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Classic Roleplaying v1.0


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Charming
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Join Date: Nov 2005
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Old 05-30-2006 , 19:16  
Reply With Quote #21

There is im just not releasing mine.
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EKS
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Location: Norway
Old 05-31-2006 , 08:03  
Reply With Quote #22

Quote:
Originally Posted by Charming
There is im just not releasing mine.
Not realy helpfull that bit of info.


Other then that, point me to the once that are unsupported
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wonsae
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Old 05-31-2006 , 08:07  
Reply With Quote #23

That are roleplaying plugins? or classic?
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EKS
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Old 05-31-2006 , 08:28  
Reply With Quote #24

Quote:
Originally Posted by wonsae
That are roleplaying plugins? or classic?
I want to know about any plugin thats not supported anymore.

And i dont know the diffrence between a rp plugin and a classic one
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wonsae
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Join Date: Jan 2006
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Old 05-31-2006 , 09:14  
Reply With Quote #25

http://forums.alliedmods.net/showthread.php?t=25876

Remo's Harbu RP plugins

http://forums.alliedmods.net/showthread.php?t=5037

Suzuka's TSXMOD

http://forums.alliedmods.net/showthread.php?t=10055

Avalanche's roleplay plugins

I know that Suzuka's is unsupported anymore I think
and Avalanches also don't know about Remo's
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ThomasNguyen
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Join Date: May 2006
Old 05-31-2006 , 16:29  
Reply With Quote #26

I was testing this mod out and it doesnt work for cs. LIke the commands and stuff. it says its running when i type amx_plugins. I tried both classics v1.1 and v1.0 and non of the commands work. I see the money in the top left hand but when i was typing /help, it no workies lol.
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Charming
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Old 06-02-2006 , 15:31  
Reply With Quote #27

for those who want cuff mod
All credits to suzuka.

Code:
#include <amxmodx> #include <amxmisc> #include <fun> #include <engine> new bool:cuffed[33], cuffedme[33] new havecuff[33] = 1 new bool:bound[33], bindme[33] new havebind[33] = 1 public plugin_init() {     register_plugin("Cuff's","1.0","Mel")     register_cvar("amx_cuffallow","1")     register_cvar("amx_cuffnumber","1")     register_cvar("amx_bindnumber","1")     register_concmd("cuff","cuff")     register_concmd("bind","bind")     register_concmd("unbind","unbind")     register_concmd("uncuff","uncuff")     register_concmd("amx_cuff","amx_cuff", ADMIN_KICK, "<authid, nick or #userid>")     register_concmd("amx_uncuff","amx_uncuff", ADMIN_KICK, "<authid, nick or #userid>")     set_task(1.0, "cuffaction",23,"",0,"b") } public client_putinserver(id) {     cuffed[id] = false     cuffedme[id] = 0     bound[id] = false     bindme[id] = 0     havecuff[id] = get_cvar_num("amx_cuffnumber")     havebind[id] = get_cvar_num("amx_bindnumber")         return PLUGIN_CONTINUE; } public client_disconnect(id) {     cuffed[id] = false     cuffedme[id] = 0         return PLUGIN_CONTINUE; } //44 public cuff(id){     if(!(get_cvar_num("amx_cuffallow"))){         return PLUGIN_HANDLED     }     new cuffer[33], cuffee[33], tid, body     get_user_name(id,cuffer,32)     get_user_aiming(id,tid,body)     get_user_name(tid,cuffee,31)     if(havecuff[id] < 1){         return PLUGIN_HANDLED     }     new player=find_player("a",cuffee)     if (player){         havecuff[id] = havecuff[id] - 1         cuffed[tid] = true         cuffedme[tid] = cuffer[id]         client_cmd(cuffed[tid],"drop")         client_cmd(cuffed[tid],"drop")         client_cmd(cuffed[tid],"drop")         client_cmd(cuffed[tid],"weapon_00")         client_cmd(cuffed[tid],"+attack")         client_cmd(cuffed[tid],"+attack2")      set_hudmessage(200,100,0,0.05,0.15,0, 6.0, 12.0, 1.0, 2.0, 1)      show_hudmessage(tid, "You have been cuffed.");     }     if (!player){             client_print(id,print_chat,"[Cuff] No target found")       }     return PLUGIN_HANDLED } public bind(id){     if(!(get_cvar_num("amx_cuffallow"))){         return PLUGIN_HANDLED     }     new cuffer[33], cuffee[33], tid, body     get_user_name(id,cuffer,32)     if(havecuff[id] < 1){         return PLUGIN_HANDLED     }     get_user_aiming(id,tid,body)     get_user_name(tid,cuffee,31)     new player=find_player("a",cuffee)     if (player){         havebind[id] = havebind[id] - 1         bound[tid] = true         bindme[tid] = cuffer[id]      set_hudmessage(200,100,0,0.05,0.15,0, 6.0, 12.0, 1.0, 2.0, 1)      show_hudmessage(tid, "You have been bound.");     }     if (!player){         client_print(id,print_chat,"[Cuff] No target found")     }     return PLUGIN_HANDLED } public amx_cuff(id, level, cid) {     if(!cmd_access(id, level, cid, 2))         return PLUGIN_HANDLED     new arg[32]     read_argv(1, arg, 31)     new user = cmd_target(id, arg, 5)     if(!user)         return PLUGIN_HANDLED     new authid[16], name2[32], authid2[16], name[32]     get_user_authid(id, authid, 15)     get_user_name(id, name, 31)     get_user_authid(user, authid2, 15)     get_user_name(user, name2, 31)     if(cuffed[user] == true)     {         console_print(id, "Client ^"%s^" is already cuffed!", name2)         return PLUGIN_HANDLED     }     else     {         cuffed[user] = true         cuffedme[user] = 1         client_cmd(cuffed[user],"drop")         client_cmd(cuffed[user],"drop")         client_cmd(cuffed[user],"drop")         client_cmd(cuffed[user],"weapon_00")         client_cmd(cuffed[user],"+attack")         client_cmd(cuffed[user],"+attack2")         set_hudmessage(200,100,0,0.05,0.15,0, 6.0, 12.0, 1.0, 2.0, 1)         show_hudmessage(cuffed[user], "You have been cuffed.");     }     console_print(id, "Client ^"%s^" is now cuffed", name2)     return PLUGIN_HANDLED } public amx_uncuff(id, level, cid) {     if(!cmd_access(id, level, cid, 2))         return PLUGIN_HANDLED     new arg[32]     read_argv(1, arg, 31)     new user = cmd_target(id, arg, 5)     if(!user)         return PLUGIN_HANDLED     new authid[16], name2[32], authid2[16], name[32]     get_user_authid(id, authid, 15)     get_user_name(id, name, 31)     get_user_authid(user, authid2, 15)     get_user_name(user, name2, 31)     if(cuffed[user] == false)     {         console_print(id, "Client ^"%s^" is not cuffed!", name2)         return PLUGIN_HANDLED     }     else     {         cuffed[user] = false         cuffedme[user] = 0         client_cmd(cuffed[user],"-speed")         client_cmd(cuffed[user],"-attack")         client_cmd(cuffed[user],"-attack2")      set_hudmessage(200,100,0,0.05,0.15,0, 6.0, 12.0, 1.0, 2.0, 1)      show_hudmessage(cuffed[user], "You have been uncuffed.");     }     console_print(id, "Client ^"%s^" is now uncuffed", name2)     return PLUGIN_HANDLED } public uncuff(id){     if(!(get_cvar_num("amx_cuffallow"))){         return PLUGIN_HANDLED     }     new uncuffer[33], uncuffee[33], tid, body, prevcuff[33]     get_user_name(id,uncuffer,32)     get_user_aiming(id,tid,body)     get_user_name(tid,uncuffee,31)     get_user_name(id,prevcuff,31)     if(prevcuff[id] == cuffedme[tid]){         new player=find_player("a",uncuffee)         if (player){         havecuff[id] = havecuff[id] + 1         cuffed[tid] = false         cuffedme[tid] = uncuffee[tid]         client_cmd(cuffed[tid],"-attack")         client_cmd(cuffed[tid],"-attack2")         client_cmd(cuffed[tid],"-speed")         set_hudmessage(200,100,0,0.05,0.15,0, 6.0, 12.0, 1.0, 2.0, 1)         show_hudmessage(player, "You have been uncuffed.");         }         if (!player){         client_print(id,print_chat,"[Cuff] No target found")         }     }else{         client_print(id,print_chat,"[Cuff] You may not uncuff them")     }     return PLUGIN_HANDLED } public unbind(id){     if(!(get_cvar_num("amx_cuffallow"))){         return PLUGIN_HANDLED     }     new uncuffer[33], uncuffee[33], tid, body, prevbind[33]     get_user_name(id,uncuffer,32)     get_user_aiming(id,tid,body)     get_user_name(tid,uncuffee,31)     get_user_name(id,prevbind,31)     if(prevbind[id] == bindme[tid]){         new player=find_player("a",uncuffee)         if (player){         havebind[id] = havebind[id] + 1         bound[tid] = false         bindme[tid] = uncuffee[tid]         set_hudmessage(200,100,0,0.05,0.15,0, 6.0, 12.0, 1.0, 2.0, 1)         show_hudmessage(player, "You have been unbound.");         }         if (!player){         client_print(id,print_chat,"[Cuff] No target found")         }     }else{         client_print(id,print_chat,"[Cuff] You may not unbind them")     }     return PLUGIN_HANDLED } public cuffaction(){     new players[32], inum     get_players(players,inum,"a")     for(new i = 0 ;i < inum ;++i) {             if (cuffed[players[i]] == true) {                 client_cmd(players[i],"drop")                 client_cmd(players[i],"weapon_00")                 client_cmd(players[i],"+speed")             }             if (bound[players[i]] == true) {                 new tid, id, aimvec[3], length, origin[3], direction[3], moveto[3], velocity[3], vorigin[3]                 get_user_name(tid,players[i],32)                 get_user_name(id,bindme[i],32)                 get_user_origin(id,aimvec,3)                 get_user_origin(tid,vorigin)                 get_user_origin(id, origin, 1)                 length = get_distance(aimvec,origin)                 direction[0]=aimvec[0]-origin[0]                 direction[1]=aimvec[1]-origin[1]                 direction[2]=aimvec[2]-origin[2]                 if (!length) length=1                 moveto[0]=origin[0]+direction[0]*100/length                 moveto[1]=origin[1]+direction[1]*100/length                 moveto[2]=origin[2]+direction[2]*100/length                 velocity[0]=(moveto[0]-vorigin[0])                 velocity[1]=(moveto[1]-vorigin[1])                 velocity[2]=(moveto[2]-vorigin[2])                                 set_user_velocity(players[i], velocity)                             }         } }
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colby
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Join Date: Jun 2005
Location: NC
Old 06-02-2006 , 16:41  
Reply With Quote #28

Quote:
Well, the thing is, in Classic Roleplay, if everyone in the server can roleplay correctly, you dont need /cuff, or /heal, or anything, those just spoil the roleplays.

Your thinking of people who use HarbuMOD all the time, yes, those people NEED those commands because they are complete idiots and do not know the proper way to roleplay, they just jump around the map and look at their money and payday time and wait to get money, and what they are money whoring for? A little green number.

In my plugin, the payday is every real life hour thats 60 minutes, and people don't even see a paycheck time, so really people wont jump around for 60 minutes and instead will do their job.

And /heal is somewhat useful, but still, everything can be RPed, and most roleplay maps have a healing bed somewhere.
I couldn't agree more. This is why I stopped trying to RP. A while back I was working on a classic plugin similar to this, awesome job.
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Smokey485
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Join Date: Dec 2004
Location: Newt 'Ellin
Old 06-02-2006 , 22:19  
Reply With Quote #29

Quote:
Originally Posted by colby
Quote:
Well, the thing is, in Classic Roleplay, if everyone in the server can roleplay correctly, you dont need /cuff, or /heal, or anything, those just spoil the roleplays.

Your thinking of people who use HarbuMOD all the time, yes, those people NEED those commands because they are complete idiots and do not know the proper way to roleplay, they just jump around the map and look at their money and payday time and wait to get money, and what they are money whoring for? A little green number.

In my plugin, the payday is every real life hour thats 60 minutes, and people don't even see a paycheck time, so really people wont jump around for 60 minutes and instead will do their job.

And /heal is somewhat useful, but still, everything can be RPed, and most roleplay maps have a healing bed somewhere.
I couldn't agree more. This is why I stopped trying to RP. A while back I was working on a classic plugin similar to this, awesome job.
Thank you! Someone who understands the point of my plugins.
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Charming
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Old 06-02-2006 , 22:31  
Reply With Quote #30

Quote:
Originally Posted by Smokey485
Quote:
Originally Posted by colby
Quote:
Well, the thing is, in Classic Roleplay, if everyone in the server can roleplay correctly, you dont need /cuff, or /heal, or anything, those just spoil the roleplays.

Your thinking of people who use HarbuMOD all the time, yes, those people NEED those commands because they are complete idiots and do not know the proper way to roleplay, they just jump around the map and look at their money and payday time and wait to get money, and what they are money whoring for? A little green number.

In my plugin, the payday is every real life hour thats 60 minutes, and people don't even see a paycheck time, so really people wont jump around for 60 minutes and instead will do their job.

And /heal is somewhat useful, but still, everything can be RPed, and most roleplay maps have a healing bed somewhere.
I couldn't agree more. This is why I stopped trying to RP. A while back I was working on a classic plugin similar to this, awesome job.
Thank you! Someone who understands the point of my plugins.
I understand the point but most like MCPD jobsand thats hard to do without cuff.
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