with 5 pellets, but my main issue is how to make it well balanced. Perhaps I could make the reload time a long time and give a big dispersion on the pellets (deadly in close combat, useless in long distances). I'll give it a try...

I can start by stealing another model from FPS banana, but a full set would be very nice. Especially if you can take models like the current sniper (scout) I have and put the thingy on the top where the 10 pellets should go, for example. Something similar to the real paintball guns.

Regards,
Rul4.

PS: Also for you, modders out there... I couldn't find any "loading pellets into the hopper" sound. That would be a nice addition. http://en.wikipedia.org/wiki/ImageaintBallMarker.jpg
I guess throwing a bunch of marbles into a tupperware should do the trick, but I don't have any marbles...
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mando127
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Join Date: Dec 2006
Location: virginia
Old 10-11-2008 , 19:09   Re: Realism for Paintball Gun & Mod
Reply With Quote #36

im not good with the mdl's it self yet but im pro with textures such as hands and the main parts of the guns
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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-11-2008 , 19:20   Re: Realism for Paintball Gun & Mod
Reply With Quote #37

Update: I've fixed the weapon jam and extended it to all primary weapons. Please remove paintballgun_jam.amxx since it is no longer used. I placed all the code inside paintballgun.amxx

Best,
Rul4.
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Rul4
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Join Date: Sep 2008
Location: Argentina
Old 10-11-2008 , 19:32   Re: Realism for Paintball Gun & Mod
Reply With Quote #38

Quote:
Originally Posted by mando127 View Post
im not good with the mdl's it self yet but im pro with textures such as hands and the main parts of the guns
Ok. Go ahead with the launcher camouflage then.
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Old 10-11-2008, 19:50
mando127
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mando127
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Join Date: Dec 2006
Location: virginia
Old 10-11-2008 , 20:45   Re: Realism for Paintball Gun & Mod
Reply With Quote #39

pb_reskin_v1.rar

thare you go i did a 2 part reskin v1 and v2 you have the fun job picking the one you like.
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Last edited by mando127; 10-11-2008 at 20:48.
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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-12-2008 , 00:59   Re: Realism for Paintball Gun & Mod
Reply With Quote #40

Quote:
Originally Posted by mando127 View Post
Attachment 32493

thare you go i did a 2 part reskin v1 and v2 you have the fun job picking the one you like.
Very cool! +KARMA!

I used this one:

[IMG]http://img252.**************/img252/2601/paintballlauncherreskinqe2.th.jpg[/IMG][IMG]http://img252.**************/images/thpix.gif[/IMG]

Do you like this shotgun to reskin? http://www.fpsbanana.com/skins/510

Regards,
Rul4.
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