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[CS 1.6] Zombie Scenario: Survival (RENOVATED!)


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Nax0ne
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Join Date: Jul 2011
Location: Chile
Old 04-17-2016 , 17:14   [CS 1.6] Zombie Scenario: Survival (RENOVATED!)
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Are you looking for Zombie Scenario for Sven-Coop? Click here
Zombie Scenario: Survival (Game Mode for Counter-Strike)
- last update: 1.2 Release Candidate 1

Quote:
I decided to take up this project, because of the disastrous previous plugin. My previous Zombie Scenario left much to be desired, but this new version will be one of the best. One of the most notable improvements of this new Zombie Scenario, is the use of Bots (intelligent machines), leaving aside the useless NPC.


Zombie Scenario immerses you in a apocalyptic world where you and your friends will have to cooperate and survive the different waves of zombies (Can you survive until the end?). We can play in different places (maps) such as in a laboratory, in a hospital, an abandoned prison, an industrial area, etc... We will have double capacity of money and will be very helpful in this game mode, with this, we can buy weapons, ammunition, upgrade the damage and health, and buy special items. The zombies are bots (machines) controlled by the SyPB A.I (Advanced Artificial Intelligence)

│ Credits
HsK Developer Group: For his SyPB Advanced A.I
xPaw: For his plugin: Bad Spawns Preventer.
ConnorMcLeod: For his plugin: BP Ammo Features.
MeRcyLeZZ: For some util functions extracted from Zombie Plague.

│ Features & Others in developer
- SyPB Advanced A.I (The bots are smarter)
- Double capacity of money
- Double BP Ammo
- Zombie System (Only bots can be zombies)
- Ambience & Gamemode from original Zombie Scenario
- Buy Zones (Only humans can buy)
- Zombie Classes
- Support custom and not custom maps (Not custom = original maps from cs)
- Round System (In developer)
- Final Round (Boss) (In developer)
- Bonus Round (Special Zombie) (In developer)
- Zombie Scenario Shop (Special Weapons & Items) (In developer)
- Upgrade System (In developer)
- Zombie Skills (Abilities) (In developer)

│ Changelog
Code:
Zombie Scenario - 1.0 RC1
- Public Release.

Zombie Scenario - 1.1 RC1
- Added Trigger Clip: Only zombies can pass through the clip, humans cannot.
- Added slot restriction: 10 real players maximum per map.
- Added CFG File.
- Fixed SOLID body attribute.
- Fixed "worldspawn" kill zombie at the round starts.
- Removed "Gun Pickup" sound from Bots (Zombies)
- Decreased zombie attack damage.  

Zombie Scenario - 1.2 RC1
- Added native library
- Added Zombie Class System
- Added Money reward per class
- Added female zombies

│ Modules & Plugins Required
Zombie Scenario will need the next modules & plugins to work correctly:


│ SyPB (Advanced Bots)
And also, Zombie Scenario only works with the SyPB advanced bots.
Quote:
To function properly, I recommend disable other plugins bots (like PodBots, CSBots, etc...) <--- In case you have one.
│ SyPB (Map Waypoints)
The waypoints must be saved in addons/sypb/wptdefault
│ Download Files (RESOURCES)
Download the resources needed to operate Zombie Scenario:


│ Video Preview
This version is experimental. If you find any bug or error, you can write in this post. If you have any ideas or suggestions, you can also write.

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Last edited by Nax0ne; 04-22-2016 at 19:47.
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wEEk
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Join Date: Sep 2012
Old 04-19-2016 , 01:55   Re: [CS 1.6] Zombie Scenario: Survival (RENOVATED!)
Reply With Quote #2

Nice work

PD: First comment
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Anggara_nothing
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Join Date: Jan 2009
Location: Indonesia
Old 05-04-2016 , 16:48   Re: [CS 1.6] Zombie Scenario: Survival (RENOVATED!)
Reply With Quote #3

As far as i known, CSO uses modified Condition Zero bot system and map navigation already inside NAR archive files ( you can find them with .nav file extension)
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Nax0ne
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Join Date: Jul 2011
Location: Chile
Old 05-06-2016 , 21:05   Re: [CS 1.6] Zombie Scenario: Survival (RENOVATED!)
Reply With Quote #4

Quote:
Originally Posted by Anggara_nothing View Post
As far as i known, CSO uses modified Condition Zero bot system and map navigation already inside NAR archive files ( you can find them with .nav file extension)
I'm trying to modify the condition zero bots but... the bots are still stupid and don't pursue human at all times.

That is way prefer to use SyPB, they are more intelligent. (has new natives and new functions)
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Bellka .
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Join Date: Apr 2016
Location: Home
Old 05-15-2016 , 22:08   Re: [CS 1.6] Zombie Scenario: Survival (RENOVATED!)
Reply With Quote #5

Nice Gj
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on154288
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Join Date: Aug 2012
Old 05-30-2016 , 11:58   Re: [CS 1.6] Zombie Scenario: Survival (RENOVATED!)
Reply With Quote #6

zbscenario_core

this
PHP Code:
#include < amxmodx >
#include < amxmisc >
#include < fun >
#include < fakemeta >
#include < engine >
#include < hamsandwich >
#include < cstrike >
#include < sypb >
#include < round_terminator >
#include < infinite_round > 
~>
PHP Code:
#include < amxmodx >
#include < amxmisc >
#include < fun >
#include < fakemeta >
#include < engine >
#include < hamsandwich >
#include < cstrike >
#include < sypb >
#include < round_terminator >
#include < infinite_round >
#include < dhudmessage > 
+

Error
Spoiler

Last edited by on154288; 05-30-2016 at 12:09.
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killer999
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Join Date: Dec 2013
Location: India
Old 06-14-2016 , 03:01   Re: [CS 1.6] Zombie Scenario: Survival (RENOVATED!)
Reply With Quote #7

how to make waypoints of different maps ?
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Napoleon_be
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Join Date: Jul 2011
Location: Belgium
Old 06-14-2016 , 10:24   Re: [CS 1.6] Zombie Scenario: Survival (RENOVATED!)
Reply With Quote #8

Never played this before but seems like a fun to play mode, great job
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AGoodGuy
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Join Date: Sep 2014
Old 06-16-2016 , 00:21   Re: [CS 1.6] Zombie Scenario: Survival (RENOVATED!)
Reply With Quote #9

Quote:
Originally Posted by killer999 View Post
how to make waypoints of different maps ?
Ingame, you can press button "=", then find Auto Waypoint turn on this, and you can make your own waypoint.

@Nax0ne: Do you have some new interest things to show? Please update in this topic, hope some awesome things.
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pYr0clr
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Old 10-25-2017 , 05:59   Re: [CS 1.6] Zombie Scenario: Survival (RENOVATED!)
Reply With Quote #10

How far has gone with development of this zombie mode?
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