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[ANY] Wait Connection


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Author
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Plugin ID:
6396
Plugin Version:
1.0
Plugin Category:
General Purpose
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Players will be frozen until all of them finish loading
    Old 01-08-2019 , 10:49   [ANY] Wait Connection
    Reply With Quote #1

    Description:
    Simple plugin to freeze players on round start until all of them finish loading the new map and join the game.
    During waiting you will see the countdown message on the center screen (see translation file).
    Commands:
    1. "sm_unfreeze" - Manually unfreeze all players (in an emergency).
    Settings (ConVars):

    1. "sm_wait_conn_enable" - Enable plugin (1 - On / 0 - Off)
    2. "sm_wait_conn_min" - Minimum delay before checking connection
    3. "sm_wait_conn_max" - Maximum delay (timeout) to check for connected players
    4. "sm_wait_conn_include_bots" - Do we need to freeze bots as well? (1 - Yes / 0 - No)
    Using:
    Compile script.
    Place smx in "plugins" folder.
    Place wait_connection.phrases.txt in "translations" folder.
    Translations
    - English
    - Russian
    Compatibility
    Tested on L4D1 only, but should be applicable for any game.
    Donate
    Donates are very appreciated and welcomed for further inspiration, make me happy, and make next updates came out more often:
    - Patreon
    - BitCoin
    - Ю.Money
    Attached Files
    File Type: sp Get Plugin or Get Source (sm_WaitConnection.sp - 1039 views - 6.2 KB)
    File Type: txt wait_connection.phrases.txt (214 Bytes, 446 views)
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    Last edited by Dragokas; 04-15-2021 at 08:50.
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    NanoC
    Veteran Member
    Join Date: Jan 2016
    Location: Argentina
    Old 01-08-2019 , 10:52   Re: [ANY] Wait Connection
    Reply With Quote #2

    seems so good but why freeze them if they even cannot move because the game is loading?
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 01-08-2019 , 10:55   Re: [ANY] Wait Connection
    Reply With Quote #3

    NanoC, the key word is "all of them".
    When 1-st player already loaded the new map, the 2-nd player can still load it, so the 1-st player will be frozen by this plugin.
    So, this plugin is a part of "anti-rush" system.
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    NanoC
    Veteran Member
    Join Date: Jan 2016
    Location: Argentina
    Old 01-08-2019 , 13:39   Re: [ANY] Wait Connection
    Reply With Quote #4

    Ah i didnt see that you test it on l4d1, that makes sence. I was wondering about csgo, sorry
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 01-08-2019 , 14:18   Re: [ANY] Wait Connection
    Reply With Quote #5

    AFAIK, csgo is internally already has some delay before game start (during this time you are usually bye items in shop).
    In any case, if it is not so, plugin can help in anti-rush when csgo start new round in the new map.
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    KasperH
    Senior Member
    Join Date: Apr 2016
    Location: Hungary
    Old 05-27-2020 , 05:45   Re: [ANY] Wait Connection
    Reply With Quote #6

    Added Hungarian.
    Attached Files
    File Type: txt wait_connection.phrases.txt (293 Bytes, 165 views)
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    Voevoda
    Senior Member
    Join Date: Aug 2016
    Old 09-21-2021 , 02:05   Re: [ANY] Wait Connection
    Reply With Quote #7

    Hello, can I add a teleport? so that players cannot line the checkpoint
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 09-22-2021 , 03:30   Re: [ANY] Wait Connection
    Reply With Quote #8

    I cannot add, because it doesn't fit the idea of the current plugin.
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