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D7 Kill Assist


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DJEarthQuake
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Old 04-22-2022 , 19:37   Re: D7 Kill Assist
Reply With Quote #31

Sure you do. The code for test has // all over the place. My suggestion was to either make it active or erase it.
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georgik57
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Old 04-23-2022 , 08:54   Re: D7 Kill Assist
Reply With Quote #32

Quote:
Originally Posted by DJEarthQuake View Post
Sure you do. The code for test has // all over the place. My suggestion was to either make it active or erase it.
Got it. Well, there's no point in keeping it active for public use and having messages/logs spamming all over. I could also see it as a good way for people who are interested to learn how the code works so I don't really see the point in removing it either. It really does no harm. If you search my posts you can also find the debugging include posted.
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DJEarthQuake
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Old 04-23-2022 , 10:36   Re: D7 Kill Assist
Reply With Quote #33

Converting what was 'commented out' with those virgules into a CVAR could be useful.
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georgik57
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Old 05-01-2022 , 17:23   Re: D7 Kill Assist
Reply With Quote #34

Quote:
Originally Posted by loc4lhost View Post
My bad, I misunderstood it!
But then I have to report that the new plugin version is not properly working. Had it active yesterday on my Linux VPS (no ReHLDS installed), Plugin was running but the killfeed was shown normal instead of combined.

regards
Hopefully fixed and re-uploaded the no HLTV version. Download and replace it and give me your feedback please.
EDIT: If it still crashes, try updating your HLDS and/or HLTV or using ReHLDS/ReHLTV and tell me the result.

Quote:
Originally Posted by DJEarthQuake View Post
Converting what was 'commented out' with those virgules into a CVAR could be useful.
Don't see the point in making a cvar for debugging.
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Last edited by georgik57; 05-01-2022 at 18:30.
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DJEarthQuake
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Old 05-01-2022 , 19:48   Re: D7 Kill Assist
Reply With Quote #35

I do not see the point of 2 plugins with one looking like this.

Code:
/* new const g_szNamesTest[][g_iSizeName] = {     "1",     "12",     "123",     "1234",     "12345",     "123456",     "1234567",     "12345678",     "123456789",     "1234567890",     "12345678901",     "123456789012",     "1234567890123",     "12345678901234",     "123456789012345",     "1234567890123456",     "12345678901234567",     "123456789012345678",     "1234567890123456789",     "12345678901234567890",     "123456789012345.",     "1234567890123456.",     "12345678901234567.",     "123456789012345678.",     "1234567890123456789.",     "12345678901234567890." }*/ public plugin_init() {     register_plugin("D7 Kill assist", "1.1.5", "D i 5 7 i n c T, Spection")         //register_event("HLTV", "fwEvHltvRoundStart", "a", "1=0", "2=0")
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loc4lhost
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Join Date: Jan 2022
Old 05-04-2022 , 07:50   Re: D7 Kill Assist
Reply With Quote #36

Quote:
Originally Posted by georgik57 View Post
Hopefully fixed and re-uploaded the no HLTV version. Download and replace it and give me your feedback please.
EDIT: If it still crashes, try updating your HLDS and/or HLTV or using ReHLDS/ReHLTV and tell me the result.


Don't see the point in making a cvar for debugging.
First compile gave an Error, so I had to comment the include of D7Debug, after that -> smooth sailing

I uploaded the plugin to my fun server, but currently there are no players - I will report as soon as possible!

Thank you for your work!!!

UPDATE:
HLTV dies with segmentation fault again.
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Last edited by loc4lhost; 05-09-2022 at 05:46.
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