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Polymorph: Mod Manager


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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 11-15-2011 , 17:10   Re: Polymorph: Mod Manager
Reply With Quote #471

Quote:
Originally Posted by Black4Dragon View Post
I understood, have you managed something with Death Race ?
I don't have time to debug or issue because it takes way too long to debug when I'm not running the server. And, no, I don't want access to your server. I don't have time. Also, I don't think it's Polymorph causing it but you would have to prove otherwise.
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Last edited by fysiks; 11-15-2011 at 17:11.
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SGT
Senior Member
Join Date: Sep 2011
Old 11-15-2011 , 18:41   Re: Polymorph: Mod Manager
Reply With Quote #472

Quote:
Originally Posted by fysiks View Post
Everything should be automatic, you shoudn't need to do anything (which is what you asked for ).
Yeah. It works, Thanks.
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Black4Dragon
Junior Member
Join Date: Nov 2011
Old 11-17-2011 , 06:50   Re: Polymorph: Mod Manager
Reply With Quote #473

Then why the plugin is working without polymorph, and it works after many map changes?
I know that you may not have time, but when you have, can you try to look in death race? The strange thing is that it works for 3-4-5 maps (it depends... ) and I wanted to say that maybe a map is causing the bug, or a plugin, or i dont know what, but the thing is that even if i replace the mod with the original one it still doesn't work...
I think that death race modifies something, a file, a config or something... just this case could be available because even if i reput the original mod it still doesn't work... I just wanted to say that if you can look in deathrace an see if it modifies some plugins/configs or anything in server.

Last edited by Black4Dragon; 11-17-2011 at 06:51.
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Old 11-17-2011, 08:23
maeT1eixol
This message has been deleted by xPaw. Reason: Spam.
Black4Dragon
Junior Member
Join Date: Nov 2011
Old 11-19-2011 , 02:41   Re: Polymorph: Mod Manager
Reply With Quote #474

I hope it is not considered double post, I want fysiks to see that I made another post, and this time with a polymorph thing.
I wanted to say that I managed to fix Death Race (it was the fault of deathrace.vault file, after deleting it worked)
I have 8 mods but on votemod they only appear 5 + mod extend, can you modify polymorph in order to appear all 8 mods?
Thank you!

Last edited by Black4Dragon; 11-19-2011 at 02:51.
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wickedd
Veteran Member
Join Date: Nov 2009
Old 11-19-2011 , 03:37   Re: Polymorph: Mod Manager
Reply With Quote #475

Quote:
Originally Posted by Black4Dragon View Post
I hope it is not considered double post, I want fysiks to see that I made another post, and this time with a polymorph thing.
I wanted to say that I managed to fix Death Race (it was the fault of deathrace.vault file, after deleting it worked)
I have 8 mods but on votemod they only appear 5 + mod extend, can you modify polymorph in order to appear all 8 mods?
Thank you!
This question has been answered before. Search through the post, you will find it.
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Black4Dragon
Junior Member
Join Date: Nov 2011
Old 11-19-2011 , 04:20   Re: Polymorph: Mod Manager
Reply With Quote #476

Founded, thank you!!!
It's working ^^.
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coolioz
New Member
Join Date: Nov 2011
Old 11-26-2011 , 04:30   Re: Polymorph: Mod Manager
Reply With Quote #477

hey.. why i got error?
heres the log:
L 11/26/2011 - 15:238: Start of error session.
L 11/26/2011 - 15:238: Info (map "deathrun_temple") (file "addons/amxmodx/logs/error_20111126.log")
L 11/26/2011 - 15:238: Invalid cellvector handle provided (10:0:0)
L 11/26/2011 - 15:238: [AMXX] Run time error 10 (plugin "polymorph.amxx") (native "ArrayGetString") - debug not enabled!
L 11/26/2011 - 15:238: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 11/26/2011 - 15:239: Start of error session.

The plugins load the mod plugins but it load wrong map.
Example, players choose gungame as nextmod and vote.
But it load other map like cs_backalley and others.
The plugins were loaded successfully.
I check my maps.ini and it is ok..
why?
thx
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fysiks
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Join Date: Sep 2007
Location: Flatland, USA
Old 11-26-2011 , 16:23   Re: Polymorph: Mod Manager
Reply With Quote #478

Quote:
Originally Posted by coolioz View Post
hey.. why i got error?
heres the log:
L 11/26/2011 - 15:238: Start of error session.
L 11/26/2011 - 15:238: Info (map "deathrun_temple") (file "addons/amxmodx/logs/error_20111126.log")
L 11/26/2011 - 15:238: Invalid cellvector handle provided (10:0:0)
L 11/26/2011 - 15:238: [AMXX] Run time error 10 (plugin "polymorph.amxx") (native "ArrayGetString") - debug not enabled!
L 11/26/2011 - 15:238: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 11/26/2011 - 15:239: Start of error session.

The plugins load the mod plugins but it load wrong map.
Example, players choose gungame as nextmod and vote.
But it load other map like cs_backalley and others.
The plugins were loaded successfully.
I check my maps.ini and it is ok..
why?
thx
Look in the logs for [Polymorph] specific errors. Also, make sure you are using the most up-to-date version because I think I may have fixed this or made it more explicit what is causing it.
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kkdog
Junior Member
Join Date: Jul 2011
Old 11-26-2011 , 21:53   Re: Polymorph: Mod Manager
Reply With Quote #479

Hey there i prevously had this Multimod Plugin installed on one of my servers... I reformated my server box and then installed this plugin again now, i'm sure i installed it correctly and everything i'm getting this error.

Quote:
L 11/26/2011 - 20:47:51: Info (map "de_dust") (file "addons/amxmodx/logs/error_20111126.log")
L 11/26/2011 - 20:47:51: [AMXX] Plugin ("polymorph.amxx") is setting itself as failed.
L 11/26/2011 - 20:47:51: [AMXX] Plugin says: [Polymorph] Zero (0) mods were loaded.
L 11/26/2011 - 20:47:51: [AMXX] Displaying debug trace (plugin "polymorph.amxx")
L 11/26/2011 - 20:47:51: [AMXX] Run time error 1: forced exit
L 11/26/2011 - 20:47:51: [AMXX] [0] polymorph.sma::initModLoad (line 89
L 11/26/2011 - 20:47:51: [AMXX] [1] polymorph.sma::plugin_cfg (line 197)
L 11/26/2011 - 20:48:16: Called dynanative into a paused plugin.
L 11/26/2011 - 20:48:16: [AMXX] Displaying debug trace (plugin "poly_rtv.amxx")
L 11/26/2011 - 20:48:16: [AMXX] Run time error 10: native error (native "polyn_votemod")
L 11/26/2011 - 20:48:16: [AMXX] [0] poly_rtv.sma::startRockVote (line 143)
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 11-26-2011 , 23:15   Re: Polymorph: Mod Manager
Reply With Quote #480

Quote:
Originally Posted by kkdog View Post
Hey there i prevously had this Multimod Plugin installed on one of my servers... I reformated my server box and then installed this plugin again now, i'm sure i installed it correctly and everything i'm getting this error.
Code:
L 11/26/2011 - 20:47:51: [AMXX] Plugin says: [Polymorph] Zero (0) mods were loaded.
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