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quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)


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GrO
Veteran Member
Join Date: Jun 2010
Location: Poland
Old 06-26-2015 , 02:45   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #871

Quote:
Originally Posted by Sebastian94567 View Post
I did not know that the Steam-Pipe update changed the location like that still works fine doing it the other way haven't seen any issues with the way I did it
Get yourself updated before posting tutorials...

I've never said it won't work with the old directory, but it may cause some issues sometimes, that's why you should use the PROPER directory (and never say thanks, when someone corrects you, you're right...-.-...).

Last edited by GrO; 06-26-2015 at 14:30.
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arybagusoctora
Junior Member
Join Date: Nov 2015
Location: Sleman
Old 03-09-2016 , 07:39   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #872

i have a problem. latest sm and mm version

Quote:
L 03/09/2016 - 195:49: [SM] Native "EmitSound" reported: Client index 0 is invalid
L 03/09/2016 - 195:49: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 03/09/2016 - 195:49: [SM] [0] Line 398, C:\cssserver\cstrike\addons\sourcemod\scripti ng\include\sdktools_sound.inc::EmitSoundToCli ent()
L 03/09/2016 - 195:49: [SM] [1] Line 630, C:\cssserver\cstrike\addons\sourcemod\scripti ng\quakesounds_css.sp:layQuakeSound()
L 03/09/2016 - 195:49: [SM] [2] Line 367, C:\cssserver\cstrike\addons\sourcemod\scripti ng\quakesounds_css.sp::EventRoundFreezeEnd()
L 03/09/2016 - 195:55: [SM] Native "EmitSound" reported: Client index 0 is invalid
L 03/09/2016 - 195:55: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 03/09/2016 - 195:55: [SM] [0] Line 398, C:\cssserver\cstrike\addons\sourcemod\scripti ng\include\sdktools_sound.inc::EmitSoundToCli ent()
L 03/09/2016 - 195:55: [SM] [1] Line 630, C:\cssserver\cstrike\addons\sourcemod\scripti ng\quakesounds_css.sp:layQuakeSound()
L 03/09/2016 - 195:55: [SM] [2] Line 367, C:\cssserver\cstrike\addons\sourcemod\scripti ng\quakesounds_css.sp::EventRoundFreezeEnd()
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GTA
Junior Member
Join Date: Sep 2009
Old 05-14-2016 , 07:00   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #873

Here's some other Quake/Unreal some un-used rare sounds. (41 Sounds)

confusion, holograph, invulnerable, ownage, rage, retribution, road warrior, silencer, spin out, totalled, vampire, whirlwind, wrecker, booster, Invisible, Speed, combo king, excellent, extermination, etc

Maybe the plugin can be improved with these extra sounds? Just a idea anyway
Attached Files
File Type: zip un-used_quake_unreal_sounds.zip (2.61 MB, 332 views)
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TheSupremePatriot
Junior Member
Join Date: Oct 2016
Old 12-08-2016 , 20:13   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #874

MP3 initialized with no sound cache, this may cause janking. [ quake/humiliation.mp3 ]
Failed to create decoder for MP3 [ quake/humiliation.mp3 ]
MP3 initialized with no sound cache, this may cause janking. [ quake/humiliation.mp3 ]
Failed to create decoder for MP3 [ quake/humiliation.mp3 ]
*** Invalid sample rate (0) for sound 'quake/humiliation.mp3'.





plz fix

Last edited by TheSupremePatriot; 12-08-2016 at 20:13.
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Glamorous
Junior Member
Join Date: Jan 2018
Old 11-08-2018 , 10:49   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #875

}
"teamkill"
{
"1"
{
"standard" "soviet/tk/tk.wav"
"female" ""
"config" "9"
}
"2"
{
"standard" "soviet/tk/tk2.wav"
"female" ""
"config" "9"
}
"3"
{
"standard" "soviet/tk/tk3.wav"
"female" ""
"config" "9"
}
"4"
{
"standard" "soviet/tk/tk4.wav"
"female" ""
"config" "9"
}
"5"
{
"standard" "soviet/tk/tk5.wav"
"female" ""
"config" "9"
}
"6"
{
"standard" "soviet/tk/tk6.wav"
"female" ""
"config" "9"
}
}


I'd like to see that option. But it doesn't. Although sounds are loaded.
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Lider99
Member
Join Date: Mar 2020
Old 05-11-2020 , 15:17   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #876

Does it work interestingly on left4dead?
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BeG1990
Member
Join Date: Jan 2017
Old 10-29-2020 , 07:11   Re: quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)
Reply With Quote #877

Hello together,
this Plugin is the only with the right priority for Sounds. IT plays Killsounds instead of headshot - wonderful!

But i have a ffa Server. In the newer Versions of Quakesounds it hava a cvar to Count teamkills as kills for ffa. But in the newer Versions the priority ist bullshit. When you make i.e. a monsterkill with a Headshot it plays headshot Not monsterkill.

Can Simeone add the ffa cvar to this Plugin?

Thanks!
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