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quake sounds [Revamped] (Version 2.7.5 / Updated July 18, 2009)


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Sgt-Mess
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Join Date: Dec 2007
Location: Sway Side,WA
Old 05-04-2009 , 16:09   Re: quake sounds [Revamped] (Version 2.00 / Updated May 2 2009)
Reply With Quote #21

Hurrr!!!! I'm only using the standard sounds, so I removed the rest from the list.
Attached Files
File Type: cfg quakesoundslist.cfg (1.5 KB, 589 views)
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Grrrrrrrrrrrrrrrrrrr
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Old 05-04-2009 , 16:54   Re: quake sounds [Revamped] (Version 2.00 / Updated May 2 2009)
Reply With Quote #22

I edited my last post, post #21, because I forgot to write that first blood gets the highest priority.

Quote:
Originally Posted by Sgt-Mess View Post
... if you got one more kill to go and get a knife, it will play humilation instead of "GodLike"
I am not sure why this problem is present. I will do some testing and reply to you.

Quote:
Originally Posted by Sgt-Mess View Post
or if you get two kills and only need one to get "GodLike" it will play multikill.
This is the correct behavior of the plug-in. Do you want this behavior changed?

Quote:
Originally Posted by Sgt-Mess View Post
Also for css "HeadShot" still doesn't seem to be working I got the config set to "2"
If you want it to play the Head Shot sound for every head shot, change the 1 to 0. The configuration you currently have is set to play the Head Shot sound only for the 1st head shot. So, since you have the First Blood sound enabled and the First Blood sound has the highest priority, even if the first shot is a head shot, the First Blood sound will play.
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Last edited by Grrrrrrrrrrrrrrrrrrr; 05-04-2009 at 20:58.
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Sgt-Mess
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Old 05-04-2009 , 17:26   Re: quake sounds [Revamped] (Version 2.00 / Updated May 2 2009)
Reply With Quote #23

Actually the knife thing doesn't happen, I just think that kill sounds should have a higher priority then combo sounds. Maybe you should wait to do it to see if someone else agrees.

Ok now headshots work I forgot that the number there was for kills, and not the number of sounds under that category.
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Last edited by Sgt-Mess; 05-04-2009 at 17:42.
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Old 05-04-2009 , 20:57   Re: quake sounds [Revamped] (Version 2.00 / Updated May 2 2009)
Reply With Quote #24

ok.
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Dark4eg
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Join Date: Jan 2009
Old 05-06-2009 , 04:00   Re: quake sounds [Revamped] (Version 2.00 / Updated May 4 2009)
Reply With Quote #25

Please help!
I'm using this plugin on the server, the sounds are downloaded the client but did not play!
In the console says: "file probably missing from disk / repository" ... how do I fix this?

My OS - Windows Serveer 2003.
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Sgt-Mess
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Location: Sway Side,WA
Old 05-06-2009 , 04:02   Re: quake sounds [Revamped] (Version 2.00 / Updated May 4 2009)
Reply With Quote #26

Shows up in error logs

Code:
L 05/06/2009 - 04:00:46: [SM] Native "EmitSound" reported: Client index 0 is invalid
L 05/06/2009 - 04:00:46: [SM] Displaying call stack trace for plugin "quakesounds_css.smx":
L 05/06/2009 - 04:00:46: [SM]   [0]  Line 370, /home/groups/sourcemod/compiler-1.2/include/sdktools_sound.inc::EmitSoundToClient()
L 05/06/2009 - 04:00:46: [SM]   [1]  Line 591, /home/groups/sourcemod/upload_tmp/phpnErd7I.sp::PlayQuakeSound()
L 05/06/2009 - 04:00:46: [SM]   [2]  Line 336, /home/groups/sourcemod/upload_tmp/phpnErd7I.sp::EventRoundFreezeEnd()
Also First blood plays when someone is TK'd(teamkilled) I think that should be changed, if possible.
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Last edited by Sgt-Mess; 05-06-2009 at 05:37.
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Old 05-06-2009 , 13:34   Re: quake sounds [Revamped] (Version 2.10 / Updated May 6 2009)
Reply With Quote #27

@Dark4eg: did you read the instructions, specifically step 3?

@Sgt-Mess: I fixed the team kill issue. (I'll send you your version with the issue fixed the next time I see you online in AIM or whatever IM)
For the error in your logs, if the configuration for round play is not set to 1, the plug-in shows that error. So, what is the configuration value for round play set to?
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Sgt-Mess
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Old 05-07-2009 , 00:49   Re: quake sounds [Revamped] (Version 2.10 / Updated May 6 2009)
Reply With Quote #28

Quote:
Originally Posted by Grrrrrrrrrrrrrrrrrrr View Post
@Dark4eg: did you read the instructions, specifically step 3?

@Sgt-Mess: I fixed the team kill issue. (I'll send you your version with the issue fixed the next time I see you online in AIM or whatever IM)
For the error in your logs, if the configuration for round play is not set to 1, the plug-in shows that error. So, what is the configuration value for round play set to?
Oh I see, I accidentally set it to 2. So thats fixed.
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Old 05-08-2009 , 21:11   Re: quake sounds [Revamped] (Version 2.20 / Updated May 8 2009)
Reply With Quote #29

Updated: 2.20 - fixed a logic issue [This is an important update]
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Xp3r7
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Join Date: Jul 2006
Old 05-08-2009 , 23:01   Re: quake sounds [Revamped] (Version 2.20 / Updated May 8 2009)
Reply With Quote #30

To update this, all we download is the .smx and the .sp correct?

.smx goes in the plugins folder
.sp goes in the scripting folder
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