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Worms like deaths


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ConnorMcLeod
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Join Date: Jul 2006
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Old 05-25-2010 , 15:28   Re: Worms like deaths
Reply With Quote #11

Was thinking you made a slowmotion plugin...
Sounds redundant :/
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drekes
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Old 05-25-2010 , 16:47   Re: Worms like deaths
Reply With Quote #12

How do you mean? It's not slow motion
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Last edited by drekes; 05-25-2010 at 16:52.
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kanatzu
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Join Date: Oct 2007
Location: Sweden
Old 05-31-2010 , 14:51   Re: Worms like deaths
Reply With Quote #13

Looks funny, good idea! Good plugin!
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Alucard^
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Join Date: Sep 2007
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Old 06-01-2010 , 16:38   Re: Worms like deaths
Reply With Quote #14

Quote:
Originally Posted by Sn!ff3r View Post
False.
Why?

PHP Code:
set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET); 
I use this in my plugin, to remove dead body's and work perfect.
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drekes
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Join Date: Jul 2009
Location: Vault 11
Old 06-01-2010 , 17:00   Re: Worms like deaths
Reply With Quote #15

Quote:
Originally Posted by Alucard^ View Post
Why?

PHP Code:
set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET); 
I use this in my plugin, to remove dead body's and work perfect.
I tried it, but it didn't work for me. I'll try again

EDIT: Tried again, still not hiding the body. It should remove the body immediatly, it's shouldn't appear
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Originally Posted by nikhilgupta345 View Post
You're retarded.

Last edited by drekes; 06-01-2010 at 17:03.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-01-2010 , 12:48   Re: Worms like deaths
Reply With Quote #16

To be approved, please do the following :
  • Remove IsPlayer(victim) : you pass "player" as entity classname, victim can not be other than a player.
  • Remove both client_cmd(). The sound is played in the emit_sound. Also you should aware there is an error : "spk ^"sound/%s^"", hahasnd ; you don't need sound/ and hahasnd is the sound index.. You can't hear a sound like that.
  • Move the team chek after the entity creation.
  • Use the existing define for the solid value.
  • Change MSG_BROADCAST to MSG_PVS : no need to send something to a player who doesn't look at the explosion.
As suggestion, using a set_task is acceptable, but you could simply let think the entity, it will be more efficient.
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drekes
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Old 11-01-2010 , 14:54   Re: Worms like deaths
Reply With Quote #17

Quote:
Originally Posted by Arkshine View Post
To be approved, please do the following :
  • Remove IsPlayer(victim) : you pass "player" as entity classname, victim can not be other than a player.
  • Remove both client_cmd(). The sound is played in the emit_sound. Also you should aware there is an error : "spk ^"sound/%s^"", hahasnd ; you don't need sound/ and hahasnd is the sound index.. You can't hear a sound like that.
  • Move the team chek after the entity creation.
  • Use the existing define for the solid value.
  • Change MSG_BROADCAST to MSG_PVS : no need to send something to a player who doesn't look at the explosion.
As suggestion, using a set_task is acceptable, but you could simply let think the entity, it will be more efficient.
All done.
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Originally Posted by nikhilgupta345 View Post
You're retarded.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-01-2010 , 15:15   Re: Worms like deaths
Reply With Quote #18

Ok, that's enough.

Approved.

2 more suggestions, though :

- Adding a cvar for the entity life.
- Making one model but with 2 skins.
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drekes
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Old 11-01-2010 , 15:34   Re: Worms like deaths
Reply With Quote #19

I'll look into the model later. Need to figure out how to add 2 skins.
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Old 02-14-2011, 08:38
Ikon
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frank_freeman
Member
Join Date: Nov 2012
Old 01-05-2013 , 10:16   Re: Worms like deaths
Reply With Quote #20

I wonder if this is only for CS or could it be used for HLDM related mods as well?
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