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[TF2] SMASH BROS (version 05.01.2016.stable.2)


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brunoronning
Senior Member
Join Date: Jan 2014
Location: Brazil
Old 07-24-2015 , 21:08   Re: [TF2] SMASH BROS (version 1.3.0 - 18 JUN 2015)
Reply With Quote #11

I have a problem, already tested on a server clean to prevent conflicts and to no avail.

Sometimes the round time ends, however, the game continues and no one dies even when falling off the map.

When this happens, it is necessary to restart the map or kill players (sm_slay).
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El Diablo War3Evo
Veteran Member
Join Date: Jun 2013
Old 07-25-2015 , 11:08   Re: [TF2] SMASH BROS (version 1.3.0 - 18 JUN 2015)
Reply With Quote #12

Quote:
Originally Posted by brunoronning View Post
I have a problem, already tested on a server clean to prevent conflicts and to no avail.

Sometimes the round time ends, however, the game continues and no one dies even when falling off the map.

When this happens, it is necessary to restart the map or kill players (sm_slay).
that is due to those maps not having kill zones. Just avoid those maps.
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NickischLP
Senior Member
Join Date: Jun 2013
Location: Germany
Old 07-25-2015 , 13:31   Re: [TF2] SMASH BROS (version 1.3.0 - 18 JUN 2015)
Reply With Quote #13

Quote:
Originally Posted by NickischLP View Post
Would be cool if the powerups have their own models

Maybe add weapon attributes like in ff2.

Also a cvar for free for all would be great and cvar for self damage while rocket- or stickyjumping would be also cool
Would be also cool if weapons like the equalizer and the buffbaner.
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Dispenz0r
Senior Member
Join Date: May 2011
Old 07-28-2015 , 08:08   Re: [TF2] SMASH BROS (version 1.3.0 - 18 JUN 2015)
Reply With Quote #14

Is there a way to make this work with only sb_ maps?
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StormishJustice
Member
Join Date: May 2015
Location: In a mysterious place.
Old 07-28-2015 , 11:58   Re: [TF2] SMASH BROS (version 1.3.0 - 18 JUN 2015)
Reply With Quote #15

Interesting, is it the same as super smash bros? (i'm referring to smash bros)
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SuperU
Member
Join Date: Feb 2014
Location: Panama
Old 08-02-2015 , 13:19   Re: [TF2] SMASH BROS (version 1.3.0 - 18 JUN 2015)
Reply With Quote #16

Quote:
Originally Posted by Dispenz0r View Post
Is there a way to make this work with only sb_ maps?
I know ClassicGuzi implemented this option in Dodgeball Redux and Deathrun Redux if you want to check all code https://forums.alliedmods.net/showth...=251870&page=3

Quote:
public OnMapStart()
{
decl String:mapname[128];
GetCurrentMap(mapname, sizeof(mapname));
if (g_Enabled && (strncmp(mapname, "db_", 3, false) == 0 || (strncmp(mapname, "tfdb_", 5, false) == 0) ))
{
LogMessage("[DB] Dodgeball map detected. Enabling Dodgeball Gamemode.");
g_isDBmap = true;
Steam_SetGameDescription("Dodgeball Redux");
// Precache sounds
PrecacheSound(SOUND_SPAWN, true);
PrecacheSound(SOUND_ALERT, true);
}
else
{
LogMessage("[DB] Current map is not a Dodgeball map. Disabling Dodgeball Gamemode.");
g_isDBmap = false;
Steam_SetGameDescription("Team Fortress");
}
}
Note: All credits to Classic Guzi he implemented this code.
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SpiritBob
Member
Join Date: Jul 2011
Old 08-28-2015 , 07:25   Re: [TF2] SMASH BROS (version 1.3.0 - 18 JUN 2015)
Reply With Quote #17

Any plans on adding randomly spawning pumpkins from the air or was that idea scratched and replaced with medkits around the map?

Thanks.

Last edited by SpiritBob; 08-28-2015 at 07:30.
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ATF_Griff
Member
Join Date: Nov 2009
Old 09-29-2015 , 21:34   Re: [TF2] SMASH BROS (version 1.3.0 - 18 JUN 2015)
Reply With Quote #18

Is that attachment the latest build?
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Pitbull3
AlliedModders Donor
Join Date: Aug 2009
Location: Degree-Gaming.com
Old 09-30-2015 , 08:29   Re: [TF2] SMASH BROS (version 1.3.0 - 18 JUN 2015)
Reply With Quote #19

I'm just getting this error:

Code:
L 09/30/2015 - 05:20:07: [SM]   [0]  Line 142, /var/lib/jenkins/workspace/TF2-Super-Smash-Bros/addons/sourcemod/scripting/sb_engine_display.sp::DisplayInformation()
L 09/30/2015 - 05:20:07: [SM] Native "SB_GetGamePlaying" reported: Plugin owning this native is currently paused.
L 09/30/2015 - 05:20:07: [SM] Displaying call stack trace for plugin "sb_engine_display.smx":
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Dragon_Master
Member
Join Date: Oct 2014
Old 02-22-2016 , 12:59   Re: [TF2] SMASH BROS (version 1.3.0 - 18 JUN 2015)
Reply With Quote #20

It's an awesome plugin. One problem is it keeps mixing with the Wario Ware mod and they don't work until i disable wario ware. It would be great if there was a disable feature for this mod.
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