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Cluster Grenades


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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 07-27-2005 , 10:46  
Reply With Quote #31

got another problem:

if FF (friendly fire) is set OFF, the clusters (not the he itself) cause damage at the teammates.

any fix for this?

btw, very nice idea!


EDIT:
and the same effect as described by others in this thread: if a cluster (not the he itself) kills someone, the killed is declared as the killer.

EDIT2:
could u extend the usage of cvars? the following values would be nice to edit during a game:
#define CLUSTERS 8
#define MAX_CLUSTER_DAMAGE 8
#define CLUSTER_DAMAGE_RADIUS 300
#define MIN_FLY_DISTANCE 300
#define MAX_FLY_DISTANCE 800
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-}NK{-Oj@eKiLLzZz
Senior Member
Join Date: Dec 2004
Location: NC
Old 10-13-2005 , 22:00  
Reply With Quote #32

Code:
L 10/13/2005 - 20:32:20: [ENGINE] Invalid entity 218
L 10/13/2005 - 20:32:20: [AMXX] Run time error 10 (plugin "clusters.amxx") - debug not enabled!
L 10/13/2005 - 20:32:20: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 10/13/2005 - 20:37:13: [ENGINE] Invalid entity 222
L 10/13/2005 - 20:37:13: [AMXX] Run time error 10 (plugin "clusters.amxx") - debug not enabled!
L 10/13/2005 - 20:37:13: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 10/13/2005 - 20:41:21: [AMXX] Plugin needs newer debug version info (plugin "clusters.amxx")


hopin doomy can fix
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 10-13-2005 , 22:20  
Reply With Quote #33

Quote:
Originally Posted by -}NK{-Oj@eKiLLzZz
L 10/13/2005 - 20:41:21: [AMXX] Plugin needs newer debug version info (plugin "clusters.amxx")
This error means you need to recompile in 1.60. The debug information changed between versions so when you set debug on for a plugin, you'll run into this if you haven't recompiled.
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-}NK{-Oj@eKiLLzZz
Senior Member
Join Date: Dec 2004
Location: NC
Old 10-13-2005 , 23:59  
Reply With Quote #34

thanks alot for the info

karma for you
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lickityspliff
Member
Join Date: Feb 2005
Old 11-01-2005 , 19:10  
Reply With Quote #35

im getting the killed by team mate or byself bug
running 1.55 and uwc3 mod plus some plugins ill get a list later
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pikachudisney
Member
Join Date: Mar 2005
Location: L.A.
Old 01-19-2006 , 03:19  
Reply With Quote #36

any update on this plugin????
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6pack
BANNED
Join Date: Mar 2006
Location: Cedarhurst, Long Island
Old 03-08-2006 , 12:10  
Reply With Quote #37

I would like to see an update. the currant version has all errors posted in this topic

This is what I got, can someone fix it?

Quote:
L 03/08/2006 - 12:16:04: [AMXX] Displaying debug trace (plugin "cluster_grenade.amxx")
L 03/08/2006 - 12:16:04: [AMXX] Run time error 10: native error (native "entity_get_string")
L 03/08/2006 - 12:16:04: [AMXX] [0] cluster_grenade.sma::pfn_touch (line 65)
Attached Files
File Type: sma Get Plugin or Get Source (cluster_grenade.sma - 1129 views - 8.7 KB)
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Vegetaz
Member
Join Date: Oct 2006
Old 02-15-2007 , 09:07   Re: Cluster Grenades
Reply With Quote #38

any friendlyfire 1/0 ? coz it gets realy annoying how 1 guy kills half of the team..
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hostingguy
Member
Join Date: Jan 2008
Old 01-16-2008 , 16:10   Re: Cluster Grenades
Reply With Quote #39

Hi all,

I sent this in a PM to doomy, but I dont know if he is arround or will answer so I will post it here as well in case anyone else can assist, or in case the answer could help some one else.

Im trying to port this into UWC3 mod but am having a small problem
Is it possible for me to put in a check where

I have the cluster skill working but it doesnt seem to keep track of the users properly, for example I have it set up to have each skill point as 1 cluster available to come out - so I have 4 skill points yet when I throw the "owner" is actually a different person who has 0 skill points and so nothing happens.

Could you point me in the right direction?


PHP Code:
public grenade_explosion() 
{
 
[...
normal code...]
 
/* Get the owner of the Grenade */
new owner get_grenade_owner();


/*and then look up their skill points in cluster grenade */
new CLUSTERS p_skills[owner][SKILLIDX_CLUSTERNADE];


/* THIS IS FOR DEBUG */
new idname[32];
get_user_nameowner idname31 );
client_print0print_console"DEBUG :: grenade_explosion -> Player=%s CLUSTERS = %d "idnameCLUSTERS );
log_amx"DEBUG :: grenade_explosion -> Player=%s CLUSTERS = %d "idnameCLUSTERS );
/* THIS IS FOR DEBUG */
 
[... normal code...] 
So basically nothing else has changed - only varying the amount of clusters. The problem I'm having is that using the owner to look up the value that is indexed by player ID it gets different people then it should, some times it doesnt even get the same person.

Did I do something wrong ? I'm sure its an easy answer and im just noob

thank you all
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Pilat100
Member
Join Date: Sep 2009
Old 04-07-2010 , 15:15   Re: Cluster Grenades
Reply With Quote #40

an someone fix this ? can someone correct the friendly fire?


In my maps folder in config for editing my map cvars i have mp_friendlyfire 0 this plugin ignores that. So freindlyfire is on.
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