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NS: Gnome (v0.8.5)


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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 10-27-2004 , 19:40  
Reply With Quote #21

hmm ok, but i am using it for 2 reasons
1) i only need to include 1 file instead of 3
2) pev_f is useful, so i dont have to create own temp float, fill it and than check it

but i can change it with next version
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QwertyAccess
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Join Date: Feb 2004
Location: Enjiru Layer
Old 10-27-2004 , 19:47  
Reply With Quote #22

1) i only need to include 1 file instead of 3
well actually ur including 4 files that way instead of 3
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 11-01-2004 , 11:50  
Reply With Quote #23

i have uploaded a new version 0.4.2:
it has many bug fixes and new features

includes changed too
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depot
Senior Member
Join Date: Aug 2004
Location: NE Florida USA
Old 11-11-2004 , 16:09   Pick model completed
Reply With Quote #24

esuna (ns mapper) has completed our pick model. Hopefully karlos will provide this for download soon, as part of the model package.

Karlos will also be updating the plugin to reflect changes in this weaponry (it will be replacing the knife). Hopes are to have the pick with amplified damage set by a cvar (1.5 default perhaps).

Thanks again to esuna for creating the pick model for us.
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Silent-Er@sEr
Junior Member
Join Date: Oct 2004
Location: home
Old 11-29-2004 , 07:59  
Reply With Quote #25

bump
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depot
Senior Member
Join Date: Aug 2004
Location: NE Florida USA
Old 11-29-2004 , 09:42   Next release not far off
Reply With Quote #26

White Panther has just provided me with his latest version for testing.
Stay tuned to this thread for further updates.
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 11-29-2004 , 15:56  
Reply With Quote #27

UPDATE v0.5.1:
- fixed:

- acidrocket and spit did not do knockback
- parasite/spore/spike do not do knockback anymore
- gnomes pick does more damage (default twice)
- med packs are now only picked up if needed
- when gnomed in ns games lmg is not dropped anymore


- added:

- gnome can only go Commander if he is the only player or the only marine alive
(if a marine spawns and gnome is not the only alive marine after 10 secs, he gets ejected)
- player can gnome/ungnome himself:
- in combat he can gnome anytime if there is no other gnome (but not ungnome, would be too unfair though)
- in ns he can gnome and ungnome if he is the only player
- a define to choose if only pick should make extra damage
- when gnome gets ungnomed, he will receive his old equipment (in ns only if not died)
- cvar for amplified damage and if only pick is allowed to use it
- "mp_gnome_damage_amplifier" and "mp_gnome_damage_pick_only"


PS: why isnt it approved anymore?
it has fulfill all criteria needed since 0.4.2
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 12-09-2004 , 20:10  
Reply With Quote #28

UPDATE to v0.5.6b:
- fixed:

- gnome could respawn with hmg/gl/shotty in combat (again)
- when carrieng heavy weapon and got gnomed, no primary weapon existed
- when gnome got jetpack (with another plugin or cheats) his model changed to normal marine with jetpack


- added:

- cvar to enabled auto gnome or not (on round start and when gnome leaves)
- "mp_gnome_auto" (default off)
- support for MvM
- u can now disable and enable the plug (amx_gnome 1/0) (old amx_gnome is now amx_gnome_make)
- with the define "gnome_model_color" you can specify the gnome color in normal ns and co maps (look a bit more down)


- changed:

- auto gnome disabled for default
- now there is only 1 model instead of 2 (or 3)
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Silent-Er@sEr
Junior Member
Join Date: Oct 2004
Location: home
Old 12-11-2004 , 23:00  
Reply With Quote #29

is this new mdl renamed or do my clients need to delete the one that they have??
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Silent-Er@sEr
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Join Date: Oct 2004
Location: home
Old 12-12-2004 , 00:17  
Reply With Quote #30

new gnome loses entitys meaning he ducks or looks at things in a way and everything disapears jump and it comes back or just move
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