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Weapon Immunity


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Optimus Prime
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Join Date: Jan 2007
Old 01-08-2007 , 20:04   Re: AWP Immunity
Reply With Quote #11

@ XxAvalanchexX

I have been lurking here for a long time without joining (I had to) and I have to say your plugins rock. I think you are one of the best coder's here if not the best.

Keep up the good work and don't worry about the negativity from some people.

Last edited by Optimus Prime; 01-08-2007 at 23:41.
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The-Jeff
Member
Join Date: Aug 2005
Old 01-09-2007 , 01:45   Re: AWP Immunity
Reply With Quote #12

I love it lol, I was playing with about 10 people on my server, it was no scoped awps, or knives. I put it on myself, then later on eveyone, everyone there loved it, since some people were using the scope. It just threw them off. Well, it was the big test, and it worked perfectly. If it does get approved then 5/5. It encouraged everyone to use a different weapon without restricting it. Also, when I was playing Dust2 some guy kept pwning everyone on my team with an awp, so I told him the awp will become useless next round, he thought I would restrict it then force him to drop it. But, I just immuned everyone to the awp. it has it's uses, and abuses. But it is a good plugin, since I like awp_map, but without restricting the awp, or switching them to scout. Well, I have been up for 29 hours, and a little buzzed, so PM me if you don't understad what I wrote. ok Good night...
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* Set AWP status of -=nSc=- Col. Jeff Recruiter to: immune
x7r killed -=nSc=- Col. Jeff Recruiter with awp
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MaximusBrood
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Join Date: Sep 2005
Location: The Netherlands
Old 01-09-2007 , 18:24   Re: AWP Immunity
Reply With Quote #13

Quote:
Originally Posted by XxAvalanchexX View Post
There is no way to say "Okay, only do 37.89% of regular damage!" In this case, it makes the game think that the bullet missed them, thus doing no damage. It doesn't acknowledge that they were hit by an AWP, and then restore HP. This is impossible, because you would already be dead, and your HP couldn't be restored.

The only effective way to do less amount of damage is to change where the bullet hit. For example, AWP Damage Reducer forces the game to think that the AWP hit them in the legs or arms, thus causing less damage. But, it is limited, you only have a few hitzones to choose from; you can't pick a specific amount of damage to have dealt.
You could just block all hits, then apply custom damage.
It would mess with the statistics, but that's about the only downside.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 01-09-2007 , 19:31   Re: AWP Immunity
Reply With Quote #14

Then I'd have to create a huge table of all damage dealt to all hitboxes with all weapons, plus calculating damage reduction through walls, etcetera, etcetera...

Anyway, I'll be expanding on this plugin in a little bit later so that you can select any weapon for immunity, including things like @RIFLES, @SHOTGUNS, etcetera.
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sub
Senior Member
Join Date: Nov 2004
Location: Morristown, New Jersey
Old 01-15-2007 , 13:16   Re: AWP Immunity
Reply With Quote #15

Maybe make it so after like getting killed by it a defined number in a row your immune for a certain amount of time?
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VEN
Veteran Member
Join Date: Jan 2005
Old 01-16-2007 , 15:05   Re: AWP Immunity
Reply With Quote #16

Do not try to retrieve a traceresult data in pre hook since it is not stored there yet for the current trace.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 01-16-2007 , 16:53   Re: AWP Immunity
Reply With Quote #17

Hmm... the functionality is working 100% by retrieving a traceresult data in pre hook.
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teame06
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Join Date: Feb 2005
Location: Hat City
Old 01-16-2007 , 21:13   Re: AWP Immunity
Reply With Quote #18

@ XxAvalanchexX

You need to tell them they need to run FUN module. If they do not run the module then you will get server crashes with something Index of Edict() or something. Since it trying to use invalid traceresult. So you can make them load fun module if they don't have it by #include <fun> or tell them it requires fun module. If you do not run your own TraceLine in pre hook.
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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 01-16-2007 , 21:24   Re: AWP Immunity
Reply With Quote #19

I see. I'll have it fixed once I convert this to an all weapon immunity plugin.
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Ryu2877
Member
Join Date: Sep 2006
Location: China
Old 01-20-2007 , 10:05   Re: AWP Immunity
Reply With Quote #20

gj ! look forward to new edition , ++k!
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